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Re: MiM (hacked) - Updated November 3, 2012

Postby -Soloid- » Thu Nov 08, 2012 5:53 pm

ivanaedler Wrote:Thanks! The feedback is important for us in order to know the right road to keep on.


The right road is the one you're taking ;)
And about the UI, I... don't think what I do is convenient for you... :'(
To tell the truth, I draw my stuff on AI, and, when I want to animate it, export each part as a swf. I'm reading the hundreds pages of this topic and see you seem to attache high importance on the curves... whereas I don't :D I try to make things beautiful, and don't think with restrictions. And finally, I just don't understand how to draw anything directly on flash. Erf. I think I'll be blamed for working like that :D But, whatever.
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Re: MiM (hacked) - Updated November 3, 2012

Postby Ivan-Aedler » Thu Nov 08, 2012 6:05 pm

-Soloid- Wrote:To tell the truth, I draw my stuff on AI, and, when I want to animate it, export each part as a swf. I'm reading the hundreds pages of this topic and see you seem to attache high importance on the curves... whereas I don't :D

Hey no problem, I can convert to pen tool and improve the curves. I do that actually to improve game speed while maintaining almost the same quality. Dont do with restrictions! Use all your imagination! You can let Flash import & optimization with me and Blargh.
Thanks!
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Re: MiM (hacked) - Updated November 3, 2012

Postby -Soloid- » Thu Nov 08, 2012 6:21 pm

ivanaedler Wrote:Dont do with restrictions!


Ok let's rock.
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Re: MiM (hacked) - Updated November 8, 2012

Postby Blargh » Thu Nov 08, 2012 8:22 pm

Updated November 8, 2012:
- Adjusted Peach, Fire Peach, Daisy, Rosalina, and Toadette blush positions so they no longer overlap the eyes on the side view.
- Fixed Fire Peach's crown colors.
- Fixed Morton's do-over so you will restart the do-over by pressing down, instead of turning invisible and escaping while your shadow clone fucks him. >_>
- Fixed the mouth during masturbation.
- The ghost now faces Peach and changes faces during the scene.

I feel like there was a conversation going on sometime that I wasn't invited to. >_>

<_<

Soloid, your Peach looks beautiful. Ivan's been doing a lot of re-imagining and integrating new things, but I've just been hanging onto the old stuff because lazy. On the other hand, that means that I am not really concerned about curve count as long as the performance doesn't drop noticeably. I just like making everything consistent and convenient.
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Re: MiM (hacked) - Updated November 8, 2012

Postby Ivan-Aedler » Fri Nov 09, 2012 5:07 am

I've seen the boo changing faces, very nice! ;)
I've found a bug, though. I was using Raccoon powerup, then beated morton, went back to level 1-1 and got fallen in the ghost house level. Peach started to jump like '4 feet' above instead of the normal 17/18 feet. Taking another powerup corrected the problem.

bug when falling from above.jpg
bug when falling from above.jpg (44.81 KiB) Viewed 3996 times

Hey, dont forget to update your toads with Biles version. They will be sweet! I can help you making a better expression for the rescued toad too ;)
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Re: MiM (hacked) - Updated November 8, 2012

Postby MPLDAM9919 » Fri Nov 09, 2012 7:10 am

Got any new areas planned/ready to show us, Blargh?
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Re: MiM (hacked) - Updated November 8, 2012

Postby Blargh » Sat Nov 10, 2012 4:11 am

ivanaedler Wrote:I've seen the boo changing faces, very nice! ;)
I've found a bug, though. I was using Raccoon powerup, then beated morton, went back to level 1-1 and got fallen in the ghost house level. Peach started to jump like '4 feet' above instead of the normal 17/18 feet. Taking another powerup corrected the problem.

Hey, dont forget to update your toads with Biles version. They will be sweet! I can help you making a better expression for the rescued toad too ;)

Wait, do you mean she started jumping higher than normal, or lower than normal? If higher, enjoy the bonus. If lower, well I'll have to fix that.

