Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Sun Nov 11, 2012 7:49 am

Man, I think you wont like my cleft Ivan...it's going to be quite big I think...

EDIT
Finished! Well sorta! I made him completely, and even made his statue form (pretending to be a rock). The only thing is left is to give him spikes on his head. Unless you want him to be bald. This file may be quite large...i didnt really optimize much because well it kept making me get ugly shapes and I didnt know how you wanted it to look in the first place...

I used mainly straight lines (besides for the shoe) so tere arent many curves. Shading was easily done due to various reasons. And tomorrow I start making an animation! I'll upload a pic and FLA once I manage to get internet. Hopefully I make a trip to either Barnes and Noble or Starbucks for their free WiFi :D :lol:

I liked this one. I actually feel proud of it. I'm gonna feel more proud if I manage to get the animation part down. I have a few questions actually which I will ask you in the next PM.

Quiz no worries I will hopefully get to your koopa scenes tomorrow! Its a free day for me so I do have a few priorities (shopping for some new clothes, cleaning up my moms house, doin some extra curricular stuff for my school) Gotta get back to class soon. They finally decided to let the students actually come to class >_> instead of sitting home rotting all day. Which means a bit less of computer time but I'm sure procrastination will kick in anyways. Glad the hurricane is over though. Just wish my DSL line didnt fuck up -_-" oh yea back on topic...sorry about that...but yes I will try my best to get to those!

Anyways, thats all from me nighty night men.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby QuizmasterBos » Sun Nov 11, 2012 12:05 pm

Just like glm said, the name: "Princess Peach World: An Embarassing Adventure" seems too long to me. The current name doesn't really roll of the tongue.
However, not all may agree on this. Since that title is likely going to win, I think a last voting pool is necessary to define how exactly the title will be.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby -Soloid- » Sun Nov 11, 2012 12:16 pm

glm Wrote:Just putting my two cents in, but I must say that I love Soloid's Peach as is. Quiz's remarks are valid if you want a Peach that is really close to the in-game model, but as an alternate stylized version, Soloid's is perfectly fine the way it is, feet, face and all.

Thanks :) You're right, I first didn't really mean to match with the in-game model.

QuizmasterBos]The only thing that I think needs changing in my opinion is the eyes. The others things are more imperfections.
I'm not saying that this Peach has to look like the in-game Peach, but it needs to look like Peach in general, which Soloid does approach quite well aside from some little things.[/quote]
I invite you to check my fresh new topic to see the changes ;)

[quote="yurinicolau Wrote:
Hey -Soloid- , first I'd like to congratule you for the outstanding job you did at Peach's new screens! They are AMAZING!!! You really captured her essence, her delicacy and princess nobility! I don't even have enought words to describe it!! That said... About the feet proportions problem, it's an easy thing to solve! As the designer of Peach's feet for the game, I can easily point them out for you, with a cirurgical precision! Here:

Thank you! I tried to change it on my new topic here : http://legendofkrystal.com/forum/viewtopic.php?f=7&t=2837
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Sun Nov 11, 2012 12:31 pm

AsianP3rsuas10n Wrote:Man, I think you wont like my cleft Ivan...it's going to be quite big I think... EDIT Finished! Well sorta! I made him completely, and even made his statue form (pretending to be a rock). The only thing is left is to give him spikes on his head. Unless you want him to be bald. This file may be quite large...i didnt really optimize much because well it kept making me get ugly shapes and I didnt know how you wanted it to look in the first place...

Wow can' wait! ;) Really! Hmm I plan creating a 'moving stone dick' that elongates from his head. So, 'normal' clefts walk almost bald (with just a small proeminence/protuberance). When he detects Peach, this dick will increase and becomes hard. I'm thinking of some scenes, where the cleft runs towards peach (with his particular foot sound) and know her down to the ground, then fucks her.

QuizmasterBos Wrote:Just like glm said, the name: "Princess Peach World: An Embarassing Adventure" seems too long to me. The current name doesn't really roll of the tongue.
However, not all may agree on this. Since that title is likely going to win, I think a last voting pool is necessary to define how exactly the title will be.

Ok. There should be a last pool, just to choose how long the name will be, like:
"Princess Peach World: An Embarassing Adventure"
"Princess Peach: An Embarassing Adventure"
"Peach World: An Embarassing Adventure"
"Peach: An Embarassing Adventure"

glm Wrote:I feel keeping the "Mario is Missing" part of it is essential. After all, even though the game has evolved away from its roots, the fact that Mario is missing is still at the core of the game, as is its origin. So that quickly limits the choices, as far as i'm concerned, to the "Mario is Missing : XXXXXXXX" titles (I especially hate that Princess Peach World: An Embarassing Adventure", which feels clunky and overly long).

