Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Fri Oct 19, 2012 10:27 pm

QuizmasterBos Wrote:By the way. That Paper Mario stuff is looking really great. I've been playing Paper Mario the Thousand Year Door again since last week, so I have a good comparison between the game and your stuff. And I must say, it gets the look spot-on. It shows that the Paper Mario style really fits Flash very well and in particular this game.
I hope more PM elements will find their way in this game!

I hope too ;) TTYD is a really nice game. Kudos for Nintendo!

QuizmasterBos Wrote:Now I'm not much of a fan of peeingscenes. So only playing the sound effect sounds fine. Or make the only peeing scene the one in her "room", so that you can skip it if you don't want to see it. (Though that might cause issues with obtaining the gallery in full. I guess players just need to highspeed through the scene then?)

Neither do I (huh? Ivan? Why then you are putting it?) Well, that's because I do know there are people that like it. Dont worry, it will be selectable. If you play the latest version, you will be able to activate the toilet (no animation yet), and you will see two options (use it / go away). In the next few minutes, I will upload a newer version with the bath scene done (but with no peach animation, only bath animation, with shower and sound effects).

Biles Wrote:Didn't ivanaedler want Wendy to NOT any have hair at all?

Actually, I prefer her with hair ;)
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Fri Oct 19, 2012 10:45 pm

ivanaedler Wrote:
Biles Wrote:Didn't ivanaedler want Wendy to NOT any have hair at all?

Actually, I prefer her with hair ;)


Really? Hmm, I wonder if I confused it with the other MiM thread. Well coincidentally, I'm working on another concept design for Wendy and this came about after I drew Birdo and rendered her out for this game. (Come to think of it, why haven't we seen the new Birdo yet? :( )
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby QuizmasterBos » Fri Oct 19, 2012 10:45 pm

ivanaedler Wrote:
QuizmasterBos Wrote:By the way. That Paper Mario stuff is looking really great. I've been playing Paper Mario the Thousand Year Door again since last week, so I have a good comparison between the game and your stuff. And I must say, it gets the look spot-on. It shows that the Paper Mario style really fits Flash very well and in particular this game.
I hope more PM elements will find their way in this game!

I hope too ;) TTYD is a really nice game. Kudos for Nintendo!

Don't just give Nintendo all the credit. The ones that actually developed the game is a company called Intelligent Systems. They are a division of Nintendo, a second party if you will.

ivanaedler Wrote:
QuizmasterBos Wrote:Now I'm not much of a fan of peeingscenes. So only playing the sound effect sounds fine. Or make the only peeing scene the one in her "room", so that you can skip it if you don't want to see it. (Though that might cause issues with obtaining the gallery in full. I guess players just need to highspeed through the scene then?)

Neither do I.
Everyone Wrote:(Huh? Ivan? Why are you putting it in then?)
Well, that's because I do know there are people that like it. Dont worry, it will be selectable. If you play the latest version, you will be able to activate the toilet (no animation yet), and you will see two options (use it / go away). In the next few minutes, I will upload a newer version with the bath scene done (but with no peach animation, only bath animation, with shower and sound effects).

I'm glad you are trying to give everyone what they want here, but don't take it too far. In my opinion there are some things either too gross, too screwed up, or both that shouldn't be in this game. And I mean not in this game at all, not even as an option. Please remember that.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Fri Oct 19, 2012 10:49 pm

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She's having that snake-viper look to her design :D
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Fri Oct 19, 2012 11:26 pm

Biles Wrote:Really? Hmm, I wonder if I confused it with the other MiM thread. Well coincidentally, I'm working on another concept design for Wendy and this came about after I drew Birdo and rendered her out for this game. (Come to think of it, why haven't we seen the new Birdo yet? :( )

I'm not a bald girl hater, but for sure it should be a way to turn this an option for wendy (hair/no hair). But, really, I prefer her with hair (although the hairless one is more appropriate for rape/bondage scenes).
As for Birdo, my problem is really time. I try to be two, or even three people. Its impossible to deal with all features :/ But its on the list! It WILL be added. I must do pace by pace.

