Need Help for Titfight Sim [ANIMATED Interactive Sample]

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Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Wed Dec 05, 2012 8:00 pm

See topic here; viewtopic.php?f=35&p=190987#p190987

At present the Simulator is going great, and most of moving it from the Application.exe to Flash.swf is done. The basic structure, outlines, and headers for Title Screen, Main Page, Character List, etc. those are pretty well done. However, while the poster of the original game 'thecatzman' is now on-board (tentatively), we're looking to get some animated models for the characters. The idea is to have 5 body types (Average, Slim, Athletic, Built, Chubby), 5 bust sizes (Average, Large, Huge, Massive, Gigantic), and 5 skin tones (Pale, White, Tanned, Brown, Black). All of this is just rudimentary factors so OwnerofSuccuby has something to work with.

I've posted the .fla file with a few basic pose ideas from the AngelGirl game (Head-on, Sideways, and Mid-turn). I'm still working on the recoloring part (the only thing at my pay grade) right now, and maybe later work on changing the bust sizes.

If anyone's interested in helping with this pretty much keystone step, getting off the ground, out of the way with, and done, I'd be very much obliged.
Any takers?

And for Owner of Succuby; Gray, Blue, and Red just for the hell of it.
Click to Play
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TFT Color Test.swf [ 39.5 KiB | Viewed 68670 times ]

Attachments
Click to Play
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Animated Sample.swf [ 10.26 KiB | Viewed 70546 times ]

TFT Animated Test.fla
(593 KiB) Downloaded 701 times
Last edited by SteelSaurus on Fri Dec 07, 2012 6:22 pm, edited 1 time in total.
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Thu Dec 06, 2012 1:44 pm

Looks good - but a little about skin colour - can you please add one more like my avatars girl or like this:
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Thu Dec 06, 2012 7:46 pm

Sure thing, I just wanted to get the Natural colors out of the way before I tried for anything special.

Still looking for an animator though...
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby KaTsuO_O » Thu Dec 06, 2012 8:22 pm

If you're not asking for too much, I guess I could help you with animations. It would be best if you could reuse the animations as well so that you don't need a whole bunch.
Don't create a porn game if you're only interested in porn.
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Thu Dec 06, 2012 9:02 pm

It's just going to be 4 or 5 basic animations played a different speeds. My little animation shows three of them. After that it's like you say, just reusing the animation with the different bust sizes, body types, and skin colors. And I've 'almost' figured out how to do that for myself. All the models will use pretty much the same position (3/4 view I believe), is that all you'll need?
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby KaTsuO_O » Thu Dec 06, 2012 9:06 pm

Yeah, as long as you have the art, everything is perfect, which you have.
Don't create a porn game if you're only interested in porn.
Wise words regarding criticism http://www.youtube.com/watch?v=-98ZFl1sKt4
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Thu Dec 06, 2012 10:03 pm

Sure thing, I'm at University now, so I can't upload just yet, (plus the connection is really terrible today). So I'll try when I get home (if my second-hand internet wants to work either.)
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby asdfasdf » Thu Dec 06, 2012 10:50 pm

Angel Girl X? :D
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Fri Dec 07, 2012 5:52 pm

Alright, here are the picture of the two Titfighters ready to go at it, at 100% scale. The 'Green Screen' is their movement limit so you can see I'm not asking for much. The Black Crowd is just an overlay for the bottom bar.

Underneath are the 5 animation types; Nipple Licking and Breast Boxing should be hopefully self-explanatory. Breast Press is the one woman slowly pressing her breasts into the other, while Tit Slam is a faster more sudden variation. Nipple Jousting is the same , but just zoomed in on their nipples. Breast Smother is putting their breasts into their rivals face and keeping them their while, Breast Slam; the faster version and letting them fall back. Breast Smack; supposed to be more of Swinging their breasts into their rivals face then slamming forward. Breast Groping; cupped hand slowly massaging rivals breasts. Tit Squeeze; faster more aggressive 'groping'. Nipple Pinch; clenched fist to opponents nipples. Tit Slap; open hand quickly moving to the breast and back.

The girls have been broken down into what I think are fairly simple components; Feet, Shins, Thighs, Pubes, Hips, Torso-Waist, Breasts, Nipples, Uppers Arms, Forearms, Hands, Neck, Head (Lots of Pieces for the head because I couldn't figure out how to simplify. Also the static image is completely different to the animation, I'm not vexed over whichever you use). On the side I included some other hands in case they were of any help. But then, I uploaded the .fla as well.

