Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Mechanios » Sun Nov 11, 2012 11:10 pm

You guys are killing me. :lol: This thread is great. I picked up Paper Mario for the 3DS and I can say I'm not really impressed. They've shy'd away from the roots it had. Now it's a lot like every other mario game. It has levels (As in 1-1, 1-2, etc), no leveling up. The stickers are finite, but atleast plentiful. the first world's boss is giving me a hard time so I'm heading to another world to see if I can find some HP upgrades. Overall it's a good game, but I was hoping for more of an rpg. Atleast it's semi-open in the adventuring sense.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Sun Nov 11, 2012 11:17 pm

Couldn't add like a spoiler alert??? I wanted to see how bad it was for myself :/

Anyways, I've made like a semi running aniamtion. For some reason it wont loop like I want it to... :(

Click to Play
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RunningCleft_Scene 1.swf [ 5.09 KiB | Viewed 3900 times ]



All it needs is to loop the running part. I made his head shake a bit while running to ya know give it the running feeling. It's not that big movement of the head (thats the animation looping haha :mrgreen: )
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Sun Nov 11, 2012 11:29 pm

AsianP3rsuas10n Wrote:Anyways, I've made like a semi running aniamtion. For some reason it wont loop like I want it to... :( All it needs is to loop the running part. I made his head shake a bit while running to ya know give it the running feeling. It's not that big movement of the head (thats the animation looping haha :mrgreen: )


Its impressive! I got his walking sound. ;) Can't wait to use them. He will be good for forest levels, underground and the moon! As we have a few levels so far, I'll be adding them to underground areas of level 1-2, for example.

AsianP3rsuas10n Wrote:As for the second part, I thought you said I didnt have to go into any of the symbols!!!!

Remember that, when creating new instances (poses), its better to DUPLICATE the main symbol (that is, the enemy itself). All inner symbols will be the same as the other pose, but as you're just animating them (not creating/editing body parts), it's fine.
Last edited by Ivan-Aedler on Sun Nov 11, 2012 11:46 pm, edited 1 time in total.
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Ideas of new positions!

Postby yurinicolau » Sun Nov 11, 2012 11:45 pm

Hey Ivan! Here are new ideas of positions (I found here at the forum):
Spoiler (click to show/hide):

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Peach & Krystal V0.3.swf [ 229.77 KiB | Viewed 3899 times ]


Oh! And this reminds me something! Look at the "doggie style" position up here (it's the eleventh position)... We should replace that old "fucking hole" to a proper "pussy hole", don't you think??? And let the "old hole" for the ass fucking! What do you say??? :mrgreen:
Last edited by yurinicolau on Sun Nov 11, 2012 11:50 pm, edited 1 time in total.
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Re: Ideas of new positions!

Postby Ivan-Aedler » Sun Nov 11, 2012 11:49 pm

yurinicolau Wrote:Hey Ivan! Here are new ideas of positions (I found here at the forum):

WEEGEEE! :mrgreen: Cool, thanks, Yuri! But...I may not use all of them for goombas, otherwise we will have soon 20 to 30 sex scenes only for them :P
I plan making 'less lenghty' sex scenes, that is, just one pose, then the user press SPACE and he cums and its over.
Why? Because I can keep developing more scenes. Then I improve those quick scenes (more elaborate).
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby yurinicolau » Mon Nov 12, 2012 12:00 am

ivanaedler Wrote:I may not use all of them for goombas

Oh, of course man! Goombas already has plenty of sex scenes avaiable... It will be better to use this with other characters!! :D By the way, what do you say about that changing the "old hole" at the vaginal sex scenes to a pussy like that?? Did I forget to mention that I already made one??? :mrgreen:
Spoiler (click to show/hide):

New Pussy for Peach.jpg
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Mon Nov 12, 2012 12:02 am

yurinicolau Wrote:Oh, of course man! Goombas already has plenty of sex scenes avaiable... It will be better to use this with other characters!! :D By the way, what do you say about that changing the "old hole" at the vaginal sex scenes to a pussy like that?? Did I mention that I already did one?

