MiM (hacked) - On Hiatus since Feb 17, 2013

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Re: MiM (hacked) - Updated October 25, 2012

Postby Blargh » Fri Nov 02, 2012 4:37 am

AsianP3rsuas10n Wrote:What I think would be difficult would be making scenes for both boo and lady bow due to the fact they have incorporeal bodies. Not only that but they're like floating circles hahahah. Of course there could be oral scenes but I cant seem to think of any intercourse scenes. What have you planned out for them as of now?

There will be a different set of scenes for scared Boo (hiding) and stalking Boo (following). Peach will take the lead with the scared Boos, and do standard scenes like handjob, blowjob, etc. The following Boos will do things like all-the-way-through anal to mouth, possession for masturbation, transforming into non-standard (possibly non-Mario, but don't get your hopes up) enemies, doppleganger, whatever seems like a good idea at the time and plausible for me to animate...

ivanaedler Wrote:Yes, this I understand. But I'm using those worldmaps in the same frame (scene1). The plan is to make all the 9 worlds, and just one boundary. Then I just code this:

But, before doing that, I release the camera, so it WONT be fixed to the boundary while Peach is tranferred.

Asian is almost complething the drybones(I think). I'm eager to improve them (like I did with Bub-ulbs ;) )


Probably the only time I'll be using a world map is for fast travel, which will just be buttons to select which zone to drop into.

Good animation on the Bub-ulb. ^_^ I await the drybones, but you're going to be waiting a long time on me to make some animations. >_>

AsianP3rsuas10n Wrote:When do you need those DryBones due by? Computer access is very low this week due to the hurricane so it will be a bit before I finish. For now I can only use my phone to write replies and what not.

I'll try my best to get on the computer as much as possible to make it but no promises. Due to the fact that I am an amateur at Flash it takes me a bit to get down some complicated drawings so it will take a bit (Not like a month but a full day or 2 of working) It would be faster but I lost alot of work on drybones because I shut down my computer like an idiot and forgot to save. Again, I will try my best but I'll have to wait til after this hurricane to get on a computer again. (Staying away from most technology because I'm paranoid :shock: )

If it's me, you've got around 2-3 months before I'm done Boos, but another 2-3 months to get through the sub and X-nauts too...going by my current rate of progress. <_<

coolness32 Wrote:I'm excited for Boo scenes! Not because I have a ghost fetish or anything but because they have been in the gallery with "On Progress". That Boo is such a tease!

I definitely like the idea of different scenes depending on which way Peach is facing or even in which area of Peach the enemy is. I think it would only work with flying or swimming enemies, Boo, Cheep-cheep and the squid so far. If the enemy is around Peach's upper half then her mouth, arms and breasts can be used. Whereas if they are around the bottom half Sex, anal and even feet would be used.

Sorry, I'm just doing scenes by facing.
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Re: MiM (hacked) - Updated October 25, 2012

Postby AsianP3rsuas10n » Fri Nov 02, 2012 6:28 am

2-3 MONTHS???? NO WAY THATS NOT ENOUGH TIME!!!!

Nah I'm kidding, in 2-3 months, I could probably make every Mario enemy ever created. With the help of Ivan of course ;)
No worries, Dry Bones will be done soon! Once I get my power back :\
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Re: MiM (hacked) - Updated October 25, 2012

Postby Ivan-Aedler » Fri Nov 02, 2012 9:12 pm

AsianP3rsuas10n Wrote:No worries, Dry Bones will be done soon! Once I get my power back :\

Remember we may use limbs (bone sticks), because it will be 'more real' (instead of floating hands and feet). Also, we will animate those parts being dismantled, so I've noticed it will appear better this way ;)

REFERENCE:

drybones with legs arms.jpg
drybones with legs arms.jpg (5.65 KiB) Viewed 3461 times


Blargh! what do you think about this Peach I've made from scratch? All her eyes were also remade. This head is compliant with all the others (dimentions). Its really easy to substitute (in case you want her). She and Fire Peach use the same head characteristics (only colors are changed).

new peach so far.jpg
new peach so far.jpg (28.08 KiB) Viewed 3368 times
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Re: MiM (hacked) - Updated November 3, 2012

Postby Blargh » Sat Nov 03, 2012 6:42 pm

New update:
- The first Boo scene has been added to the game and gallery.
* It's a bit buggy, so I recommend viewing in the gallery after it's unlocked.
PS: The latest FLA is here: http://www.mediafire.com/?9dic4017z2ph1v3.