I didn't know Biles made an updated toad.

MPLDAM9919 Wrote:Got any new areas planned/ready to show us, Blargh?

Unfortunately, no. I pretty much got side-tracked when LuftMallow brought out the Ghost House pallette. >_>
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Re: MiM (hacked) - Updated November 8, 2012

Postby Ivan-Aedler » Sat Nov 10, 2012 4:17 am

Blargh Wrote:Wait, do you mean she started jumping higher than normal, or lower than normal? If higher, enjoy the bonus. If lower, well I'll have to fix that.

Lower!! like 4 feet high! :geek: (grav=-4!) Maybe the transition from 'kingdom1b' to 'Ghost House' isnt refreshing maxjump value according to current powerup. I've maintained the jump key pressed during that transition.

Blargh Wrote:I didn't know Biles made an updated toad.

I'll PM you now!
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Re: MiM (hacked) - Updated November 8, 2012

Postby Blargh » Sun Nov 11, 2012 4:03 am

ivanaedler Wrote:Lower!! like 4 feet high! :geek: (grav=-4!) Maybe the transition from 'kingdom1b' to 'Ghost House' isnt refreshing maxjump value according to current powerup. I've maintained the jump key pressed during that transition.

I'll PM you now!

Well, the values for onLoad were quite weird, but it shouldn't have affected anything because the onClipEvent should have immediately updated charmove....and of course I can't repeat the bug. -_-
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Re: MiM (hacked) - Updated November 8, 2012

Postby Ivan-Aedler » Sun Nov 11, 2012 4:32 am

Blargh Wrote:Well, the values for onLoad were quite weird, but it shouldn't have affected anything because the onClipEvent should have immediately updated charmove....and of course I can't repeat the bug. -_-

Ok tried 3 times and cannot reproduce too :/ But when I found this bug the first time, it was after rescuing the toad. If I find more clues, I'll tell you. If you permit me, I can add a cheat code (INTERNAL), only for testing. Pressing some secret keys will make a coin sound. Then, keeping pressed a key like INSERT will make Peach go to where the mouse is. Its really nice to track out bugs in far places, without having to wander a lot. I use it everytime. Just tell me and I can add this code inside your FLA. Then, if someone says 'I've found a bug using Dress Powerup underwater', you can go directly to Morton that way, advance the scenes normally, then go back to level 1 quicker.
Last edited by Ivan-Aedler on Sun Nov 11, 2012 11:58 pm, edited 1 time in total.
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Re: MiM (hacked) - Updated November 8, 2012

Postby AnarchyAngel » Sun Nov 11, 2012 5:17 pm

When will you be adding more boo scenes and more levels of game play? i have played through so many times i am starting to tire of the same stuff its a great game i would love to see more content, levels and game play before you work more on fixing bugs :D
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Re: MiM (hacked) - Updated November 8, 2012

Postby Blargh » Mon Nov 12, 2012 3:32 am

ivanaedler Wrote:Ok tried 3 times and cannot reproduce too :/ But when I found this bug the first time, it was after rescuing the toad. If I find more clues, I'll tell you. If you permit me, I can add a cheat code (INTERNAL), only for testing. Pressing some secret keys will make a coin sound. Then, keeping pressed a key like INSERT will make Peach go to where the mouse is. Its really nice to track out bugs in far places, without having to wander a lot. I use it everytime. Just tell me and I can add this code inside your FLA. Then, if someone says 'I've found a bug using Dress Powerup underwater', you can go directly to Morton that way, advance the scenes normally, then go back to level 1 quicker.

