Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby Ivan-Aedler » Tue Oct 16, 2012 1:02 pm

Version 1.6p updated in the first page (x-naut rooms):

MPLDAM9919 Wrote:Great update! I found the coin to the X-Naut base and I must say, it's looking pretty good! The only problem is after I exit the level and play 1-1, it brings me back to the base and if another is selected, it "undefined" and your stuck on that screen.

FIXED!

MPLDAM9919 Wrote:And the roof acess is pretty sweet. I found a hidden room with a mushroom and some coins. They only problem is when you exit the hidden room, you can onle move left and right and can't jump.

FIXED!

MPLDAM9919 Wrote:I'm glad the old physics are back as an option. I had a hard time playing the levels in prevous versions with the SMB3 physics.

When I implement save/load game, this info will be stored.

MPLDAM9919 Wrote:Also, an idea if Peach give an enemy a blowjob or tittyfuck, she should still be considered a virgin but if they reach her virgina and ass, she's no longer a virgin. This would make getting the Virgin Morton scene alot easier. Just a thought.

Yes I will make this engine later.

MPLDAM9919 Wrote:Also, maybe make an option where Peach's pussy is shaved (for people who like shaved over hairy).

I will think about that!

I'm getting better making new art, but I'm like this.
mario fall.png
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby Biles » Tue Oct 16, 2012 8:32 pm

Hmm, I was hoping you'd implement the new Peach animations such as walking and the improved descending version. Also, I found a bug, it appears that at any given time when the running bar is tingling and she's running, she'll run right pass the coins instead of being able to collect them at all. This can be demonstrated by running on top of the castle roof where there are two coins to grab.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby Ivan-Aedler » Tue Oct 16, 2012 8:35 pm

Biles Wrote:Hmm, I was hoping you'd implement the new Peach animations such as walking and the improved descending version. Also, I found a bug, it appears that at any given time when the running bar is tingling and she's running, she'll run right pass the coins instead of being able to collect them at all. This can be demonstrated by running on top of the castle roof where there are two coins to grab.

I will add the poses once I finish x-naut areas. I'm making new art as a way to let my mind rest (animation uses other brain areas, I think). I was a bit tired playing with frames. It will be quick, I promiss. Not a thing that last weeks, but days of even tonight.
I want to add the coin blocks from Blargh (he updated it). I'm just waiting for him.

Hmmm I will check that (running Peach not grabbing coins).
EDIT: fixed for version 1.6p.
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby GeraldMason » Tue Oct 16, 2012 8:39 pm

Yet another question.

Do you intend to change Mario and Luigi in this to make them less... creepy?
While I love Playshape's art style he tends to make every male character look like it just crawled out of hell.
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby Ivan-Aedler » Tue Oct 16, 2012 8:45 pm

GeraldMason Wrote:Yet another question. Do you intend to change Mario and Luigi in this to make them less... creepy? While I love Playshape's art style he tends to make every male character look like it just crawled out of hell.

Yes its a plan. And I really want to make Mario and Luigi like Paper Mario. Of course, making from scratch (so I will have control). The only reason I want Paper Mario style is because Peach is more innocent in this game. Like a 17yo teenager turning 18.
'WEEGEE' will be the normal luigi but with that WEEGEE expression, instead of a very known different face we all know and that may diverge from Paper Mario style.

As for the moonbase and X-naut base, I plan creating normal levels, like 9-1, 9-2... but every level will have the same corridors and labs, with different tasks to do and some unlocked areas, like 'green light' doors!

Actual stage of Sir Grodus office (Yes. All done from scratch, and those rectangular lights blink!). SIGH.

Spoiler (click to show/hide):

sir grodus office.jpg

Actual stage of TEC XX (X-Naut Base) - all made using PEN (ok, I will not mention again. Every new shape / figure will be done using PEN to optimize the game and let it smooth and without jaggy lines.

