MiM (hacked) - On Hiatus since Feb 17, 2013

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Re: MiM (hacked) - Updated September 28, 2012

Postby Biles » Sat Oct 06, 2012 4:29 am

Blargh Wrote:Whoa, neat! ^_^ And so cute. :D Any chance for a CS5 version, though? I'm a little limited. >_>


Whoops, sorry about that. Here's the CS5, but keep in mind, because I used IK for animations, I got a warning regarding multiple layer being compromised, but hopefully I don't think it should cause any serious problems.
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Re: MiM (hacked) - Updated October 6, 2012

Postby Blargh » Sat Oct 06, 2012 10:03 pm

Took longer than I was planning on, but new update:
- Added two new Koopa Troopa scenes (Anal Slam and Triple)
* The gallery has been updated with all four new Koopa Troopa scenes (and if you already unlocked it, it will still be unlocked)
* The gallery lock hint has also been updated (and fixed)
PS: The latest FLA is here: http://www.mediafire.com/?o9556p2mqggcy52.

And so begins the weekly update schedule. >_>

Biles Wrote:Whoops, sorry about that. Here's the CS5, but keep in mind, because I used IK for animations, I got a warning regarding multiple layer being compromised, but hopefully I don't think it should cause any serious problems.

I hope so too. I'll have a look later. Thanks again! ^_^
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Re: MiM (hacked) - Updated October 6, 2012

Postby OwnerOfSuccuby » Fri Oct 12, 2012 4:40 pm

I see some animation of some body apears or dissapears from smoke. I ams sorry if i not mistaked with topic =))) Is there any fla of it ? :mrgreen: :roll:
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Re: MiM (hacked) - Updated September 28, 2012

Postby Blargh » Fri Oct 12, 2012 5:19 pm

New update:
- The mouth lips (all types) and mouth face objects have been moved into the head forward object, and the shoulder object has been moved into the arm upper object.
* These will reduce the number of objects that need to be animated, as well as keep them consistent with the attached parts.
- The Koopa Troopa Triple scene has been fixed up.
- The Toad hiding underground has new behavior in preparation for his rescue.
* The button in Peach's bubble doesn't work yet.

I'll be doing just the one Toad scene next, and I'll be starting on Boo scenes after that.

Biles Wrote:Here's the CS5, but keep in mind, because I used IK for animations, I got a warning regarding multiple layer being compromised, but hopefully I don't think it should cause any serious problems.

Seems to work just fine. ^_^

OwnerOfSuccuby Wrote:I see some animation of some body apears or dissapears from smoke. I ams sorry if i not mistaked with topic =))) Is there any fla of it ? :mrgreen: :roll:

Sorry, I don't understand too many parts of your message. You wanted an FLA of a person appearing and disappearing in a cloud of smoke?
If there's something from the game that you want to use the FLA is in the Mediafire links in the first post, but I don't think I have what you're looking for.
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Re: MiM (hacked) - Updated October 12, 2012

Postby Biles » Fri Oct 12, 2012 6:06 pm

What do you think of my redux of these bricks and blocks so far?
Image

I've redone them to help optimize the game for MiM AE. However, despite using less resources to make my versions, it seems to cost more in file size when I output them in CS5.5. Yet, through CS6, it dramatically cuts file size. I don't think some of those blocks you see are in your game, right? Well anyways, I'm planning to redo the other blocks ivanaedler will be sending my way. When I get through with them, you can use them to help boots a performance in your game.
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Re: MiM (hacked) - Updated October 12, 2012

Postby Blargh » Sat Oct 13, 2012 6:45 pm

Biles Wrote:What do you think of my redux of these bricks and blocks so far?
Image

I've redone them to help optimize the game for MiM AE. However, despite using less resources to make my versions, it seems to cost more in file size when I output them in CS5.5. Yet, through CS6, it dramatically cuts file size. I don't think some of those blocks you see are in your game, right? Well anyways, I'm planning to redo the other blocks ivanaedler will be sending my way. When I get through with them, you can use them to help boots a performance in your game.