I usually prefer to do things as the players do so that if something along the way causes the bug I might notice it earlier. I'm also pretty good with save/load shortcuts and forwarding to reduce time. If I really need a quick jump for something I'm testing one step at a time, I've got a button set up to fast-travel wherever I set it to. >_>

AnarchyAngel Wrote:When will you be adding more boo scenes and more levels of game play? i have played through so many times i am starting to tire of the same stuff its a great game i would love to see more content, levels and game play before you work more on fixing bugs :D

I'm working on the Boo scenes week by week. I got side-tracked from building levels by making Boo scenes. It's a vicious cycle. <_< Bug-fixing happens in between so that you can still get to the scenes in the new areas, so don't worry about bug-fixing. It's the character select rebuild that I'm going to start on sometime randomly that'll cut into new stuff. >_>
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Re: MiM (hacked) - Updated November 8, 2012

Postby connor96 » Tue Nov 13, 2012 2:39 am

wow i just cant find the grey coin in any levels any hints
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Re: MiM (hacked) - Updated November 8, 2012

Postby Ivan-Aedler » Tue Nov 13, 2012 3:48 am

connor96 Wrote:wow i just cant find the grey coin in any levels any hints

I think you're mixing up the projects. Here is the Blargh's project. But look below if you want the grey coin.
Spoiler (click to show/hide):

Search it in the Airship level using MIM AE game, in viewtopic.php?f=34&t=2265&p=187936#p187936

Blargh, I'm making yet more enemies with Asian and we have Hyper Cleft so far ;)
viewtopic.php?f=34&t=2265&start=2300#p187846

Blargh, if I give you a new Koopaling (Larry Koopa) can you make some scenes with it, like Morton? I want to make him as powerful as Morton ;)
Spoiler (click to show/hide):

Image
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Re: MiM (hacked) - Updated November 8, 2012

Postby Blargh » Wed Nov 14, 2012 3:25 am

ivanaedler Wrote:Blargh, I'm making yet more enemies with Asian and we have Hyper Cleft so far ;)
viewtopic.php?f=34&t=2265&start=2300#p187846

Blargh, if I give you a new Koopaling (Larry Koopa) can you make some scenes with it, like Morton? I want to make him as powerful as Morton ;)

Yeeeeessss? I mean, I will eventually do scenes for all 7 koopalings after all. ^_^ Whew, but man that's going to be another long one. I'll get four Boo scenes done (the standard), and then I'll get to work. I'm going to bet that Larry will be available before I'm ready to start. >_>
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Re: MiM (hacked) - Updated November 8, 2012

Postby Ivan-Aedler » Wed Nov 14, 2012 4:01 am

Blargh Wrote:Yeeeeessss? I mean, I will eventually do scenes for all 7 koopalings after all. ^_^ Whew, but man that's going to be another long one. I'll get four Boo scenes done (the standard), and then I'll get to work. I'm going to bet that Larry will be available before I'm ready to start. >_>

Neat, Blargh! I'm happy too!! I'll be thinking about this. And guess what? I'll be making it using pen tool ;) Lets see the results soon. Dont rush yourself.

Curiousity: Current amount of curves -> Morton: (6380). Optimized using Flash (3700). Its possible to go as low as just 900 or less using pen tool (SOON) NOW.

:idea: Larry, come in! He was made from scratch and his hands can move further (bracellets are attached to his hand/wrist, not forearm). Also, only 2 'arm parts' instead of 3. Less complexity to animate. Of course, his mouth opens as well ;) As for the eyes, you can create new ones (just move the pupil and create a new eye symbol) and access it using head.eyeLeft and Right (like Peach). This still is a lot better than animating 2 different layers with only the pupils.

Spoiler (click to show/hide):

morton 6000 curves.jpg
morton 6000 curves.jpg (54.54 KiB) Viewed 2864 times

larry - 6000 back to 730.jpg
larry - 6000 back to 730.jpg (53.72 KiB) Viewed 2842 times

Total curves: 730 (+ hair + mouth + spikes = 900)


Click to Play
(Javascript Required)

koopaling - all koopalings.swf [ 38.86 KiB | Viewed 2714 times ]


