OwnerOfSuccuby Wrote:It did not work ?
It is bad becouse if you use another parts or part of it (not all) it will not work like we want it to work
Hmm it is not good - but i have an idea - i can a little simplify sistem - it will not need any code from your side - but it will be upgradable - so it will be good if you will say what are you going to do
Corta where are you ? I have a lot of questions to you - for example what are you planing and will you change some thing or not - if you will not (it is good for me - i like all like it is now) - the components can be used - if you are going to change some thing - what we have to do ? Wait or all components will be compatible
About components - may be make standarts Naked components - like statick for animators side - and than add dinamic part to it later (or block it) and let animators use only part of it = to block AS - if they do not want to use it ?
Becouse as it is now - it is a lot of good works with components that we can not use ?
Or may be i did not understand some thing ? If i did please tell me
corta Wrote:OwnerOfSuccuby Wrote:It did not work ?
It is bad becouse if you use another parts or part of it (not all) it will not work like we want it to work
Hmm it is not good - but i have an idea - i can a little simplify sistem - it will not need any code from your side - but it will be upgradable - so it will be good if you will say what are you going to do
Corta where are you ? I have a lot of questions to you - for example what are you planing and will you change some thing or not - if you will not (it is good for me - i like all like it is now) - the components can be used - if you are going to change some thing - what we have to do ? Wait or all components will be compatible
About components - may be make standarts Naked components - like statick for animators side - and than add dinamic part to it later (or block it) and let animators use only part of it = to block AS - if they do not want to use it ?
Becouse as it is now - it is a lot of good works with components that we can not use ?
Or may be i did not understand some thing ? If i did please tell me
yeah, I've been goofing off for the last few weeks.. looks like something has been going on here, though.. (there's certainly alot going on in ^there^)
now, let's see..
#VersionScripts,
I'm still an as2 lad, so support that I can give is pretty limited
(I'm worried that I'll put people off as3, now. so here's the disclaimer: if you're learning from scratch- start with as3, it'll be ALOT easier on you)
#No-Script,
well, I could just add a little bit to my code to account for not having a set variable. hopefully that won't cause any problems..
#Components,
pretty much the same, 2 part backs don't look nice and have virtually nil movement. (the practical answer would be a 3 part torso, but the work/benefit ratios are in the suicidal range.) [a separate neck might make sense, though..]
..probably some hands coming up, though.
and maybe some genitals if I see a nice set around, (..sounds creepy, huh?)
oh yeah, looking into making the jawline nice-er looking when open, too..
Anyway, have the next part of the gray-with-line-space-themed animation set phenomenon: SPACE PIRATES AHOY (milking it? nawwh..)
(not a bad amount of content considering my last few weeks!)
dominating poses still under construction,
submissive back still looks funny, the pose is all wrong from the get-go.. (kept going for some reason, it didn't turn out that bad, I guess..)
Submissive for enemy attacks, dominating for player-attacks, and aggressive for (I dunno) boss battle creeps..
1,200 frames down, planned multi-teams for dominating poses - so another 500 or so to go, (plus polishing what we've already got)
sounds, expressions, titty wigglin' and all that other crap on the way, too.
comments, anyone?
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