They do look really nice, and a performance boost for just switching a few pieces would be welcome. :D I'm mostly just worried about the size differences, but I suppose they can just be resized to the same dimensions if necessary.
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Re: MiM (hacked) - Updated October 12, 2012

Postby Ivan-Aedler » Sun Oct 14, 2012 4:56 am

Blargh Wrote:They do look really nice, and a performance boost for just switching a few pieces would be welcome. :D I'm mostly just worried about the size differences, but I suppose they can just be resized to the same dimensions if necessary.

For about the size differences, its only a matter of editing the current object (inside of it) and resizing all the shape at once, using the old model as a background for reference. If we let all shapes equal in sizes (desirable for portability) we will have to resize more than 400 objects along the levels.

I'm now developing the X-tech area (from paper mario), where Peach must be invisible to get a data cd.
Of course we can create a more interesting role ;) I plan creating it as a new world (maybe 9-1) but its low priority.
All assets were made by me, 100% from scratch and 100% using pen tool (I'm getting used to make new art, its an urgency for our games). You can have it all. I just ask something...er...sex scenes with X-nauts ;). Not now, of course (priorities you've said to me: Toad scenes and Boo scenes).

Spoiler (click to show/hide):

Image
Last edited by Ivan-Aedler on Sun Oct 14, 2012 9:49 pm, edited 2 times in total.
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Re: MiM (hacked) - Updated October 12, 2012

Postby born.rocker » Sun Oct 14, 2012 10:28 am

hey blargh im a long time watcher of this thread but have never posted on this xD so i thought id give an idea i had for this game, i think some sort of naughty cut scenes would really keep this game interesting for example: peach having to do special favours to get past parts of the level or when she first encounters a new character and also maybe even new scenes for morton and some toads so they keep quiet about the whole thing ;D so anyway thats my idea sorry if its already been said
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Re: MiM (hacked) - Updated October 12, 2012

Postby RyanAnayaMc » Sun Oct 14, 2012 10:48 pm

Canyou upgrade it so Peach's max boob size can be bigger?
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Re: MiM (hacked) - Updated October 12, 2012

Postby Blargh » Sun Oct 14, 2012 11:35 pm

ivanaedler Wrote:For about the size differences, its only a matter of editing the current object (inside of it) and resizing all the shape at once, using the old model as a background for reference. If we let all shapes equal in sizes (desirable for portability) we will have to resize more than 400 objects along the levels.

I'm now developing the X-tech area (from paper mario), where Peach must be invisible to get a data cd.
Of course we can create a more interesting role ;) I plan creating it as a new world (maybe 9-1) but its low priority.
All assets were made by me, 100% from scratch and 100% using pen tool (I'm getting used to make new art, its an urgency for our games). You can have it all. I just ask something...er...sex scenes with X-nauts ;). Not now, of course (priorities you've said to me: Toad scenes and Boo scenes).

Don't worry, I wasn't going to replace 400 or so different objects individually. But if the new block is off a bit in an area where there is a substantial number of blocks stacked together (particularly the underground/underwater area), the separation between the individual blocks is going to be off resulting in gaps, so that's why the new blocks would need to be resized to the same dimensions.

I will definitely make some X-naut scenes for you. ^_^ If I can think of a place for them (maybe inside the sub?), I'll use them, but I'll still make the scenes for you even if I don't use them.

born.rocker Wrote:hey blargh im a long time watcher of this thread but have never posted on this xD so i thought id give an idea i had for this game, i think some sort of naughty cut scenes would really keep this game interesting for example: peach having to do special favours to get past parts of the level or when she first encounters a new character and also maybe even new scenes for morton and some toads so they keep quiet about the whole thing ;D so anyway thats my idea sorry if its already been said

Well, she's going to have to do special favors for the Toads to make them want to be rescued, and when they're back at the castle they'll definitely be getting more favors out of her (I'm working on the first one right now). Morton won't be getting any new scenes, though. Other bosses need to have their time to shine.

RyanAnayaMc Wrote:Canyou upgrade it so Peach's max boob size can be bigger?

Sorry, no. As much as I could introduce another new size, the current max is already clipping through parts, so further increases are only going to make a mess of the animations.
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Re: MiM (hacked) - Updated October 12, 2012

Postby Biles » Sun Oct 14, 2012 11:42 pm

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Re: MiM (hacked) - Updated October 12, 2012

Postby Ivan-Aedler » Mon Oct 15, 2012 10:44 pm

Blargh Wrote:If I can think of a place for them (maybe inside the sub?), I'll use them, but I'll still make the scenes for you even if I don't use them.