QuizmasterBos Wrote:Don't just give Nintendo all the credit. The ones that actually developed the game is a company called Intelligent Systems. They are a division of Nintendo, a second party if you will.

Hmmm, so , Kudos for Intelligent Systems ;)

QuizmasterBos Wrote:I'm glad you are trying to give everyone what they want here, but don't take it too far. In my opinion there are some things either too gross, too screwed up, or both that shouldn't be in this game. And I mean not in this game at all, not even as an option. Please remember that.

Hmm its really difficult to give everyone they want :/ I may add these 'caveats' then, in parallel versions, with a warning sign. But I really like to listen for more opinions. Maybe a voting pool. Anyway, I was thinking here...hmmm..in the case of peeing, it may be a crystal clear almost-white water. Dont need to be dark yellow, or ill-smelling.

Biles Wrote:She's having that snake-viper look to her design :D

I like the 'boss'/pimp style. But I really prefer to priorize innocent friends of Peach (those with cute faces, nice hair...). I'm not saying I will do them all first, cancelling everything else. I develop features in a non linear way.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby QuizmasterBos » Fri Oct 19, 2012 11:35 pm

Ivanaedler Wrote:
QuizmasterBos Wrote:I'm glad you are trying to give everyone what they want here, but don't take it too far. In my opinion there are some things either too gross, too screwed up, or both that shouldn't be in this game. And I mean not in this game at all, not even as an option. Please remember that.

Hmm its really difficult to give everyone they want :/ I may add these 'caveats' then, in parallel versions, with a warning sign. But I really like to listen for more opinions. Maybe a voting pool. Anyway, I was thinking here...hmmm..in the case of peeing, it may be a crystal clear almost-white water. Dont need to be dark yellow, or ill-smelling.

Of course it's impossible to give everyone what they want. That's why you should go with what is generally perceived as erotic and arousing.
And use that voting pool more, it's a great way to figure out exactly what people think/want.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Fri Oct 19, 2012 11:44 pm

QuizmasterBos Wrote:Of course it's impossible to give everyone what they want. That's why you should go with what is generally perceived as erotic and arousing.

You're right! But its a matter of choice, really. If the player IS curious, he/she WILL activate that damn button. If the player wants a more candid/pure Peach, the button will be avoided at all costs. These buttons won't be so easy to access, anyway. (except in toilets for peeing, as the user might be able to choose to pee or not right away).

QuizmasterBos Wrote:And use that voting pool more, it's a great way to figure out exactly what people think/want.

I will. I need to return to this good practice.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby HappyGoomba » Fri Oct 19, 2012 11:54 pm

Could someone give me a hint to the X-naut base? I played through and completely missed it.

The dancing scene is cute, but could you make it so it ends when I try to move peach or when an enemy touches her. A couple of times I had her waiting for a piranha plant or fire stick, but when it was time to move, she was dancing and I had to wait for the next cycle.

BTW, a while back I asked about the horny bar reacting to the toadette bath, you had said you would add it, but it didn't make the todo list.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Fri Oct 19, 2012 11:57 pm

HappyGoomba Wrote:Could someone give me a hint to the X-naut base? I played through and completely missed it.

Its really easy to find. Its in one of the 7 levels. This set is just temporary. Peach will need to go to this world to destroy Sir Grodus (fucking him or throwing test tubes on him). I plan making a spaceship (like Mario 2) and a friend to guard this ship (it can be professor Franklin, from Paper Mario).

HappyGoomba Wrote:The dancing scene is cute, but could you make it so it ends when I try to move peach or when an enemy touches her. A couple of times I had her waiting for a piranha plant or fire stick, but when it was time to move, she was dancing and I had to wait for the next cycle.

