Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby Ivan-Aedler » Wed Oct 24, 2012 9:45 pm

ATUAL MEETING after invisibility I DID (from scratch): -> already in the version 1.6q I sent yesterday.

Spoiler (click to show/hide):

"TEC-XXX: Welcome back to this room, Princess. (PRESS SPACE)"
"Peach: Welcome back? Did you notice I'm visible again? Why did you do this to me? (PRESS SPACE)"
"TEC-XXX: Hey! That's not my fault! Nothing last forever. At least you did the job! (PRESS SPACE)"
"Peach: Well...then I'll take my clothes back! (PRESS SPACE)"
(SCRIPT) she goes to the locker but its locked.
"Peach: The locker isn't opening! Please help me! (PRESS SPACE)"
"TEC-XXX: Sorry but that locker isn't connected to the network! I can't do anything, sorry! (PRESS SPACE)"
"Peach: Ohhhh what can I do?(PRESS SPACE)";
"TEC-XXX: Well, I'm aware of your role to save your kingdom, and I've been watching you, so I think you'll be fine. You will get used to it. Now, go to my room while I analyse the data.(PRESS SPACE)";
(CONNECTION ENDS)


QuizmasterBos Wrote:P: "Huh?! I am visible again?!"
T: "It seems the effects changed a bit since last time. And I have bad news: Guards just arrived in the hallway."
P: How will I escape now?
T: "I have no idea. The rooms have altered since last time. The complete floor plans haven't been added to my database yet."
P: "So it looks like I'll need to find a way to escape myself, huh?"

Its good! But hmmm I think it needs improvement.
1) 'The rooms have altered or been altered' -> Its better not to mention this. TEC may tell this: 'you should go to my room, in the basement floor'.
P: "So it looks like I'll need to do all by myself, huh?"[/quote]
T: [i]"It's supposed to.'

I can add your last script to sir grodus room (that area with a computer) but we know Peach talks to TEC XXX again in the lab (script above).

AsianP3rsuas10n Wrote:Anyways, I managed to do the flower, though I'm not quite happy with it. Whaddya think?
I did what you said and made a separate layer for each petal and then combining them into one.

Its pretty good!! But Nooooooooo, please dont combine them!! The layers must be separated!

AsianP3rsuas10n Wrote:What do you mean? I cant seem to interpret what you are trying to say. Make another flower but dark green and then draw over it to make the same flower? hahaha. Please explain. I'm not very good at visualizing things in text.

Just copy the pink figure, create a new layer, paste there, change the color to dark green (so you will have another flower). Put it in the last layer (so it will be hidden). Enlarge a bit, then you have outlines! And using less curves!
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby AsianP3rsuas10n » Wed Oct 24, 2012 9:58 pm

NOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!! WHY DIDNT YOU TELL ME!! Now I gotta make the petals separately all over again!!!


Anyways, as for your dialogue Ivan, may I suggest something?

TEC-XXX is a computer yes? Which means we should avoid all lines that bring emotion into this computer. For instance

"TEC-XXX: Hey! That's not my fault! Nothing last forever. At least you did the job! (PRESS SPACE)"

This line shows emotion! To make it emotionless it should be "I apologize Princess, but I am not responsible for the effects of the potion. You finished the task so there should be no more problems"
or something of that sort. Ya know what I mean? A computer should not be talking to Peach like it was a real friend of hers. It is a computer that seeks the understanding of emotion but cant due to the fact that it is a machine. Which means TEC's dialogue should not show emotions at all (e.g. exclamation points, slang, guilt, etc.)
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby Ivan-Aedler » Wed Oct 24, 2012 10:04 pm

AsianP3rsuas10n Wrote:NOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!! WHY DIDNT YOU TELL ME!! Now I gotta make the petals separately all over again!!!

Sorry but its the truth. The layers must be separated because THAT's the optimized way! If you create an square in a given layer (4 curves) and another in another layer (4 curves), you have a total of 8. If you put both in the same layer, it will create holes, and you can notice that you can't recover the square behind the other (it will get cutted out by the front square). And the curves may increase to 16 or even more than 20! Worse if it's circles, pentagons and freeform shapes (in the case of this flower)! It will reach 200 or even more curves :shock:

AsianP3rsuas10n Wrote:TEC-XXX is a computer yes? Which means we should avoid all lines that bring emotion into this computer. For instance
"TEC-XXX: Hey! That's not my fault! Nothing last forever. At least you did the job! (PRESS SPACE)"

In the original Paper Mario 2 game, TEC-XX in fact DOES have emotion ;) It loves her (feelings goes into it).
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby Biles » Wed Oct 24, 2012 10:10 pm

ivanaedler Wrote:Hmm no. Each eye symbol (eyeleft and eyeright) is a mirror of the other, from which has its own types (lidded, closed...), and inside of their types, character types.