AsianP3rsuas10n Wrote:2-3 MONTHS???? NO WAY THATS NOT ENOUGH TIME!!!!

Nah I'm kidding, in 2-3 months, I could probably make every Mario enemy ever created. With the help of Ivan of course ;)
No worries, Dry Bones will be done soon! Once I get my power back :\

Yeah, I'm just slow. Although the Boo coding has been pretty frustrating.

I hope your power ends up at least a little more cooperative for you and comes back soon. :)

ivanaedler Wrote:Remember we may use limbs (bone sticks), because it will be 'more real' (instead of floating hands and feet). Also, we will animate those parts being dismantled, so I've noticed it will appear better this way ;)

But, but no limbs would be a lot easier to animate! O_O

ivanaedler Wrote:Blargh! what do you think about this Peach I've made from scratch? All her eyes were also remade. This head is compliant with all the others (dimentions). Its really easy to substitute (in case you want her). She and Fire Peach use the same head characteristics (only colors are changed).

It looks pretty good, the eyes and the mouth too. ^_^ However, I can't say the 80's hairstyle is really appropriate for her :? , and the mushroom prints on the forearms may also be a bit much.
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Re: MiM (hacked) - Updated November 3, 2012

Postby Ivan-Aedler » Sat Nov 03, 2012 6:44 pm

Great version update, Blargh!
Just giving some bugs and hints.

-I've found a bug (your version, november 3/2012). When peach walks, her eyes became red/brown. Maybe a mask problem?
-Also, Fire Peach (head forward) has a blue gem in her crown, but 'head side' has a red gem.
-And the bobomb keeps running and explosing in the 'blue square' area, under the Peach castle, where dozens of goombas are.
-In the second morton scene, after he talks 'PRINCESS, * RAWR', he talks again but no text were shown.
-In the second morton scene, after the scene, if you press DOWN key, Peach will repeat the scene while masturbating.
- I think the first boo scene needs more poses, that is, Peach letting her head upwards, or looking left.
-A way to improve masturbation scene mechanism is to let the player quit that scene pressing LEFT and RIGHT (A and D too), not only DOWN key.
- I understand the 'focusTarget' function, but I dont know why, in some scenes, the gomba doesnt became centered (I let Peach fuck a goomba in that bottom area, after beating morton, level 1).
Spoiler (click to show/hide):

focus not centering.jpg

- I liked the toad scene, but there is no easy way to reach there (not even a hint). Maybe putting a toad next to the pipe talking about a 'missing friend'... That's because new players may never reach this area easily because it requires a high jumping ability (e.g. using Fire Power). Also, the balloon text ('Im so glad you're alright!') doesnt disappear when Peach goes away, before pressing the button (same with the toad when he goes back to her castle). Also, if you choose the first option (cum on her face), he talks about 'can you spare some change', but no way to cancel this balloon. You have to click on the 1k button.
-Finally, when using Raccoon powerup, I could go inside the Peach castle using the roof area (left area), after beating morton. Just jump there and you will be able to go to that area. I think an invisible collision must be there.

Blargh Wrote:But, but no limbs would be a lot easier to animate! O_O

Er...ok then...no limbs :/

Blargh Wrote:It looks pretty good, the eyes and the mouth too. ^_^ However, I can't say the 80's hairstyle is really appropriate for her :?

Hmm I've been inspired by Paper Peach. Ok, removed some 'frizz' and created a new clothing. UPDATED: removed the 'big four-toe foot' appearance.
Spoiler (click to show/hide):

new peach dress.jpg
new peach dress.jpg (39.51 KiB) Viewed 2809 times


Blargh Wrote:the mushroom prints on the forearms may also be a bit much.

