I'm still far from my lab (150+ miles). Gosh, I cant work in the game until today 4pm (lok time), when I return home.
Then I'll have time to keep in touch with the forum everyday, like I always did, with new updates soon.
Toyloli Wrote:I would happily donate my voice to this project. I warn that while I can sound italian, english and australian (my native) I cannot however do american very well. Unless it's what you call 'country'.
Toyloli, I will appreciate it
Dont worry about the sounding. I dont make distinctions like 'no, you MUST sound american'. I plan making just a couple of sounds, but really, if your voice resembles Peach in a cute way, we can even make a sound version of all dialogs Peach make (those messageboxes). But only if its really interesting to do. I'm planning to use just small phrases for Peach to say in some situations. You can also give ideas of some sounds you would like to
see hear in the game.
PS: I've remembered more text that can be used as sound in the game: 'My clothes!' 'My bra', 'Oh I'm naked', 'Oh I'm START naked!'. 'Toadsworth!', 'Toadette, noo' (in the slap butt scene).
Toyloli Wrote:Is it only peach who your needing voices for? Cause I can put an audition up on soundcloud.
Yes, the most important character
But if you can make Birdo voices (soon), or Daisy/Rosalina too (later), I can code that too, no problem! Thats because I may add Daisy or Rosalina (in 2013). As Quiz has mentioned, Daisy should be more 'convinced', 'direct in the matter' to make sex, and Rosalina, .... ... .... (sorry I forgot)
There will be Pauline, and, finally, Krystal. All is female. I dont plan having many females because of the increased complexity.
Toyloli Wrote:(I have experience and good recording software as I have worked previously on pony abridges series. Oddly as either Applejack or Rarity).
Wow, really nice
I worked before with a sound producer, and he used synthesizers to change pitch and timbre as needed.
Do you have some examples to show me? Can you try to replicate some of the sounds of this post I've uploaded months ago? (RAR file of Peach sounds)
download/file.php?id=6174This file above was from this post I did:
viewtopic.php?f=34&t=2265&p=141128&hilit=peach+voice#p141128Toyloli Wrote:Please also notify stuff like bitrate, mono or stereo, etc.
32kbps mono (WMA) or 64kbps mono (MP3) is enough, really. As we're making a flash game, sounds must not be large, because we will end up with more than 100mb game. Although ...erhm....I dont care of the size. If people want sound quality, I can raise this requirement.
QuizmasterBos Wrote:How much of the text will end up being voiced? Will it be a couple of random lines or actual text for sex scenes (like the scenes with Toadsworth for instance).
As I've said above, its would be interesting to have small phrases or 'grunts' that can be used when Peach is doing some actions. Variations of (ooh, ahhh, uuuh) is really a must, and will give more realism. Giving , say, 100+ small sounds to Peach will make me work with a 'random/context-wise' usage, that is, I will make Peach act like she's always saying new words/sounds, due to the context. It will be hard to notice she's actually repeating the same sound. Also, I can use some entonations for a given scene.
Its possible to program (I'm ready to do that, if needed) a messagebox with the actual voice when Peach is in a dialog, but this will require brainstorming, and its will be of a less priority. Remember its possible to have 100 or even 200 messageboxes in the future, so I will only do this if the great person who will be making the voices have time to do all of them when needed. I dont care of the amount of work I may have, its just a matter of time organization.
Sometimes I say to myself:
Spoiler (click to show/hide):
QuizmasterBos Wrote:And how did you manage to find someone willing to voice Peach in a sexually charged game?
She's my friend, and, of course, she's more than 25, in a way I could show MIM PUT. I said 'please see this...erhm..'. She saw the game and she likes it! She said: 'wow Ivan, this is a more female oriented game than a male oriented, on my view. I enjoy it!' Then we met about the possibility to add Peach voices.
QuizmasterBos Wrote:Are you telling your brothers you're making this game or does no one of your family know about it (a bit personal, you don't need to answer if you don't want to)?
My family doesnt know about this. if so, my dad would say 'Hey, why are you losing time with this game? Nothing is better than real girls!'. My mom would say: 'You're a pervert! God will punish you!', and Mario would say 'I hate it, I prefer surf'
QuizmasterBos Wrote:You mean... the problem lies somewhere else?
Maybe. I've tried to deactivate all timer code (like the chronometer) which can affect inter-level transitions and 'flash not being able to unload the last level from memory'. To no avail. The only solution I did was to diminish total objects in the whole game. Like deleting level 1-3 altogether. Then the game returned to work correctly. Keeping that level, deleting 2-3 instead, the game also returned to normal. Again, I think this may be the only game so far that has reached this 'hidden' limit.
I really want to find the real culprit. Maybe the total objects (say, 102930123 movie clips) will make the unloading process lasts more. So I would have to control that, saying to flash 'hey! I will give you more time for you to unload it all correctly'. But I did not found a practical example of this. Maybe if I make a 'master object' called 'level1-1' then put the whole level objects on them. Then call 'level1-2' and put another huge amount of objects inside it. That way, I can force Flash to Total unload this huge level object, because I can use 'onUnload' function in the master object. The problem? I will have to use more than 1 week of intense code conversion. And it will be just a test. It may not even work.