Yeah, all that nested groups and symbols is what I was talking about.

ivananeder Wrote:Its still required to split her cranium (actually, her jaw), but we can put this jaw INSIDE her head object, with some styles (CLOSED - will not appear), SEMI OPEN (will appear a little in the botton) and FULLY OPEN. This will cancel the necessity of aligning the jaw, but will require me to code the animation and tell them 'hey, use the semi-open...now use the open'.
I dont see any difficulty from using the actual process, however.

Well, that was the whole point. You know, to have a fully intact head, without separating the jaws at all. We'd only have to worry about the mouth. Well it was just brainstorming.

AsianP3rsuas10n Wrote:What do you mean? I cant seem to interpret what you are trying to say.

Okay, in the original design you see the dark dark green outlines of the flower right? Well it's so thick that you might as well create a dark green silhouette of the entire flower. Once you do that, then draw the other colored shapes that composes the flower and lay them on top of the green silhouette. Right now, you have the dark green stroke outlining the pedals. No need to use the dark green strokes.
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby QuizmasterBos » Wed Oct 24, 2012 10:18 pm

ivanaedler Wrote:ACTUAL MEETING after invisibility I DID (from scratch): -> already in the version 1.6q I sent yesterday.

Spoiler (click to show/hide):

"TEC-XXX: Welcome back to this room, Princess. (PRESS SPACE)"
"Peach: Welcome back? Did you notice I'm visible again? Why did you do this to me? (PRESS SPACE)"
"TEC-XXX: Hey! That's not my fault! Nothing last forever. At least you did the job! (PRESS SPACE)"
"Peach: Well...then I'll take my clothes back! (PRESS SPACE)"
(SCRIPT) she goes to the locker but its locked.
"Peach: The locker isn't opening! Please help me! (PRESS SPACE)"
"TEC-XXX: Sorry but that locker isn't connected to the network! I can't do anything, sorry! (PRESS SPACE)"
"Peach: Ohhhh what can I do?(PRESS SPACE)";
"TEC-XXX: Well, I'm aware of your role to save your kingdom, and I've been watching you, so I think you'll be fine. You will get used to it. Now, go to my room while I analyse the data.(PRESS SPACE)";
(CONNECTION ENDS)


QuizmasterBos Wrote:P: "Huh?! I am visible again?!"
T: "It seems the effects changed a bit since last time. And I have bad news: Guards just arrived in the hallway."
P: How will I escape now?
T: "I have no idea. The rooms have altered since last time. The complete floor plans haven't been added to my database yet."
P: "So it looks like I'll need to find a way to escape myself, huh?"

Its good! But hmmm I think it needs improvement.
1) 'The rooms have altered or been altered' -> Its better not to mention this. TEC may tell this: 'you should go to my room, in the basement floor'.
P: "So it looks like I'll need to do all by myself, huh?"
T: "It's supposed to.'

I can add your last script to sir grodus room (that area with a computer) but we know Peach talks to TEC XXX again in the lab (script above).


First of all, I want to know why Peach is going to Sir Grodus' Room. I didn't know you came up with anything and haven't gotten the chance to play the newer version yet.
So I thought she had to go get another disk just like in the game. The disk could contain the full floor plans and other stuff TEC wants.

Next, why shouldn't TEC tell Peach the rooms have been altered. Seeing how Peach must find a way out of the room, couldn't a secret passage lead to TEC's room?

What's up with TEC saying "It's supposed to"? That doesn't make much sense.

Now, I agree on Asian's stance about the emotion, but I think there's more errors with this text.

TEC always says Peach's title and name: Princess Peach.
The line Welcome back to this room can have the last three words cut.
Second TEC line. Rewrite completely.
Why is that locker not connected to the network? (Is TEC supposed to be lying?)
Finally, in spirit of the game, TEC should ask Peach to go to her room instead.

Now it's time to correct my own mistakes:
P: "Huh?! I am visible again?!"
T: "It seems the effects changed a bit since last time. And I have bad news: Guards just arrived in the hallway."
P: How will I escape now?
T: "I have no idea. The rooms have altered since last time The complete floor plans haven't been added to my database yet."
P: "So it looks like I'll need to find a way to escape myself, huh?"

Though this part might change completely, I still need to correct this (thanks Asian for the help). The first "since last time" will be cut.
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby AsianP3rsuas10n » Wed Oct 24, 2012 10:20 pm

ivanaedler Wrote:
AsianP3rsuas10n Wrote:NOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!! WHY DIDNT YOU TELL ME!! Now I gotta make the petals separately all over again!!!

Sorry but its the truth. The layers must be separated because THAT's the optimized way! If you create an square in a given layer (4 curves) and another in another layer (4 curves), you have a total of 8. If you put both in the same layer, it will create holes, and you can notice that you can't recover the square behind the other (it will get cutted out by the front square). And the curves may increase to 16 or even more than 20! Worse if it's circles, pentagons and freeform shapes (in the case of this flower)! It will reach 200 or even more curves :shock:

AsianP3rsuas10n Wrote:TEC-XXX is a computer yes? Which means we should avoid all lines that bring emotion into this computer. For instance
"TEC-XXX: Hey! That's not my fault! Nothing last forever. At least you did the job! (PRESS SPACE)"

In the original Paper Mario 2 game, TEC-XX in fact DOES have emotion ;) It loves her (feelings goes into it).