Spoiler (click to show/hide):

Click to Play
(Javascript Required)

TECXX.swf [ 212.4 KiB | Viewed 5177 times ]


Actual stage of Peach new enemies! (Thanks Asian!)

Spoiler (click to show/hide):

wait for us!.jpg
wait for us!.jpg (69.96 KiB) Viewed 5369 times
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby MPLDAM9919 » Wed Oct 17, 2012 5:42 am

They "unable to enter other levels after visting the X-Naut base" glitch is still there.


Also, I'm glad to hear that World 2 (Desert) is in the process of being made. Will that also include a new Daisy model?
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby GeraldMason » Wed Oct 17, 2012 6:01 am

That actually made me think of something. What if Peach isn't going from say "World 1 to World 2" as much as simply traversing different Kingdoms/"Zig-zagging" about the world?

Say World 1 is the Mushroom Kingdom, World 2 is Sarasaland. Though I imagine it would complicate things some come World 3 - Onwards.

If you're following the traditional Mario motif then let's say;

World 1: (Plains) Mushroom Kingdom.
World 2: (Desert) Sarasaland.
World 3 (Water) The Ocean/islands.

As I said, it may just end up complicating matters.
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby Ivan-Aedler » Wed Oct 17, 2012 12:06 pm

I've updated 1.6o again. Now, three new areas (TEC-XX room, improved Sir Grodus lounge and Sir Grodus office), added 'clouds family' from Biles and Coin Blocks from Blargh. BUG 'undefined' fixed.

MPLDAM9919 Wrote:They "unable to enter other levels after visting the X-Naut base" glitch is still there.

I might have forgotten to update. I will do it again, sorry.
Here, the current version I use for testing is working okay after X-naut base.

MPLDAM9919 Wrote:Also, I'm glad to hear that World 2 (Desert) is in the process of being made. Will that also include a new Daisy model?

Yes. Daisy Model can be unlocked in World2, so the player can play with her (even in other Worlds). I will make a warp engine that make Peach travels through played worlds.
HOWEVER. I will need to think of a way playable Daisy will not encounter the other Daisy (from the game). I can disable her appearing in, say, level 2-2.

GeraldMason Wrote:That actually made me think of something. What if Peach isn't going from say "World 1 to World 2" as much as simply traversing different Kingdoms/"Zig-zagging" about the world?

You say, putting the pictures of all worlds in the same area, like Mario World? So Peach can walk over and over, along a larger map?
It may be! It let my programming easier. I can even block Peach in some areas (she will only be able to go to sandy areas if she finishes the first castle). It can have a rock that destroys itself, or the castle itself can be a obstacle.

Do you see that , in the castle area of World Map, the ground is dark yellow? The next worlds would be starting in that area to the right.
But! If people prefer different scenes for each world (so it will have more fidelity to the game, a feeling of 'a far world'), I may stick with 'different scenes for each world'.
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby QuizmasterBos » Wed Oct 17, 2012 8:26 pm

ivanaedler Wrote:I've updated 1.6o again. Now, three new areas (TEC-XX room, improved Sir Grodus lounge and Sir Grodus office), added 'clouds family' from Biles and Coin Blocks from Blargh. BUG 'undefined' fixed.

Great going Ivan. I'm probably going to make my monsterpost about Asian and me's findings within the next two hours so prepare.

Also, TEC-XX should be a special upgraded version of TEC called TEC-XXX (obviously).
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby Ivan-Aedler » Wed Oct 17, 2012 9:40 pm

QuizmasterBos Wrote:Also, TEC-XX should be a special upgraded version of TEC called TEC-XXX (obviously).

How dumb I am! :lol: Of course!! TEC-XXX on the way!
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby QuizmasterBos » Wed Oct 17, 2012 9:49 pm

Here it is!
It will be just like last time, so you know the drill by now.

Definitely

Idea 1.1
We started thinking about bossfights and came up with a fight that should mimic a school battle. (Like a brawl on the playground after schoolhours)
Enemies are off to the side (though the foreground can be used as well. Kinda like Paper Mario, if you know what I mean.

