by Bussa » Mon Jan 31, 2011 9:19 pm
@ Imp: to be completely honest with you, art (in the humanoid anatomy sense) can be 100% dis-believable. It is is all how you view it, there is no real way to qualify or quantify the "realism" of a humanoid figure unless you are referencing it to something else (photograph, etc). For someone to disagree with it is completely their own opinion, and not necessarily what the artist is looking for in terms of critique.
Overall though, for humanoid anatomy to be "recognizable" and basically accepted, the perspectives can be bent as you said to quite a large degree, however if you wish for no one else to disagree with your limits I would say that a 25% rate of variability (at the most) from actual basic structure would be the highest amount of variability you could go with before others start to "disagree" with the physical terms of a humanoid character. To explain what I mean, I'll give you an example; take a photograph of a woman, her curves, her shape, her depth, her dimensions, her perspective. Now take her limbs and change them by up yo 25% from the original (in this example we'll use size difference), if you go smaller, she looks like she has gotten smaller as well and depending on the perspective she should look like a child. If you go bigger, she might look like she's a giant (or more like an ape). But you will definitely notice the point when she will get "unbelievable" if you hit 25% or higher. Now This is purely my opinion, but test it for yourself; take a model and change any aspect of it by 25% and see what you think is agreeable and what is not...ultimately though, you have to be the judge of your own artwork and decide for yourself.
@ ronpep: I agree with Phoenix, try and add a tad more detail so they don't look like green blobs, thats all ha.
BUSSA
(Buh-suh)