:o :o :o :o
Great back to square one...or petal one I should say.


Yes it does show love, but if you notice, it's dialogue is still very straightforward. Its Grodus is wonderful, I think I love Peach, and I dont know how to feel emotions. Thats pretty much all that goes on in TEC-XX. Like I said, it seeks emotion, but doesnt know how to properly interpret and use it. Of course since it is the new reprogrammed TEC-XXX, it could have dirtier thoughts, or somewhat of emotion. Its really your choice hahahaha. Just my suggestion thats all. :lol:


Biles Wrote:
AsianP3rsuas10n Wrote:What do you mean? I cant seem to interpret what you are trying to say.

Okay, in the original design you see the dark dark green outlines of the flower right? Well it's so thick that you might as well create a dark green silhouette of the entire flower. Once you do that, then draw the other colored shapes that composes the flower and lay them on top of the green silhouette. Right now, you have the dark green stroke outlining the pedals. No need to use the dark green strokes.


Oh ok I gotcha! I pretty much just did that with his foot. I'll get on it.
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby Ivan-Aedler » Wed Oct 24, 2012 10:27 pm

AsianP3rsuas10n Wrote:Great back to square one...or petal one I should say.

Not completelly. You can try to copy pieces and paste back to their own layer. Then complete the drawing (in case some area gets cutted out from the foreground piece). Use 'LOCK' layer to avoid painting on another layer.

AsianP3rsuas10n Wrote:It seeks emotion, but doesnt know how to properly interpret and use it. Of course since it is the new reprogrammed TEC-XXX, it could have dirtier thoughts, or somewhat of emotion. Its really your choice hahahaha. Just my suggestion thats all. :lol:

That's what I did with those texts ;) But they require some corrections, I know.

QuizmasterBos Wrote:First of all, I want to know why Peach is going to Sir Grodus' Room. I didn't know you came up with anything and haven't gotten the chance to play the newer version yet. Next, why shouldn't TEC tell Peach the rooms have been altered. Seeing how Peach must find a way out of the room, couldn't a secret passage lead to TEC's room?

Well, Peach goes there once , because she needs to stick the disk inside his computer. Then she goes to the lab again in order to be visible again, but as I've said, invisiblity wore off first.
Hmmmmmm this I didnt know. You're right, a second disk. Then the computer can tell her how to access TEC-XX room? But, in MIM AE, you control Peach all the time, instead of small cut scenes, so Peach can go right to TEC-XX room in the beginning of the game.
I just ask you to see if its possible another way to get 'missing floor plans' into use. Maybe to use another door for the spaceship? (remember I want to make her use the spaceship to go back to World2). In the future, it will be World3. I dont think its interesting to change all mechanics to avoid Peach go right into TEC XX, because, in Paper Mario, she goes there at first, so TEC XX tells her that it's loving her.

QuizmasterBos Wrote:What's up with TEC saying "It's supposed to"? That doesn't make much sense.

My mistake. We need a better phrase.

QuizmasterBos Wrote:TEC always says Peach's title and name: Princess Peach.
The line Welcome back to this room can have the last three words cut.
Second TEC line. Rewrite completely.
Why is that locker not connected to the network? (Is TEC supposed to be lying?)
Finally, in spirit of the game, TEC should ask Peach to go to her room instead.

Okay I will rewrite those. But for about TEC asking Peach to go to her room, actually TEC needs Peach in HIS room, because , there, Peach will take the spaceship. As you've said there is a second disk, I will do that first. So what will be an interesting plot after she got visible again? Get the second disk (she's already in trouble anyway), then go back to her room to rest while TEC analyses, then go to TEC XX in order to take spaceship?

I'll wait for the better dialogues of Sir Grodus room ;)
Last edited by Ivan-Aedler on Wed Oct 24, 2012 10:33 pm, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby AsianP3rsuas10n » Wed Oct 24, 2012 10:32 pm

Ivanaedler Wrote:1) 'The rooms have altered or been altered' -> Its better not to mention this. TEC may tell this: 'you should go to my room, in the basement floor'.
P: "So it looks like I'll need to do all by myself, huh?"
T: "It's supposed to.'


Lets see if I could revise this

P: "So it seems like I must do this all by myself, huh?"
T: "I suppose so Princess Peach"

How's that?
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby Ivan-Aedler » Wed Oct 24, 2012 10:36 pm

AsianP3rsuas10n Wrote:P: "So it seems like I must do this all by myself, huh?"
T: "I suppose so Princess Peach"

Gotcha! But this is a XXX game , so why not let TEC XX say that:
T: "I suppose so Princess Peach. So dont get your ass so exposed around the corrridors".
P: "What? Are you talking about my ass?"
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby AsianP3rsuas10n » Wed Oct 24, 2012 10:45 pm

ivanaedler Wrote:
AsianP3rsuas10n Wrote:P: "So it seems like I must do this all by myself, huh?"
T: "I suppose so Princess Peach"

Gotcha! But this is a XXX game , so why not let TEC XX say that:
T: "I suppose so Princess Peach. So dont get your ass so exposed around the corrridors".
P: "What? Are you talking about my ass?"



