ivanaedler Wrote:DARN...Flash sometimes create more anchor points.
I know -_- I've noticed that too whenever I try to scale objects and shapes. DAMNIT ADOBE get your ass together!!!! >:O
ivanaedler Wrote:DARN...Flash sometimes create more anchor points.
Biles Wrote:I know -_- I've noticed that too whenever I try to scale objects and shapes. DAMNIT ADOBE get your ass together!!!! >:O
Biles Wrote:Now that's a few less curves than I have right now for the green background. But then I'm keeping some of the details intact such as the leaf design and the double stroke pattern colors.
Biles Wrote: As for Toad, sure send him my way
Biles Wrote:what's the current optimized status for that Mr. Sniffles guy just out of curiosity?
Biles Wrote:Fuck! I just had a freak save accident and as a result, I lost over an hour worth of background work -_- GRRRRR. I decided I'll just skip the background for the time being and work on the other stuff.
AsianP3rsuas10n Wrote:Looking great! Anyways, Ivan, how can I change an object that is a symbol back to its original piece so I can edit it?
ivanaedler Wrote:
Biles Wrote:I can't help but wonder if it's necessary to have those background clouds cause they don't seem to make sense unless the level is played at a very high altitude
Biles Wrote:And speaking of clouds, the platform version where Peach can walk on, are you sure those aren't suppose to the giant versions of the other type that Lakitu usually rides on? I'm considering making the smaller version which to use in place of the ones that are there already.
ivanaedler Wrote:QuizmasterBos Wrote:I don't get your thing about cutscenes.
Sorry!!! I mean 'quick scenes', that is, Peach appears in Paper Mario 2 already in her room...then Mario scene appears (a new level, I think its PetalsBurg). When Mario gains a new crystal, (or two, I dont remember clearly, have to check), the scene goes back to Peach inside this base. She enters TEC-XX without giving freedom for the player to wander along the corridors before that.
Isn't it just setting up a script to open the door after Peach has taken a bath? Just like the elevator won't work until you've talked to TEC. It shouldn't be that hard I think. The door leading to the hallway that leads to TEC is closed. Since there is not much to do in Peach's main room, she can only go to the left and take a bath there.ivanaedler Wrote:Well, nice point, but hmmmm should we recreate all of these? I need a script for that. I'm out of ideas right now. It should at least be simple (so I will not have too much work readapting those). So in the beginning, I lock the right door of her room, and make her say P:"What happened? Wait a second... This room seems familiar." But I add that she needs to go to the bathroom first. (a urge to go there). Then the bathroom door opens automatically.QuizmasterBos Wrote:The door entering the hallway from Peach's room won't open up until Peach's taken a bath. Then she can visit TEC for the mission. That's how both games (should) work.
ivanaedler Wrote:QuizmasterBos Wrote:You may remove the camera in the batroom (x-naut level)
Why? I think this scene is interesting. Peach will be embarassed , then the camera shuts down.
Okay, but in my opinion it's best to keep it to levels. You can make this thing one world for all I care, just don't make them too big.ivanaedler Wrote:QuizmasterBos Wrote:Keep the tasks to a minimum. The reason why there are levels is so that players can play through the game in small chunks. You should not keep the player in one level too long, unless it's by choice.
I'm thinking about comprising this x-naut area in only one level. In the future, If things get more complex and tedious, I can add more levels to it (or even checkpoints). I can also create a worldmap for the moon base, so Peach can go to level 1 then return to other worlds using a spaceship. She will only be able to go to World3 using another spaceship (in the last moon base level). This is for the future.
ivanaedler Wrote:QuizmasterBos Wrote:If Peach takes the secret exit out of Grodus' room, TEC will tell her to wait (rest) in her room. If she fucks her way out and then goes to the concoctionator room (screw this, I'm calling it lab from now on), TEC'll tell her to go to her room and wait/rest as well.
Okay. Then she uses her bed, screen goes blank, she wakes up again, go to the door, and TEC-XXX tells her to go to his room, because he analysed the disk and found the map of the floors, with a door that leads to the spaceship room (door would be next to the lab). Remember, I want to make it simple. Not so many doors to go.
ivanaedler Wrote:QuizmasterBos Wrote:So we agree on the new dialogue then? Or are there still errors in my dialogues?
