Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby QuizmasterBos » Sun Oct 21, 2012 7:26 pm

ivanaedler Wrote:
QuizmasterBos Wrote:What I think Mechanios means is that the recipes will get saved in Peach's diary so that on subsequent visits to the lab players can look in the diary to know what recipe makes Peach invisible, have a bigger bust etc. It just means that you don't need to try out various potions everytime, just once.

Hmmm ok but...this will make more sense if I make more levels with those potions (and these machines, as Peach is not able to mix those potions without a concoctionator). And when load/save game is implemented, for sure these recipes can get saved for use in new games right away.

Maybe it would be an idea if Peach can go into the contoc... concot... con... potion mixing room and make potions for on the go.
You know, like a usable item in other stages.
This calls forth a whole slew of problems though. Wouldn't it be cheap, too easy to take this to clear a stage easily etc.?
And I definitely want the virgin ending to be something people have at least some difficulty with. It should be a reward after all.

Maybe this is good subject to collaborate upon with Asian.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Sun Oct 21, 2012 7:41 pm

Well, I'm not really worried about any additional Peach animations as I feel confident that when I get time, I'll likely re-haul a number of existing animations.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Sun Oct 21, 2012 7:52 pm

Uploaded an update (still 1.6p).

- X-naut: more and more caveats. Vase with plants and 'some interesting decor' in Sir Grodus room. Concoctionator room working 'more', but I still need to create peach animations. Right now, it just skips for the next meeting with TEC-XX. The meeting part stops when Peach lefts Sir Grodus room and go to TEC-XX (underground). I know TEC-XX says Peach should return to the lab, but I didnt make this part yet. Actually, Peach will need to go there to take her clothes back (that might fail) because she WILL be already visible (the invisibility in this game is TEMPORARY. It has a timer.).
- entire revamp (blocks, mushrooms, coin block, and doughnuts by BILES! Thanks!)

Unrelated to the game but regarding Princess Peach herself as depicted by me
Here is the Princess Peach from real life I imagine. Yes I've made her (daz studio + blender + postwork). Enjoy ;)

Spoiler (click to show/hide):

peach real life (made from ivanaedler).jpg
peach real life (made from ivanaedler).jpg (37.3 KiB) Viewed 3634 times

Biles Wrote:Well, I'm not really worried about any additional Peach animations as I feel confident that when I get time, I'll likely re-haul a number of existing animations.

Don't you dare to burn up my extremelly well-done , crystal clear, top-3 of the universe, masterpiece animations! :shock: :mrgreen:
Last edited by Ivan-Aedler on Mon Oct 22, 2012 1:51 am, edited 5 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Sun Oct 21, 2012 8:40 pm

LOL :D
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Mon Oct 22, 2012 1:57 am

Peach drinking potion (made by me). Version 1:

Click to Play
(Javascript Required)

peach drinking.swf [ 211.16 KiB | Viewed 3604 times ]


NEXT GOAL: Peach invisibility (I will have to develop each body part of her as being absent). This invisibility can be used in other areas of the game, not only x-naut levels.
ALTERNATE GOAL: Of course these animations should have its erotic counterpart (like Peach playing with the test tube). I will be doing that, TRUST ME. I just need more time and priorities first.
QuizmasterBos Wrote:Maybe it would be an idea if Peach can go into the contoc... concot... con... potion mixing room and make potions for on the go. You know, like a usable item in other stages.

It may be a room inside Professor Elvin Gadd laboractory, accessible in world 1 -> I may plan making world1 as a HUB. So in World2, Peach can go back to world1 to these markets and such. It will be like Petalburg or Rogueport of Paper Mario 2.
(remember that, since the beginning of this project, although my plan is to make a full 8 world game like SMB2 and SMB3, I mentioned non-linear aspects, like a RPG, with puzzles and different scenes).

QuizmasterBos Wrote:This calls forth a whole slew of problems though. Wouldn't it be cheap, too easy to take this to clear a stage easily etc.?

If I ever implement this, for sure I will take care of that.

QuizmasterBos Wrote:And I definitely want the virgin ending to be something people have at least some difficulty with. It should be a reward after all.

It will be!
Last edited by Ivan-Aedler on Mon Oct 22, 2012 10:50 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Mon Oct 22, 2012 4:31 am

NEXT FEATURES (not in order) -> Completed ones will be put in the next version:
[CHANGED to latest posts due to inactivity)
Last edited by Ivan-Aedler on Thu Oct 25, 2012 5:46 pm, edited 16 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Mon Oct 22, 2012 4:46 am

ivanaedler Wrote:NEXT FEATURES: Version 1.6q may have:


As well as new graphically redone powerup items :3
Click to Play
(Javascript Required)

flowerleaf.swf [ 2.11 KiB | Viewed 3590 times ]

Attachments
flowerleaf.fla
For v CS5.5. Also note that actionscript are intact inside the falling leaf animation.
(10.65 KiB) Downloaded 12 times
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Mon Oct 22, 2012 4:59 am

Biles Wrote:[As well as new graphically redone powerup items :3

Thanks! I can add these right away for the next update SWF in the next minutes!
I've got Peach invisibility working, even with cloud animation ('puff').