I plan making the others (Biles said to me he will be making Wendy). I can make Iggy - Ops did it!, so we will have 4 bosses (4 worlds). Their eyes are lower in size to adapt to a more adult look. If I increase even a bit, their faces become more young (sometimes too much). I will make Iggy in a way he's different from Larry. Iggy is a bit taller and a bit slimmer, with a more proeminent jaw, a different skin tone with muscle placement, and a coloful hair. We will not forget the 8th koopaling, Koopa Jr ;) Below, image of 7 koopalings, with numbers indicating the World each one appear.

koopalingsX.jpg
koopalingsX.jpg (40.45 KiB) Viewed 2789 times
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Re: MiM (hacked) - Updated November 8, 2012

Postby Blargh » Sat Nov 17, 2012 8:57 pm

Updated November 17, 2012:
- Put in the Pokey scene I made for ivanaedler, to the right of the first Boo in the Ghost House.
* I'll do more Pokey scenes when the Desert area gets added.
PS: The latest FLA is here: http://www.mediafire.com/?xl6otcowqp8cs97.

Very small update today. I made some mistakes with the version I sent to you, Ivan (details in the PM).

ivanaedler Wrote:Neat, Blargh! I'm happy too!! I'll be thinking about this. And guess what? I'll be making it using pen tool ;) Lets see the results soon. Dont rush yourself.

Curiousity: Current amount of curves -> Morton: (6380). Optimized using Flash (3700). Its possible to go as low as just 900 or less using pen tool (SOON) NOW.

:idea: Larry, come in! He was made from scratch and his hands can move further (bracellets are attached to his hand/wrist, not forearm). Also, only 2 'arm parts' instead of 3. Less complexity to animate. Of course, his mouth opens as well ;) As for the eyes, you can create new ones (just move the pupil and create a new eye symbol) and access it using head.eyeLeft and Right (like Peach). This still is a lot better than animating 2 different layers with only the pupils.

I plan making the others (Biles said to me he will be making Wendy). I can make Iggy - Ops did it!, so we will have 4 bosses (4 worlds). Their eyes are lower in size to adapt to a more adult look. If I increase even a bit, their faces become more young (sometimes too much). I will make Iggy in a way he's different from Larry. Iggy is a bit taller and a bit slimmer, with a more proeminent jaw, a different skin tone with muscle placement, and a coloful hair. We will not forget the 8th koopaling, Koopa Jr ;) Below, image of 7 koopalings, with numbers indicating the World each one appear.

I guess Larry and Iggy have pretty similar body sizes, so you can reduce Iggy's arms to the size of Larry that I sent you, maybe even a little smaller since Iggy's thinner there. Lemmy should be smaller when he shows up, though, Ludwig would be about Morton's size, and Roy can be Bowser's size.
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Re: MiM (hacked) - Updated November 8, 2012

Postby Ivan-Aedler » Sat Nov 17, 2012 10:30 pm

Blargh Wrote:Very small update today. I made some mistakes with the version I sent to you, Ivan (details in the PM).

Got it, Blargh, no problem man! Thanks again ;)


Blargh Wrote:I guess Larry and Iggy have pretty similar body sizes, so you can reduce Iggy's arms to the size of Larry that I sent you, maybe even a little smaller since Iggy's thinner there.

Richtig! I'll change it.

Blargh Wrote: Lemmy should be smaller when he shows up, though, Ludwig would be about Morton's size, and Roy can be Bowser's size.

Neat! I may make Ludwig a bit fat (with less muscles), what do you think?
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Re: MiM (hacked) - Updated November 8, 2012

Postby Blargh » Sun Nov 18, 2012 5:40 pm

ivanaedler Wrote:Neat! I may make Ludwig a bit fat (with less muscles), what do you think?

Yeah, that's good! The term "delicious fat men" comes to mind, so that Peach's violation is made more obvious. :twisted:
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Re: MiM (hacked) - Updated November 17, 2012

Postby Pram » Tue Nov 20, 2012 9:32 am

Is there any way you can implement all the characters from Corta's Splatformer into this? Would love to see Felicia or Taokaka in this.
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