The enemies will jerk off, but only if:
- Peach is horny;
- Boobs are at third or higher level;
- Peach is naked or at least missing clothing covering up her naughty bits.

Idea 1.1.1
If Peach decides to fuck the boss instead, they will jerk off as well as the sex scene progresses.

Idea 1.2
As said before by freakyfurry if I'm not mistaken, there should be a minigame where Peach shoots cumfilled waterguns at targets. What those targets are is debatable, but the engine should likely be based off DKC3.
Referencevideo: http://www.youtube.com/watch?v=yk4row_l ... ure=relmfu
In DKC 3 there are three types, this one was picked as it shows the best reference for the game. Merely remove the splitscreen (that's the cpu playing) and you have the basic premise for the minigame. Thanks again freakyfurry for your contribution!

Idea 1.3
I'm sure I said this before, but the sacks should appear alongside the castle destruction sequences. Where they are going to be placed is debatable (read: haven't collaborated much about it), but you could potentially put them at the end of airships.

Idea 1.4
Remember when I said things were getting a little "complex"? This is one of the two things I was referring to.
The castle destruction sequences (CDS)are set to happen after every castle. We estimated there'd be 9 total, but have currently come up with 6 ideas.
Most of the castle destruction sequences are outside based off SMW's CDS's. Some are inside. Peach will then find her way out someway.
Some are familiar and some are not.
In no particular order:

CDS 1: Peach rides the detonator and when she cums, the castle explodes as well. (Outside)
CDS 2: Peach blows the detonator until the castle explodes. (Outside)
CDS 3: Peach grows huge and crushes the castle using her now massive breasts for a boobjob. She returns to her form before the CDS afterwards. (Outside)
CDS 4: Peach finds a room with a bunch of bob-ombs and makes them "explode" taking the castle with them. (Inside)
CDS 5: This one is a bit more complex, we even thought the order of events up for this one.
Peach walks outside towards the detonator and it speaks. It's a boo, hidden inside of it. The boo will tell Peach in a haunting voice that she shouldn't blow up
the castle. Meanwhile a second Boo appears behind her and she'll get raped by it. When Peach cums, she bends forwards, setting off the detonator. The castle blows
up and Peach continues her quest as the two Boos are left with sad faces.
CDS 6: King Bob-omb should make an appearance. He'll stand behind a wall outside of the castle, but offscreen, so he is invisible to the player and Peach.
He'll have his penis (disguised as a lever) stuck through the hole. When Peach comes outside wondering where the detonator is there should be a sign on the wall
saying: "Pull to explode". Peach falls for it and begins stroking it. As she is doing this the camera scrolls to the left (or right whatever your preference is) and it
reveals King Bob-omb with his penis stuck through the hole. When he cums the castle explodes as well. (He IS a bomb you know.)

Next up, the need to ask Ivan.

Idea 2.1
This is the other complex thing we've thought up. After Peach beats a castle the area can be visited again. But there will be no castle, instead toads will have taken refuge there and made a special area there. Here, Peach can:
- Play minigames;
- Buy items and accessories;
- Buy powerups after they've been unlocked;
- Probably fuck some enemies.

The idea is to make one area for every castle, so one per world. New power-ups can be found per each shop so there is always a reason to check it out.
This can be a bit difficult to code though. However, Asian has (or will) kindly offer(ed) to design the stands for you.

Idea 2.1.1
The toads that sell will have the ability to give discounts to Peach. However Peach must do something in exchange. It could look like this:
P: "It's so expensive. Can you give me a discount?"
T: "Sure, if you do a certain "job" for me."
P: "What do you want me to do? Deliver a package?"
T: "No, Peach, I want you to do a "Job" for me *wink wink*."
P: "Oh, I get it." What do you want me to do for you?"
Then an option appears:
-Handjob
-Boobjob
-Blowjob
I think you can guess how it continues.