Just wait a bit
Image
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby MPLDAM9919 » Mon Oct 22, 2012 6:10 am

ivanaedler Wrote:
Biles Wrote:[As well as new graphically redone powerup items :3

Thanks! I can add these right away for the next update SWF in the next minutes!
I've got Peach invisibility working, even with cloud animation ('puff').

Just wait a bit
Image

So, are we going to control a round shadow just like in TTYD?

Also, I was thinking about the E. Gadd sex toy thing and an idea came to me.

How about a double strapon only avalible to Rosalina?
Spoiler (click to show/hide):

Image
Orignal art line by Aeolus. Recolor done by me.


It would be perfect for the Princesses' thresomes!
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Mon Oct 22, 2012 6:30 am

MPLDAM9919 Wrote:So, are we going to control a round shadow just like in TTYD?

YES! I forgot to mention, the shadow will be there.
BUT!! Mechanics are not perfect. The shadow will follow Peach even in vertical moves (like jumping). I need to create an unicque code to make the shadow be stuck to the floor, but at same time, make it detect Peach reached a new ground (e.g. floor 2nd), so the shadow will go there. But please dont ask me to let it increase/decrease in size according to Peach height. Although this is possible (for more realism) it takes up CPU cycles.

MPLDAM9919 Wrote:Also, I was thinking about the E. Gadd sex toy thing and an idea came to me. How about a double strapon only avalible to Rosalina?

Nice pic! Hmmm it may be. These all will be kept in my memo texts for when I reach the area of lesbian animation ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Mon Oct 22, 2012 6:40 am

LOL you de-futanarized Rosalina :D

Stuff I wanna bring up:

1. When Peach masturbates on a moving platform, she remains stationary and is likely to drop into the abyss.
2. Perhaps the platform should halt just as well when Peach comment box springs up for the duration.
3. Check all the goomba dicks, I think not all of them are using the new dick I drew in every animations.
4. In the final castle, If Peach is standing on top of that high block that's to the left of Thwomp, Thwomp doesn't react to her presence.
5. Was this idea brought up before? If not, here's one, when Peach is busy fucking an enemy, all the other enemies waiting inline won't patrol. Instead, they'll stop and masturbate.
6. We may want to consider bringing Peach back into the map world when she loses a life so if she wanted to, can either try to replay an undefeated level, or go back and replay the level she's already passed before.
Last edited by Biles on Mon Oct 22, 2012 7:40 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Mon Oct 22, 2012 7:34 am

New update (still 1.6p): X_NAUTS: Peach can be invisible , and she can drink the mixed potion (animation done). However:
1) I didnt create a way to force her to be clothed. Actually, x-nauts are supposed to chase her and have sex in order to restrain her, then let her back to her room. If she gets clothed, coincidentally x-nauts will be out of the corridors, so Peach can reach TEC-XXX and then , the LAB room. Once she gets invisible, x-nauts will populate the corridors again. So, for now, you can reach concoctionator room while still naked. This will not work correctly because Peach will still say she doesnt want to be naked, because its indecent.

2) When invisible, her shadow follows her horizontally and vertically :lol: (I may improve that soon).
3) For now, in X-naut level, Peach will be visible again depending on the place she is. In the future, Peach will be visible in a given time limit.
Last edited by Ivan-Aedler on Mon Oct 22, 2012 10:43 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Mon Oct 22, 2012 7:41 am

LOL I haven't found the X-naut levels yet, but I'm sure gonna try :D

Update

A quick bug I found:
shoulderflash.png
shoulderflash.png (39.36 KiB) Viewed 3544 times
Her shoulder piece is running through all the frames but it's only affected the Daisy Striker Outfit for some reason. Not only that, but when I assign Daisy's Striker outfit to firepower, I instead get the fire dress once I obtain a fire flower. Oh and where's her black garter belt?
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby AsianP3rsuas10n » Mon Oct 22, 2012 9:30 am

Ivan, I havent tried it yet, but I wanna kno, how high are the light bulbs in the X-naut base? The reason for this is because if peach can jump as high or even higher, there is no point for a shadow following her due to the fact that at her angle, it wouldnt even be there. Would it be possible just to keep the shadow under her but make it disappear if the player presses the jump button? I was just thinking it'd be alot easier than trying to make a shadow that follows her every move.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Mon Oct 22, 2012 10:40 am

Biles Wrote:A quick bug I found: Her shoulder piece is running through all the frames but it's only affected the Daisy Striker Outfit for some reason.