Ah! Yes how about including

T: "I must apologize about my statement Princess Peach. There must be some bugs in my new programming."

Or something like that to show the sudden change in tone.
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby Ivan-Aedler » Wed Oct 24, 2012 10:48 pm

AsianP3rsuas10n Wrote:Ah! Yes how about including
T: "I must apologize about my statement Princess Peach. There must be some bugs in my new programming."
Or something like that to show the sudden change in tone.

Ok! So I'll be fixing those now.
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby QuizmasterBos » Wed Oct 24, 2012 10:50 pm

ivanaedler Wrote:
QuizmasterBos Wrote:First of all, I want to know why Peach is going to Sir Grodus' Room. I didn't know you came up with anything and haven't gotten the chance to play the newer version yet. Next, why shouldn't TEC tell Peach the rooms have been altered. Seeing how Peach must find a way out of the room, couldn't a secret passage lead to TEC's room?

Well, Peach goes there once , because she needs to stick the disk inside his computer. Then she goes to the lab again in order to be visible again, but as I've said, invisiblity wore off first.
Hmmmmmm this I didnt know. You're right, a second disk. Then the computer can tell her how to access TEC-XX room? But, in MIM AE, you control Peach all the time, instead of small cut scenes, so Peach can go right to TEC-XX room in the beginning of the game.
I just ask you to see if its possible another way to get 'missing floor plans' into use. Maybe to use another door for the spaceship? (remember I want to make her use the spaceship to go back to World2). In the future, it will be World3.

Peach already visits TEC's room to get the mission, so there's no need to know where his room is via the computer.
Why a second disk? In the actual game the disk had info about Peach's role in it.
In this game it could be other things (such as floor plans and maybe some dirty pictures? TEC doesn't tell Peach that obviously.)
The reason why the disk could contain floor plans is because of the altered area. The X-Naut's fortress has changed since Mario's last visit there.
Since TEC was turned off at that time, he couldn't know.
Why find another door for the spaceship? Couldn't the location of said ship be on the floor plans missing from TEC's database?
When Peach is stuck in the Grodus' room and doesn't want to sex her way out, maybe let TEC give a hint after a while. You know, in case players are stumped at finding an exit.


ivanaedler Wrote:
QuizmasterBos Wrote:What's up with TEC saying "It's supposed to"? That doesn't make much sense.

My mistake. We need a better phrase.

I still don't know what TEC is supposed to mean by that.

ivanaedler Wrote:
QuizmasterBos Wrote:TEC always says Peach's title and name: Princess Peach.
The line Welcome back to this room can have the last three words cut.
Second TEC line. Rewrite completely.
Why is that locker not connected to the network? (Is TEC supposed to be lying?)
Finally, in spirit of the game, TEC should ask Peach to go to her room instead.

Okay I will rewrite those. But for about TEC asking Peach to go to her room, actually TEC needs Peach in HIS room, because , there, Peach will take the spaceship. As you've said there is a second disk, I will do that first. So what will be an interesting plot after she got visible again? Get the second disk (she's already in trouble anyway), then go back to her room to rest while TEC analyses, then go to TEC XX in order to take spaceship?

Why is the spaceship in TEC's room? Do you mean a passage leading to the spaceship? As i said earlier, maybe make the location unknow to TEC until after he's analyzed the disk.
If Peach finds the secret exit out of Grodus' room, she'll end up in TEC's room and by then he's analyzed the data. If Peach sexes her way out she can only go to the concoctionator room. Then TEC will contact her that she needs to go to his room.
Or go to her room and rest, like you said. It's your call.

ivanaedler Wrote:I'll wait for the better dialogues of Sir Grodus room ;)


I'll come up with some good dialogue. At least that's something I can do for you, you already got so much food on your plate and I've had almost nothing.
I'm hungry Ivan, don't you understand?! (dramatic mode off)

PS: I never wrote TEC so much in my life.
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby AsianP3rsuas10n » Wed Oct 24, 2012 10:55 pm

Ok!! So I've added a silhouette like thing behind everything besides the flower! So how does it look now?
I'll do the flower a bit later because I HATE it.
I could actually thicken the stem's silhouette now that I look at it...
Spoiler (click to show/hide):

Mr. Sniffles BETA.png


EDIT
Is there a smear tool? Like in photoshop? Where I can pretty much smear two colors together? I dont think it was called that but something of that sort?
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby scarykitties » Wed Oct 24, 2012 11:02 pm

In general, I really love this version of Mario is Missing. The focus on quality and frequent updates makes it the best version, I think.

That said, I have a number of problems with this version of MiM that I feel desperately need to be smoothed out:

Precision Platforming
I'm aware that the author wants there to be a challenge in the game, hence why one's lives actually go down in this version. With that said, the platforming here is awful. I'm not sure if it's a problem with the core engine or what, but Peach is about as agile and responsive as a pregnant elephant. Jumping between single blocks often results in her falling because the controls overcorrect or undercorrect and there's just not enough time to react to straighten her out. I'd recommend either doing something to improve the responsiveness of the controls or avoid tricky platforming. Even if you, the author, don't think it's tricky, keep in mind that, I assume, most players will have their cock in one hand. Things are a lot more difficult when you're fapping while playing.

