Blargh Wrote:Yeeeeessss? I mean, I will eventually do scenes for all 7 koopalings after all. ^_^ Whew, but man that's going to be another long one. I'll get four Boo scenes done (the standard), and then I'll get to work. I'm going to bet that Larry will be available before I'm ready to start. >_>
Neat, Blargh! I'm happy too!! I'll be thinking about this. And guess what? I'll be making it using pen tool
Lets see the results soon. Dont rush yourself.
Curiousity: Current amount of curves -> Morton: (6380). Optimized using Flash (3700). Its possible to go as low as just 900 or less using pen tool (
SOON)
NOW.
Larry, come in! He was made from scratch and his hands can move further (bracellets are attached to his hand/wrist, not forearm). Also, only 2 'arm parts' instead of 3. Less complexity to animate. Of course, his mouth opens as well
As for the eyes, you can create new ones (just move the pupil and create a new eye symbol) and access it using head.eyeLeft and Right (like Peach). This still is a lot better than animating 2 different layers with only the pupils.
Spoiler (click to show/hide):
- morton 6000 curves.jpg (54.54 KiB) Viewed 2864 times
- larry - 6000 back to 730.jpg (53.72 KiB) Viewed 2842 times
Total curves: 730 (+ hair + mouth + spikes = 900) I plan making the others (Biles said to me he will be making Wendy). I can make
Iggy -
Ops did it!, so we will have 4 bosses (4 worlds). Their eyes are lower in size to adapt to a more adult look. If I increase even a bit, their faces become more young (sometimes too much). I will make Iggy in a way he's different from Larry. Iggy is a bit taller and a bit slimmer, with a more proeminent jaw, a different skin tone with muscle placement, and a coloful hair. We will not forget the 8th koopaling, Koopa Jr
Below, image of 7 koopalings, with numbers indicating the World each one appear.
- koopalingsX.jpg (40.45 KiB) Viewed 2789 times