Yes, you can use the sub!! You can increase its size to make it appear large enough to be an entire level. X-nauts use more than one sub, with different sizes, you know ;)
You can change the image of Koopa to the X-naut symbol (that in the attachment).

I want to make those Chomps, so you can use them to adorn the large submarine windows, like Sir Grodus lab area (that I really want to do for 'Peachy' to hide herself or get fucked by the evil x-nauts and sir grodus) :3
Spoiler (click to show/hide):

Image

OK DID IT (chomp - acquatic one from Paper Mario)
chomp.fla
(21.5 KiB) Downloaded 21 times

Spoiler (click to show/hide):

Click to Play
(Javascript Required)

chomp.swf [ 3.2 KiB | Viewed 3490 times ]



sir grodus computer reference.jpg
sir grodus computer reference.jpg (33.23 KiB) Viewed 3513 times

x-naut sir grodus symbol.fla
(10.15 KiB) Downloaded 21 times
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Re: MiM (hacked) - Updated October 12, 2012

Postby Blargh » Tue Oct 16, 2012 12:40 am

Biles Wrote:http://legendofkrystal.com/forum/viewtopic.php?f=7&t=2265&p=183587#p183557

Well, I can't open the clouds file, but I grabbed the other block files, and here's what I have so far:
mim do biles blocks.png
mim do biles blocks.png (81.91 KiB) Viewed 3478 times


You did a damn fine job of those blocks, which forced me to change the ? animation, so it's smoother now with less clutter inside the part. ^_^ Also, they were kind of dark so I upped the brightness by 20%. I might go up to 25% because the shading at the right is still a bit dark.

ivanaedler Wrote:Yes, you can use the sub!! You can increase its size to make it appear large enough to be an entire level. X-nauts use more than one sub, with different sizes, you know ;)
You can change the image of Koopa to the X-naut symbol (that in the attachment).

I want to make those Chomps, so you can use them to adorn the large submarine windows, like Sir Grodus lab area (that I really want to do for 'Peachy' to hide herself or get fucked by the evil x-nauts and sir grodus) :3
OK DID IT (chomp - acquatic one from Paper Mario)

I was already planning to make the sub a level (even though it's not shown on the map), although I was undecided about whether to make it a castle area for one of the Koopalings. I think I can do that and still use Sir Grodus as a hidden enemy (found by puzzle-solving). The narrative would be something like said Koopaling took over the sub, which crashed during the struggle, and while the regular X-Nauts have fallen in line, Sir Grodus is imprisoned in the brig. Something like that. >_>

From the picture's file name, it looks like the chomp should actually be named Nibbles. <_< It looks good, anyway, though I'm at a loss for a sex scene off the top of my head.
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Re: MiM (hacked) - Updated October 12, 2012

Postby LuftMallow » Tue Oct 16, 2012 1:27 am

Here's a quick Nibbles or Fish Chomp I've made. The jaws could be reshaped to make a better chomp animation, as I didn't mess too much with that. I'm too at a loss at how to make a sex scene for it. They were used in the game to keep paper Mario out of water, so maybe if Peach falls down in water she can't swim in they're the justification?
Click to Play
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Fish Chomp.swf [ 2.75 KiB | Viewed 3465 times ]

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Re: MiM (hacked) - Updated October 12, 2012

Postby Ivan-Aedler » Tue Oct 16, 2012 4:06 am

LuftMallow Wrote:Here's a quick Nibbles or Fish Chomp I've made.