Okay I will add a way to let her move if the player presses left/right/jump.

HappyGoomba Wrote:BTW, a while back I asked about the horny bar reacting to the toadette bath, you had said you would add it, but it didn't make the todo list.

Sorry, I've forgotten that :/ I will add it, thanks!
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Biles » Sat Oct 20, 2012 12:19 am

You know, I wouldn't mind an option for people who want toilet play, but I'm gonna be a bit bias simply for the fact that I've found myself doing a number of graphic redux in this project to help boost performance. That means if toilet option becomes available, sooner or later, I may end up umm.... *shivers* have to dive into that mess to optimize such... different taste. -_- The only way I can see myself opting to make toilet play available if someone in this forum is just as capable if not, better at optimizing the graphics and having the tolerance to boldly go where nobody wants to go.

Oh, btw, here's my progress so far, I'm proud of this mystery box :D
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Sat Oct 20, 2012 12:49 am

Biles Wrote:Oh, btw, here's my progress so far, I'm proud of this mystery box :D

Great Sun, god of Mushroom KingdoM!! :shock: A win! Even the rivets/the screw holes are shadowed! This will make Peach eager to collect all coins in all worlds, endlessly!
BTW, I've not forgotten to put your idea in pratice (make Peach hit the block and go back to the ground without traversing the block, until no coins/powerups left in that block).

Biles Wrote:You know, I wouldn't mind an option for people who want toilet play, but I'm gonna be a bit bias simply for the fact that I've found myself doing a number of graphic redux in this project to help boost performance. That means if toilet option becomes available, sooner or later, I may end up umm.... *shivers* have to dive into that mess to optimize such... different taste.

I understand you. You dont need to optimize 'objects' you dont want. But I can trust you, it will not be *gross*. And those will be 'hidden' features. You know, like flies over forgotten food (I can do decent graphics, but for sure, I dont have the skill you have, so some areas may be just 'adequate'). But again, don't worry with that. The game baseline is the pure/candid one. Peach is that kind of girl. Secondary baselines , as such, are optional, and , like some applications, developers say: 'we are not responsible for the implications of this'.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby HappyGoomba » Sat Oct 20, 2012 2:00 am

One other thing I forgot to mention. Remember a while ago when I pointed out that bobombs in the Airship level didn't count as enemies laid? I was paying more attention this time around and realized they don't increment the counter in any level. Also, there isn't any sound effects to their sex scenes. Another thing I noticed is that none of them walk far enough to get to the last two scenes. I can understand that for the first one because he's in a limited area, but most of the others have a clear field in front of them.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Sat Oct 20, 2012 2:15 am

Concotionator laboratory (where Peach will mix test tubes to be invisible) - So far (click to enlarge)

Spoiler (click to show/hide):

concotionator room.jpg

I decided to make it different because:

1) I just dont want to remake it 100% equal
2) Clearly, my version has more room to walk and use switches.
3) Its a better perspective, as Peach will change her clothes in an area VISIBLE to the player (I cancelled making an exchanger screen). Peach doesnt have much time and must be invisible right away, so her clothes will be left in a given table.
4) the new area is more appropriate for this platform-like game. I may add a pipe to let Peach climb, for an hidden area above, for example.
5) It reuses the same walls/equipment of the x-naut base neatly. And as many have noticed, x-naut base uses some 80's computers, so it's expected to have those blue screens and mainframes regarding that era and the plot.
6) Instead of a 'almost invisible front door', it reuses a better viewing door
7) I can put the TECXX camera in the top-right area, near the door, which will talk to Peach.
8) I will animate buttons and those blue screens, with 'ok' or 'error'. More below.

I will put a 'low height table' with test tubes for her to grab, and more props, like tables, a billboard with skeletons and experiments x-nauts has made (I will appreciate suggestions and vectorized pictures)... A good thing is that SMB2 elements will fit nicely in this scene, because Peach will be able to grab potions the same way she grab vegetables! Then she will need to put those potions inside the 'microwave oven' shaped boxes in the screen above. If she puts the correct tube there, the screen will say 'OK'. If not, 'ERROR'.