It's the mushroom powerup ;) Peach not only gets bigger bob sizes, but she can stand one more hit points (damage).
Last edited by Ivan-Aedler on Tue Nov 06, 2012 10:30 pm, edited 2 times in total.
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Re: MiM (hacked) - Updated November 3, 2012

Postby Blargh » Tue Nov 06, 2012 4:35 am

ivanaedler Wrote:Great version update, Blargh!
Just giving some bugs and hints.

-I've found a bug (your version, november 3/2012). When peach walks, her eyes became red/brown. Maybe a mask problem?
-Also, Fire Peach (head forward) has a blue gem in her crown, but 'head side' has a red gem.
-And the bobomb keeps running and explosing in the 'blue square' area, under the Peach castle, where dozens of goombas are.
-In the second morton scene, after he talks 'PRINCESS, * RAWR', he talks again but no text were shown.
-In the second morton scene, after the scene, if you press DOWN key, Peach will repeat the scene while masturbating.
- I think the first boo scene needs more poses, that is, Peach letting her head upwards, or looking left.
-A way to improve masturbation scene mechanism is to let the player quit that scene pressing LEFT and RIGHT (A and D too), not only DOWN key.
- I understand the 'focusTarget' function, but I dont know why, in some scenes, the gomba doesnt became centered (I let Peach fuck a goomba in that bottom area, after beating morton, level 1).
- I liked the toad scene, but there is no easy way to reach there (not even a hint). Maybe putting a toad next to the pipe talking about a 'missing friend'... That's because new players may never reach this area easily because it requires a high jumping ability (e.g. using Fire Power). Also, the balloon text ('Im so glad you're alright!') doesnt disappear when Peach goes away, before pressing the button (same with the toad when he goes back to her castle). Also, if you choose the first option (cum on her face), he talks about 'can you spare some change', but no way to cancel this balloon. You have to click on the 1k button.
-Finally, when using Raccoon powerup, I could go inside the Peach castle using the roof area (left area), after beating morton. Just jump there and you will be able to go to that area. I think an invisible collision must be there.

- I thought I fixed the eyes. Okay, I'll check it again.
- I'll have to double-check the crown too.
- The Bobomb is supposed to do that for now. If the player hasn't talked to the Chancellor in the Mushroom Kingdom yet, it will just sit there without being interactable. It's only there temporarily anyway.
- I guess I have more work to do with Morton. :/
- Will do. I just did enough to make a Boo scene. I'll be fixing it up for this week's update.
- I'll think on it.
- I'm going to remove focusTarget from the Goombas. It was originally meant to show the Bobomb when it becomes activated, and then I tried adapting it to zoom in on enemy scenes, but I found out that the enemy's _x inside a movieclip can be wildly different from its _x on the main timeline, so the camera zooms in on the Goomba's starting position, not its current position. It frustrated me to no end with the Bloopers. -_-
- The toad will be easier to find when I fill in the level (it will be pretty obvious that something is up there). Right now, the line of Goombas and the Bobomb are there to give the player enough Laid points to get Star Power so that they can climb up there, which should also be a pretty obvious thing because they're the only platforms in the area apart from the beginning.
- I'll have to check the programming again. Because I expect there to be a lot of Toads in a small area at some point, the buttons will let players choose which scene they want to see instead of stepping through a huge line of scenes, so there's some interaction without stopping Peach. Once the player's clicked a button, then it will advance like normal with space. At the end, the toll will only be paid once, no matter how many times it comes up, and it should only come up underground. If you don't have 100 coins, he should tell you to come back when you have more. However, after paying the first time, it's supposed to go straight to the paid already text, so maybe I mis-typed a gotoAndPlay there.

ivanaedler Wrote:
Blargh Wrote:But, but no limbs would be a lot easier to animate! O_O

Er...ok then...no limbs :/

Hmm I've been inspired by Paper Peach. Ok, removed some 'frizz' and created a new clothing.

It's the mushroom powerup ;) Peach not only gets bigger bob sizes, but she can stand one more hit points (damage).

