Elysium (RPGVX) Version 0.12 - 3/10/13

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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Kuja21 » Tue Oct 02, 2012 9:02 am

@ someone Also, is it just me or is taking the 'good' path whenever you're given a choice always easier/better?

Thats been my experience. For example in Infamous if you're good you get exp points and people might help you take random thugs. In fact most games the good side usually gets the best toys and endings that are canon again usually has the good side(or less evil side) win.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Zodiark69 » Tue Oct 02, 2012 2:00 pm

someone Wrote:Isn't 10 days a bit soon to start worrying?

Also, is it just me or is taking the 'good' path whenever you're given a choice always easier/better? (not very far into dark path yet)


Yeah, the good path is always easier, but meh, I like it like that. I never was a fan of the doing the dark side. I did it once on the game, not my thing.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby someone » Sat Oct 06, 2012 7:13 pm

Kuja21 Wrote:@ someone Also, is it just me or is taking the 'good' path whenever you're given a choice always easier/better?

Thats been my experience. For example in Infamous if you're good you get exp points and people might help you take random thugs. In fact most games the good side usually gets the best toys and endings that are canon again usually has the good side(or less evil side) win.

In my experience it is usually a longer term gain as opposed to a shorter term gain from being evil. Here you get both the short term gain (easier fights) and the long term gain (improved disposition/loyalty) for being good.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Thu Nov 08, 2012 5:46 pm

Some guy on Hongfire decided to do an "updated" version of the game under VX Ace, with an early demo available here: http://www.mediafire.com/?5b29c4cbube85n4

I think it's kind of a mixed bag myself, but we'll see what he comes up with.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby someone » Thu Nov 08, 2012 8:27 pm

Is that the one with the higher resolution?

While the topic is bumped anyway, how is it going with the project? I assume your overheating troubles are over now.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Thu Nov 08, 2012 9:08 pm

someone Wrote:Is that the one with the higher resolution?


Yes, although its main effect in practice is to make everything look tiny.

While the topic is bumped anyway, how is it going with the project? I assume your overheating troubles are over now.

It's not summer anymore, which means that now I'm taking six classes and working 30 hours a week, which amounts to approximately 2.5 full-time jobs. So the work continues, but very slowly.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby someone » Fri Nov 09, 2012 7:24 pm

I do hope they're at least interesting classes and work.

You know what they say: Slow and steady may not always win the race, but at least it doesn't end up splattered on the walls.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby dragonmaster121989 » Wed Nov 14, 2012 9:20 pm

lol how true cant wait for this game to be finished just found it 2 days ago and got the time to play it
great game you got y vote :)
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby phoenyxz » Wed Nov 14, 2012 11:38 pm

nice to see the project isnt dead thank goodness, and if we have to w8 than w8 we shall heheheh, anyway cant w8 to see what happens next kinda wana see what elektra is been planning !
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby dragonmaster121989 » Wed Nov 14, 2012 11:58 pm

hehehe i dont mind waiting if it means we get goodies like what was taken away last time i will wait and be happy about it lol :D
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby bigdick69 » Sat Nov 17, 2012 3:24 pm

i love this game please keep it going man
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby StarkePT » Sat Dec 22, 2012 9:16 am

This game isn't dead, it's past that at this point.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Lucky777 » Sat Dec 22, 2012 10:03 pm

"Past" dead?

...

FUCK YES UNDEAD AND EVERLIVING H-GAME
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Sun Dec 23, 2012 6:24 am

How can you kill that which has no life?
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Eterai » Mon Dec 24, 2012 11:45 pm

Seyser Koze Wrote:How can you kill that which has no life?

The same way you deal with a virus! :D
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Feed me souls. Souls or bacon!
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Seyser Koze » Thu Dec 27, 2012 6:52 am

hay guys have a sheet full of bald pregnant women
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Savin » Sat Dec 29, 2012 8:44 am

I absolutely loved this game. Only complaint is a minor lack of options (gear/items/ choices) But the story is great. I'm not really into all the rape deal but based on his situation ok I get it. Good job keep up the good work.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Metro Cop » Thu Jan 24, 2013 2:13 am

oh gawd, the story line of this game is so fucked up!
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby AwesomeDragonDude » Thu Jan 24, 2013 4:24 pm

That... was an unnecessary necropost, Metro.
Feel the power of the AwesomeDragonDude! You feeling it yet? No?

Well, your internet sucks then. Or you suck. Or perhaps both.

Probably both.
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Re: Elysium (RPGVX) Version 0.11 - 3/31/12

Postby Zaiaku666 » Fri Jan 25, 2013 3:17 am

AwesomeDragonDude Wrote:That... was an unnecessary necropost, Metro.

Not true. For a post to be considered a necro usually takes three months. And just to keep this on topic. Does anyone have an update?
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