Biles Wrote:Uhh, I just hate to be the bearer of bad news, but I kinda sorta updated practically all the blocks, but at least you get some new additional remade blocks :3
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If you were tracking the ivanaedler's MiM project, did you understood what I meant by work and final MCs?
No, no, it's fine. They're looking good!
I haven't been tracking AE, no. My time these days doesn't allow me much more than replying to my own thread. I've been able to check in occasionally, but I haven't been able to follow. -_-
humbird0 Wrote:I don't think updating the graphics would cause any problems unless there is collision detection based directly on the existing graphics.
If it is a problem, you can convert the existing graphics into single-colored shapes, make them invisible, and use them for the collision while displaying the new graphics.
It's usually a good idea to use separate movieClips for hit-detection anyway. Just make sure they are inside of the blocks so you don't have to worry about their position if the move the block around.
Basically, I just replaced the graphic inside the block object with Biles' new one and resized the blocks to the same width/height as the old graphic, so I didn't have to do any modifications for hitTests; merely a few re-alignments for appearances. I did change the brightness to a re-color because the black outline was faded and made the whole block look more washed-out.
ivanaedler Wrote:Humingbird is right! I've had problems in the past using doughnuts because, as we know, its common to use a 'shape-enabled' collision (hittest -> true), so its a POINT that decides if , being touched or not, will let the entire character fall. So, if the shape has a tiny line (like blocks joined together, but a bit aside by a line), the character will fall through it! And if the shape has a hole (like the image below), gravity acceleration can trespass this area due to the speed of the gravity, which increases a lot. So, creating a invisible square or rectangle in a different layer of the shape destroys these glitches altogether, making the shape solid. My doughnuts, for example, are like this now.
I've done this in a few places, most notably the rails in the Ghost House, where I just put a line along the top thick enough to stand on that won't stop just moving straight to the right, as well as fixing my earliest conundrum with the area above the stairs after leaving Peach's bedroom similarly (although I don't believe the piece is invisible, merely camouflaged).
ivanaedler Wrote:WOW! Very nice, Blargh, really! This brought me happiness as I were one of the fans that awaited for toad scenes!
I'll check this still tonight! When you have time, please see the updated blocks from BIles, but dont rush yet, I'm checking with Biles a possible error in top-left area (a small line trespasses the border), nothing critical.
I realized I forgot to add eye and mouth code to the scene, so I'll be fixing that along with returning him to Peach's castle.
ivanaedler Wrote:Remember you can put Nibbles in some water areas in the ground, in order to 'eat' Peach's butt and let her aside of the area. This animation would be a caveat
A different way to appreciate Peach going up and surprised!
BE MY GUEST! Just say it when you start working in this area, and I will up it to you.
I did this level for you too! And for everyone who starts working on Mario style games!
Hmm but remember Peach actually has a front-side facing (perspective) head already. So Paper Mario shouldnt be displaced. I will do experiments, though, so you can see what I have done and you can decide to use ir or not. The only reason I defend this is that Paper Mario style will bring a less creepy and 'serious' aspect to Mario, who will appear more friendly and younger.
But you can see if its interesting, Blargh
When you start using this level, you can use a camera I already did. You will receive a ton of new shapes and images I did. But that can wait, as you have priorities. I'll be available to teach you this area. And I will see how to control the camera _x and _y independent of Peach, so we can , say, make Peach activate a button to see the camera (with 'REC' text on it) in a given area, with some caveats like Sir Grodus/X-nauts fucking a captive toadette, for example.
See you!
If I can think of a place for Nibbles I'll use him, but I don't have any early ideas about where or how. If he's not going to be in a sex scene, one option may be to block access to something (the sub maybe, or perhaps another Toad) until Peach has the correct power-up to get past him. >_>
After looking through some pictures, Paper Mario has more perspective than I thought. Makes sense, I guess, since a bunch of stuff from MiM was already based on it. And I do like the idea of replacing rapist-Mario from the SMB1 ending with something more heroic.
Like I said before, I'm still a ways off from implementing the X-nauts, and I think machamp623's question was more about stuff you said you were going to be implementing already (the invisibility and Tec-xx). I won't be able to answer such questions until I'm ready to start adding the area in MiM DO.