Space Escape

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Re: Space Escape

Postby Mechanios » Mon Oct 22, 2012 4:13 pm

Gorepete Wrote:I once had something similar happen where an unrelated variable was impacting a separate function; check to see how long your code is on that frame or within that clip. Apparently Flash functions have a soft cap of 1000 lines before your code starts flipping out and it just does completely random stuff to various variables.


Heh. Indirect way of forcing someone to program somewhat efficiently instead of writing 1000 line functions. :p
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Re: Space Escape

Postby GoRepeat » Mon Oct 22, 2012 4:18 pm

Mechanios Wrote:
Gorepete Wrote:I once had something similar happen where an unrelated variable was impacting a separate function; check to see how long your code is on that frame or within that clip. Apparently Flash functions have a soft cap of 1000 lines before your code starts flipping out and it just does completely random stuff to various variables.


Heh. Indirect way of forcing someone to program somewhat efficiently instead of writing 1000 line functions. :p




Hahaha, probably! Although it is a lot easier to do than you would think. I ended up running into the issue due to my dialogue / script functions. It wasn't that the code itself was long or difficult, but I was running the Sakyu's dialogue off a single call/switch function and just the mass of strings that literally made the dialogue text easily crossed the border. I ended up having to split it up into various chapter/plot specific sections to drop under the limit.
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Re: Space Escape

Postby Mechanios » Mon Oct 22, 2012 7:06 pm

Gorepete Wrote:
Mechanios Wrote:
Gorepete Wrote:I once had something similar happen where an unrelated variable was impacting a separate function; check to see how long your code is on that frame or within that clip. Apparently Flash functions have a soft cap of 1000 lines before your code starts flipping out and it just does completely random stuff to various variables.

Heh. Indirect way of forcing someone to program somewhat efficiently instead of writing 1000 line functions. :p

Hahaha, probably! Although it is a lot easier to do than you would think. I ended up running into the issue due to my dialogue / script functions. It wasn't that the code itself was long or difficult, but I was running the Sakyu's dialogue off a single call/switch function and just the mass of strings that literally made the dialogue text easily crossed the border. I ended up having to split it up into various chapter/plot specific sections to drop under the limit.


Wow. I don't wanna say that's bad practice - for small games, it's acceptable - but it is. :lol: Ah well, live and learn and find new/better ways to do things.
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Re: Space Escape

Postby urielmanx7 » Mon Oct 22, 2012 11:30 pm

Well, good thing I learned something new about flash, bad thing it's that the function that handles all damage calculation related is no longer than 100 lines :P
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Re: Space Escape

Postby FuzzFace » Sat Oct 27, 2012 6:33 am

*BUG* While hanging from a ledge, getting attacked will drop the character from it, and landing while in the "Grab ledge" position. She then get's stuck.(force restart.) This happened in the same room the blue ice gun is found.

Getting off the pause screen and then pausing immediately after will put her in the "Pause screen" position, freezing.

Killing about one hundred or so enemies will make the game go slower, possibly the left overs from the fallen enemies not being cleared off the game, causing severe lag. this can be cleared by saving your game, exiting the game, and starting it back up.
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Re: Space Escape

Postby sharkattack48 » Mon Oct 29, 2012 8:35 am

Every time I go into New Game a grey screen pops up and it just freezes. any suggestions?
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Re: Space Escape

Postby FuzzFace » Tue Oct 30, 2012 4:27 am

sharkattack48 Wrote:Every time I go into New Game a grey screen pops up and it just freezes. any suggestions?


That...is odd. The things I would suggest;
Download the latest drive for your video player.
Hit ctrl+ alt +del to bring up your task manager, and get rid of processes that you do not need to free up memory.;
I don't think the game runs on flash or java, since it has it's own EXE. but try updating one or both of those too.;

Someone else might be able to help more that I can. I hope one of these works. I haven't had the same problem.
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Re: Space Escape

Postby lurkersama » Tue Oct 30, 2012 5:18 am

Have you tried updating Flash?

http://get.adobe.com/flashplayer/
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Re: Space Escape

Postby sharkattack48 » Tue Oct 30, 2012 6:44 am

What program do you use to open the file?
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Re: Space Escape

Postby urielmanx7 » Tue Oct 30, 2012 7:04 pm

The IS in fact made in flash, if you're getting a gray screen probably there are files missing from the directory, you can try downloading it again and unrar the package to ensure all the files and folders are there, other than that I really have no clue to that bug. Hope that helps.
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Re: Space Escape

Postby mosquitobait » Wed Oct 31, 2012 5:54 am

Heat should decrease after an orgasm with a monster or masturbation. Otherwise, once heat meter gets full, it's game over.
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Re: Space Escape

Postby zakerst » Wed Oct 31, 2012 4:28 pm

while i agree heat should decrease after masterbating to orgasim (something that doesn't quite seem to happen yet), getting full heat is not game over, I you can go through the game without taking damage, and if you have the masterbation skill you don't even have to exploit the save room's health containers/armor to maintain full health, also perhaps its just poor luck on my part, but cool down pills don't seem to drop for me when I reach max heat (prolly poor luck as they seem rare).
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Re: Space Escape

Postby dragonmaster121989 » Wed Oct 31, 2012 4:41 pm

i agree the cool down pills are kinda rare but handy when they finally drop
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Re: Space Escape

Postby FuzzFace » Wed Oct 31, 2012 6:38 pm

mosquitobait Wrote:Heat should decrease after an orgasm with a monster or masturbation. Otherwise, once heat meter gets full, it's game over.

Is this what happens to you in game? The "Will" Meter is your hit points bar, so to speak, while "Heat" controls how horny you are. It only decreases with time, or a blue pill you find after defeating enemies. Once your will meter hits 0, it's game over.
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Re: Space Escape

Postby dragonmaster121989 » Wed Oct 31, 2012 10:56 pm

also if you increase your def you take less damage when attacked not sure about grabbed


oh and something else i noticed the brown horse when it goes for the grab it turns grey and back to brown when
the grab is finished or escaped

just thought i would post that
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Re: Space Escape

Postby Red.Sheer » Thu Nov 01, 2012 4:28 pm

(...)
Last edited by Red.Sheer on Wed Nov 06, 2013 11:18 am, edited 1 time in total.
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Re: Space Escape

Postby IxFa » Thu Nov 01, 2012 4:55 pm

Personally I like that if you lose in a fight while arousal is low, it will rape you through all the phases as your arousal rises

That's nice

Once you're at full arousal, though, it does tend to get a bit dull. I'm not bothered personally.
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Re: Space Escape

Postby Red.Sheer » Fri Nov 02, 2012 6:26 am

(...)
Last edited by Red.Sheer on Wed Nov 06, 2013 11:17 am, edited 1 time in total.
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Re: Space Escape

Postby Sync » Fri Nov 02, 2012 9:22 pm

I'd like it if the mud-man-guy-thing stuck around or respawned (as every other beastie does, or seems to do) after you got past him.

He's got some great moves that no other critter in the game has...
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Re: Space Escape

Postby dercas » Fri Nov 02, 2012 11:38 pm

I just checked the blog, it's been about two months. Anyone know if the progress bars are still moving?
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