Yes, no more errors. I will add them, thanks!
QuizmasterBos Wrote:But still... what would the problem be?
QuizmasterBos Wrote:Isn't it just setting up a script to open the door after Peach has taken a bath? Just like the elevator won't work until you've talked to TEC. It shouldn't be that hard I think. The door leading to the hallway that leads to TEC is closed. Since there is not much to do in Peach's main room, she can only go to the left and take a bath there.Just like the game.
QuizmasterBos Wrote:I said to remove the dialog between TEC and Peach after she sees the camera. Otherwise the surprise factor is ruined. That's why I didn't include a new line for that.
QuizmasterBos Wrote:Okay, but in my opinion it's best to keep it to levels. You can make this thing one world for all I care, just don't make them too big.
QuizmasterBos Wrote:Exactly. (You might even make a scene happen while Peach is asleep. I think this game can use a "touched at night" sequence. Of course it would have to be optional.)
QuizmasterBos Wrote:In your attachment of all the various enemies that appear in the gallery, can you tell me what Chucky is supposed to be? Never heard of that.
ivanaedler Wrote:QuizmasterBos Wrote:But still... what would the problem be?
None, if I let Peach walk freely, except by doors being locked and x-nauts not appearing when TEC-XXX asks Peach to go ot a given area. You know, MIM AE will have those freedom. Paper Mario should have this too :/ But anyway, Peach scenes were secondary in that game. So, for about x-nauts, TEC-XXX will say to Peach: 'ok, the area is clear. You must go', or something like that. When Peach faces guards in any way/different situation, a sex scene will occur. The player will be responsible for his actions, and if Peach is still virgin, she can lose it.
I meant to remove all dialog between TEC and Peach inside of the bathroom. TEC and Peach should speak in TEC's room first. (In the TTYD, TEC doesn't speak to Peach until she goes to his room. I thought it was a nice touch to make Peach go to TEC's room the same way they met the first time in TTYD.ivanaedler Wrote:QuizmasterBos Wrote:I said to remove the dialog between TEC and Peach after she sees the camera. Otherwise the surprise factor is ruined. That's why I didn't include a new line for that.
Oh sorry, I misunderstood. I haven't found your text, so I put what I remembered. Is the dialog in the bathroom that is not sounding right? Is it better to make TEC talk to Peach AFTER her shower?
Correct. Just make the levels take a couple of minutes at the most in order to let people stop after they are done masturbating.ivanaedler Wrote:QuizmasterBos Wrote:Okay, but in my opinion it's best to keep it to levels. You can make this thing one world for all I care, just don't make them too big.
Ok! So I may design a level 2 (more corridors) then level 3 (moon surface). Peach will need the x-naut outfit for that. Level 2 may not contain many interactions. It will be a 'run or rape' level, or almost like that. Peach can gather coins, etc. Before making level 2, I want to implement the spaceship mechanics, so Peach can take it. The spaceship will be on level 1 (that's why I will restrain to this level so far). I'll be stretching the entire world (with levels) that way.
Of course not. Seeing how the X-Naut fortress has changed since last time, it could have been increased in size. Just keep 9-1 the first level and then make the remaining levels the way to the spaceship.ivanaedler Wrote:QuizmasterBos Wrote:Exactly. (You might even make a scene happen while Peach is asleep. I think this game can use a "touched at night" sequence. Of course it would have to be optional.)
Yes. Peach can use the bed and a fade in/out scene can appear. But again, the final placement of the spaceship that will lead her to World3 will not be on the level1. Otherwise, 'Moon World' (x-naut base) will end too soon.
ivanaedler Wrote:QuizmasterBos Wrote:In your attachment of all the various enemies that appear in the gallery, can you tell me what Chucky is supposed to be? Never heard of that.