Thank you again for anything you're able to do. I was tickled pink when I figured out how to use buttons so you don't know how good it feels to me to actually be making progress toward a visible goal. Thank you, thank you again. And if you think of any way to direct me in how to I could be of help, please let me know. (Though, I flunked your animated stick figure tutorial.)

P.S. I wasn't able to upload the file last night due to internet issues. And have been, tweaking with other things on the .fla file.

EDIT: And asdfasdf, it's Angel Girl Full X-2.
Attachments
TFT Animated Test.fla
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To Scale Image of Titfight Sim.swf [ 35.95 KiB | Viewed 68699 times ]

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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby KaTsuO_O » Fri Dec 07, 2012 6:36 pm

Can you send me the font that you're using. It uses Arial as default, which isn't reasonable. I'm surprised and happy to see that you actually choose a font. It is common for people that is new to just keep using the default text document fonts and it makes me want to stab my self.

I changed the frame-rate from 12 to 24. The crowd animations wasn't the greatest so I fixed them as well.

I'll keep fixing things, we'll see if I have any questions later.
Don't create a porn game if you're only interested in porn.
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Fri Dec 07, 2012 6:47 pm

May be it is better to use 12 fps ? 24 is not good for some flash solutions and it lags more ?

By the way - SteelSaurus - can you add green body colour too :mrgreen: Orcs ore green :mrgreen: So may be it will be some option like this one day :mrgreen:
And if it is possible to add hair colors like White / Black / Red or like fox color i do not know how to name it :mrgreen: i will be very happy :mrgreen:
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Fri Dec 07, 2012 7:14 pm

The Fonts I use are Berlin Sans FB, and Berlin Sans FB Demi, depending on the effect I want. The first thing I do when I first start a program is to find a Font that I like and set it to the Default. Normally replacing Arial with Calibri, and Times with either Cambria or Georgia, but this time I just went for Berlin Sans.
Yeah, the animations were just the bare basics of what I could do. I mix-mashed the Cheering and Booing Crowds, with the Monochrome using the Pumped animation, and the Colored using the Energized for Cheering and the Bored for Booing.
Thank you again for you help.

I can get to work on adding a green skin color, but I can't separate the layers of the head without parts of it disappearing. That's why the face colors are still the same as well. Believe me, I'd love to start working with recoloring some of them.
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Fri Dec 07, 2012 7:34 pm

Is not in you version of flash function like seporate to layers ? Or you mean image is protected and in works not correct ? By the way what version of flash do you use now - i have some problems with dwnloading your new fla files :mrgreen: :roll:
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby SteelSaurus » Fri Dec 07, 2012 7:49 pm

I have the function 'Separate to Layers' but using it deletes part of the layers. If I try to do it manually the same thing happens. I use Macromedia Flash 8.
I'll get right on it! Eventually...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Fri Dec 07, 2012 8:08 pm

I use CS5.5 - and it opens it on different layer, i even do not do anything. But there are a mistake in it so may be in your version of flash it do not open. Try to use new one - may be all will be good with that. Or may be i am wrong but i try to look on 2 heads in your fla and all parts of it is on different layers in it.

Try to use CS5.5 for example - or CS6 may be it will help. (But please save your fla in CS4 or CS5 versions if you get CS6 - i can not open CS6 fla =))
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby thecatzman » Fri Dec 07, 2012 10:37 pm

Hi all,
I could create realistic tifight animation. But I can not do the way you want. I can not create a "street fighters-like" character ready to be used, whatever the opponent will be (black tone, white tone, small breasts, huge breasts).

What I can do:
Fighter 1 on the left, fighter two on the right.
fighter 1 attack --> success --> video of fighter 1 successfully attack fighter 2
--> miss --> video of fighter 1 and fighter 2 don't have advantage
fighter 2 attack --> success --> video of fighter 1 successfully attack fighter 2
-->miss --> video of fighter 1 and fighter 2 don't have advantage

So I have to create 3 videos for one move (fighter 1 hit, fighter 2 hit, fighter 1 or fighter 2 miss ).
But now, If I have to create different tone and different breast size for each fighter (position 1 and position 2) vs all the possible kind of fighter (different tone, diffrent breast size for postion 1 and postion 2), You can imagine how much video I have to create ! (maybe 50 per move lol ).
Because it is a "body to body" fight, I think it will be difficult to have good titfight animation with a "street fighter" 2d character. For example, A collision between a large bresat against another large breasts are not the same as a collision between a large breast and a smaller breasts. And the same for a tits mauling ect...
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby thecatzman » Fri Dec 07, 2012 11:03 pm

Maybe a found a way to do it.
In 3ds max,I have two characters. I create the animation, and after that I turn the character 2 in white. I create the animation files (frame per frame).
In photoshop, I turn the white to transparent. So I have the animation file of the fighter 1. We can not see the fighter 2 BUT if the fighter 2 have some part of his body in front of the fighter 2, this part of the body of the fighter 2 is hidden/erase/deleted (because I turn the white in transparent in photoshop).
So I can create a character ready to used in the simulator. So I can create different tone without vcreate a lot of videos.