Wow Luftmallow!! You're a thunderstorm! A lot better, thanks! (But you're seeing I'm doing my best too) ;)
Hmmm these Nibbles could just 'eat' Peach's butt to let her far from water (with an animation of her going up with her hands at her butt), aside of adorning Sir Grodus (and other submarine) areas :twisted:

Blargh Wrote:The narrative would be something like said Koopaling took over the sub, which crashed during the struggle, and while the regular X-Nauts have fallen in line, Sir Grodus is imprisoned in the brig. Something like that. >_>

Hmm it looks interesting! Then may Sir Grodus start fucking her with his golden stick, then the real 'stick'? Its easy to animate Sir Grodus 'mouth' (its only a matter to let his head giggling) ;)

EDIT: wait, I did it! (he's angry) :mrgreen:
Spoiler (click to show/hide):

Click to Play
(Javascript Required)

sir grodus talking.swf [ 3.96 KiB | Viewed 3215 times ]


sir grodus talking.fla
(34.68 KiB) Downloaded 18 times

PS: updated the FLA file above with moving lights inside his head.
You can activate this 'talk' putting 'gotoAndPlay("talk") inside "Sir Grodus Main" Object. So when Peach reaches him, he can talk like the toads (with ballons) but his animation will change. When Peach goes far from him, 'gotoAndPlay("stopped") will close the text balloons and let him breathing again ;) Those two sir grodus movie clips can be inside this Sir Grodus Main. Easy to do!

Man, I'm advancing in x-naut areas! I made the X-naut PHD too.
An unknown force is pushing me to finish that level. And you know, it's a really nice level that can use non-linear gameplay (like metroid!) So you can unlock doors or buttons according to Peach tasks.

Spoiler (click to show/hide):

Just tell me, and I will give you the FLA of the level (without Peach, enemies, HUD, camera and Menu Viewer). You will just need to copy over the same layers you use (because I've changed its order), in the main frame like, say, 20, 30 or whatever you like. There are new assets like Grodus table, carpet... all yours. I really want to see this level in your game, as you deserve it ;)

Then you just put your camera layer, HUD, screen layers, Peach and enemies. I don't use powerups in this level yet. I use almost the same layer names, as ground, mid-ground, foreground and background. When copying 'mid ground', dont overwrite anything, because the door uses Peach objects inside. You can keep using yours. Even backside mode isnt needed (you can re-edit the code and remove her, opening the door while she's facing right normally, then warping her instead).

My plan is even to make animated elevators, those white capsules going up and down between floors like Paper Mario. This level works nicely in our MIM games because we have plenty of horizontal and vertical rooms. It can fit three or even four floors! And, again, it can be a very metroid like, while being 100% mario in the same time.

Some tasks Peach can do in that level:

Spoiler (click to show/hide):

1- Peach needs to talk with TEC-XX, which will tell her to grab a given disk in Grodus office. Nobody is there but some x-nauts may be wandering in the corridors (left-right walking). Peach will have to pass along this area anyway, and since x-nauts are taller, Peach will touch them easily, setting off a sex scene). You can use DO OVER key when Peach is near the bookshelf, so she will say 'I did it! I have the disk!'
2- Peach will need to talk to TEC-XX and it will say she needs to fuck x-nauts in the Grodus office, which noticed the disk is missing. In the same level, same corridors. But enemies will be in other places, and they may talk with other words ('you again?'). You even dont need to restart this level (creating a clone layer) because Peach will have fucked the x-nauts in that corridor. You can respawn enemies (i can show you how to do that, it's fairy simple), so new x-nauts can appear in places you want it.
3- Peach will need to go to the Grodus lounge to turn off the lights (Grodus isnt there yet) but something rapes her while in the blackout event, then light returns. You dont need to make details in that scene, as everybody will fantasize about what's happening there.
4- Sir Grodus appears in his lounge area, and Peach will fuck him (we have now a Boss aside of Morton!). We can use imagination. Grodus can be partially human, so his belly could be fleshy, as well as his dick. And/or he can use his golden stick/sceptre. The music will be the 'sir grodus' boss from Paper Mario2. I can remaster it (using Copyright Commons MIDI), so it won't be just a copy of the original.
5- Peach has to flee from this level, going to another corridor (or the same one), running 'leftwards'. Some x-nauts will be there. After fucking, say, 3, 4, END LEVEL screen will appear (or she may be warped to underwater level -> submarine, or even falls from the sky in Mushroom level).
6- (if you plan to create invisible Peach - its easy to do but needs a new character with empty movie clips): Peach got a recipe to make a potion to turn invisible. She takes it (it can be just a test tube that gets grabbed if user press DO OVER KEY), but her clothes still remain visible. A ballon text (from TEC XXX) says she has to remove her clothes. An small animation of her removing clothes ('flying clothes to the floor') goes in, and she walks outside this room. Something went wrong and Peach became visible again in the corridor. X-nauts walks towards her and fuck her.

