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Re: MiM (hacked) - Updated November 24, 2012

Postby Residentlover2 » Mon Nov 26, 2012 11:11 pm

no no i love the idea really even if peach is small i give a **** she is hot and thats what matters, peach porn + your great work and profesionnalism.
your projects are the best porn game that i ever see
English is not my main language :P
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Re: MiM (hacked) - Updated November 24, 2012

Postby Ivan-Aedler » Mon Nov 26, 2012 11:52 pm

SuperDodoman12 Wrote:no no i love the idea really even if peach is small i give a **** she is hot and thats what matters, peach porn + your great work and profesionnalism.
your projects are the best porn game that i ever see

Thanks, SuperDodoman and Quiz. Now let's focus on Blargh project. There will be interesting animations and side areas, and I'm also a fan of him since the beginning! I'm talking with him about animations, and we are trying to optimize these even more.
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Re: MiM (hacked) - Updated November 24, 2012

Postby TheBlackKing » Tue Nov 27, 2012 1:58 am

TheBlackKing Wrote:Any chance of adding text to the boo scenes and the blooper ones?

I'm still on the fence about removing the text from the Goombas and Koopa Troopas instead. o_o I just can't decide if it's worth the trouble of including speech bubbles for the regular enemies.[/quote]

Please don't remove txt for the enemies, it adds tithe feel of what peach is soon and I think it should definitely stay; that's why I asked you for the scenes that don't.
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Re: MiM (hacked) - Updated November 24, 2012

Postby Blargh » Tue Nov 27, 2012 3:40 am

QuizmasterBos Wrote:It depends. Constructive criticism helps because you know which things need improving and which are good. I always state both the negatives and the positives about someone else's work. If people would constantly tell you that your work is "fucking shit" wouldn't you lose your ambition and just drop the project? I think it would only work negatively.

Nope, I wouldn't lose ambition. Even without any details, if someone tells me a particular thing looks like shit or they don't like it but they can't say why, I will honestly sit back and think about what's wrong with the work. I'll try to figure out why they think it's crap, and I'll analyze it from the viewpoint of someone who doesn't get to see the inner workings. Usually I really can figure out the problem and fix it. If not, I'll ask for more details.

QuizmasterBos Wrote:I think Larry should not look "stupid" but have a rapeface, I mean just look at his official artwork:
If you look at that face, you know he wants some. So when we add a couple of years and some sexual tension (he never got to rape his sister), what do you suppose he would look like?

The main point isn't that he looks "stupid", just that his eyes don't really look right compared to that image. He looks like he should have a normal face compared to the others, although I never noticed the star on the back of his head in smaller pictures before. >_>

The main point is that he doesn't need to be a hulking muscle-bound rape-machine like Morton. Even Bowser doesn't have much muscle definition, and he's way bigger than Morton.
bowser.png
bowser.png (83.15 KiB) Viewed 4300 times


Ivan-Aedler Wrote:That doesn't work for me, that is, when I organize my priorities, I really improve them later with a better clean mind. When my work lasts days, even weeks in the same character, productivity slows down a lot, and I lose focus. An example: level making. I've made 7 new levels so far. When I was in level 4, I halted its production, then I decided to work in the code and new peach animations with Biles (not sex scenes). Then I went back to level creation. It was refreshing, and I could think of the desert theme better ;) So you can really trust me in regard to 'make them later'. I will be with a more fresh mind. But of course, that does not mean I will forget Larry for months. No. I can work on him these days.

Yeah, no I didn't mean to work on it right now immediately. I just meant that it should be completed when animating him is to begin. The initial design should only require changing what doesn't fit the animations, not being a placeholder to wait until a real design is made. I relate FFXIV to that line of thinking. <_<

Ivan-Aedler Wrote:Only some criticisms:
1) I didnt like the outlines being thicker, because it's a pen tool outline. So, the more you thighten it, more it will be explicit they're of the same size, so the character will appear like he's drawn on a paper :/ In order to make it better, I can DELETE the outline altogether, then copy a given body part (e.g. arm) and create a sillhouette of it in a second layer (inside this body part) to make it be like the outline. So it will have different outline width (like a good LINEART). So I recommend using small outlines and more, with just a dark color of his body (dark orange) instead of pure black.
2) The current muscle highlights became strange now. Its like he's a bit stained with white puddles. But yes, you can remove some of muscle definitions (but its wise to keep some of them just to give more depth to his body parts
3) I can make his high torso better. As for the 'chest lines', yes, it became better with a more soft color instead of black. No problem!
4) His face became....younger and...strange :/ I can't say exaclty what is wrong. Maybe because the thicker black outline.