Yes! I can use that nice pussy ;) I'll be using them in frontside scenes too (I need to make a frontside scene using veggies). But I may need to adjust this pussy just a little (put some details and check curves). Not a problem ;)
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby QuizmasterBos » Mon Nov 12, 2012 12:28 am

Remember when I said there was going to be a little secret in my next PM to you? Well, I thought of a better surprise added on top of the other one! I'm not going to tell you what is it yet, since this requires Asian's help, but I think you're going to like it.

yurinicolau Wrote:It will be better to use this with other characters!! :D By the way, what do you say about that changing the "old hole" at the vaginal sex scenes to a pussy like that?? Did I forget to mention that I already made one??? :mrgreen:

That is some good pussy, yuri. I wish I could see that vulva in real life.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Mon Nov 12, 2012 1:21 am

Haha I just remembere that I never included any of the FLA's hahah. I will edit this post later to have them. Sorry Ivan!


EDIT

Umm...It says the extension FLA is not allowed....

EDIT2

Nevermind, I'll just PM you the FLA
Last edited by AsianP3rsuas10n on Mon Nov 12, 2012 2:09 am, edited 2 times in total.
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Re: MiM 'Mim AE' (XXX) 1.8.1

Postby Ivan-Aedler » Mon Nov 12, 2012 1:52 am

Version 1.8.1 uploaded!
Some surprises in this version.
One of the new features: remake of Cute Peach dress (Paper Peach). (please add 10 curves/point count to her because her jewel is an independent object).
If you find the new toad house and the game becomes slower, please tell me. It may be due to the new wall.

cute peach dress.jpg
cute peach dress.jpg (30.43 KiB) Viewed 3810 times

AsianP3rsuas10n Wrote:Haha I just remembere that I never included any of the FLA's hahah. I will edit this post later to have them. Sorry Ivan!

Hey no problem! I'm now finishing a new Toad house (based on the first toad house). Peach will be able to enter inside it on level 1-1.
Last edited by Ivan-Aedler on Tue Nov 13, 2012 12:07 pm, edited 3 times in total.
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About life...

Postby yurinicolau » Mon Nov 12, 2012 4:42 am

QuizmasterBos Wrote:That is some good pussy, yuri. I wish I could see that vulva in real life.
Thank you man! And who knows? Maybe you still will!!! :mrgreen:
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby coolness32 » Mon Nov 12, 2012 5:36 am

I was curious about the statue mode for the raccoon suit. When you change into the statue the enemies walk to you and go back and forth at your feet. It takes a little time for them to stop noticing you, I was wondering if there was a plan to make them stop noticing quicker, or maybe once you change they just turn around or even have them die as soon as they touch you. The idea I just had while typing this though was, maybe as a statue there could be a scene where the enemy uses peach's hand to get off but since she's a statue it doesn't count towards her horny bar or as an enemy laid. It's mostly just a curiosity question though.

Also, what program do you use to make/edit this game? and where can I find it? oh and does it work for XP?

P.S. I was having trouble finding this topic after the forum move around of the creative corner section, I thought it was gone! I was so confused!
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Mon Nov 12, 2012 11:12 am

coolness32 Wrote:I was curious about the statue mode for the raccoon suit. When you change into the statue the enemies walk to you and go back and forth at your feet. It takes a little time for them to stop noticing you, I was wondering if there was a plan to make them stop noticing quicker, or maybe once you change they just turn around or even have them die as soon as they touch you.

When I implement fireballs/tail attack, I'll improve enemies code, so I will also be able to order them to stop noticing. I also think of using a flag, so all of them will stop if you're in pause screen, diary screen, or panic screen, for example.

coolness32 Wrote:Maybe as a statue there could be a scene where the enemy uses peach's hand to get off but since she's a statue it doesn't count towards her horny bar or as an enemy laid. It's mostly just a curiosity question though.

It may not give much sense.

coolness32 Wrote:Also, what program do you use to make/edit this game? and where can I find it? oh and does it work for XP?

Adobe Flash CS5/CS6. It's a commercial program. You can find the student version (provided you prove you're a student) for as low as $70. It works in XP. The only problem is that its slow. Depending on the game size, saving/compiling/searching for a given code can last more than 5 minutes sometimes.

coolness32 Wrote:P.S. I was having trouble finding this topic after the forum move around of the creative corner section, I thought it was gone! I was so confused!

If you get confused again because of administrative changes, just search for 'Mim AE' (soon, a new name) in 'Board Index.'
Last edited by Ivan-Aedler on Mon Nov 12, 2012 11:21 am, edited 1 time in total.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Mon Nov 12, 2012 11:18 am

If you have trouble finding topics that you recently posted in or are still active, you could always press the "View active topics" button. That should lead you right to here in no time considering we have like 200 posts a day on this thread hahaha


Ivan, did you check out those drawings I made? Were there anything massive that need fixing?
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Mon Nov 12, 2012 11:23 am

AsianP3rsuas10n Wrote:Ivan, did you check out those drawings I made? Were there anything massive that need fixing?