Each "job" can be done once and will give Peach a discount.
Peach can either get a discount once for her next purchase, or get an overall discount of a certain percent. You decide what's best, Ivan.

Idea 2.1.2
The coins should not function for granting extra lives only. Even though Peach will be able to get lives per 100 coins, she can gather up more than that and spend them at the shops. Keep in mind that players shouldn't be allowed to cheat so that they can gather 100 coins, spend a few and once they are back up to 100 they'd get an extra life.
So they need to earn at least 100 coins again to make an extra life.

That should be it for now. Thanks for reading again.

-AsianP3rsuas10n
-QuizmasterBos
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby GeraldMason » Wed Oct 17, 2012 10:00 pm

My only complaint about majority of the ideas is they seem to contradict a lot of the "virgin" style game choices, if they were optional or caused through a different set of events it would be more understandable however.
Though I do like idea 2.1, maybe kind of like "town" areas in each world you can visit and spend coins or do the aforementioned "favors" for cheaper prices.

Tis' is just my opinions obviously, and they are all generally pretty well thought-out ideas. I particularly fancy the boobjob + castle concept, which actually could be taken a lot further.

Then that brings me to what must be my millionth question/suggestion - Ivan, have you considered maybe once you're done with the majority of the game, to create a "side-story" type thing showing perhaps the misadventures of Daisy or Rosalina?
That way they can actually be played without just being a model swap.
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby QuizmasterBos » Wed Oct 17, 2012 10:02 pm

GeraldMason Wrote:My only complaint about majority of the ideas is they seem to contradict a lot of the "virgin" style game choices, if they were optional or caused through a different set of events it would be more understandable however.
Though I do like idea 2.1, maybe kind of like "town" areas in each world you can visit and spend coins or do the aforementioned "favors" for cheaper prices.

Tis' is just my opinions obviously, and they are all generally pretty well thought-out ideas. I particularly fancy the boobjob + castle concept, which actually could be taken a lot further.

Then that brings me to what must be my millionth question/suggestion - Have you considered maybe, once you're done with the majority of the game, to create a "side-story" type thing showing perhaps the misadventures of Daisy or Rosalina?
That way they can actually be played without just being a model swap.


Of course they will be optional. We just haven't thought of any normal stuff yet. Sorry I forgot to put that in.

EDIT:Also, if you have any good castle destruction sequence ideas, please send them in! We need three more.
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby Ivan-Aedler » Wed Oct 17, 2012 10:29 pm

QuizmasterBos Wrote:Here it is!
It will be just like last time, so you know the drill by now.

Lets go!

QuizmasterBos Wrote:Bossfights came up with a fight that should mimic a school battle. (Like a brawl on the playground after schoolhours)
Enemies are off to the side (though the foreground can be used as well. Kinda like Paper Mario, if you know what I mean.
The enemies will jerk off, but only if:
- Peach is horny; - Boobs are at third or higher level; - Peach is naked or at least missing clothing covering up her naughty bits.
Idea 1.1.1
If Peach decides to fuck the boss, they will jerk off as well as the sex scene progresses.

A nice idea to me! So Peach will go to a kind of stage when she approaches the Boss and it notices Peach (exclamation mark)? I really dont like the stage idea from Paper Mario (its too much 'breaking the forth wall'), but It should be interesting if different characters appear in the area Peach touched the enemy, like a stage but actually in the level ground. ;) Dont forget Peach can refuse to have sex, then she will fight, but if she jumps in a wrong way (say, in a spike) or if she boss touches her, her energy bar (its not the horny bar) will decrease. Peach will start the fight with 3 HP (if she's clothed), 2 HP (if she's naked). +1HP if she's using the mushroom ring and a maximum of +2HP depending on her horny bar. I prefer not to make her clothes shred during the fight because its more complex to do, aside of letting Peach much stronger if she has all the clothing parts on , plus an almost full horny bar.
If all hitpoints are lost, Peach will have two choices: 1) lose her virginity and fuck them the hard way (consent rape) as she will have to save her kingdom and keep on the progress, anyway. Or she will lose a life (the player will have another oportunity to fight the boss). Its an interesting concept because the player will try again in order to keep Peach virgin.

