AsianP3rsuas10n Wrote:BWDJefbwfi Dammit! I was going to post this 2 hours ago but for some reason I kept getting like error 500 or something of that sort and so LoK didnt load up.
Me too. Its a traffic jam in the forum.
AsianP3rsuas10n Wrote:First picture, Seems like this pipe and Peach have no collision... I mean I just walked right through that...Second, If i stand there, I cant climb when I press the up arrow. I have to jump first, something you may or may not want to change. doesnt really matter.
Done on purpose. Mario 2 is like that. That pipe is behind her. If she jumps, she 'understands the player wants to be on top of that pipe' then she 'stays a bit back then stays in the top of the pipe'. But again. If people want, and prefer (and dont mind), I can make the pipe body in the front. The problem is that, in levels with a corridor full of them (like level 2) Peach will need to jump over them, instead of just running along them, to avoid enemies.
AsianP3rsuas10n Wrote:Third, Damn bob-omb strikes again! the one you ut behind the bush blew up and of course I jumped and so I got frozen...and your check points havent been fixed yet so I got mad and left hahaha. I'm no good with programming but I may have a theory on why these kind of glitches are happening.
I'm reeeeeeally polishing this feature (bobomb exploding) and zeroing bugs. Its taking some time but I will deal with it eventually. I'm checking this everytime I have access to my computer. (EDIT: Tried to reproduce. I didnt find any bug so far).
As for the checkpoints, I've found a bug. I will upload a new one!
AsianP3rsuas10n Wrote:As for other things, you should make it so Peach only slides after she runs instead of everytime she walks and jumps. I was trying to jump onto the single blocks and Peach kept sliding off and so I was like >_< dammit! hahahhah
Mario1, Mario 3 and Super Mario World are really like that (SMW has a bit more quicker mommentum). Its all a matter of getting used to. I'm not saying that because I did this feature, but I've played all the levels without dying. Even with the new physics.Again, its planned to have a configurable option for people who prefer a more direct command.
AsianP3rsuas10n Wrote:You probbaly mentioned this but let me make sure. Have you noticed that when going down a slope Peach turns the other direction for just a bit?
Actually, its her falling animation. When Peach goes down a slope, the game understands she's having 'little fallings'. If we try to descend hard slopes in real life, we will also fall (with the risk of slip and get our heads into the ground). In order to let Peach climb down nicely, she will need higher gravity, say, 2 or even 3x heavier. This is not desirable.
AsianP3rsuas10n Wrote:P.S the fiery debate over the ending is over! We shall update you with our latest ideas soon!
I will listen carefully. I may need some coffee to absorb it all on time
AsianP3rsuas10n Wrote:P.S.S Sorry for stacking the pictures...I kept pressing Print Screen and then just pasting them in paint...I never thought it would keep overlapping...
No problem!
AsianP3rsuas10n Wrote:P.S.S.S Also sorry if you already posted some of these^ didnt get a chance to read a few of your posts...
No problem