Hermes: (Heart District)
Spoiler (click to show/hide):
The twins roll their eyes at each other, and in unison, pull their hands back and slick back their hair. "Fine then. Storm the asylum. Go nuts." Flim and Flam snicker, realising Flim's unintentional pun. As you shove them aside, they burst out laughing.
Now away from the twins, your vision seems to sharpen and your thoughts become more focused. Looking back, you realise how clouded your thoughts were in the alleyway.
Looking around, you see no form of security. Just some noble men and women, sitting around talking. A few cast wayward glances at you, before quickly whispering to their friends. Probably criticizing you. You recognize this area from when you had escaped; the asylum should be a few blocks north of here. You also notice that your face isn't the only one on wanted posters, as there seems to be at least five posters on every wall. All of them have the same name at the bottom, "By Order Of Jason Agroma"
Jormag: (Market District)
Spoiler (click to show/hide):
As you sneak away, one of the twins looks at you and gives you a knowing wink. You hear a thought pop into your head, in a voice that isn't your own. You owe us one. Before you can dwell on the thought too much, it becomes muddy and clouded, like trying to remember a dream. All you remember is that it wasn't you thinking it.
Looking back, you see your captors haven't noticed your escape. They continue to watch the twins, who are shouting some sales pitch, something about some type of ale. Aside from their stall, the market has slowed down, giving you much more room. The only problem with that is, you'll be easier to find again should the red men come after you here...
Sentari: (Back Alley District, your brothel)
Spoiler (click to show/hide):
The men affected by the water droplets all wince, as if something was stabbing them in the back. It would appear that your ice trick worked! You see small spots ignite across their backs though, presumably melting the ice that was stabbing them. They snarl from under their hoods, and prepare to throw various fireballs at them, when suddenly...
Blaire bursts into flames, startling the Walkers! She jumps a Walker at the back, knocking him down. Turning to help their friend, the Red Men try to pry Blaire off of him. Although they may be resistant to fire, they're not fireproof and keep their distance, looking for ways to extinguish/get Blaire off of the man. Meanwhile, he kicks and screams while under Blaire, his robe catching on fire. The leader only casts a wayward glance at them, and sighs. "Never as an adept to do a master's job." His hands ablaze, he charges you, his robe fluttering behind him to reveal his leather armor. You have a split second to react, before a flaming fist tries to occupy the same space as your face.
Spoiler (click to show/hide):
Sentari: Healthy.
Blaire: On fire. Clawing at a Fire Walker Minion.
Fire Walker Leader: Healthy. Charging Sentari. Hands are on fire.
Fire Walker Minion: Being clawed by Blaire. On fire. Panicking.
Fire Walker Minion: Healthy. Trying to figure out how to stop Blaire.
Fire Walker Minion: Healthy Trying to figure out how to stop Blaire.
Fire Walker Minion: Healthy. Trying to figure out how to stop Blaire.
Shelby, Dax: (Back Alley District, Old Diner)
Spoiler (click to show/hide):
Mr. E's muscles tense. He speaks through clenched teeth.
"I thought you wouldn't be able to do it. I thought for sure, I'd get my money back. I was wrong. I lost. I don't like losing, Shelby." As the doctor works, small blue sparks jump from his fingertips to his hands; he's an Electric Walker. He continues to occasionally glance up Mr. E's hood, his look getting more and more worrisome. You both suddenly feel like something is off, something is wrong...
But before either of you can do anything about it, the doors to the diner swing open. In walks to men, presumably brothers, based on how much they look alike.
They quickly march over to your table, walking in unison. They both take off their hats in unison too, and sit down beside Shelby, each on one side. They both have devilish grins on their faces, and talk like they're always trying to sell you something. The shaved one speaks first.
"Well well well, I knew we'd find you here! How are ya, E? How's that hand?" "Hope it works, E. We need you back to work, as soon as possible!" "That's right! Can't let that debt of yours sit around, now can we?" "You're right brother, we ca- And who do we have here? The proud inventor and her boyfriend, here to see her greatest creation?" "Splendid! You have no idea how thankful we are that you fixed up ol' E here for us. We couldn't live without him!" "Or his hand!" They twins speak so fast, neither of you have a chance to get a word in. Mr. E seems even more tense, particularly when they mention "debt". You notice the doctor seems more relaxed now that the twins are here, though. The twins also seem to think you two are dating...