Its him. http://www.mariowiki.com/Chargin%27_Chuck
QuizmasterBos Wrote:I meant to remove all dialog between TEC and Peach inside of the bathroom. TEC and Peach should speak in TEC's room first. (In the TTYD, TEC doesn't speak to Peach until she goes to his room. I thought it was a nice touch to make Peach go to TEC's room the same way they met the first time in TTYD.
QuizmasterBos Wrote:Correct. Just make the levels take a couple of minutes at the most in order to let people stop after they are done masturbating.
QuizmasterBos Wrote:Just keep 9-1 the first level and then make the remaining levels the way to the spaceship.
QuizmasterBos Wrote:You couldn't just call him Chuck? Surprisingly, you can find Chucky (actually Chuckie) on the Mariowiki, but I'm pretty sure you don't want that in this game.
It's literally Chuckie from the horrormovie Child's Play. It appeared in a mariocomic once apparently.
ivanaedler Wrote:QuizmasterBos Wrote:I meant to remove all dialog between TEC and Peach inside of the bathroom. TEC and Peach should speak in TEC's room first. (In the TTYD, TEC doesn't speak to Peach until she goes to his room. I thought it was a nice touch to make Peach go to TEC's room the same way they met the first time in TTYD.
This I understood. But again, I really appreciate this dialog. How to change it, then? The way it closes his camera eye is interesting for the plot.
ivanaedler Wrote:There will be checkpoints (in case the level is huge) or a way to save the actual state. I'm creating a 'puzzle variable mechanics' that is sequential, that is, Peach need to do them all. This is easy for me because I can backtrack this sequence and put the player in the same place, like a LOAD/SAVE state of emulators. But you know me (or imagine me) as a man who likes challenges. So it would be possible to take two different ways in a given puzzle too.QuizmasterBos Wrote:Correct. Just make the levels take a couple of minutes at the most in order to let people stop after they are done masturbating.
Then fix that first. Beating level 5 doesn't open level 7 on the map, but it opens level 6. So you still need to beat all the stages. Put shops in every world, not just world 1. Backtracking from world 5 can be quite a chore if you need new stuff. It also works better if you have shops update their wares at times that it's easy to notice (completed castles serving as a refuge with shops and such, like I posted in the collab post.)ivanaedler Wrote:QuizmasterBos Wrote:Just keep 9-1 the first level and then make the remaining levels the way to the spaceship.
Yes but Player may need to replay world1. You know, at every end of level, Peach can return to the worldmap. The same with that base. Its a way for people to try another level, buy commodities at world 1, and even play levels they havent complete (you know, there will be a CROSS-like path, where Peach can either go to , say, level 7 or 8 (both will lead to level 9). I plan adding more levels to world1.
QuizmasterBos Wrote:There doesn't need to be any dialog. Just Peach looking up at the eye (maybe going "huh"?) and then seeing it close is enough.Plotdevices can be set up even without dialog.
QuizmasterBos Wrote:I don't think that many people will appreciate a game that a lot of puzzles in it. When a man's horny he becomes dumber for a bit (blood flows to another part of the body).
QuizmasterBos Wrote:Then fix that first. Beating level 5 doesn't open level 7 on the map, but it opens level 6.
QuizmasterBos Wrote:Backtracking from world 5 can be quite a chore if you need new stuff. It also works better if you have shops update their wares at times that it's easy to notice (completed castles serving as a refuge with shops and such, like I posted in the collab post.)
QuizmasterBos Wrote:I've gotten another glitch again. In the gallery I got to the endings and advanced the scenes with space. At some point i lost the gallery buttons on the left and I was not in the gallery anymore. Continuing after the 3rd ending brought me back to the title screen.
coolness32 Wrote:In the brainstorming, it's stated that goombas would be able to be picked up and if they come back alive they would suck her nipples. Is something similar going to be implemented for the koopas? different scenes if she is carrying them when they come out of their shell or even a special scene if she is holding one and then interacts with another one, a different threesome scene.
AsianP3rsuas10n Wrote:NO PROGRESS TODAY God, literally fell over my chair and slept on the ground until...now. Woke up, all I had was the outline of Marios head hahaha. I'm going back to sleep soon (After some food, water, shower that is) Sorry! I'll make it up tomorrow!
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