It's okay, the Bones can keep their arm bones. I don't mind. :lol:
The bangs are probably too wide, and the front boobs kind of look like a male chest. >_> The eyes and lips are cute, though, and most of the dress is nice as a simpler design. The pleats on the base, though, shouldn't be so distinct. I see a four-toed foot and I can't unsee it now. <_<
Just, where the mushroom is looks odd. It might work better on the wrist, particularly to hide the gap between forearm and hand. If you were to animate it, it could become a mushroom bracelet that circles the wrist. :o
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Re: MiM (hacked) - Updated November 3, 2012

Postby AsianP3rsuas10n » Tue Nov 06, 2012 9:11 am

So yes to bones?

Yea? No? Make up your minds!!

Want me to make them?
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Re: MiM (hacked) - Updated November 3, 2012

Postby Mechanios » Tue Nov 06, 2012 12:13 pm

AsianP3rsuas10n Wrote:So yes to bones?

Yea? No? Make up your minds!!

Want me to make them?



Make 'em! There's no harm in always having more done.
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Re: MiM (hacked) - Updated November 3, 2012

Postby Ivan-Aedler » Tue Nov 06, 2012 9:17 pm

Blargh, thanks for the responses!

Blargh Wrote:- I'm going to remove focusTarget from the Goombas. It was originally meant to show the Bobomb when it becomes activated, and then I tried adapting it to zoom in on enemy scenes, but I found out that the enemy's _x inside a movieclip can be wildly different from its _x on the main timeline, so the camera zooms in on the Goomba's starting position, not its current position. It frustrated me to no end with the Bloopers. -_-

Hey, not at all! When you use _root.goomba, then _root.Peach, or _root.checkpoint (you can figure it out), ALL uses the same coordinate system.
But when you starting using focusTarget to, say, _root.goomba.char then _root.Peach, NOW you need to convert it (localToGlobal, then globalToLocal). it works neatly.
But again...you dont need to convert with focusTarget.

HOWEVER. I know what you mean. The goomba (which gets invisible, technically talking) during the scene is, in fact, centered, but not Peach and him -> the scene itself (THAT one is in a different coordinate and we cant use localToGlobal easily because each scene may have a different registration point, since Playshapes version). So, a way to circunvent this is to ACTIVATE focusTarget INSIDE each scene frame (blowjob, titjob....), in the char timeline (those frames in the right area of SQUISH frame). Then you use localtoGlobal and globalToLocal conversion. It's really easy to do that, its just a copy paste of the code below and create some time to test them.

Code: Select All Code
myPoint = new flash.geom.Point(0,0); //CREATE mypoint INSIDE the current MC, like scene 01 goomba scene frame (those frames that resides in the right area of SQUISH frame).
this.localToGlobal( myPoint ); //HERE you convert MYPOINT, from the 'scene 01 scene' coordinate system, to SCREEN coordinate system.
_root.globalToLocal( myPoint ); //HERE you convert back the SCREEN coordinate system to ROOT coordinate system. Now, mypoint will have the SAME coordinates as every _root.XX MC (like _root.focusTarget, _root.peach, _root.ground...)

_root.focusTarget._x = myPoint.x;    // X, not _X. thats because  GEOM.POINT uses X and Y (Its like AS3).
_root.focusTarget._y = myPoint.y;  // Y, not _Y.


Blargh Wrote:Because I expect there to be a lot of Toads in a small area at some point, the buttons will let players choose which scene they want to see instead of stepping through a huge line of scenes, so there's some interaction without stopping Peach. Once the player's clicked a button, then it will advance like normal with space.

Yes understood. Its better to use the button. But....try to make them disappear once Peach is not hitttesting it. Like the text ballons.

Blargh Wrote:The bangs are probably too wide, and the front boobs kind of look like a male chest. >_>

Hmmmm I havent noticed this, and I dont think its like a male chest. I think every person notices something different in each picture. You know, sometimes there is subliminar things that I see but you dont see. Anyway I can improve her bra (maybe some shadowing is missing). As for the pleats, BELIEVE ME, now I noticed the 'giant four-toed foot' (not before), but then, this image disappeared from my mind. Its a matter of 'checking too much the details and taking too much atention to subliminar images' ;) So, at least so far, she's okay, and its already included in my last version. People are loving her and I'm really satisfied. But I'm soooo tired after this conversion. I did EVERYTHING from scratch. Her dress now have less than 200 curves TOTAL, instead of more than 1600 curves ONLY in the Dress :shock: (so I prefer the 'giant four-toed foot' that some may see) :lol: But yes, Improvements are always welcome, sure! (I updated the image above, please see it it's not better). As for the wide bangs, it was done on purpose (paper peach model).