Time Limits
I noticed that, unlike a few versions ago, the time counts up now, though I'm not sure what happens if the limit is hit. Hopefully it doesn't involve any loss of life, because that would be silly. Why would you discourage someone who's playing around or trying to get off from taking all the time necessary to do so?

The Forest
Oh my god, I hate this level (level 2). In fact, I've only managed to get past it a few times.

- There is (for me) a game-breaking bug. When you talk to the couple who mentions the need for a key, then agree and go get the key, then return, when I hit spacebar to end their conversation, Peach gets stuck in a half-jumping motion that I can't stop. Delete won't work to kill her so she gets out of it and she'll only move back and forth but won't jump, enter doors, go down holes, etc. This becomes very frustrating when you've played through the first mission 2-3 times and you're anxious to move on to something sexy but you're being hung up on a game-breaking bug.

- The aforementioned couple who require the key... What is the logic behind the decision to require the player to back-track to find a single goomba to get a key to return to the end? I typically clear the level on my first run, so it's just time-consuming and frustrating if I miss a platform and fall to my death. Forcing the player to back-track is a waste of time. Also, the aforementioned bug would be rendered moot if I didn't have to run a stupid fetch-quest while I'm trying to get my rocks off.

- I'm not sure if you're aware, but at the chasm where the flying fish are (they seem to not kill you anymore, for which I am very glad or else I'd be complaining about them as well), there is a peach dress positioned right at the jumping point before the chasm. I have had instances where I had a raccoon suit and was running, getting ready to fly, then jump and flew right into that suit, losing my raccoon suit, because it's positioned at exactly the right jump-point to fly over that chasm. I'm not sure if that's intentional or not, but it seems like a dick move to me.

- Those purple mushrooms are god-awful. I'm glad that they don't seem to kill you anymore, but I hate that they follow you. I know that they harken back to the Lost Levels, but think about it--what are they meant to add from a gameplay perspective? Are you trying to encourage people to avoid breaking blocks? Because if you are, then why have so many bonuses, goodies, etc. in the blocks? If you DO want people to break blocks, then why punish someone who doesn't know where the purple mushrooms are? This would be less of an issue if the mushrooms didn't FOLLOW the player. I've had cases where I've run across half the damn level to escape a mushroom, only to be told a I need a key and then get caught by it on my way back. What's the point?

This Game Needs Saves
Oh, Christ, this game NEEDS SAVES! Not only is it way too long to sit down for a casual play-and-wank, the aforementioned weak game design choices make it unfairly difficult in places, plus it's buggy as no-one's business. There needs to be a save option, at least when levels are completed.

If you take nothing else from this list of suggestions, please at LEAST add saves! It's really, absolutely necessary.
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby Ivan-Aedler » Wed Oct 24, 2012 11:11 pm

QuizmasterBos Wrote:Peach already visits TEC's room to get the mission, so there's no need to know where his room is via the computer.

Thats why I didnt put that dialog. What I was trying to mention is that , in MIM AE, there are no cut scenes. Peach walks along all the corridor, so the only way to avoid her to enter a door is locking it up (that's I already did).

QuizmasterBos Wrote:Why a second disk? In the actual game the disk had info about Peach's role in it. In this game it could be other things (such as floor plans and maybe some dirty pictures? TEC doesn't tell Peach that obviously.)

I like the dirty pictures idea. Yes only a first disk. I've thought you were talking about adding a new disk.

QuizmasterBos Wrote:The reason why the disk could contain floor plans is because of the altered area. The X-Naut's fortress has changed since Mario's last visit there. Since TEC was turned off at that time, he couldn't know.

Agreed!

QuizmasterBos Wrote:Why find another door for the spaceship? Couldn't the location of said ship be on the floor plans missing from TEC's database?

Okay, so I will do that. When Peach arrives in TEC room, it will tell her its analysing, so Peach needs to go back to her room again. This way, all x-nauts are out (doing other tasks). Peach has to wait, say, 20 seconds on her room (the door will be locked), otherwise, x-nauts will be there and will let her back. After 20 seconds, Peach can walk along the corridors again, then TEC-XXX says the plans indicate the area of the spaceship. It can be in another elevator or a door next to the lab area (so Peach has to walk more). Its nice to see her walking along the corridors in peril. Then se goes away of this level. THIS IS BRAINSTORM. Of course we can have more tasks in this level.

QuizmasterBos Wrote:When Peach is stuck in the Grodus' room and doesn't want to sex her way out, maybe let TEC give a hint after a while. You know, in case players are stumped at finding an exit.

I prefer to make this logic later. It will depend on timer. Say, Peach wanders for more than 2 minutes before reaching a given puzzle. So the text of TEC XXX will appear.