QuizmasterBos Wrote:Idea 1.2 As said before by freakyfurry if I'm not mistaken, there should be a minigame where Peach shoots cumfilled waterguns at targets. What those targets are is debatable, but the engine should likely be based off DKC3. Referencevideo: http://www.youtube.com/watch?v=yk4row_l ... ure=relmfu In DKC 3 there are three types, this one was picked as it shows the best reference for the game. Merely remove the splitscreen (that's the cpu playing) and you have the basic premise for the minigame. Thanks again freakyfurry for your contribution!

Its a nice idea but I prefer this to wait. I can't stipulate a date, but minigames will surely be in the game eventually. Remember the priority now is to make levels of world2 with new enemies like Birdo and Pokey.

QuizmasterBos Wrote:Idea 1.3 I'm sure I said this before, but the sacks should appear alongside the castle destruction sequences. Where they are going to be placed is debatable (read: haven't collaborated much about it), but you could potentially put them at the end of airships.

Okay! It makes sense to save toads in the end of airships because these inner areas are like a prison for them. After having koopalings with some sex scenes, they will be bosses in those airship levels (idea 1.1). After Peach wins, she will open that sack and toads may rape her (or not), depending on user choices.

QuizmasterBos Wrote:Idea 1.4 Remember when I said things were getting a little "complex"? This is one of the two things I was referring to. The castle destruction sequences (CDS)are set to happen after every castle. We estimated there'd be 9 total, but have currently come up with 6 ideas. Most of the castle destruction sequences are outside based off SMW's CDS's. Some are inside. Peach will then find her way out someway. Some are familiar and some are not. In no particular order:

CDS 1: Peach rides the detonator and when she cums, the castle explodes as well. (Outside)
CDS 2: Peach blows the detonator until the castle explodes. (Outside)
CDS 3: Peach grows huge and crushes the castle using her now massive breasts for a boobjob. She returns to her form before the CDS afterwards. (Outside)
CDS 4: Peach finds a room with a bunch of bob-ombs and makes them "explode" taking the castle with them. (Inside)
CDS 5: This one is a bit more complex, we even thought the order of events up for this one.
Peach walks outside towards the detonator and it speaks. It's a boo, hidden inside of it. The boo will tell Peach in a haunting voice that she shouldn't blow up
the castle. Meanwhile a second Boo appears behind her and she'll get raped by it. When Peach cums, she bends forwards, setting off the detonator. The castle blows
up and Peach continues her quest as the two Boos are left with sad faces.
CDS 6: King Bob-omb should make an appearance. He'll stand behind a wall outside of the castle, but offscreen, so he is invisible to the player and Peach.
He'll have his penis (disguised as a lever) stuck through the hole. When Peach comes outside wondering where the detonator is there should be a sign on the wall
saying: "Pull to explode". Peach falls for it and begins stroking it. As she is doing this the camera scrolls to the left (or right whatever your preference is) and it
reveals King Bob-omb with his penis stuck through the hole. When he cums the castle explodes as well. (He IS a bomb you know.)

Hmmm I will take note on these all! Thanks for the contribution! I'll be doing it pace by pace. I will try doing (1) in the end of Morton Castle. As you know, each world will have one of these castle (for now). Thes castles are actually haunted mansions (like SMB1 and SMB3). In New Super Mario Bros and SMW, haunted mansions are different than castle levels. But I dont want to increase this complexity.

QuizmasterBos Wrote:Idea 2.1 This is the other complex thing we've thought up. After Peach beats a castle the area can be visited again. But there will be no castle, instead toads will have taken refuge there and made a special area there. Here, Peach can:
- Play minigames;
- Buy items and accessories;
- Buy powerups after they've been unlocked;
- Probably fuck some enemies.