And if you want the new dresses, I can send them to you right away ;) I propose you add (instead of replace) this dress (so two versions to choose), and replace Fire Dress (I remade it too, but, this time, following the same old Peach style). 300 curves total.
Blargh Wrote:Just, where the mushroom is looks odd. It might work better on the wrist, particularly to hide the gap between forearm and hand. If you were to animate it, it could become a mushroom bracelet that circles the wrist. :o

Hmmm INTERESTING. I will think about it. I will try to put it in the wrist. Why 'try'? Because this ring must be in the FOREARM MC (not hands) and dresses like Rosalina has a 'tutu' like wrist/glove clothing'. This may impact the mushroom image on top of it.

AsianP3rsuas10n Wrote:Want me to make them?

Yes! ;) Simple limbs. They dont need to be complex.
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Re: MiM (hacked) - Updated November 3, 2012

Postby Blargh » Wed Nov 07, 2012 4:14 am

AsianP3rsuas10n Wrote:So yes to bones?

Yea? No? Make up your minds!!

Want me to make them?

Yes, make them, but with a bony-ending under the glove as well, please. That way I can still have him fling his hands about without leaving an open end. >_>

ivanaedler Wrote:Blargh, thanks for the responses!

Hey, not at all! When you use _root.goomba, then _root.Peach, or _root.checkpoint (you can figure it out), ALL uses the same coordinate system.
But when you starting using focusTarget to, say, _root.goomba.char then _root.Peach, NOW you need to convert it (localToGlobal, then globalToLocal). it works neatly.
But again...you dont need to convert with focusTarget.

HOWEVER. I know what you mean. The goomba (which gets invisible, technically talking) during the scene is, in fact, centered, but not Peach and him -> the scene itself (THAT one is in a different coordinate and we cant use localToGlobal easily because each scene may have a different registration point, since Playshapes version). So, a way to circunvent this is to ACTIVATE focusTarget INSIDE each scene frame (blowjob, titjob....), in the char timeline (those frames in the right area of SQUISH frame). Then you use localtoGlobal and globalToLocal conversion. It's really easy to do that, its just a copy paste of the code below and create some time to test them.

Blargh Wrote:Because I expect there to be a lot of Toads in a small area at some point, the buttons will let players choose which scene they want to see instead of stepping through a huge line of scenes, so there's some interaction without stopping Peach. Once the player's clicked a button, then it will advance like normal with space.

Yes understood. Its better to use the button. But....try to make them disappear once Peach is not hitttesting it. Like the text ballons.

Blargh Wrote:The bangs are probably too wide, and the front boobs kind of look like a male chest. >_>

Hmmmm I havent noticed this, and I dont think its like a male chest. I think every person notices something different in each picture. You know, sometimes there is subliminar things that I see but you dont see. Anyway I can improve her bra (maybe some shadowing is missing). As for the pleats, BELIEVE ME, now I noticed the 'giant four-toed foot' (not before), but then, this image disappeared from my mind. Its a matter of 'checking too much the details and taking too much atention to subliminar images' ;) So, at least so far, she's okay, and its already included in my last version. People are loving her and I'm really satisfied. But I'm soooo tired after this conversion. I did EVERYTHING from scratch. Her dress now have less than 200 curves TOTAL, instead of more than 1600 curves ONLY in the Dress :shock: (so I prefer the 'giant four-toed foot' that some may see) :lol: But yes, Improvements are always welcome, sure! (I updated the image above, please see it it's not better). As for the wide bangs, it was done on purpose (paper peach model).

And if you want the new dresses, I can send them to you right away ;) I propose you add (instead of replace) this dress (so two versions to choose), and replace Fire Dress (I remade it too, but, this time, following the same old Peach style). 300 curves total.