I dont plan adding the total mechanics (that is, a glass wandering to the right, then to the left, while Peach presses a button to drop the current test tube). Eventually, I may do this. The most important thing is just to indicate Peach are mixing potions to be invisible. And THAT will fail in a given time (Peach will be naked in the corridors sooner or later) ;)

HappyGoomba Wrote:One other thing I forgot to mention. Remember a while ago when I pointed out that bobombs in the Airship level didn't count as enemies laid? I was paying more attention this time around and realized they don't increment the counter in any level.

Since the addition of new enemies and improvements to goombas, koopas and shyguys , like the ability to stomp on them and grab the koopa shel), I've really let bobombs in the background. I will increase this priority.

HappyGoomba Wrote:Also, there isn't any sound effects to their sex scenes

Actually, there are, but I admit its just a few of sound variants. I will increase this priority too.

HappyGoomba Wrote: Another thing I noticed is that none of them walk far enough to get to the last two scenes. I can understand that for the first one because he's in a limited area, but most of the others have a clear field in front of them.

Now, this I can disagree. Actually, three of five walks 'little', so only two scenes are available. But in the castle level, for example, they walk fully.
I plan making living bobombs (they will stop in some moments, while maintaining breath, then they will walk). If peach touches them, a random scene will play, because bobombs will grab Peach a way they want.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby AsianP3rsuas10n » Sat Oct 20, 2012 2:41 am

Hey Ivan, why not add a few easter eggs to the potions? If they mess up, random side effects happen, like Peachs clothes disappear or her boobs grow HUGE! Just some examples. It would then be fun to play around a bit before going completely invisible.

As for the toilet play, lol I honestly hate this idea to the core. I mean I wouldnt mind if you added it in with an option to turn on and off but the thought of it gives me chills. But do what you wish, just remember...its all Quiz's fault if everyone hates it :lol: just kidding.

Anyways why'd you tell him where the coin was? You should've given him the hint. The search would've been much more exciting!
Hey, what if, that could be sorta like a shortcut pipe to warp you? So you'd be on the ship, get stuck in a cannon and would launch you right to the moon base! They would have to find a way back to earth, and you can make that up. And when they do come back they'd be on like world 3 or 4 or whatever. Now relayability should be increased a bit since they'd want to know what was on those levels they missed. Think About it'!
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Sat Oct 20, 2012 3:03 am

AsianP3rsuas10n Wrote:Hey Ivan, why not add a few easter eggs to the potions? If they mess up, random side effects happen, like Peachs clothes disappear or her boobs grow HUGE! Just some examples. It would then be fun to play around a bit before going completely invisible.

BINGO!!! :idea: Thanks for pointing these ideas out! I will see if I can use them all. And better. Peach will see some notes in the wall but they will not teach the right test tubes to put in. Peach WILL have to guess.

AsianP3rsuas10n Wrote:As for the toilet play, lol I honestly hate this idea to the core. I mean I wouldnt mind if you added it in with an option to turn on and off but the thought of it gives me chills. But do what you wish, just remember...its all Quiz's fault if everyone hates it :lol: just kidding.

I see. You're right. Well, she WILL NOT do 'hardcore' dirty things in the toilet (like scat). Maybe some peeing (clean water). And maybe that will not be shown clearly (she will be sat with her legs joined).The only thing (and really ONLY one) I've thought of adding it is to give the player a second option. Let's say just 1 of 1000 people use it. No problem. 999 dont need to press '1' to use the toilet. The game will continue normally. Peach WONT need to pee in order to advance a level.

AsianP3rsuas10n Wrote:Anyways why'd you tell him where the coin was? You should've given him the hint. The search would've been much more exciting!

