Z-Fied Wrote:- On Rebeccas first sexual encounter, she is unable to escape/submit. It's basically a cutscene (except there's a possibility you can die in it...)
I am disappoint. Its a first encounter; no sense in it being inescapable, or submittable. You're screwing with certain people's play styles; you know, the "can't rape the willing crowd". I would ask you reconsider.
Edit:-Knife range needs tweaking so you can hit the monster in question and have a little more lee way to avoid the zombie's grapple. It cuts pretty close to dodging and getting grabbed, believe me.
-Also, perhaps the option to auto-end sex if you have a gun or melee weapon equipped; nothing like luring in a zombie for a little up close shotgun mouthwash. Crude, dangerous, but effective.
Edit 2:-Downward motion of all creatures and NPC's needs to be increase. it seems like Rebecca is merely sidestepping to the other side of a road rather than running.
-Bullets need to auto target to a certain degree if there is an enemy within one to two squares/units of Rebecca. Having to line up exactly could be a pain in the ass when the bigger baddies get introduced. If more than one enemy is present, then use a "The Last Stand: Union City" system; have the bullet attempt to target the enemy that is in front and would naturally get hit first, and use a percentage system to determine if you it or end up missing, giving the bullet the chance to hit his fellow comrade behind him.
-Knife stabs needs to actually damage enemies as they fall to the ground. I've counted several times where the enemy sprite has to finish "falling" before any knife stabs will register while they lie prone on the ground. There is also no warning as to when they are about to get back up, and it just magically happens. I know Fapcom hasn't gotten those sprites done yet (I think), so maybe it can be something to think about down the road...
-Enemies can do a mock strip attack when attempting to go in for a bite. What occurs is that when the strip action is triggered nothing happens. If the player remains in position though and allows the enemy to make contact with the body of their sprite, the bite attack will trigger.
Edit three, expanding on the auto ending sexing:How this can be done: Have the character work to break free as normal when grabbed for sexual intercourse, but offer them the option to either break free (pressing space) or chancing a highly damaging rebuttal to a zombie's sexual interest in you with another key (z maybe). Knives can always hit, but do only low to moderate damage. Guns do way more but have a chance to miss, leading to the zombie doing a bite attack to punish you. Make this chance to miss even greater when being screwed without submitting, and factor in the knife for a chance to miss while being screwed.
Obviously handguns and light weight fire arms have the best chance of hitting; shotguns and two handed weapons have a sharp decline because of how awkward it can be to handle them... maybe throw in a perk that increases Close Quarter defense (i.e. chance to actually hit when using firearms, or when being fucked)
-Lastly (for now), maybe add in the ability to avoid the second bite during the animation depending on how fast you can mash the arrow keys. This in itself could interrupt gameplay (taking the two hits vs. expending more energy to avoid damage), so I suggest holding the shift key (or more convenient key) while mashing to try and avoid damage, at the cost of a massive endurance cost. If you run out of endurance before you can break free though, the creature in question gets a few free hits as they take advantage of your exhausted state, causing you to suffer significantly more damage. This way the player has to think strategically if its worth it to retain their stamina vs. taking damage. Both have their trade offs.