I will fix in a couple of hours.
Biles Wrote:Not only that, but when I assign Daisy's Striker outfit to firepower, I instead get the fire dress once I obtain a fire flower.

I will fix. And I will disable character setting for each powerup (sorry but time has come). Its not right to have Fire Peach transformed into Peach, Daisy, Rosalina, and even invisible Peach during each powerup changes. And it will throw future bugs when I add Daisy and Rosalina. But for sure the player will be able to change the character all at once (e.g. Being Rosalina, every powerup will make the same Rosalina change her outfits. Being Daisy, every powerup will adorn her, making the gameplay consistent between powerup changes).

Biles Wrote: Oh and where's her black garter belt?

I will fix. I just forgot it.

AsianP3rsuas10n Wrote:Would it be possible just to keep the shadow under her but make it disappear if the player presses the jump button? I was just thinking it'd be alot easier than trying to make a shadow that follows her every move.

Yes! The mechanics involved will be better. I will think about it, thanks!
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Mon Oct 22, 2012 4:32 pm

Biles Wrote:Stuff I wanna bring up:

1. When Peach masturbates on a moving platform, she remains stationary and is likely to drop into the abyss.
2. Perhaps the platform should halt just as well when Peach comment box springs up for the duration.
3. Check all the goomba dicks, I think not all of them are using the new dick I drew in every animations.
4. In the final castle, If Peach is standing on top of that high block that's to the left of Thwomp, Thwomp doesn't react to her presence.
5. Was this idea brought up before? If not, here's one, when Peach is busy fucking an enemy, all the other enemies waiting inline won't patrol. Instead, they'll stop and masturbate.
6. We may want to consider bringing Peach back into the map world when she loses a life so if she wanted to, can either try to replay an undefeated level, or go back and replay the level she's already passed before.


Did you address these issues I brought up?
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Mon Oct 22, 2012 4:47 pm

Biles Wrote:1. When Peach masturbates on a moving platform, she remains stationary and is likely to drop into the abyss. Perhaps the platform should halt just as well when Peach comment box springs up for the duration.

I've lowered this priority but I will add it to the list above (NEXT FEATURES).
Biles Wrote:3. Check all the goomba dicks, I think not all of them are using the new dick I drew in every animations.

I've lowered this priority even further, sorry. Actually I even touched that yet. I will try to get time to update it. Added to the NEXT FEATURES above.

Biles Wrote:In the final castle, If Peach is standing on top of that high block that's to the left of Thwomp, Thwomp doesn't react to her presence.

I will check.

Biles Wrote:Was this idea brought up before? If not, here's one, when Peach is busy fucking an enemy, all the other enemies waiting inline won't patrol. Instead, they'll stop and masturbate

Easy to do. But I've lowered this priority because of the x-naut levels. I will put in the NEXT FEATURES.
Biles Wrote:We may want to consider bringing Peach back into the map world when she loses a life so if she wanted to, can either try to replay an undefeated level, or go back and replay the level she's already passed before.

This dilemma was talked before, and even a voting pool was made. The majority of people preferred to keep the level 'as is' because world maps were not a reality before. Now, it is. I REALLY want other opinions for that. I can add the option to allow Peach to return to world map or not (YES/NO in OPTIONS screen).

Biles Wrote:Did you address these issues I brought up?

Pace by pace ;)
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Don't forget about the new hands!

Postby yurinicolau » Mon Oct 22, 2012 6:29 pm

ivanaedler Wrote:Peach drinking potion (made by me). Version 1:
peach drinking.swf [ 211.16 KiB | Viewed 204 times ]

Hey Ivan, don't forget about the new hands that I gave you sometime ago... Here:
New hands explanation.jpg
New hands explanation.jpg (57.15 KiB) Viewed 3412 times

They replace the old handgrab and yet gives you more options... So they could be easily used at the drinking animations that you just did! ;) I'm pointing this out because if you already use them at the new animations you are making, it will spare you the trouble of having to replace them for the nail version later (since you plan to replace the old handgrab to the nail ones at all scenes)...

So that's it man! :D
Last edited by yurinicolau on Mon Oct 22, 2012 6:59 pm, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Mon Oct 22, 2012 6:47 pm

Hey Yuri, have you considered trying to optimize those hands? Cause I believe from this point, any new graphics introduced to this game should be drawn in pen tools and not brush so that we can help boost the game's performance in the long run.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby AsianP3rsuas10n » Mon Oct 22, 2012 7:11 pm

Lol I optimized something once and it went from 3 curves to 0 curves hahah how is that even possible? (It wasnt a straight line)
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