Nice idea! And its a way the player can increase his stamina or items. To be easier to implement, Peach will go to 'level 8' (in the case of World1) with a different circle color (now blue) and the castle will show as destroyed. She will enter a small level when she can wander in a kind of market and mushroom houses.
Thanks for the stands, I will accept them.

QuizmasterBos Wrote:Idea 2.1.1 The toads that sell will have the ability to give discounts to Peach. However Peach must do something in exchange. It could look like this:
P: "It's so expensive. Can you give me a discount?"
T: "Sure, if you do a certain "job" for me."
P: "What do you want me to do? Deliver a package?"
T: "No, Princess, I want you to do a "Job" for me *wink wink*."
P: "Oh, I get it." What do you want me to do for you?"
Then an option appears:
-Handjob
-Boobjob
-Blowjob
I think you can guess how it continues. Each "job" can be done once and will give Peach a discount. Peach can either get a discount once for her next purchase, or get an overall discount of a certain percent. You decide what's best, Ivan.

That's what I've thought before. I want to do this in some of the toads in the first level, like the toads lounge and the toad who guards the coins (and others that appear in some levels). As for the discounts, I will see what can be done. First, I have to get this inner house (new graphics). And possibly moving toads (the toads we already have, but with 'alive' animations as breathing).

QuizmasterBos Wrote: Idea 2.1.2 The coins should not function for granting extra lives only. Even though Peach will be able to get lives per 100 coins, she can gather up more than that and spend them at the shops. Keep in mind that players shouldn't be allowed to cheat so that they can gather 100 coins, spend a few and once they are back up to 100 they'd get an extra life. So they need to earn at least 100 coins again to make an extra life.

Understood. But hmmm I prefer to let her buy a new life instead of gaining extra lives with 100 coins. Thats because she can gain an extra life fucking the chancellor (who may appear in other levels to see Peach progress) and she can buy an extra life with some special toads along some levels. So its a plan to disable this (100 coins = 1 life). So Peach can have up to 999 coins. But I will have to decrease coins amouth in the levels (I prefer to do that). And I may let Peach gain coins if she fucks or stomp an enemy (in the case of koopas or beetles, only if she pops them out of screen or fucks them). I really wanted to make this game SMB1 like, but those old coin mechanics are too limited :/ I remember I hated this because I wanted to use those coins anywhere else.

QuizmasterBos Wrote:That should be it for now. Thanks for reading again.

Thanks for the meeting!
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby AsianP3rsuas10n » Wed Oct 17, 2012 10:33 pm

Ivan, would you rather have a toad house, with a fire flower sign indicating it is a shop or a whole new building structure?
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby Ivan-Aedler » Wed Oct 17, 2012 10:37 pm

GeraldMason Wrote:Then that brings me to what must be my millionth question/suggestion - Ivan, have you considered maybe once you're done with the majority of the game, to create a "side-story" type thing showing perhaps the misadventures of Daisy or Rosalina? That way they can actually be played without just being a model swap.

Hmm would this require new levels? It' possible to do that (so the player can use these characters) but we need to brainstorm that.
What I have on my plans: Peach unlocks Daisy on world2, so the player can play all levels he finished before with Daisy. Newer levels will be played only with Peach. Thats because the game is centered on Peach, with Peach mechanics and Peach goals.

Side games with Daisy (e.g. special levels) may be possible, but this is a really low priority.

I also think it's getting the right time to lock character changes for each powerup. So, instead of changing each character for each powerup, the player will be able to choose only a character (with an icon of her):
1- Princess Peach (icon of her)
2- Burn Peach (icon of her)
3- Daisy (icon of her)
4- Rosalina (icon of her)

Again, Daisy and Rosalina will only be active if Peach is in a level she played before (and if she unlocked them).
This is interesting because if the player choses Peach, 'Fire Peach' powerup will let her remain a vanilla Peach with fireballs ability (Like Super Mario, as he changes only his handman outfit color).