Blargh Wrote:Just, where the mushroom is looks odd. It might work better on the wrist, particularly to hide the gap between forearm and hand. If you were to animate it, it could become a mushroom bracelet that circles the wrist. :o

Hmmm INTERESTING. I will think about it. I will try to put it in the wrist. Why 'try'? Because this ring must be in the FOREARM MC (not hands) and dresses like Rosalina has a 'tutu' like wrist/glove clothing'. This may impact the mushroom image on top of it.

Thank you, I'll try out the code with the Goombas to start and the Bobombs as well, since they're the only ones that still use focusTarget. It would be nice to have the camera follow the bomb through the castle for a bit.

I thought I did have the button option disappearing when you move away.... :/ Now I see it isn't working. -_-

For Peach's "Normal" size, the sides of the boobs should extend sliiiiiightly past the sides of her torso at that height, and should have less of a slope in the center, more rounded overall. These three girls are about Peach's normal size, for what I mean:
http://gelbooru.com/index.php?page=post&s=view&id=1361516
http://gelbooru.com/index.php?page=post&s=view&id=1361517
http://gelbooru.com/index.php?page=post&s=view&id=1361519

I don't mean for you to make Peach's boobs exactly like those, but your Peach's current front-facing proportions are more proportional to a smaller boob size than "Normal", so a lot of it is just a size increase (the center part should still have a flat top rather coming to a point).

Removing those pleat lines from the dress really fixed it. No more feet! ^_^

Yes, the hands in some scenes do cover the forearm, and in others the forearms cover the hands (sometimes in the same scene depending on front/back). So, a little further back from the wrist then, maybe a quarter of the way up?
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Re: MiM (hacked) - Updated November 3, 2012

Postby AsianP3rsuas10n » Wed Nov 07, 2012 7:53 am

So something like this?

Spoiler (click to show/hide):

Image
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Re: MiM (hacked) - Updated November 3, 2012

Postby Ivan-Aedler » Wed Nov 07, 2012 11:38 am

Blargh!!! Someone is coming to join the party!

Spoiler (click to show/hide):

Image
Click to Play
(Javascript Required)

Flavio.swf [ 4.86 KiB | Viewed 2530 times ]


The second character could be used to guard a treasure chest, for example.
AsianP3rsuas10n Wrote:So something like this?

That's it!! But you dont need to put all those tilted lines. Maybe two or three...it adds up...curves.
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Re: MiM (hacked) - Updated November 3, 2012

Postby Blargh » Thu Nov 08, 2012 3:50 am

AsianP3rsuas10n Wrote:So something like this?

Yeah, that's perfect! ^_^

ivanaedler Wrote:Blargh!!! Someone is coming to join the party!

The second character could be used to guard a treasure chest, for example.

I'm expecting to have the Toads guarding stuff when need be, though. >_>

On second viewing of Yoshi, I'd just make the penis-dildo a little bit taller; it's wide enough already. I would also still use the standard penis shape already in the game. Yes, it's boring, but I just don't like animal-penis. :(
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Re: MiM (hacked) - Updated November 3, 2012

Postby AsianP3rsuas10n » Thu Nov 08, 2012 4:10 am

We finished the bone! I hope you are happy with it!

I was actually going to say the same thing. I'm not sure I like the animal penis that much. It's so weirdly shaped and doesnt look right.
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Re: MiM (hacked) - Updated November 3, 2012

Postby Ivan-Aedler » Thu Nov 08, 2012 4:23 am

AsianP3rsuas10n Wrote:We finished the bone! I hope you are happy with it!

I will remake the drybone you did, then I'll be uploading it to Blargh.
EDIT: DONE!

Click to Play
(Javascript Required)

!!TODO - Drybones.swf [ 4.38 KiB | Viewed 2439 times ]


AsianP3rsuas10n Wrote:I was actually going to say the same thing. I'm not sure I like the animal penis that much. It's so weirdly shaped and doesnt look right.