Kiku: (Back Alley District)
Spoiler (click to show/hide):
As you have no healing items, you talk to them man. Hearing about how you want to help him, he stops trying to flee. He looks up at you, revealing his bloody face. It seems to have several long cuts along it, in a symmetrical pattern, as if someone was tattooing his face with a dagger. His eyes are full of fear and pain, and he's whimpering softly. "That's the thing. I didn't do anything. They attacked me because I'm a Fire Walker. I'm not a part of their stupid Gang war!" He screams at you. "I was just passing through. I didn't talk to anyone, look at anyone, I didn't even show that I'm a Fire Walker... They just did this to me." He jams a bloody finger to his face, indicating his cuts.
In the background, you notice Jason has stopped shouting. You hear several pairs of boots move away from your alleyway, presumably Jason and his guards walking away.
Claire: (Back Alley District)
Spoiler (click to show/hide):
The guard doesn't look at you, but sighs. "Sorry lady. I'd rather know that I locked up an innocent woman that risking Jason punishing me. Don't worry, you'll only be locked up for a day or two at most." And on that happy note, you notice a shift in color on the buildings around you; from the dark and damp Back Alley District to the warm and pristine white of the Heart District.
As you are dragged along, the guards remain silent. Eventually you are brought to one of Riviana's many criminal outpost's. It's not so much a prison as it is a large cage planted in an alleyway with a guard watching the gate. They guards nod at each other, and you hear the metal door creak open. You are thrown in on your ass, and before the door shuts, you hear "Sorry again, just following orders."
Adele: (Market District, Fire Walker Club)
Spoiler (click to show/hide):
Krenko listens intently to your disobedience, allowing you to finish and stand up before interjecting. "But my dear Lady Kveyna, crossing me would be a very foolish mistake. I have eyes, ears and swords all over this city, as well as Kveyni. If you leave, I'd be rather cross, I'd think. Might make me do something rash, such as, oh, I don't know, try to overthrow the Kveyni royal family... again?" A truly maniacal grin sets onto Krenko's face as he lets his threat sink in. "I heard the last man who tried it was never caught. It's almost as if he was never in the city... Strange, isn't it? So listen here, Adelphia." Krenko's attitude became much more stern, his jaw clenched. "You will be my tool, my pawn. I haven't sacrificed my heart to get here because I never had one. If you defy me, this room will be the last thing you ever-" He is caught mid sentence, as the bolt locking the door is frantically opened. The heavy wooden door swings open, and standing there panting, is one of Krenko's flunkies.
"Sir! Pardon the interruption, but it's a raid! Jason Agroma's here!" Krenko seems taken aback by this news, but quickly calms himself. His concubines on the other hand, his at the mention of Jason Agroma. "Hm. Very well. It would appear I must cut this meeting short, Lady Kvenya. But remember, I am always watching. When you see the Queen, I will know. You cannot escape my reach. Not as long as you live in my city" Krenko stands, and pulls up the red mat he was sitting on and drapes it around himself like a cape. His concubines stand as well, and they walk into the back of the room, into the dark hall and out of sight.
Outside, you hear screams and swords clashing, and the occasional explosion. The Walker who had barged in has left, so you are alone. Do you find out what all the noise is about, or wait for your rescue?
Garth: (Market District)
Spoiler (click to show/hide):
As Garth zooms towards the Gangsters, his scythe connects with the first man's chest, knocking the wind out of him. His blow doesn't get much farther, however, and the Walker behind him promptly punches Garth square in the chin. Garth reels back from the pain, and hears a small cracking sound coming from somewhere in his jaw.
Looking over, the Walker has their ice ball ready, and is looking for a good time to blast Garth with it. Better think fast...
Rayn: (Back Alley District)
Spoiler (click to show/hide):
You roll out of the bat's way, and it smashes into the dirt, melding back into the earth. The boy seethes in anger, and goes to take another blind swing. But he's too late, you're already up, kicking his knee. He cries out in pain, and you hear a loud crack. His knee buckles,and he falls to the ground.
Grimacing in pain, this Walker still isn't out of tricks. Looking over at you (with sheer hatred in his eyes, might I add) he punches the ground. His fist goes right through the dirt, and at your leg a much larger version of his hand rises out of the ground. It clamps onto your ankle, and as he pulls his arm out of the dirt, the mud mad pulls you in. Through a clenched jaw and seething breaths, he glares at you and shouts.
"Brawly is the Earth King, Acrtis. Leader of the Earth Walkers. You can not stop him or his men more than you can stop a landslide. Under his leadership, the earth will swallow you whole!" Your foot sinks into the ground, the earth moving around to let you slip in. Your too far away to touch the Walker, and you can't get your foot out... Quite the predicament you're in, Rayn!