AsianP3rsuas10n Wrote:Ivan, would you rather have a toad house, with a fire flower sign indicating it is a shop or a whole new building structure?

Its easy to put those signs. But I really wanted different toad houses (new graphics). Maybe one house with two windows, another house with a parted roof (or two roofs)... Modular toad houses would be nice to create different styles.
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby QuizmasterBos » Wed Oct 17, 2012 10:44 pm

I've begun noticing the immense amount of Paper Mariolike idea to be put into the game. Are you getting a little too influenced?

Ivanaedler Wrote:I really dont like the stage idea from Paper Mario (its too much 'breaking the forth wall')

I've never said that the fight should take place on a stage. I just thought of putting enemies, like goombas and koopas in the foreground, LIKE Paper Mario does sometimes.


Ivanaedler Wrote:Nice idea! And its a way the player can increase his stamina or items. To be easier to implement, Peach will go to 'level 8' (in the case of World1) with a different circle color (now blue) and the castle will show as destroyed. She will enter a small level when she can wander in a kind of market and mushroom houses.
Thanks for the stands, I will accept them.

Exactly my thoughts. Glad you like our idea.
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby AsianP3rsuas10n » Wed Oct 17, 2012 10:45 pm

I'll see what I can do. For now, Drybones -_-"
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby Ivan-Aedler » Wed Oct 17, 2012 10:54 pm

QuizmasterBos Wrote:I've begun noticing the immense amount of Paper Mario like idea to be put into the game. Are you getting a little too influenced?

Hmmmmm yes :P I like Paper Mario style because:
1) Mario is younger and its on my plans to change the current Mario to Paper Mario style (from scratch). Luigi (and its WEEGEE expression) fits better too.
2) The variety of enemies, like those x-naut things. Gamers fantasize a lot of certain situations Peach encounters in x-naut base, like when she takes a shower and when she gets invisible. She's being captive there, so x-nauts could do some interesting things to her.
3) Different ways to spend coins.

However, MIM AE doesnt need to be 3D, or even have a isometric movement (that is, Peach going 'at front' or 'at back' when moving up or down). Its possible to do that in a isometric way (I did it, in the world map) but it doesnt work well when Peach is playing the main levels. E.g. In concoctionator area (x-naut base), Peach can go 'up' and 'down' (3 dimensions) and make 'laps' around the table. This is not possible to do without hacks. So I'll be doing it in 2D, moving that table to the right, for example.
But again, its possible to activate isometric movement in certain levels, like world map. Of course, Peach will not be able to masturbate using DOWN key (this key may be exchanged to another one anyway).

Yes, its a nice idea to put some enemies in the foreground, watching the scene ;)

AsianP3rsuas10n Wrote:I'll see what I can do. For now, Drybones -_-"

If you want to play with the mushroom house, I can send you the file, but please let's wait for others (like Soda, the creator, and Biles), as they can do that too. Actually, creating different houses evolves just stretching walls, changing window placement, and putting a different roof (or a tween one, a larger one...).
Then I can improve the houses on level1 (more diversity!) And more to be explored inside ;) With textures like this (reference: Paper Mario 2).

Spoiler (click to show/hide):

toad house inner.jpg
toad house inner.jpg (28.29 KiB) Viewed 5099 times


I can even put the isometric movement (as I've said above) to these areas, so Peach can go to the back areas of this room, but I need to test the code. And , again, Peach will not be able to masturbate or do special movements like she does in the normal levels! And those areas must be in close range (not toooo back), as Peach will not 'shrink' while going further in the house. She will remain with the same size.
Last edited by Ivan-Aedler on Wed Oct 17, 2012 11:15 pm, edited 3 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.6o

Postby AsianP3rsuas10n » Wed Oct 17, 2012 11:07 pm

Oh no, of course wait for the others.(Since they'll do like 500% better of a job than me haha) What I wanted to do was just see what I can make. I was actually going to base the inside like the paper Mario shop. I just wanted to know if you wanted the orignal mushroom house or a new building structure thats all.
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