It is difficult to explain so I will make some tests.
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby thecatzman » Sat Dec 08, 2012 12:11 am

So, two pictures to show what I have in mind.
fighter 1
01.png
fighter 1 only


fighter 2
02.png
fighter 2 only



and when the two files are merged
03.jpg
fighter 1 and fighter 2


It is just a sketch. It is not perfect. But I think it will be a good solution two create different characters with different skin tone without create a lot of videos. But I can not create different breasts size (because of the tits collision problem )
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby KaTsuO_O » Sat Dec 08, 2012 1:07 am

@thecatzman and that my friend, is why you do this kind of stuff in Flash.

You will have to get Adobe Flash CS4 or above to be able to use the file, otherwise it would be quite pointless for me to do this.

Everything is nice and organized now. I have added a few things that you can customize to show how it is supposed to be structured. In the legs you got two skin colors and stocking colors, then two hair colors and four eye colors. I also made those attack buttons in to actual buttons.

But I haven't done any animations yet, what I have done took a while. If you could list the most important one to the least important one then that would be quite helpful. I want to focus on important ones first.
Don't create a porn game if you're only interested in porn.
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Re: Need Help for Titfight Sim [ANIMATED Interactive Sample]

Postby OwnerOfSuccuby » Sat Dec 08, 2012 7:56 am

thecatzman - thats why i wanted it to be in *fla/swf.

In flash there are a little difference betwee other programs. Thats why some flash have lags if it is not oprimized. you can make it work like video - like it always do for example in html 5 and some other programs where they used sprites. For example you have 50 fighters and you need to make animation how one fighter attacks another. You have to do 50 movies for one attack.

In flash there is this way too - but it is bad solution. And another better solution: you make one animation one time. Then change components you have adding new fighters in it and making only one movie.

Then when you need you change components by code - and you can have any fighter you want any time in this movie animation that you make.

But there can be a probems - if aniation was made wrong, and it will not work. You have to use special components or the game will lag. Why it will for example let us take LoK game -and open some components it have code:
(Just like example)
If (armor = 1) = show us this part like first armor;
If (armor = 2) = show us this part like second armor;
...

Each part have this code - so for example if girl have 6 legs part 6 arm parts - 1 head part 2 breast parts 1 body part = 16 parts - and frame rate = 24 / the code will be executed 24*16 times each second - even if nothing is going on. So you have 384 * (code lines number in component) of code that is working every second for each girl.

It is bad if it is not optimezed. But if components was make wrong it is hard or impossible to optimize it. You can make it for example using only 16 lines of code per minute or the period between you change armors.

For that purpose components have to have special names - not only that names that are in libruary but special names like in it there:

Image

Sumbol 1 is name in libruary - MyObjectnameHere - is the name of object - that have to be the same in all movie you use in - i mean name it once and copy paste each tine this component with name from movie not from libruary. If you copy it from libruary you have to add this the same name to it again.

If components have names you can make it work directly from command layer and it will not lag.

Now for example we make animation:

We add girls leg and name it GirlsLegR/GirlsLegR = left / right. the same for arms body and head.

Now we make animation one time. Only with this components. And now we want it works with new model of girl. We make new layer in components but do not change any thing in our animation and then say (it is not a true code but good like example):

GirlsLegR.showArmor=2
GirlsLegL.showArmor=2
and etc.

And we have animation of new girl ;)

Or like :

GirlsLegR.showArmor=1
GirlsLegL.showArmor=2
and etc.

Some parts will be from first girl and other from second girl = new charecter's animation :mrgreen:


---

BUT !!! Even in this solution - it can be lags. You will need a lot of CPU for program animate it in this way so it is connection of CPU to Size. You can make some animations like sprites i mean like pictures wth out trully animating them - but you will need bigger size of game - or you can make a small time but use more of PC processor while animation. For example when it is picture - it can use processor so no lags. If it is make like for example 2 moving parts - you use it - and if it will be to many of moving objects lag starts. Becouse all animation is programe code not images in this solution. So to make it good looking it have to be some restrictions and hints in solutions of how to make it :mrgreen: But for only 2 girls i do not think it will lag - but even in this way - code have to be optimezed a little - so better try to give names to components for example and may be do not use very big fps ;)
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