QuizmasterBos Wrote:I still don't know what TEC is supposed to mean by that.

I was trying to say: 'Well Princess, that's what things may go', or 'well, it's planned that way'.

QuizmasterBos Wrote:Why is the spaceship in TEC's room?

Its in the room in the right. I just imagined it there. But TEC XXX didnt say anything about the spaceship before the analyse anyway.

QuizmasterBos Wrote:If Peach finds the secret exit out of Grodus' room, she'll end up in TEC's room and by then he's analyzed the data. If Peach sexes her way out she can only go to the concoctionator room. Then TEC will contact her that she needs to go to his room.

Yes, that is already programmed, that's why some doors remain locked.

QuizmasterBos Wrote:I'm hungry Ivan, don't you understand?! (dramatic mode off)

And I need some water in the bahamas :D

QuizmasterBos Wrote:PS: I never wrote TEC so much in my life.

Neither did I.
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby Ivan-Aedler » Wed Oct 24, 2012 11:13 pm

AsianP3rsuas10n Wrote:Ok!! So I've added a silhouette like thing behind everything besides the flower! So how does it look now?

PERFECT! A WIN!!!! Thanks!!
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby AsianP3rsuas10n » Wed Oct 24, 2012 11:16 pm

scarykitties Wrote:In general, I really love this version of Mario is Missing. The focus on quality and frequent updates makes it the best version, I think.

That said, I have a number of problems with this version of MiM that I feel desperately need to be smoothed out:

Precision Platforming
I'm aware that the author wants there to be a challenge in the game, hence why one's lives actually go down in this version. With that said, the platforming here is awful. I'm not sure if it's a problem with the core engine or what, but Peach is about as agile and responsive as a pregnant elephant. Jumping between single blocks often results in her falling because the controls overcorrect or undercorrect and there's just not enough time to react to straighten her out. I'd recommend either doing something to improve the responsiveness of the controls or avoid tricky platforming. Even if you, the author, don't think it's tricky, keep in mind that, I assume, most players will have their cock in one hand. Things are a lot more difficult when you're fapping while playing.

Time Limits
I noticed that, unlike a few versions ago, the time counts up now, though I'm not sure what happens if the limit is hit. Hopefully it doesn't involve any loss of life, because that would be silly. Why would you discourage someone who's playing around or trying to get off from taking all the time necessary to do so?

The Forest
Oh my god, I hate this level (level 2). In fact, I've only managed to get past it a few times.

- There is (for me) a game-breaking bug. When you talk to the couple who mentions the need for a key, then agree and go get the key, then return, when I hit spacebar to end their conversation, Peach gets stuck in a half-jumping motion that I can't stop. Delete won't work to kill her so she gets out of it and she'll only move back and forth but won't jump, enter doors, go down holes, etc. This becomes very frustrating when you've played through the first mission 2-3 times and you're anxious to move on to something sexy but you're being hung up on a game-breaking bug.

- The aforementioned couple who require the key... What is the logic behind the decision to require the player to back-track to find a single goomba to get a key to return to the end? I typically clear the level on my first run, so it's just time-consuming and frustrating if I miss a platform and fall to my death. Forcing the player to back-track is a waste of time. Also, the aforementioned bug would be rendered moot if I didn't have to run a stupid fetch-quest while I'm trying to get my rocks off.

- I'm not sure if you're aware, but at the chasm where the flying fish are (they seem to not kill you anymore, for which I am very glad or else I'd be complaining about them as well), there is a peach dress positioned right at the jumping point before the chasm. I have had instances where I had a raccoon suit and was running, getting ready to fly, then jump and flew right into that suit, losing my raccoon suit, because it's positioned at exactly the right jump-point to fly over that chasm. I'm not sure if that's intentional or not, but it seems like a dick move to me.

- Those purple mushrooms are god-awful. I'm glad that they don't seem to kill you anymore, but I hate that they follow you. I know that they harken back to the Lost Levels, but think about it--what are they meant to add from a gameplay perspective? Are you trying to encourage people to avoid breaking blocks? Because if you are, then why have so many bonuses, goodies, etc. in the blocks? If you DO want people to break blocks, then why punish someone who doesn't know where the purple mushrooms are? This would be less of an issue if the mushrooms didn't FOLLOW the player. I've had cases where I've run across half the damn level to escape a mushroom, only to be told a I need a key and then get caught by it on my way back. What's the point?

This Game Needs Saves
Oh, Christ, this game NEEDS SAVES! Not only is it way too long to sit down for a casual play-and-wank, the aforementioned weak game design choices make it unfairly difficult in places, plus it's buggy as no-one's business. There needs to be a save option, at least when levels are completed.

If you take nothing else from this list of suggestions, please at LEAST add saves! It's really, absolutely necessary.




WOAH! I like you. Your very "get to the point"
Please keep in mind that it is still in progress and that all problems that are marked for fix is on PAGE UNO! (1)

Wait, people fap while just walking around as Peach? I'd think they'd use to hands to manuever and fap when they hit a sex scene. Plus if they wanted sex so badly, the gallery is right there for their enjoyment! As a player, I cast my vote on that it is not tricky at all!

