Need Help for Titfight Sim [ANIMATED Interactive Sample]

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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Mon Dec 10, 2012 12:35 am

Quick before the internet cuts out!
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby thecatzman » Mon Dec 10, 2012 1:18 am

Cool !
Is it possible to change the left arm position to the same position as the right arm ? It will looks better for a titfight. 8-)
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Mon Dec 10, 2012 2:40 am

Anatomical or Visual Left?
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Mon Dec 10, 2012 2:50 am

Despite internet issues, successful last night.

Bust Sizes are DONE! Natural Skin Colors are DONE!
Specialty Skin Colors [Gray Elf, Demon, and Orc Remaining]
Body Types [Slim 60%, Built 20%, Chubby 20%, Athletic 5%]

After these all that's left is to start designing the pornstars faces and getting the to match the bodies. In the meantime, you've got a range of pre-made ladies to work with.
Last edited by SteelSaurus on Mon Dec 10, 2012 3:56 am, edited 1 time in total.
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby thecatzman » Mon Dec 10, 2012 3:21 am

SteelSaurus Wrote:Anatomical or Visual Left?

anatomical Left (the one with the hand near the face). It is just a suggestion
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby Thaedael » Mon Dec 10, 2012 3:24 am

Lol knowing you will samus make an appearance, even though she isn't a porn star =P?
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Mon Dec 10, 2012 3:59 am

To TheCatz: So both arms facing downward. Sure thing.
To Thaed: I hadn't planned it, but as soon as I get the athletic body-type done, you know she's going on the fantasy roster.
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby krisslanza » Mon Dec 10, 2012 7:38 am

I can't say there's anything wrong with having Samus around in more games...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Mon Dec 10, 2012 6:41 pm

Samus is good looking blond ;) So it is good if it will be more Samus :mrgreen: :lol:
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby krisslanza » Mon Dec 10, 2012 7:00 pm

OwnerOfSuccuby Wrote:Samus is good looking blond ;) So it is good if it will be more Samus :mrgreen: :lol:


Hahahaha, yes quite true she is a good looking blonde indeed.
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Mon Dec 10, 2012 7:12 pm

Alright, here's an update for the Color Listing with some simple stats for the pre-made characters. Also, an update .fla with the labors intact.
So that's all the Body Color's Done, all the Bust Sizes are in the .fla, the Slim Body type is 90% done and the Chubby and Athletic/Built body types are coming along. I have a medical exam tomorrow evening so I won't be able to do much more work between now and then, so hopefully this will hold you over until.

Also, I had an idea on how to add in Tag-Teams, but not Rivalries and Alliances yet. (Well I have an idea, but not really how to explain how it works with the coding.)

At 75, 50, and 25% health, the active wrestler will tag out with their partner and their stats will swap over. (I don't know how hard that is to do, and regret my ignorance.) The incoming wrestler will have maxed energy, but as a drawback, the ringside opponent will regain 1 Health for every tag you make. (And vice versa)
I figure that Allies would tag more often (80, 60, 40, 20), and Rivals less (70 and 30).

The idea for Alliances is that if two Allies fight one another they get +1 to their random Defense, whereas Rivals get +1 to their random Attack. And if they were to be on a team, Allies would get +1 to their Attack, Defense, and Speed, while Rivals would get -1 Attack, Defense, and Speed. There would also be Double Moves for certain Allied Teams.
For example; Jenna Valentine and Rachel Aladana would be Allies, and if teamed up, get the stat boost and the Signature Move; Double Smother.
Or to use the preset girls, Angelique and Brassiere are Rivals, Samantha and Lilian are Rivals, but Vivia and Lilian are Allies.
(On a side note, have I forgotten a Skin Tone? Pale for Asian and Lighter Caucasian. White for Caucasian. Tanned for...Tanned, Islander or Lighter European. Brown for Hispanic, Darker European, and Lighter Black. Black for Black. Anybody else?)
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I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Tue Dec 11, 2012 3:09 pm

SteelSaurus - I am think aout 1 thing - may be stats will be unchangable ? It is very hard to make such many information saving in flash.
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby KaTsuO_O » Tue Dec 11, 2012 4:19 pm

I haven't done a whole lot to it since I finished those animations. Now I picked it up and added a color picker for the hair which replaces the other way to change color. It will be added to everything else once I feel like it. For the skin there will be separated boxes with skin color.

I got the color picker (Actionscript 2.0) from here: http://mrsteel.wordpress.com/2006/12/13 ... n-flash-8/

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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Tue Dec 11, 2012 6:41 pm

Good work.

But If we will have for example 10 girls with name - may be it is not nesesary to make such a big choise in fashion ? ;)

Such option is good for games may be with multiplayer - but for some not big game - i even do not know.
But may be you a right.