PS: Below, I know the columns in sir grodus lounge are untidy in the top, but they dont appear in the game view anyway.
PS2: I know the doors needs to be next to one another for more realism, but, in-game, they will be like being next to the other. Thats because that wall is there actually to avoid Peach seeing the other room.
Please see what I have done so far ;) And with working doors! (right click it and put 'SHOW' to see it bigger).

Spoiler (click to show/hide):

Image

TEC-XX is alive! (why not calling it TEC-XXX, an improved version of it)? ;)

Spoiler (click to show/hide):

Click to Play
(Javascript Required)

TECXX.swf [ 212.4 KiB | Viewed 3232 times ]


And the concotionator room (where Peach will get invisible):

Spoiler (click to show/hide):

Image

Finally, I'm talking with Luftmallow about the possibility of making the x-naut outfit for Peach and changing Mario figure to a Paper Mario like (keeping his legs, in order to make him taller). Luigi is straight forward, just stretching his head a bit and making him taller. What do you think?
Last edited by Ivan-Aedler on Sat Oct 20, 2012 9:16 am, edited 14 times in total.
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Re: MiM (hacked) - Updated October 12, 2012

Postby machamp623 » Thu Oct 18, 2012 8:13 pm

So all this X-naught stuff....

Is there a possibility of using the sneak factor and the subtle voyeur vibe of Tec-xx(x) to a more sexy affect?
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Re: MiM (hacked) - Updated October 12, 2012

Postby Blargh » Sat Oct 20, 2012 8:26 pm

New update, now with the first Toad to be rescued:
- New blocks from Biles (brown, black, and solid)
- New ? block animation to go with the new solid block
- The Toad found underground can now almost be rescued
* He'll return to the castle in the next update. Sorry to make you wait.
* If you rescue him and save, you should still have credit towards his return when I finish that portion
- The coin pile in the HUD and status screen now show total number of coin piles (100 coins) you've earned.
PS: The latest FLA is here: http://www.mediafire.com/?53gg3nok69cb9s7.

LuftMallow Wrote:Here's a quick Nibbles or Fish Chomp I've made. The jaws could be reshaped to make a better chomp animation, as I didn't mess too much with that. I'm too at a loss at how to make a sex scene for it. They were used in the game to keep paper Mario out of water, so maybe if Peach falls down in water she can't swim in they're the justification?

ivanaedler Wrote:Wow Luftmallow!! You're a thunderstorm! A lot better, thanks! (But you're seeing I'm doing my best too) ;)
Hmmm these Nibbles could just 'eat' Peach's butt to let her far from water (with an animation of her going up with her hands at her butt), aside of adorning Sir Grodus (and other submarine) areas :twisted:

I just don't know. Maybe, we'll see. >_> It would pretty much be limited to vore if not for the teeth, but the Cheep Cheeps already do the same and don't have teeth. <_< Hmmm, maybe if Nibbles was small like a normal cheep cheep and merely nibbled

ivanaedler Wrote:Hmm it looks interesting! Then may Sir Grodus start fucking her with his golden stick, then the real 'stick'? Its easy to animate Sir Grodus 'mouth' (its only a matter to let his head giggling) ;)

EDIT: wait, I did it! (he's angry) :mrgreen:
Spoiler (click to show/hide):

sir grodus talking.swf

sir grodus talking.fla

PS: updated the FLA file above with moving lights inside his head.
You can activate this 'talk' putting 'gotoAndPlay("talk") inside "Sir Grodus Main" Object. So when Peach reaches him, he can talk like the toads (with ballons) but his animation will change. When Peach goes far from him, 'gotoAndPlay("stopped") will close the text balloons and let him breathing again ;) Those two sir grodus movie clips can be inside this Sir Grodus Main. Easy to do!

Man, I'm advancing in x-naut areas! I made the X-naut PHD too.
An unknown force is pushing me to finish that level. And you know, it's a really nice level that can use non-linear gameplay (like metroid!) So you can unlock doors or buttons according to Peach tasks.