I still think the current problem is with Larry face appearance. With some details (like small white highlights like Morton face) and a more 'wanting sex' eye, with some torso fixes, Larry becomes perfect. It does not need all those changes (like a thicker outline), but, of course, each developer can change what he think its needed. No problem ;)

1) I didn't like the outlines being thinner because all the other models have thick, well-defined outlines. And I like black outlines. So many people have done the darker body color, but it just looks like each object is its own separate entity. -_- Without a common black outline, any change in color between connected joints just don't seem to blend together. It looks like two different objects from two different creatures that were snapped together like Frankenstein's monster, or LEGO, or LEGO Frankenstein's monster. >_>
2) I figured changing those to make them look proper was going to take a lot longer than I was planning on, so I just left them. I agree that some do need to be left.
4) It is the thicker outlines that make it look wrong. But when I made the outlines thinner, it didn't work with the rest of the thick outlines, and when I just made the eye outlines thinner, he just seemed even more deranged. :/

Yes, his face is probably the biggest problem. The issue of the muscle definition on his arms and legs could be solved by using Mario's limbs, resized and re-colored instead of Morton's.

QuizmasterBos Wrote:Ivan, you should know that whenever someone says something harsh and bad about your work without adding any real criticism and you feel sad, just cheer yourself up when you read Asian's MPLDAM's, yuri's or my comments. We'll be sure to say something nice about it. Don't ever lose heart! ;) :P

I'm sorry to break up the sentiment (it is a really nice sentiment, don't get me wrong), but I relate that kind of thinking to George Lucas in Episodes 1-3 where no one told him he was doing it wrong because they trusted him to do it right. For episodes 4-6 there were tons of people to tell him he was doing it wrong because the studio didn't trust him to do it right. <_< Personally, I'd rather everyone tell me I'm doing it wrong so that I fix things before they become too big to fix. >_>

Ivan-Aedler Wrote:
SuperDodoman12 Wrote:no no i love the idea really even if peach is small i give a **** she is hot and thats what matters, peach porn + your great work and profesionnalism. your projects are the best porn game that i ever see

Thanks, SuperDodoman and Quiz. Now let's focus on Blargh project. There will be interesting animations and side areas, and I'm also a fan of him since the beginning! I'm talking with him about animations, and we are trying to optimize these even more.

Yes, I'll be doing a lot of animations for both games (mostly revolving around the enemies), so I'll just be stea--*ahem* I mean, Ivan offered to let me use his levels even with modifications, since I'm no good at creating stuff from scratch. <_<
>_>
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Re: MiM (hacked) - Updated November 24, 2012

Postby AsianP3rsuas10n » Tue Nov 27, 2012 7:54 am

Well it all depends on the person usually. Honestly Ivan's such a nice guy I wouldnt be able to spit in his face and be like "All this is terrible re do it all"

Well i cant do that to anyone cuz well I'm me. And me doesnt like to to do that. But I do see where your coming from though Blargh. But even still, too much negative feedback can cause a developer to lose all entusiasm for the game. If no one likes his ideas even after he redos his stuff, than he's pretty much gotta make a game that strays from his original idea. The point of constructive critism is to help the creator fix up his stuff but not put him down so much that he makes a totally different game. I'm sure that since you guys are doing this for free you want to have your game made from your ideas no? Then we shouldnt force you to make changes to our likings. Sure enough some people take insults to their work seriously but again it depends on the person.

Maybe it cuz your such a tough guy Blargh that insults fly through you like air on a windy day ;) :lol:



As for Larry and stuff...I honestly think I'd feel more comfortable with them looking like Bowser for the sole fact that jacked up dudes look derpy sometimes. But I'd also like you guys create them in your own vision than to make them similar to someone elses. Either way I dont care much. I wish to get all your games done as fast as possible and with as little problems as possible. Flash is tough >_> (art wise)...learning to use eclipse! Why didnt anyone tell me eclipse could run Java code? I've been doing shit on a terminal for the past 3 months.
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Re: MiM (hacked) - Updated November 24, 2012

Postby Ivan-Aedler » Tue Nov 27, 2012 11:24 am

Blargh Wrote:The main point is that he doesn't need to be a hulking muscle-bound rape-machine like Morton. Even Bowser doesn't have much muscle definition, and he's way bigger than Morton.