Nope, nothing happens as of now for the time so no need to worry! Punishment will be given out later buuut not in the way that would make fellow fappers want to quit playing.

Yes yes yes it is very time consuming to do level 2 but it lets you play more and thats what we want for now due to the fact that we hardly have any levels.
Purple mushrooms are up for fixing no worries about that either...

Saves are also in progress (Which you would've known if you read stuff on the first page) but I dont blame you because there really is no sign that tells you...well there is but most are too busy fapping anyways...

I hope I answered all that was needed. Sorry Ivan! Dont wanna be the guy that steals your thunder but I just assumed you had 500 other things to do and so I tried to help out a bit so you dont have spend time typing. Of course if I am wrong please correct me! Oh and there are stuff I didnt answer cuz ya know, they must be answered by you.
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby Ivan-Aedler » Wed Oct 24, 2012 11:28 pm

Thanks Asian, lets address that above!

scarykitties Wrote:In general, I really love this version of Mario is Missing. The focus on quality and frequent updates makes it the best version, I think.

Thanks, let's go! Image

scarykitties Wrote:Precision Platforming I'm aware that the author wants there to be a challenge in the game, hence why one's lives actually go down in this version. With that said, the platforming here is awful. I'm not sure if it's a problem with the core engine or what, but Peach is about as agile and responsive as a pregnant elephant.

You can revert back to SMB2 physics in the OPTIONS MENU. If it's REALLY a need of the player to use SMB2 as defaut, I can change default physics back to SMB2 mode. You know, there are people who love this acceleration thing (SMB3 physics). As there are many people who prefer agile controls, I will reverse that option. If they prefer the acceleration, but with better mechanics, just tell me what to do. Maybe accelerate/deaccelerate faster?

scarykitties Wrote:Time LimitsI noticed that, unlike a few versions ago, the time counts up now, though I'm not sure what happens if the limit is hit. Hopefully it doesn't involve any loss of life, because that would be silly. Why would you discourage someone who's playing around or trying to get off from taking all the time necessary to do so?

No, no loss in life. Actually, it will cast a punishment (with erotic actions like sex) when it reaches 400 (YET TO BE DONE). I preferred to let it counting upwards, so the player wont be desesperate when timer reaches the last 10 seconds. This new way gives the player more freedom to explore. Timer can go on forever. 200, 500, 800... However, if it gets 999, it will stay like this. And Peach will not gain any bonuses and points in the end of level (PLANNED). And she may receive some punishment (again: erotic ones)

scarykitties Wrote:Oh my god, I hate this level (level 2). In fact, I've only managed to get past it a few times. There is (for me) a game-breaking bug. When you talk to the couple who mentions the need for a key, then agree and go get the key, then return, when I hit spacebar to end their conversation, Peach gets stuck in a half-jumping motion that I can't stop. Delete won't work to kill her so she gets out of it and she'll only move back and forth but won't jump, enter doors, go down holes, etc. This becomes very frustrating when you've played through the first mission 2-3 times and you're anxious to move on to something sexy but you're being hung up on a game-breaking bug.

I'm sorry about that. Well, nobody else told me about this bug, so I keep on coding the game as everything is normal. You people that makes a better game. Not just me. So its a bug and I will trace it.

scarykitties Wrote:- The aforementioned couple who require the key... What is the logic behind the decision to require the player to back-track to find a single goomba to get a key to return to the end? I typically clear the level on my first run, so it's just time-consuming and frustrating if I miss a platform and fall to my death. Forcing the player to back-track is a waste of time. Also, the aforementioned bug would be rendered moot if I didn't have to run a stupid fetch-quest while I'm trying to get my rocks off.

Hmmmm perhaps I can put this goomba nearer to the end...maybe in the monty hole. I will think about that.

scarykitties Wrote:- I'm not sure if you're aware, but at the chasm where the flying fish are (they seem to not kill you anymore, for which I am very glad or else I'd be complaining about them as well), there is a peach dress positioned right at the jumping point before the chasm. I have had instances where I had a raccoon suit and was running, getting ready to fly, then jump and flew right into that suit, losing my raccoon suit, because it's positioned at exactly the right jump-point to fly over that chasm. I'm not sure if that's intentional or not, but it seems like a dick move to me.

I will move this clothing piece. Also, I will check the flying fish mechanics.

scarykitties Wrote: Those purple mushrooms are god-awful. I'm glad that they don't seem to kill you anymore, but I hate that they follow you. I know that they harken back to the Lost Levels, but think about it-what are they meant to add from a gameplay perspective? Are you trying to encourage people to avoid breaking blocks? Because if you are, then why have so many bonuses, goodies, etc. in the blocks? If you DO want people to break blocks, then why punish someone who doesn't know where the purple mushrooms are? This would be less of an issue if the mushrooms didn't FOLLOW the player. I've had cases where I've run across half the damn level to escape a mushroom, only to be told a I need a key and then get caught by it on my way back. What's the point?