Spoiler (click to show/hide):

Just tell me, and I will give you the FLA of the level (without Peach, enemies, HUD, camera and Menu Viewer). You will just need to copy over the same layers you use (because I've changed its order), in the main frame like, say, 20, 30 or whatever you like. There are new assets like Grodus table, carpet... all yours. I really want to see this level in your game, as you deserve it ;)

Then you just put your camera layer, HUD, screen layers, Peach and enemies. I don't use powerups in this level yet. I use almost the same layer names, as ground, mid-ground, foreground and background. When copying 'mid ground', dont overwrite anything, because the door uses Peach objects inside. You can keep using yours. Even backside mode isnt needed (you can re-edit the code and remove her, opening the door while she's facing right normally, then warping her instead).

My plan is even to make animated elevators, those white capsules going up and down between floors like Paper Mario. This level works nicely in our MIM games because we have plenty of horizontal and vertical rooms. It can fit three or even four floors! And, again, it can be a very metroid like, while being 100% mario in the same time.

Some tasks Peach can do in that level:

Spoiler (click to show/hide):

1- Peach needs to talk with TEC-XX, which will tell her to grab a given disk in Grodus office. Nobody is there but some x-nauts may be wandering in the corridors (left-right walking). Peach will have to pass along this area anyway, and since x-nauts are taller, Peach will touch them easily, setting off a sex scene). You can use DO OVER key when Peach is near the bookshelf, so she will say 'I did it! I have the disk!'
2- Peach will need to talk to TEC-XX and it will say she needs to fuck x-nauts in the Grodus office, which noticed the disk is missing. In the same level, same corridors. But enemies will be in other places, and they may talk with other words ('you again?'). You even dont need to restart this level (creating a clone layer) because Peach will have fucked the x-nauts in that corridor. You can respawn enemies (i can show you how to do that, it's fairy simple), so new x-nauts can appear in places you want it.
3- Peach will need to go to the Grodus lounge to turn off the lights (Grodus isnt there yet) but something rapes her while in the blackout event, then light returns. You dont need to make details in that scene, as everybody will fantasize about what's happening there.
4- Sir Grodus appears in his lounge area, and Peach will fuck him (we have now a Boss aside of Morton!). We can use imagination. Grodus can be partially human, so his belly could be fleshy, as well as his dick. And/or he can use his golden stick/sceptre. The music will be the 'sir grodus' boss from Paper Mario2. I can remaster it (using Copyright Commons MIDI), so it won't be just a copy of the original.
5- Peach has to flee from this level, going to another corridor (or the same one), running 'leftwards'. Some x-nauts will be there. After fucking, say, 3, 4, END LEVEL screen will appear (or she may be warped to underwater level -> submarine, or even falls from the sky in Mushroom level).
6- (if you plan to create invisible Peach - its easy to do but needs a new character with empty movie clips): Peach got a recipe to make a potion to turn invisible. She takes it (it can be just a test tube that gets grabbed if user press DO OVER KEY), but her clothes still remain visible. A ballon text (from TEC XXX) says she has to remove her clothes. An small animation of her removing clothes ('flying clothes to the floor') goes in, and she walks outside this room. Something went wrong and Peach became visible again in the corridor. X-nauts walks towards her and fuck her.

PS: Below, I know the columns in sir grodus lounge are untidy in the top, but they dont appear in the game view anyway.
PS2: I know the doors needs to be next to one another for more realism, but, in-game, they will be like being next to the other. Thats because that wall is there actually to avoid Peach seeing the other room.
Please see what I have done so far ;) And with working doors! (right click it and put 'SHOW' to see it bigger).

Spoiler (click to show/hide):

Image

TEC-XX is alive! (why not calling it TEC-XXX, an improved version of it)? ;)

Spoiler (click to show/hide):

TECXX.swf

And the concotionator room (where Peach will get invisible):

Spoiler (click to show/hide):

Image

Finally, I'm talking with Luftmallow about the possibility of making the x-naut outfit for Peach and changing Mario figure to a Paper Mario like (keeping his legs, in order to make him taller). Luigi is straight forward, just stretching his head a bit and making him taller. What do you think?