I understand you. The problem retaining Mario is Missing is that Nintendo already owns this name (educational game). Yes, I can use it anyway (there are many parodies with the same name as originals), but this would require a long voting pool. However, if people dont mind, I can consult them more , using 'Mario is Missing' and ' : ' and the winner of this second round, in a third round.
So more options:
"Mario is Missing: An Embarassing Adventure"
"Mario is Missing: An Embarassed Princess"
"Mario is Missing: Princess Untold Tales"

glm Wrote:So, from that Mario is Missing basis, MIM:AE is passé, Peach's Untold Story would end up abbreviated to MiM:PUS

I'll think about it, in case 'Peach Untold Story' wins. Maybe putting Princess Peach: An Untold Story (AUS) or 'Princess Untold Tales' (PUT).
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Sun Nov 11, 2012 5:40 pm

I second glm's notion!
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Sun Nov 11, 2012 5:54 pm

Background research to rewrite MIM Using C++ or an improved game framework:

code.jpg
code.jpg (22.97 KiB) Viewed 65730 times

It's possible a MIM 'rehaul' using AGG, HAAF, AutoDesk Scaleform (which uses AS2 and AS3 and its not expensive for me, $270), XNA 2.0 or MONOlight with wxSVG library.
Example of a game made using HAAF:
THE SIEGE - http://codinpsycho.blogspot.com.br/2011/11/siege.html

Why this? Well, I want to put MIM in another domain. A better engine , faster (more than 50% in some cases), makes use of multiple CPU cores, and faster compiling times, being as low as 1 second! The best for me would be Scaleform because it can use Flash AS2 and AS3. Then it's just a matter to transfer the main engine code to Scaleform framework, and no need to convert/redraw everything (peach poses, body, sex scenes, enemies)

WHEN? Dont worry, not now. I'm only brainstorming.

MIM updates soon? Yes, tonight or tomorrow.
- New Pause Menu
- New outfit: X-naut
- (internal): better code for dialogues and use of _global.PLAYER.isTouchingGround.
(still making)- New outfit: Nurse
Last edited by Ivan-Aedler on Mon Nov 12, 2012 12:00 am, edited 3 times in total.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Sun Nov 11, 2012 6:24 pm

You only get a screenshot!! I'm not postin the FLA until I make animation!!! MUAHAHAH :twisted: :twisted:

On your right is the statue mode while your left is of course HYPER CLEFT.
I actually organized my things this time!!
Spoiler (click to show/hide):

Hyper Cleft.png
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Sun Nov 11, 2012 6:32 pm

AsianP3rsuas10n Wrote:You only get a screenshot!! I'm not postin the FLA until I make animation!!! MUAHAHAH :twisted: :twisted:

Its pretty good! You got the real feeling! ;)
Of course they will be in the levels as statue modes, until Peach approaches them :twisted:
But why green right away? The basic Hyper Cleft is grey. But okay I will make the three types (green, grey and brown -> moon cleft)
Last edited by Ivan-Aedler on Sun Nov 11, 2012 6:37 pm, edited 2 times in total.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Sun Nov 11, 2012 6:36 pm

Oh sorreh, I was watchin videos of Hyper Cleft and he was green :? No worries I'll make different versions!
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Sun Nov 11, 2012 6:37 pm

AsianP3rsuas10n Wrote:Oh sorreh, I was watchin videos of Hyper Cleft and he was green :? No worries I'll make different versions!

Hey wait! Just do the green one. Dont forget it may require optimization. Then I can recolor them.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Sun Nov 11, 2012 7:01 pm

Okay okay I got it! I wont do it!

Heres umm a barrel...but uh...it has around 60 curves? :roll: :? :mrgreen:


Spoiler (click to show/hide):

Barrel.png
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Sun Nov 11, 2012 7:05 pm

AsianP3rsuas10n Wrote:Heres umm a barrel...but uh...it has around 60 curves? :roll: :? :mrgreen:

Hey, I've said I have a barrel.

barrel.jpg
barrel.jpg (6.07 KiB) Viewed 65708 times

But this one you've made is better than mine! I'll throw mine in the Ganghis river!
60 curves is good!
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Sun Nov 11, 2012 7:16 pm

You've never told me! or maybe you did I just forgot...

Sorry!! I'm in the middle of making a crate right now, do you have those??
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Sun Nov 11, 2012 7:23 pm

AsianP3rsuas10n Wrote:You've never told me! or maybe you did I just forgot...
Sorry!! I'm in the middle of making a crate right now, do you have those??