Heheheheheh (ok not funny!) Sorry. Well, again, I haven't find complaints in that area (yet), but we must brainstorm this. Maybe diminishing its speed? The following move is actually a way to give more challenge, and let her naked (she WONT die anyway). Poison speed is, actually, 1/2 of Peach running speed.

scarykitties Wrote:This Game Needs Saves Oh, Christ, this game NEEDS SAVES! Not only is it way too long to sit down for a casual play-and-wank, the aforementioned weak game design choices make it unfairly difficult in places, plus it's buggy as no-one's business. There needs to be a save option, at least when levels are completed.

Thats why I'm making it right now (but I'm on a rush hour). This may last some days, but I'll try to load the levels, at least.

load game.jpg


Thanks for your report! Your reports are important, the same with everyone who tells the drawbacks. So I can improve.
Last edited by Ivan-Aedler on Wed Oct 24, 2012 11:36 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby scarykitties » Wed Oct 24, 2012 11:33 pm

AsianP3rsuas10n Wrote:Wait, people fap while just walking around as Peach? I'd think they'd use to hands to manuever and fap when they hit a sex scene.

Well, personally, I tend to grease up a bit when I intend to yank the carrot, so if I'm playing with both hands, that means I'm smearing baby oil all over my keyboard.

AsianP3rsuas10n Wrote:Plus if they wanted sex so badly, the gallery is right there for their enjoyment! As a player, I cast my vote on that it is not tricky at all!

For me, at least, everything but goombas and bloopers are locked in the gallery.

AsianP3rsuas10n Wrote:Yes yes yes it is very time consuming to do level 2 but it lets you play more and thats what we want for now due to the fact that we hardly have any levels.

I understand, but I'd rather willingly choose to explore and spend my time that way than be forced to back-track over stuff I've seen before just to draw out how long the level lasts.

AsianP3rsuas10n Wrote:Saves are also in progress (Which you would've known if you read stuff on the first page) but I dont blame you because there really is no sign that tells you...well there is but most are too busy fapping anyways...

I fall into the latter category.

AsianP3rsuas10n Wrote:I hope I answered all that was needed. Sorry Ivan! Dont wanna be the guy that steals your thunder but I just assumed you had 500 other things to do and so I tried to help out a bit so you dont have spend time typing. Of course if I am wrong please correct me! Oh and there are stuff I didnt answer cuz ya know, they must be answered by you.

Thanks for the responses!

Oh, by the way, there seems to be a (bug?) where, if you refuse to help the couple that tells you to fuck a goomba to get a key in the second level, the goomba won't show up. You have to talk to them and agree to do the quest, which seems pointless. Why give the player an option to disagree if they have no choice? I disagreed, tried the door, found it locked, then begrudgingly went to find the goomba that gives me the key three time before realizing that I needed to talk to the couple again and agree before the goomba would spawn.

On another note, using the run key to pick things up is a bad idea. I've often been running to fly and then stopped because the princess stops to pick a wild squash. Why not use the attack key to pick things up?

EDIT: Does the purple mushroom in Lost Levels actually follow the player? So far as I know, it just bounces around like a normal mushroom and the player has to avoid it. if the purple mushroom did this, instead of stalking me when I'm stuck in a sex scene, just waiting to pounce and tear my clothes off, it would be more fair since it could be avoided if the player was careful.
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Re: MiM 'Mim Ae version' (XXX) 1.6q

Postby Ivan-Aedler » Wed Oct 24, 2012 11:42 pm

scarykitties Wrote:Oh, by the way, there seems to be a (bug?) where, if you refuse to help the couple that tells you to fuck a goomba to get a key in the second level, the goomba won't show up. You have to talk to them and agree to do the quest, which seems pointless. Why give the player an option to disagree if they have no choice? I disagreed, tried the door, found it locked, then begrudgingly went to find the goomba that gives me the key three time before realizing that I needed to talk to the couple again and agree before the goomba would spawn.

Hmmmmmm I could make the goomba spawn even by refusing the toads. Then, Peach will get large boobs but she can lactate anyway. Then, fucking or Stomping the goomba (who will be placed near the end of the level), will make Peach get the key (Peach will try to stomp anyway, because she doesnt want to fuck), but the key will be retrieved to the toads, whom doesnt need to know if Peach fucked that goomba or not.

scarykitties Wrote:On another note, using the run key to pick things up is a bad idea. I've often been running to fly and then stopped because the princess stops to pick a wild squash. Why not use the attack key to pick things up?

In classic Mario games, RUN key is used also to grab things. As for using attack key to run, it will conflict with fireballs (fire peach). The only thing I can do is improve running mechanics to avoid taking vegetables.

scarykitties Wrote:EDIT: Does the purple mushroom in Lost Levels actually follow the player? So far as I know, it just bounces around like a normal mushroom and the player has to avoid it. if the purple mushroom did this, instead of stalking me when I'm stuck in a sex scene, just waiting to pounce and tear my clothes off, it would be more fair since it could be avoided if the player was careful.

To be or not to be... To follow or not to follow... that's the actual question.
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