THIS I can do with more definition. To remake Bowser in a way it can seems better and with lower curves at the same time ;) And Bowser needs eyes!

Blargh Wrote:Yeah, no I didn't mean to work on it right now immediately. I just meant that it should be completed when animating him is to begin. The initial design should only require changing what doesn't fit the animations, not being a placeholder to wait until a real design is made. I relate FFXIV to that line of thinking. <_<

Understood! Well, like I've said before (and I'm being sincere). What you did (smoother chest) became better. But not the outlines (just my opinion). I do think Larry should have more head details (highlights) and a better looking eye (maybe only the pupil orientation needs tweeking), with a bit more 'rape looking'. I can do that for you.

Blargh Wrote:1) I didn't like the outlines being thinner because all the other models have thick, well-defined outlines. And I like black outlines. So many people have done the darker body color, but it just looks like each object is its own separate entity. -_- Without a common black outline, any change in color between connected joints just don't seem to blend together. It looks like two different objects from two different creatures that were snapped together like Frankenstein's monster, or LEGO, or LEGO Frankenstein's monster. >_>

No no. I dont say you have to put an outline almost like the body color. Actually, its the median. Not so black, not so 'body color'. But again, you choose what's the best. In MIM PUT (former MIM AE), black outlines are used only sparingly. Peach, for example, became much more smooth and good looking because when you have 'a bit less blacky outlines', you dont pay much attention to some defects they may have, while giving a more 3d look. It's a different style, anyway. And, of course, we can have different Larries using our own conception of what he should like.

Blargh Wrote:2) I figured changing those to make them look proper was going to take a lot longer than I was planning on, so I just left them. I agree that some do need to be left.

Again, you do what's best. Larry is yours! I just need some time to improve his head and eyes. I think some coffee will help ;) I may make this still this week.

Blargh Wrote:4) It is the thicker outlines that make it look wrong. But when I made the outlines thinner, it didn't work with the rest of the thick outlines, and when I just made the eye outlines thinner, he just seemed even more deranged. :/

Actually, if you want to use thicker outlines, remember we use them only in his 'entire outline', that is, from the body/head to the environment. We use thinner outlines for inner connections of his bodyparts, like muscles, mouth, eyes, etc.

Blargh Wrote:Yes, his face is probably the biggest problem. The issue of the muscle definition on his arms and legs could be solved by using Mario's limbs, resized and re-colored instead of Morton's.

No, no, dont do that. They will be chubby and without any muscle. As we've talked before, Larry and Iggy can be muscular (not so much), like the actual shape. But, for sure, Lemmy and Roy will be chubby, with almost no muscles.

Blargh Wrote:I'm sorry to break up the sentiment (it is a really nice sentiment, don't get me wrong), but I relate that kind of thinking to George Lucas in Episodes 1-3 where no one told him he was doing it wrong because they trusted him to do it right. For episodes 4-6 there were tons of people to tell him he was doing it wrong because the studio didn't trust him to do it right. <_< Personally, I'd rather everyone tell me I'm doing it wrong so that I fix things before they become too big to fix. >_>

Quiz was refering to the mode people says that we're doing it wrong. Its a lot better to receive a proper criticism than a starsh one. But, as I've said above, I MAY become...a bit sad. But as you, I start to strive to find out the error/glitch thats making it look bad. And, of course, I do all this while awaiting for more opinions or even having PM debate with the high council (that is, people who is working with me, you included) ;).

Blargh Wrote:Yes, I'll be doing a lot of animations for both games (mostly revolving around the enemies), so I'll just be stea--*ahem* I mean, Ivan offered to let me use his levels even with modifications, since I'm no good at creating stuff from scratch. <_<

Level making and some code are my strong points. Thats because I got the habit once I started the project. So feel free to use them, Blargh! For sure I'll appreciate it. Let's rock!

AsianPersuasion Wrote:Too much negative feedback can cause a developer to lose all entusiasm for the game. If no one likes his ideas even after he redos his stuff, than he's pretty much gotta make a game that strays from his original idea. The point of constructive critism is to help the creator fix up his stuff but not put him down so much that he makes a totally different game. I'm sure that since you guys are doing this for free you want to have your game made from your ideas no?

