MPLDAM9919 Wrote:We have a bazzare glitch in the lastest version. After touching the X-Nautcoin to complete the level, everything disappears and when you click exit level, it warps you to Morton's and you can't jump! ANd reseting and loading combins both levels (Airship and X-Naut) and you still can't jump.
Ok found this error. This is another instance of error that occurred WITHOUT ME CHANGING that area . Maybe a glitch while saving/compiling! I will upload a newer swf soon, with more features. Optimization step!
EDIT: FIXED IT. UPLOADED a newer SWF. Causes: some computers using a lot of sub clips (like buttons). EVEN WITH LOW CURVE/POINTS COUNT Its the same problem i've had before (maybe in page 80/90 of this topic). I've added a lot of new figures recently (even with NO sub objects inside), and, of course, levels 2-1 and 2-2. I'll upload a newer SWF soon. I'm assuming its something to do with AS2 limit. A way to circunvent this is to 'break out' inner objects, that is, dont re-use inner objects. Paint them one by one in the same layer (like buttons)
Now I'm tired of fixing this bug. I'll refresh myself making a new friend for Peach (the objective is to have as many of these guys). I'll only show him here when its finished. PLEASE DONT MAKE A NEW ENEMY/FRIEND without consulting me first, or we may work in double (me and you making the same character!).
=> Here is her friend! (version 0.1). Original, Play-Shapes version, my version.
On a side note, its a plan to make the train level (chapter 6 of Paper Mario 2) and even the Great Boggly Tree (chapter 3). Peach will revisit the punies. But, in this case, Boggly Tree will be actually ONE or TWO levels of World 5 (Tree World). and it will be full of green bushes, trees and folliages (instead of grey, like in the original).
Biles Wrote:Can you fix the size of the coins that get punched out of blocks and bricks? I don't think they match up properly with coins out in the open, nor do they spin at all when they jump up.
Sure!