QuizmasterBos Wrote:You didn't know the Wii was underpowered?! That's incredibly well-known on the internet. That's what I get from assuming.
I'm from the 286 PC era. I've owned an Atari, Phantom System, a Famicom (nintendo), a Genesis, a SNES (gift from my cousin) and that's all. I'm returning to the game arena in order to grab the most information I can, then give a contribution, before FPS games and others that have much more violence than love RULE the world!
QuizmasterBos Wrote:The following year of its release (2006-2007), the HDTV market bloomed and soon the Wii got immense criticism for being too weak.
As I've said in former posts, I dont think HD (720p, 1024p) is so needed, even nowadays, except for people who DO need perfect graphics to yield more realism, having a 40'' LCD or more. I still prefer, say, a console that can output a 'Duke Nukem forever' (even a Quake3) quality game in 480p or 600p maximum, than a Far Cry/ Halo one, with 1024p. The most important thing is still the gameplay/replay value. A thing the market wants to give less and less priority. They want a 'full-story game' to be played once. Like a movie with a full climax, emotions, a 'WOW', then game over. You will take years to be able to see it again with the same feelings. There are games that gives a true "the end", finishing the trilogy/series, like Mario is departing forever or Rogueport will not be seen anymore. This is bad because we get emotional, and miss the game. Its like the end of Lord of Rings. I dont like these endings. I prefer endings like Mario 1, which has a kind of 'transition' that makes you replay the game with more difficulty and in a different spice. Its really like you are continuing the adventure, saving the princess again. But even that concept needed more polishing, like some cut scenes showing Peach kidnapped again, or Mario leaving the final castle forgetting to take Peach with him. Then he remembers and say / show a thought bubble: 'mama mia. I have to get back and take my princess'. But, before that, with an added ability to interact in the 'ending', like Mario walking with the princess, having a meeting...until the player becomes bored and press 'Make Mario go out of the castle'.
I call this above an 'endless gameplay', like a fractal being zoomed in forever, or, in a 'XXX themed example', an orgasm that never ends. It may be less and less power, but the orgasms still continue. A game that keep giving enthusiasm.
QuizmasterBos Wrote:However, the Wii is also praised for its innovative controls-scheme. Nintendo doesn't see Sony, Microsoft or others as competition; Nintendo just does their own thing and that's what they do best.
I like Nintendo controls. And freedom/creativity to use buttons can be enticing, giving a more interactive gameplay. You know, you have plenty of buttons, one or even two analog directionals (gamecube), each with independent controls. But I still feel Nintendo games uses too few sprite poses. Nintendo tends to draw each sprite by hand, then create just a few animations with them. And, due to tradition, they still prefer to draw each sprite separately, making , say, 10 poses total (walking left/right, up, down, attacking, crouching), with, say, 12 or more full drawings at 24FPS (like making the Woodspecker move manually in a cartoon), instead of making 'living body part objects' to be reused in 40 or more poses using tween technology (faster to be done, dont need to redraw each animation like a static graphic, and it yealds more consistency). Ok, lets say the console doesnt support that. So, why not drawing more poses, even by hand? We've had 80's disney movies that were done ENTIRELY drawing at hand. Thousands of poses/animations. But this would burn developers' time.
QuizmasterBos Wrote:You have to look past the graphics and enjoy the games for what they are. "How do the games play?"; "Are they fun?" are questions you should ask yourself. There are some gems to find on the Wii, I can tell you that.
Now I agree. Its like I've said before. Former consoles were a gem because of their unicque gameplay and replay value. But I still feel a lack of 'yet more gameplay', that is, a game even more non-linear, with different endings. AND MORE! With a more participative ending (e.g. you can walk, you can make Mario kiss the princess, you can make Mario have a meeting with someone to see what changed in the new world or when the bosses get knockout)... not just a 'Everyone is happy!! YAY! (main pic of Mario team happy). THE END'.
QuizmasterBos Wrote:So yeah, the reason all the PC, Xbox360 and PS3 games didn't appear on the Wii is because it is too weak. Don't expect to play any major third-party titles on the Wii or GameCube. (You're forced to) Keep to the first-party titles.
Again, I'm just wondering if Nintendo makes a deal to have its games on XBOX and PS2/PS3. Ok, it will be like the Nokia games being developed to Iphones, but for sure Nintendo developers would be blessed with tons of new features. They would be able to create a more fairy/magic/immersive game. We dont need a 'so perfect' game with moving hair strings, destroying particles which make random roles in the walls, etc etc, but we just need a more immersive game with 'living body part' object feature and vector graphics, just like FLASH games. And dont say Flash is slow. Flash is slow because we use it in a browser, using a Operating System below it. In game consoles, 'Flash' games would run using all dedicated console resources.
QuizmasterBos Wrote:You're not the first to say that. People have said before that Nintendo would be much more profitable as a game developer and not as a console developer.
![Image](http://judiciary.webs.com/Judge_Hammer.jpg)
QuizmasterBos Wrote:In a way I agree, but I'm not sure what the future would look like then. The problem is that Nintendo loves to have affordable systems, so they skimp on the technology. The Wii U has the same problem.
Yes. This translates to cheaper consoles that still gives a good gameplay games (although, again, Nintendo tends to use fewer sprite animations and fewer (or none) of non-linear and elaborate endings, also due to time limitation given to developers and memory limitation!)
QuizmasterBos Wrote:The Wii U is not doing particularly well showing off it's strength. All ports of games lag a lot, which is strange and it takes a long while for applications to load. Let's hope a system update makes this better.
Oh really? :/ Nintendo is now like Sega in 2002. Sega tried to make success with Sega CD and post-consoles, then PS2 kicked in.