That's it! I second you! Surelly I REALLY DONT WANT to make a game with all my efforts, and without any money, then have it totally different from what I've concepted. :evil:
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Re: MiM (hacked) - Updated November 24, 2012

Postby Blargh » Tue Nov 27, 2012 7:54 pm

AsianP3rsuas10n Wrote:Well it all depends on the person usually. Honestly Ivan's such a nice guy I wouldnt be able to spit in his face and be like "All this is terrible re do it all"

Well i cant do that to anyone cuz well I'm me. And me doesnt like to to do that. But I do see where your coming from though Blargh. But even still, too much negative feedback can cause a developer to lose all entusiasm for the game. If no one likes his ideas even after he redos his stuff, than he's pretty much gotta make a game that strays from his original idea. The point of constructive critism is to help the creator fix up his stuff but not put him down so much that he makes a totally different game. I'm sure that since you guys are doing this for free you want to have your game made from your ideas no? Then we shouldnt force you to make changes to our likings. Sure enough some people take insults to their work seriously but again it depends on the person.

Maybe it cuz your such a tough guy Blargh that insults fly through you like air on a windy day ;) :lol:

As for Larry and stuff...I honestly think I'd feel more comfortable with them looking like Bowser for the sole fact that jacked up dudes look derpy sometimes. But I'd also like you guys create them in your own vision than to make them similar to someone elses. Either way I dont care much. I wish to get all your games done as fast as possible and with as little problems as possible. Flash is tough >_> (art wise)...learning to use eclipse! Why didnt anyone tell me eclipse could run Java code? I've been doing shit on a terminal for the past 3 months.

I'm the same way as you, Asian. It causes some headaches at work when my bosses think I'm not doing enough to keep my staff in line. >_> That's why I cherish the opinions of people that will just say what they think without trying to find some way to not make me feel so bad about it. They can do something I can't, even though many times (and since it's my job) I want to. On the whole, the conversation that we're having now about improving Larry is because of Oriandu. Otherwise, I'd have been waiting until after the model was implemented before looking for ways to improve it. The way he says things probably affects me less because I don't care so much how people say things as what they're really saying once the message has broken down to fluff and information.

Anyway, it was those darn tutorialists that promised Flash would be easy to learn that I tried in the first place. >_< If I didn't already know the basics of C++ and Java I wouldn't have even gotten past trying to make animations for LoK. And now here I am trying to build a whole game! But along the way, I've asked for and received many many many ideas for content because I am bad at content creation, and I am (was) doing my best to bring those ideas into the game the way those people envisioned without compromising the project on the whole. I know I can't keep everyone happy, but I can surely try to keep as many as possible happy.

Ivan-Aedler Wrote:THIS I can do with more definition. To remake Bowser in a way it can seems better and with lower curves at the same time ;) And Bowser needs eyes!

Understood! Well, like I've said before (and I'm being sincere). What you did (smoother chest) became better. But not the outlines (just my opinion). I do think Larry should have more head details (highlights) and a better looking eye (maybe only the pupil orientation needs tweeking), with a bit more 'rape looking'. I can do that for you.

No no. I dont say you have to put an outline almost like the body color. Actually, its the median. Not so black, not so 'body color'. But again, you choose what's the best. In MIM PUT (former MIM AE), black outlines are used only sparingly. Peach, for example, became much more smooth and good looking because when you have 'a bit less blacky outlines', you dont pay much attention to some defects they may have, while giving a more 3d look. It's a different style, anyway. And, of course, we can have different Larries using our own conception of what he should like.

Again, you do what's best. Larry is yours! I just need some time to improve his head and eyes. I think some coffee will help ;) I may make this still this week.

Actually, if you want to use thicker outlines, remember we use them only in his 'entire outline', that is, from the body/head to the environment. We use thinner outlines for inner connections of his bodyparts, like muscles, mouth, eyes, etc.

No, no, dont do that. They will be chubby and without any muscle. As we've talked before, Larry and Iggy can be muscular (not so much), like the actual shape. But, for sure, Lemmy and Roy will be chubby, with almost no muscles.

Quiz was refering to the mode people says that we're doing it wrong. Its a lot better to receive a proper criticism than a starsh one. But, as I've said above, I MAY become...a bit sad. But as you, I start to strive to find out the error/glitch thats making it look bad. And, of course, I do all this while awaiting for more opinions or even having PM debate with the high council (that is, people who is working with me, you included) ;).

Level making and some code are my strong points. Thats because I got the habit once I started the project. So feel free to use them, Blargh! For sure I'll appreciate it. Let's rock!

There's a huge difference between chubby (a little fat like Mario) and svelte (skinny like Luigi), and neither has to have muscle definition. Some muscle definition is good, but too much makes them all look like 'roid machines. So, Larry and Iggy can have some muscles, but Lemmy should be like a teen with not much muscle definition, and Wendy shouldn't have much either, though probably a little is good (like the abs, delicious abs) so she looks tougher than Peach.

