There we go, now I finally got a couple of things to show, that's worth showing.
Lately I started working on the Ui (user interface) and I think it is pretty solid so far. You probably can't see the whole screen so click on the blue text bellow that ends with ".swf". You can bring down the menu, change some settings and bring up the inventory, but nothing more at the moment.
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Ui.swf [ 20.73 KiB | Viewed 3059 times ]
Then what I have worked on a lot more is the programming for the game. Hint, go to the library and talk to the npc there. The way you navigate and communicate is not how you are going to communicate in the game, I just needed something simple to work with. It is not done yet either, I'm going to add a bit more to test, as well as improve certain things.
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The bones.swf [ 15.01 KiB | Viewed 3059 times ]
Then we have more art which shows the kind of art style we're going with. It is going to be the island map and you will be able to get to different areas by clicking on one of those blown up structures. There will be another map for certain areas, like the city which I haven't added yet, it will show all the different stores and if you click on one of them you get to it. Many of those buildings was just something I drew to see how things will look like, I'm going to redo and add to the map once I feel like it.
There is one more thing that we have worked on but I had to drop due to problems with it. It was the programmed animation for sex. Things were just sliding apart and I could never put in the quality in to it as I can with normal animations. I don't want to sacrifice quality for a gimmick. We have a few other ideas now which should be good. It is going to combine something that I don't like and something that I do like and hopefully create something wonderful.
I'm adding a bit more since no one have committed yet, I assume no one really cares though. I think the follow might make people a bit more interested.
Jerk it of until it comes... I don't want you to think that there isn't anything else to it than jerking off.
And then something that doesn't really work as well as the first one, not as well as I'd like it to. Hold down the mouse button to squeeze.
If you have read a few things that I have said, you know that I don't like when you have to shake your mouse, or rapidly click to get anywhere. So you might be wondering, why would you add so that you have to keep jerking of the cock to make it cum. The answer is, I normally wouldn't, but the idea is to combine animated loops where you don't have to do anything and can just watch and enjoy with manual interactions. Normally It's ether animations or manual and that is when I strongly prefer animations. however, if you combine the two you get a good combination.
Think about it, you watch a couple of loops for 2 minutes you then change over to manual and do that for a minute. That would be 3 minutes in total. However, 3 minutes with a few animated loops would be a bit too much, same with 3 minutes of shaking the mouse up and down. So by combining the two, it can stay interesting for a longer time.
But why would certain things just be animated loops and other manual interactions? The mouse controls a certain body part, like a hand, but also a set of body parts, like both hands. If you look at penetration, you're using many more different body parts than if you're jerking off a cock. Other body parts that you will manually interact with is the head, for oral and feet for foot jobs. Head, hands and feet is the 5 endpoints of the body that we truly can move, making it another good reason for those selected body parts.
Now you may also be wondering why I put so much thought in to this and that is because that is what I do...