QuizmasterBos Wrote:Merlee is the one that helps Mario out in battles. Merluvlee is the one that tells fortunes.
Merlee is a character in the Paper Mario series. She is a fortune teller who speaks exclusively in rhyme in every appearance
http://www.mariowiki.com/Merleeyurinicolau Wrote:Hey Ivan, I loved the new Game Over Screen! Also the new options screen is looking good. Man, I can't wait to see Soloid's Peach new design (Character Stats Peach and option's menu Peach) to be implemented! I mean... She is AWAY HOTTIER then the old one!!
Hey STOP!! No, I'm not changing the current Peach made by Dirty Monkey to Soloid one, sorry. I may use Soloid in other areas, though. Dont worry, dude!
S.T.A.L.K.E.R Wrote:ivanadler, are you going to take any inspirations from the new game "Paper Mario Sticker Star", like adding sticker characters to your game?
I have to play it first and check if I can use something that have a true 'Mario Feel' since SMB1
But as others have already said, many features (like 'stickers') wont be used on this game because its does not follow a Mario feel.
yurinicolau Wrote:Also find a bug... Whenever Peach runs, if she is wearing the dress the up part becomes doubled!
Not a BUG! Its a way I've found to increase tissues, as her dress is stretched out when she open her legs!
A way to improve that is to create 'Skirt Tissue' separately, for every costume that has a skirt :/
yurinicolau Wrote:1) Are you gonna take out that old chancellor blowjob scene? I know I had already said it but...
That makes no sense with your games storyline...
Please take it easy. I'm just priorizing other areas. I will not forget to change that. I'm following the 'creative pathway' that let me put more features (say, 4, 5, 6, 7) even in a single day. If I try to make some features its not in 'creative or enthusiastic' area, I may create, say, just 1 or no features a day :/ Sorry, really. I'll come back to Toadsworth animation when I have time and dedication.
yurinicolau Wrote:2) Is the character creation marathon over? I'm just asking it because, although is nice to have new character, it can become a kind of "an endless enterprise"... And also, I'm eager to see more action in this game!!! So many sex scenes in mind!!!
I may create a few enemies before ending this 'marathon' (I promise). Remember that creature design is a way for me to rest. Also, as I've said in latest posts, I'm on a busy week. More things to study and organize :/ (a list with missing ones -> I dont plan making them all and avoiding other priorities).
-Flying turtles
-Professor Frankly (from Paper Mario 2)
-Zess T (toad from Paper Mario 2)
-Chain Chomp
-Frankie (from Paper Mario 2)
-Rawk Hawk (from Paper Mario 2)
-Bulky bobomb
-Ninji
-Nipper plants (infant plant which jumps when the character passes over it)
-Remake of Chucky (frontside)
-Cataquack
-Strolling Stus
yurinicolau Wrote:Hey Ivan! I usually choose the fourth keyboard layout for playing MIM ("single left hand") and always found the "R" key an awful one for (fireballs and statue etc)..Keep the movement buttons the same (of course) E: for fireballs and statue R:for redo action Space: for jump only Shift: for "run" AND for "next scene" *
Ok I'll think about it and I can change it!
yurinicolau Wrote:P.S. Did I say that I loved the new Game Over Screen? Because... I surely did!!!
Thanks! And THANKS for the Nice Work of Dirty Monkey
He said he have more surprises to our MIM game.
Trninja2 Wrote:WOWZERS I have been gone awile. Ivan you have been very VERY busy. I must find a way to download this.
Hey hi! Well, kind of busy. It may be worse soon :/ But I'll try to organize all things around here. You have to....download this!