Eyes are indeed important. That Bowser looks like he's possessed....by the need....for, uh, seed...ing Peach? <_< Larry's eye outlines are probably the issue and I should try less than full increments of thickness (maybe 2.5). Maybe a more perfect-circle iris shape would help? I know you like the pen tool and all, but the brush and shape tools are also useful sometimes. ^_^

I still feel like I'm stealing rather than collaborating for those levels. I just don't see the animations being a fair trade. >_>

Ivan-Aedler Wrote:That's it! I second you! Surelly I REALLY DONT WANT to make a game with all my efforts, and without any money, then have it totally different from what I've concepted. :evil:

And that, for anyone still wondering, is why there's two different MiMs. :lol: You've done great work with your concept, Ivan. Keep it up! ^_^
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Re: MiM (hacked) - Updated November 24, 2012

Postby Kantirocks » Tue Nov 27, 2012 9:55 pm

Has no one else seen how weird the hand look on Larry?
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Re: MiM (hacked) - Updated November 24, 2012

Postby GeraldMason » Tue Nov 27, 2012 10:19 pm

Abs on Wendy would make me a very happy man indeed.
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Re: MiM (hacked) - Updated November 24, 2012

Postby Ivan-Aedler » Wed Nov 28, 2012 2:14 am

Blargh Wrote:If I didn't already know the basics of C++ and Java I wouldn't have even gotten past trying to make animations for LoK.

wait wait!! You know the basis of C++ and Java? Nice! How about creating a new platform for our MIMs using those? Even a Pentium 100 will be able to play it :lol: Ok, at least ...in 2015?
Forget it... :shock:

Blargh Wrote:There's a huge difference between chubby (a little fat like Mario) and svelte (skinny like Luigi), and neither has to have muscle definition. Some muscle definition is good, but too much makes them all look like 'roid machines. So, Larry and Iggy can have some muscles, but Lemmy should be like a teen with not much muscle definition

I know that. I'm not saying Lemmy should have muscles like Larry and Iggy (If I said that before, sorry, I commited a mistake).

Blargh Wrote:Maybe a more perfect-circle iris shape would help? I know you like the pen tool and all, but the brush and shape tools are also useful sometimes. ^_^

I can do that. I was using the 'semi balled technique' (its actually two points, which make you do a semi circle, but I forced it to be a circle). I was using only one 'green curve handler'. Now I know to make the circle using 'TWO green curve handlers'. So the eyes will be better now. I'll improve it soon, then I'll show here.

Blargh Wrote:I still feel like I'm stealing rather than collaborating for those levels. I just don't see the animations being a fair trade. >_>

Stop that! You are NOT stealing because I GAVE them all to you ;) Its YOURS, and you can do EVERYTHING on them. Its an order! :lol:
But seriously. Stealing is when you take , say, a entire resource kit without asking, and worse, without giving credits. And worse worse, claiming you has made them 100%. Nots the case, Blargh. Oh Blargh, stop that, Blargh! :shock: :lol:

Blargh Wrote:And that, for anyone still wondering, is why there's two different MiMs. :lol: You've done great work with your concept, Ivan. Keep it up! ^_^

Thank you, you too. Please KEEP IT UP. K-E-E-P I-T U-P (imagine an airplane with a HUGE banner saying this) ;) You're an AMAZING animation creator! (at the least! -> because you surely are amazing in other areas!)
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Re: MiM (hacked) - Updated November 30, 2012

Postby Blargh » Sat Dec 01, 2012 12:52 am

Update for November 30, 2012:
- Added the third Boo scene to the Ghost House and gallery
- Added Pokey to the gallery
- The Koopa Troopas got scared by all the ghosts showing up and moved to their final home
PS: This update's FLA is here: http://www.mediafire.com/?0nb7tgvugaq9feo.

There was a bit of a break in the gallery before since Pokey hadn't been added yet, but it was still set to show his spot. It's fixed now that Pokey's taken his rightful place in the gallery. >_>
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Re: MiM (hacked) - Updated November 30, 2012

Postby TheBlackKing » Sat Dec 01, 2012 1:44 am

Love the update, awesome job!!
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Re: MiM (hacked) - Updated November 30, 2012

Postby AsianP3rsuas10n » Sat Dec 01, 2012 5:00 am

Hey Blargh.... I dont know if its just me but doesnt Boo look a little weird while fucking? He's all smiley and looks like hes just joking...I was thinking more of like a serious pleasure face rather than a happy silly one.