You're true. That's why I removed it now.

AsianP3rsuas10n Wrote:Hey, what if, that could be sorta like a shortcut pipe to warp you? So you'd be on the ship, get stuck in a cannon and would launch you right to the moon base! They would have to find a way back to earth, and you can make that up. And when they do come back they'd be on like world 3 or 4 or whatever.

Hmmmmmmmmmmm it may be! So, after Peach scapes and beats Sir Grodus, the game will resume on world 4 or 5. As for the cannon, why not using a more realistic thing? A SPACESHIP like in SMB2!

Image
And who will be next to the ship (the inventor)? HIM! Professor Frankly! :mrgreen:
http://www.mariowiki.com/Professor_Frankly
AsianP3rsuas10n Wrote:Now relayability should be increased a bit since they'd want to know what was on those levels they missed. Think About it'!

The players? Well, the plan is not to miss any world. So, moonbase (and x-naut base there) will be a 'must to go' world. When I put the spaceship in the end of world1 or 2, I will warp Peach there, with maybe a cut scene (and/or a picture, like from the great artist The Dirty Monkey) showing x-nauts restraining her. According to the game progress, I eventually will put the spaceship on world 3, 4 or 5. World 9 should be renamed to 'MoonBase' or "The Moon World", as its a special world.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby AsianP3rsuas10n » Sat Oct 20, 2012 3:30 am

Hmm, Frankly? Are you sure? Hes a professor. Now if you want an Inventor, I think you may want E.Gadd!!
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Sat Oct 20, 2012 3:36 am

AsianP3rsuas10n Wrote:Hmm, Frankly? Are you sure? Hes a professor. Now if you want an Inventor, I think you may want E.Gadd!!

"Frankly" and his role remembers:
1) Frankstein movies
2) Doctor Lloyd from BTTF
3) The Edisons (from Maniac Mansion and The Day of T. Tentacle).

Frankly is very intelligent, with those glasses (he's crazy too). But it could be Elvin Gadd. He's from the Luigi's Mansion game. I can make a voting pool for that ;) It's important to see the feedback. But you're right, I see your point.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby MPLDAM9919 » Sat Oct 20, 2012 4:01 am

Hell yeah! We do need Professor E. Gadd in this! He could sell Peach sex toys that he invented for the lesbian scenes with Daisy and Rosalina.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby Ivan-Aedler » Sat Oct 20, 2012 4:03 am

MPLDAM9919 Wrote:Hell yeah! We do need Professor E. Gadd in this! He could sell Peach sex toys that he invented for the lesbian scenes with Daisy and Rosalina.

Hehehehe, I will think about this. But lemme do the priorities first. When I include Daisy in the game, I will make the scenes. However, are you planning a different scene for every new invention? That could be possible but will be slower to implement.
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Re: MiM 'Mim Ae version' (XXX) 1.6p

Postby AsianP3rsuas10n » Sat Oct 20, 2012 4:16 am

Hmm...how about we include Frankly for something else? What if, he gave you new scenes? Now its a sketchy idea but still we can branch off.

Frankly is a man of knowledge right? He has many books on many stuff. So why not have Peach come to him, to learn new sex positions? Maybe she wants a more effective way of "beating" her enemies *wink wink*
I was actually thinking that they would practice together since hes a goomba and most of Peaches enemies are goombas. So ya know, lets see if we could either branch off of this or even use it.

Frankly - new sex positions
E. Gadd - new toys and machinery
Ah! Why dont we make the Gallery be in a book like Goombella's Tattle move? It will all be in a book like Paper Mario! Wait nevermind, too much of this paper mario stuff. Lol seriously, we might as well call this Paper MiM AE if we go any further hahahah.

Anyways, was I the only one that didnt know MiM is an actual game?
Honestly thought Playshapes made this title up by himself
http://www.mariowiki.com/Mario_is_Missing!
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