AsianP3rsuas10n Wrote:But if they are playful, and frolic-ing then wont they be smiling? I mean they wouldnt be hopping up and down with an embarrassed faced right?
MPLDAM9919 Wrote:When's that X=Naut level glitch going to be fixed? I can't get pass TEC-XXX where he tells Peach to get the data disk. The space bar to advance doesn't work.
HappyGoomba Wrote:Let's have a big hand for yurinicolau. He's a real hand-y guy to have around and he has a hand-le on this digit-al drawing. He grabbed on to this hand-job didn't let go. Now, with a flick of the wrist, he's done. Get him a cup of palm wine and don't give him the finger. I don't want to stroke his ego too much, but "two thumbs up". He really nailed it.
AsianP3rsuas10n Wrote:Wow almost 100 pages of posts...for world 1...
Either this game will end very early OR this thread is going to have a lot of pages...
coolness32 Wrote:AsianP3rsuas10n Wrote:Wow almost 100 pages of posts...for world 1...
Either this game will end very early OR this thread is going to have a lot of pages...
I think this thread will have a ton of pages. Ivan seems like he won't rest until this game is completely complete to him.
Kantirocks Wrote:Hey, you guys keep talking about all this good stuff you've put in for the X-naut level, but I don't know how to do anything past Morton.
Kantirocks Wrote:With the full Racoon suit, the attack (Statue) is really weird. It goes off screen and looks like it flattens out a bit (I could see the edge of the umbrella)
yurinicolau Wrote:I'm currently doing Bowser Castle Peach design for MIM!!! And all using the pen tool...
AsianP3rsuas10n Wrote:Wow almost 100 pages of posts...for world 1...
Either this game will end very early OR this thread is going to have a lot of pages...
QuizmasterBos Wrote:I'm expecting progress to be much faster after general stuff is out of the way:
- Completing the physics engine
- Completing the save/load system
- Completing most enemies etc.
This way Ivan only needs to make for each world:
- Some enemies
- The map
- A warp pipe
- The levels.
ivanaedler Wrote:QuizmasterBos Wrote:I'm expecting progress to be much faster after general stuff is out of the way:
- Completing the physics engine
- Completing the save/load system
- Completing most enemies etc.
This way Ivan only needs to make for each world:
- Some enemies
- The map
- A warp pipe
- The levels.
I dont think so. I'm facing the problem of long compiling times. Sometimes I have to trace bugs, having to compile, say, 10 times. The problem: each compile process can take up to 4 minutes. So I do other tasks.
ivanaedler Wrote:Please explain about completing the physics engine. I think its decent to stick with the current engine (but of course there is always space to let it better, if needed, but I lowered this priority so bad). You also can choose SMB2/SMB3 physics, and now with a possibility to save it. Load/Save is almost (it not) completed. That is, it's only lacking the possibility to accept checkpoints, so Peach will be in the worldmap in case she hasnt got any checkpoint, or inside the level in a given checkpoint, if she has (this is a bit harder to do).
ivanaedler Wrote:It's also possible to code a way to save in a current area in the map, so Peach will load there, BUT this is harder and harder to do, aside of being non Mario classic. At first, this could be cheating (the player will load several times before a given harm), but not only that, I have to save every enemy state (everything: whether he's facing left or right, his position, if he's been killed or laid), cum state, powerup state, dropped vegetables state, P button state, puzzle state... You may say 'it doesnt need to reload enemy states', okay, but Peach will be able to fuck/kill them again, at every load game. Ok, you could interact with enemies again when you finish a level and replay it, but you have to try it again from the start.
ivanaedler Wrote:As for new enemies, I REALLY want to start making those scenes. I want to start with Pokey. I need to make his engine.
QuizmasterBos Wrote:Yeah, but the bugs are the problem. Most of them are bugs that aren't tied to a level so you'll eventually be able to create new worlds quicker since those bugs will be (mostly) resolved.
QuizmasterBos Wrote:The SMB3 physics engine is a big problem for this game. Almost nobody likes it, so you built in the option of switching physics engines. But as I stated before, you should try and make the SMB3 physics better since right now, they're too hard to deal with. (I fall into the first pit of the game because I'm trying to jump on the blocks to get to the roof.)
QuizmasterBos Wrote:Though it's possible, I don't think it's a good idea. As you said, this makes cheating possible and that alone is enough to call off this idea. I say stick with saving on the world map only.
ivanaedler Wrote:How would Pokey have sex without terribly hurting Peach? He's made of spikes! Guess I'll just need to wait.
ivanaedler Wrote:testing new mario.png
Darthan Wrote:I Think you may want to redo his body as well. I have to say I like Mario's new face better than the old "Raper" Mario that Playshapes made, but the new head looks kinda funny on the old body.
Kantirocks Wrote:With the full Racoon suit, the attack (Statue) is really weird. It goes off screen and looks like it flattens out a bit (I could see the edge of the umbrella)
Kantirocks Wrote:Here's a screen shot of the bug (On top of the castle, but it's not limited to there)
ivanaedler Wrote:Kantirocks Wrote:Here's a screen shot of the bug (On top of the castle, but it's not limited to there)
Okay, thanks! Gotcha! I will check.
Darn, it was working before. I'm having those very strange problems, when you change a thing, and another one gets damaged.
Users browsing this forum: Bing [Bot]