I could even put his facial expression in text

:P :D XD *jizz*
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Re: MiM (hacked) - Updated November 30, 2012

Postby Blargh » Sat Dec 01, 2012 7:34 pm

TheBlackKing Wrote:Love the update, awesome job!!

Thanks. :)

AsianP3rsuas10n Wrote:Hey Blargh.... I dont know if its just me but doesnt Boo look a little weird while fucking? He's all smiley and looks like hes just joking...I was thinking more of like a serious pleasure face rather than a happy silly one.

I could even put his facial expression in text

:P :D XD *jizz*

I was thinking of it as he's just tricked Peach into giving him a blowjob, and he's also going all the way through and cumming in her ass too. So, he's pretty proud of his trickery.
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Re: MiM (hacked) - Updated November 30, 2012

Postby MPLDAM9919 » Sat Dec 01, 2012 11:49 pm

What's the next Boo scene going to be? Surprise butt sex? That seems to fit perfectly.
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Re: MiM (hacked) - Updated November 30, 2012

Postby Ivan-Aedler » Sun Dec 02, 2012 12:35 am

MPLDAM9919 Wrote:What's the next Boo scene going to be? Surprise butt sex? That seems to fit perfectly.

I second that! BTW, Nice update, great Blargh ;)
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Re: MiM (hacked) - Updated November 30, 2012

Postby Blargh » Tue Dec 04, 2012 1:59 am

MPLDAM9919 Wrote:What's the next Boo scene going to be? Surprise butt sex? That seems to fit perfectly.

Ivan-Aedler Wrote:I second that! BTW, Nice update, great Blargh ;)

That...was the second scene. I guess it doesn't come off that well with the short intro. And I guess the source isn't truly a surprise.... :/

I think, though, that I'd better animate some regular pussy fucking. I still haven't figured out what I'm going to do, though. >_>
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Re: MiM (hacked) - Updated December 7, 2012

Postby Blargh » Fri Dec 07, 2012 11:27 pm

Update for December 7, 2012:
- Character Select has been updated.
* Choose the character and costume on the left, choose a power to assign to at the bottom middle, and click the Set button to set it to the power.
* You can also click on the power in the list to see what character/costume combination is assigned there.
- Options have been upgraded with checkboxes.
- Lock Costume has been removed from the list of options.
* It can be simulated by setting character and costume to all power-ups and setting the minimum and maximum boob to the same sizes.
- Added the fourth Boo scene to the Ghost House and gallery.

:twisted:
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Re: MiM (hacked) - Updated December 7, 2012

Postby Ivan-Aedler » Sat Dec 08, 2012 2:37 am

Blargh Wrote:Update for December 7, 2012

I got time!

Very nice Blargh!!! Approved scenes!!! ;)
The best one was Peach abducted!!! Wow, man! Her face...LOL, that's amazing! I appreciated it a lot! And I see you improved the first Boo scene. I just would ask for a third or fourth subscene of the first scene (Peach throttling/doing handjob with his dick in another position, or just a mirror of her and Boo (Boo goes to her right), then she continues throttling. The first scene is really arousing, Blargh!

And I just think you can improve the fourth scene, maybe making him thrust even faster (third scene to press space on) then his dick appears doubled (out of her pussy and her mouth), while she can be with 'X' 'X' eyes ;) Then the boo gets 'XX' too and dies.

Dont forget to use the Boo laugh sound effect in those scenes ;)
And I cant forget the first pokey scene! Peach spread her legs a bit in a 'upward' state in a very arousing position, like she's saying 'I'm all yours', mount me!'

I like the character select change! Much more intuitive!

I noticed an older glitch when Peach wakes up asking for Mario. There is a doubled 'Mario' text, in brown :/
Thank you!!

EDIT: BLAAAAARGH! WARNING!

Image

Please read my post!! You should be careful about using tons of objects (like the green blocks of water level!) This may occur with you. Its a flash limitation!
http://www.legendofkrystal.com/forum/viewtopic.php?f=34&t=2265&p=191412#p191412
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Ivan-Aedler
 
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Re: MiM (hacked) - Updated December 7, 2012

Postby Challenger47 » Sat Dec 08, 2012 10:15 am

Just a quick question, do you intend to add "flavor text" to the newer scenes?.
Challenger47
 
Joined: Fri Nov 02, 2012 9:00 pm

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