Thanks for the input and support. I finished removing the hit boxes from the character and enemy. I was working on better art for the platforms but when I finished I noticed the new ones prevented the character from jumping (I know the cause, but can't go and change the programming due to lack of knowledge and/or skill

), so I had to scrap them for now. I may go back to them on a later date. I also improved the character's "Dashing" animation to a point where I'm satisfied with it. I've been just playing with flash in general, trying a bunch of different small things, trying to get my barrings again.
Next step is going to be the "Rape" animation. I'll replace the death scene with it. I'm going to include the wolf group in with character animation itself. Since that doesn't kill the wolf I'm going to have to try to make the actual one invisible during the scene. So to clarify, we have the Elf (A) and the Wolf (B). When (B) hits (A) I'm going to make (B) invisible, then make a visual copy of (B) and include it with (A) in the same group, proceeding with the scene. At the end of it, I'll make (B) visible again, and (A) will go back to the starting point, back to her usual standing animation, without (B).
Simple enough, right? Gotta love flash.

Other than that I originally intended to have multiple animations per enemy, and have them occur randomly (like projectx lovepotion disaster). However, I'm going to keep it practical for my skill level, and due 1 per enemy. But for now that's a bit ahead of myself. Who knows if I'll even get the wolf animation done?