But - may be it is not time to stop on custumization now and try to make the full game and its concept and add it later ? I just worry that the big part of time will go to it and then New Year and etc. and less attention will go to the game itself but more to charecters selection. And i think it is a little not right :roll: :mrgreen:
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Wed Dec 12, 2012 1:35 am

Fair enough, the only other parts that I can think of are the Tag-Team, Allies and Rivals, and Specialty Matches (Summer Matches, Title Matches, and Championship Matches). Now that I've got Buttons under my belt, I can try make a better idea as to what I'm talking about. After that,i think it will be done.
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Wed Dec 12, 2012 5:34 pm

Ok good. But i think about 1 thing. May be now will be beter to work step by step - and make that we already plan. Make anymation and add it and watch how it works. Then may be we will have ideas how it is better to make and what to do. I afraid that if we start to plan more far things then we can forget what we want to add in current moment. I think that can take a lot of time may be 3-4 weaks to make / add animation / May be i am wrong but it is harder to do some thing if you for example have 2 unfinished parts. It is harder to predict and plan progress :roll: :mrgreen:

It is esier to add some thing in working model, then make it model when structure is already made and it is hard complicated structure.

And may be it will be new ideas based on what we make - that we can not predict now. How do you think ? But may be i am wrong :mrgreen:
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Wed Dec 12, 2012 6:01 pm

Alright, sure thing, though that limits what I can do by quite a bit. I can only do bare basic animations. Even when/if I get Adobe CS, it's going to be a while for me to understand enough to even reach halfway of what Katsu can do. In the meantime, unless there's anything you can think of for me to do I'm wide open for suggestions. My capabilities so far are; Editing existing models, Making buttons, Basic navigation, and Simple animations. I'm slowly getting Symbols and Masks under my belt.
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Wed Dec 12, 2012 9:25 pm

Do not worry about coding and etc, i think that i will rewrite AS2 code to as3 so it is even better if it will be only like animation and art works.

So now we will need animation of buttons / animation of attacks and what we will need in it:

One girl attacks another girl from her standing position and then goes to her standing position. It can be like one big movie or a movie with sumbols (stand position -> attack pos -> stand pos).

But all x/y coordinates / width and height - the same for all starting positions in them ;)

By the way if the charecter for example will have full costumization like in Katsu version - we should think how to make select menu. Or may be make enemys standart and selecteble and player full costumized - or make it standart like all girls too, or i do not know how :mrgreen:

We have a little deflection from our first plan now ;) so we have to make a little correction now and better understand what to make.

May be make more readable text for fights. And by the way:

We have 3 basic attacks and finisher now. Are that bassick attacks already the same - or for example it can be 2 attacks for movie that hit for 1 damage 4 for that hit for 2 damage 3 for 5 damage and different finishers ?

When animation will be ready we can put it together and test. But what will we add after making costumization of charecter and fight - is interesting to - we now can think about possible variables for it - but not much time to it ;)

I think first we shall try to finish fighting and costumization module - it already will be a half made game ;) And then we can add new elemnts too it based on what we will need :mrgreen:
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Thu Dec 13, 2012 5:49 am

Alright I can get the buttons done, which did you need me to do? Credits for the Title Screen, Begin and Skip Matches for the Start Season Screen, Fast Forward and Pause for the Match Start Screen, Continue for the Post Match Screen. Six in total that I'll start tonight and post tomorrow. Anything else you can think of?

As for attack varieties we have 4 Weak Attacks (1 Damage), 3 Medium Attacks (2 Damage), and 5 Strong Attacks (5 Damage). I can bump a Strong Move down to a Medium if you want so we'll have 4 Weak, 4 Medium, 4 Strong?
For the Finishers, I had just figured we could reuse one of the Strong animations with a different title/caption. If that's not enough an Katsu feels up to the challenge, I can probably think of a few others, or at least an alteration to an existing move. I was trying to save them for the Signatures and Finishers but I can come up with more. (Plus, by the time we're ready to add them in I might by able to animate them myself).

And the text parts. I take it you want me to start writing something up, but I remember you saying some of my descriptions were too wordy. About what character limit should I go for each move? 200 - 400 characters (spaces included)? (Previous was 500 to 800 characters)
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Thu Dec 13, 2012 4:15 pm

I little do not understand you :mrgreen:

Ok i understand thre are different attack movies - 4/3/5 ok good :mrgreen: + finishers.

I mean when girl attack another girl - by for example movie 1 - is the text same like if she attacks her with movie 2 ?
Will we add any buttons in fight that can help plaer - for example one time to do extra damage or get a little hp or some thing like this ? Some mana / Hp / and etc potions / gold you can buy it or it is not necessary :mrgreen: ?

And i little do not like how i make it when it say - "oh my god she strikes" or miss - i think may be change it on some thing more like in girls fight text can be :mrgreen:

But my english is not good enough to write some thing more better than in my example :mrgreen: - thats why i say may be change some texts :mrgreen: ;)

But if it is ok then ok :mrgreen:
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