No, you can go ahead ;) I have only a stool. Those (in level 1). In a place you also told me to put a button to interact to, in order Peach not go inside/outside automatically. ;)
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby QuizmasterBos » Sun Nov 11, 2012 8:15 pm

ivanaedler Wrote:But why green right away? The basic Hyper Cleft is grey. But okay I will make the three types (green, grey and brown -> moon cleft)

Image
Hyper Clefts are a kind of Cleft, not the normal one.
Also, normal Clefts are brown. The first ones in TTYD were grey because of the area they appeared in.

Ivan, your knowledge of PM is currently confined to just one game. There was a prequel for the N64, a sequel for the Wii and a new one that will be released soon for the 3DS.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Sun Nov 11, 2012 8:29 pm

hahah Actually the 3ds one came out today! Which I will be picking up when I make a trip to the mall!

Anyways, here is a pic of your new barrel and crate sitting next to each other!!
Umm well the crate needs some detail on the outer layer but it was 129 curves........sooooo i dont know if that good or not lol


Spoiler (click to show/hide):

crate.png
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Sun Nov 11, 2012 8:29 pm

New toad house (inner area) so far: PS: of course we will have more toad house styles (FACADES).

new toad house so far (another area).jpg

QuizmasterBos Wrote:Hyper Clefts are a kind of Cleft, not the normal one. Also, normal Clefts are brown. The first ones in TTYD were grey because of the area they appeared in.

Well you get the point. Each color = a different action (like more hitpoints in order to knock him down)

QuizmasterBos Wrote:Ivan, your knowledge of PM is currently confined to just one game. There was a prequel for the N64, a sequel for the Wii and a new one that will be released soon for the 3DS.


wait.jpg
wait.jpg (62.67 KiB) Viewed 65667 times

I know that. But I'm envisioning a great deal of endless possibilities in the SMB, SMB2, SMB3, SMW and PM-TTYD domains. Many things can connect themselves in a very good way. During game development, I can get a N64 or an emulator to play PM1, so I can use some elements that I feel it would be a nice addon for MIM. But, actually, I'm impressed by TTYD, in a way I've consulted the web, and I noticed many people who played all Paper Mario series liked TTYD more. So it was like a right shot in the apple, and thus, I decided to stick with it as a base game for inspiration. I'm checking those inter connections, as said above (SMB, SM2...), which can give an interesting and a new Mario (that is, Peach) feel.

AsianP3rsuas10n Wrote: Anyways, here is a pic of your new barrel and crate sitting next to each other!! Umm well the crate needs some detail on the outer layer but it was 129 curves........sooooo i dont know if that good or not lol

Hmmm I'll see if I can improve that. No worry ;) I'm being sincere, both images are actually really good!
Last edited by Ivan-Aedler on Sun Nov 11, 2012 11:27 pm, edited 5 times in total.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Sun Nov 11, 2012 10:13 pm

HAHAHA I cant believe you went through the trouble of making that just to say WAIT! :lol: :lol:

I made a living HyperCleft!!!
It was made in 2 minutes!! i based it off of the one in your room when you are in Glitzville doing those battles.

Click to Play
(Javascript Required)

Hyper Cleft_Scene 1.swf [ 3.32 KiB | Viewed 65646 times ]




Hey Ivan, How do I make another scene without losing the one I already made???
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby Ivan-Aedler » Sun Nov 11, 2012 10:21 pm

AsianP3rsuas10n Wrote:It was made in 2 minutes!! i based it off of the one in your room when you are in Glitzville doing those battles

Wow! It just needs ...a bit more smooth animation and his feet and torso may move a bit more (swing).
And how about that rock? Is he trying to get out of that rocky state but he's failing miserably? :P

AsianP3rsuas10n Wrote:Hey Ivan, How do I make another scene without losing the one I already made???

Scene = animation? Simple. Go out of this symbol (let's say you named it 'Cleft moving'), then right click on it, and put SHOW IN LIBRARY. Then, right click there (library) and click on DUPLICATE. Now, rename it as desired, and double click on it. Now you can edit those keyframes and move parts along! But beware! If you make, say, a different nose , for example, you have to duplicate that symbol before editing, otherwise the other animation (Cleft moving) will have that new nose too! Thats because the duplicated symbol uses the same inner symbols as the former.
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Re: MiM 'Mim AE' (XXX) 1.8 (nov 06/12)

Postby AsianP3rsuas10n » Sun Nov 11, 2012 10:27 pm

Lol the flashing statue? I dont know why its doing this. It was suppose to be hidden >_> but it wont leave me alone.




As for the second part, I thought you said I didnt have to go into any of the symbols!!!!
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