Sure, I'll take an FLA for the area. Since it's a mostly finished area, it'll get priority when I add the next new stages (still a ways off, though), and it's going to a Koopaling that I really want to make next. ^_^

I'm probably going to stick with Mario and Luigi as they are in the SMB2 ending. Since everything else is in 2.5D, a Paper Mario and Paper Luigi probably won't mesh well with the other models.

machamp623 Wrote:So all this X-naught stuff....

Is there a possibility of using the sneak factor and the subtle voyeur vibe of Tec-xx(x) to a more sexy affect?

You should ask ivanaedler directly in his AE thread. I'm still a ways off from including the area, and it's all being created by Ivan anyway.
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Re: MiM (hacked) - Updated October 12, 2012

Postby Biles » Sat Oct 20, 2012 9:08 pm

Uhh, I just hate to be the bearer of bad news, but I kinda sorta updated practically all the blocks, but at least you get some new additional remade blocks :3
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If you were tracking the ivanaedler's MiM project, did you understood what I meant by work and final MCs?
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Re: MiM (hacked) - Updated October 12, 2012

Postby humbird0 » Sat Oct 20, 2012 10:31 pm

I don't think updating the graphics would cause any problems unless there is collision detection based directly on the existing graphics.
If it is a problem, you can convert the existing graphics into single-colored shapes, make them invisible, and use them for the collision while displaying the new graphics.
It's usually a good idea to use separate movieClips for hit-detection anyway. Just make sure they are inside of the blocks so you don't have to worry about their position if the move the block around.
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Re: MiM (hacked) - Updated October 12, 2012

Postby Ivan-Aedler » Sat Oct 20, 2012 10:33 pm

Blargh Wrote:New update, now with the first Toad to be rescued:
- New blocks from Biles (brown, black, and solid)
- New ? block animation to go with the new solid block
- The Toad found underground can now almost be rescued
* He'll return to the castle in the next update. Sorry to make you wait.
* If you rescue him and save, you should still have credit towards his return when I finish that portion
- The coin pile in the HUD and status screen now show total number of coin piles (100 coins) you've earned.

WOW! Very nice, Blargh, really! This brought me happiness as I were one of the fans that awaited for toad scenes! ;) I'll check this still tonight! When you have time, please see the updated blocks from BIles, but dont rush yet, I'm checking with Biles a possible error in top-left area (a small line trespasses the border), nothing critical.

Blargh Wrote:I just don't know. Maybe, we'll see. >_> It would pretty much be limited to vore if not for the teeth, but the Cheep Cheeps already do the same and don't have teeth. <_< Hmmm, maybe if Nibbles was small like a normal cheep cheep and merely nibbled.

Remember you can put Nibbles in some water areas in the ground, in order to 'eat' Peach's butt and let her aside of the area. This animation would be a caveat ;) A different way to appreciate Peach going up and surprised!

Blargh Wrote:Sure, I'll take an FLA for the area. Since it's a mostly finished area, it'll get priority when I add the next new stages (still a ways off, though), and it's going to a Koopaling that I really want to make next. ^_^

BE MY GUEST! Just say it when you start working in this area, and I will up it to you. ;) I did this level for you too! And for everyone who starts working on Mario style games!

Blargh Wrote:I'm probably going to stick with Mario and Luigi as they are in the SMB2 ending. Since everything else is in 2.5D, a Paper Mario and Paper Luigi probably won't mesh well with the other models.

Hmm but remember Peach actually has a front-side facing (perspective) head already. So Paper Mario shouldnt be displaced. I will do experiments, though, so you can see what I have done and you can decide to use ir or not. The only reason I defend this is that Paper Mario style will bring a less creepy and 'serious' aspect to Mario, who will appear more friendly and younger.

Blargh Wrote:You should ask ivanaedler directly in his AE thread. I'm still a ways off from including the area, and it's all being created by Ivan anyway.

But you can see if its interesting, Blargh ;) When you start using this level, you can use a camera I already did. You will receive a ton of new shapes and images I did. But that can wait, as you have priorities. I'll be available to teach you this area. And I will see how to control the camera _x and _y independent of Peach, so we can , say, make Peach activate a button to see the camera (with 'REC' text on it) in a given area, with some caveats like Sir Grodus/X-nauts fucking a captive toadette, for example.
See you!
Last edited by Ivan-Aedler on Sun Oct 21, 2012 3:04 am, edited 3 times in total.
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