Not yet. I'll check the Cleft soon. As for your crates and barrels, I've removed the brightness layer because I can do that externally. When you have that layer with brightness, you're forcing to use this function, which can be CPU intensive if you have a lot of crates. Oh and I removed 10 curves without impacting quality ;) As for barrels, its already full optimized.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Mon Nov 12, 2012 11:44 am

Oh ok. I didnt know you could do that haha and it needed a bit of brightness to give it sorta like an old wooden look. Rather than darker would be newer polished wood.

You'll see that the cleft is on the upper left corner hahah because well I'm stupid and decided to do the animation there and so I couldnt move it without messing up the animation. But I hope you like it!

I know you wanted me to make that billboard (which could act as a world map maybe?) and you also gave me Zess T's kitchen...did you want some kitchen wear? Like pots and pans? Lol I didnt know if you were going to make like a full on kitchen or something.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Mon Nov 12, 2012 11:53 am

Today is a new day. I'll be really busy these days but I'll try to complete what I've been committed to do. I'm still testing some small bugs. I've improved the brick walls (the new mushroom kitchen walls might were a bit slower). And I've added a new gameover screen (Art by The Dirty Monkey, comissioned by me) and fixed a glitch when the player goes to PANIC screen, then dies -> black 'fade-in and fade-out' stops working.

A really important and nice way to contribute to this game directly, hasting feedback and senses with more Peach feelings:

Spoiler (click to show/hide):

Just imagine a given scene or pose Peach should appear in screens like the game over screen or her diary, or maybe in a cut scene (like she's being embarassed), like Batman comics (a quick 'snapshot' to impress the player). Then, contact me and Dirty Monkey. With a small fee (as low as $20 til $60 or more, depending on the complexity, see Dirty Monkey HentaiFoundry page for details), he can create different situations that can add feeling to this game. Many people can contribute (e.g. 5 people, each of them helping with a small amount to make a given art, provided they have a paypal account). Then the people involved will be listed in the 'contributors' area, in the credits screen. The crucial difference between a given art we see in hentai sites and in the game is that this image will have a meaning, a context, it can be zoomed in some situations (like in a future achievements/pictures screen area), and can even move (provided it's vectorized and split by body parts). So we can have even 2 different moving scenes using the same art.

AsianP3rsuas10n Wrote:Oh ok. I didnt know you could do that haha and it needed a bit of brightness to give it sorta like an old wooden look

No problem ;) I can enable brightness even via coding (e.g. when the light became duskier).

AsianP3rsuas10n Wrote:You'll see that the cleft is on the upper left corner hahah because well I'm stupid and decided to do the animation there and so I couldnt move it without messing up the animation. But I hope you like it!

Yes I like it! You can move it anywhere you want, provided you are OUTSIDE of its layer. If inside, of course you are moving only one layer from all the others , and you are moving just that image of the current keyframe.

AsianP3rsuas10n Wrote:I know you wanted me to make that billboard (which could act as a world map maybe?) and you also gave me Zess T's kitchen...did you want some kitchen wear? Like pots and pans? Lol I didnt know if you were going to make like a full on kitchen or something.

I think about using billboards to show some info or news about the current level (side news), It will be not like the 'purple sound block'. Yes, it should be nice to have some kitchen wear. I may use those in other houses too (and outside, like backalleys) ;) Well, we dont have a full kitchen so far, but we already have a working kitchen I've made hours ago (already uploaded). You just need to find this house on level 1-1.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Moogabe » Mon Nov 12, 2012 4:52 pm

Soloid I made a few edits to your Peach.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby QuizmasterBos » Mon Nov 12, 2012 5:22 pm

Moogabe Wrote:Soloid I made a few edits to your Peach.

Soloid has his own thread now.
viewtopic.php?f=34&t=2837

Also, you made the edits to an older version, get the newer one in the thread linked above.
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Re: MiM 'Mim AE' (XXX) 1.8.1 (nov 12/12)

Postby sorajed » Mon Nov 12, 2012 6:07 pm

littlee bug:
the button "gloves colors" does not work anymore for they have the color black :/
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