Using animal dicks (or an alien dick who resembles them)may be a polemic matter. For me (personal preference), in fantasy/hentai worlds, no problem, because those dicks are made 'being clean' and 'in a imaginative way', that is, we can fantasize a girl using it like a human dick and that's all. They're fleshy, can be huge, can even have a natural chocolate odor to attract a female, and we can imagine ourselves being that powerful animal. And its a way to give variety /shapes of dicks. My opinion is that everything that can please someone and empower our freedom to imagine/experiment, even using neurons only (daydream/thoughts/imagery stimulation), can be used (provided we warn the player of such content). People who hate it, just disable the option in game (if present), avoid those scenes, or play another game. In some games (here in LoK too), developers use to make ON/OFF options for that, or make a way to avoid it directly (e.g. going to another room or choosing 'NO' during a meeting).
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Re: MiM (hacked) - Updated November 3, 2012

Postby Blargh » Thu Nov 08, 2012 4:05 pm

AsianP3rsuas10n Wrote:We finished the bone! I hope you are happy with it!

I was actually going to say the same thing. I'm not sure I like the animal penis that much. It's so weirdly shaped and doesnt look right.

It looks great! ^_^

ivanaedler Wrote:Using animal dicks (or an alien dick who resembles them)may be a polemic matter. For me (personal preference), in fantasy/hentai worlds, no problem, because those dicks are made 'being clean' and 'in a imaginative way', that is, we can fantasize a girl using it like a human dick and that's all. They're fleshy, can be huge, can even have a natural chocolate odor to attract a female, and we can imagine ourselves being that powerful animal. And its a way to give variety /shapes of dicks. My opinion is that everything that can please someone and empower our freedom to imagine/experiment, even using neurons only (daydream/thoughts/imagery stimulation), can be used (provided we warn the player of such content). People who hate it, just disable the option in game (if present), avoid those scenes, or play another game. In some games (here in LoK too), developers use to make ON/OFF options for that, or make a way to avoid it directly (e.g. going to another room or choosing 'NO' during a meeting).

Yes, I suppose I can make it the same sort of thing as I plan to do for futa when the Fetishes option is turned off and just change it from animal dicks to human-like dicks.
"Is that seriously the end of that story?"
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Blargh
 
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Re: MiM (hacked) - Updated November 3, 2012

Postby -Soloid- » Thu Nov 08, 2012 5:06 pm

Hi.
I left for months, and this beautiful game has been updated a lot. Congrats to Ivanaedler and Blargh, you're doing an awesome work.
The only little thing I find annoying is the UI. Not very intuitive for me. But continue, please, it's a very good work.

Here is a little Peach (full vectorial) as tribute.
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Peach.png
Last edited by -Soloid- on Thu Nov 08, 2012 6:36 pm, edited 1 time in total.
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Re: MiM (hacked) - Updated November 3, 2012

Postby Ivan-Aedler » Thu Nov 08, 2012 5:10 pm

-Soloid- Wrote:Hi.
I left for months, and this beautiful game has been updated a lot. Congrats to Ivanaedler, you're doing an awesome work.
The only little thing I find annoying is the UI. Not very intuitive for me. But continue, please, it's a very good work.
Here is a little Peach (full vectorial) as tribute.

Thanks! She's pretty! Me and Blargh appreciate it! If you have the SWF/AI file, we can even use her in some areas of the game ;) (PNG doesnt work well with vectors)
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Re: MiM (hacked) - Updated November 3, 2012

Postby -Soloid- » Thu Nov 08, 2012 5:38 pm

Of course I have the AI ^^
I post it immediately.
Maybe I'll make a little something about the menu UI, just to show you how it could be easily improved.
But hey, once again, fantastic work on this game.
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(4.93 MiB) Downloaded 89 times
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Re: MiM (hacked) - Updated November 3, 2012

Postby Ivan-Aedler » Thu Nov 08, 2012 5:43 pm

-Soloid- Wrote:Of course I have the AI ^^ I post it immediately.

Thank you : ) Now its easier to adapt her in the game. We'll think about something!

-Soloid- Wrote:Maybe I'll make a little something about the menu UI, just to show you how it could be easily improved.

Blargh really appreciate it. Actually, the UI can be improved. See if Blargh can send you a FLA file, if you have Flash. 'MIM AE' has a different UI than Blargh 'MIM DO'.

-Soloid- Wrote:But hey, once again, fantastic work on this game.

Thanks! The feedback is important for us in order to know the right road to keep on.
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