Resident Evil: Progeny (Last Update: 18/5/2013)

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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby ElPresidente » Wed Sep 05, 2012 7:57 pm

No, I went to Merenaries... I get a spawning horde of zombies and a timer...that's it.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Thu Sep 06, 2012 2:28 pm

ElPresidente Wrote:No, I went to Merenaries... I get a spawning horde of zombies and a timer...that's it.


Well, that's all there is right now. The most recent update was the first to use the resized sprites.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby dmanspeed » Sat Sep 15, 2012 9:58 am

OH GOD WERE LOSING THE THREAD. NURSE GET ME A CRASH CART RIGHT STAT NOW! GIVE ME 50cc'S OF BUMP THROUGH AN IV.

CLEAR

*ZAP*
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby gravifan89 » Tue Sep 18, 2012 4:08 pm

Anything new on this?
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Thu Sep 20, 2012 1:54 pm

The blog has an update dating back to August 9th, saying something about Fapcom workin on the map and being busy trying to solve the memory leak problem thing. But nothing new since then!
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Z-Fied » Thu Sep 20, 2012 2:53 pm

Yikes, it has been a long time since I've posted here, hasn't it?

Well, FAPCOM has sent me some "previews" of some sprites, but no actual sprites yet. I'm working 6 out of 7 days a week with barely any time to rest, I'm having severe sleep deprivation (but that's nothing new.)

In terms of the game, I'm still exporting all the sprites into external GMSPR files that will be loaded externally, and then I'll move onto sounds and music. A good example of the sprites being loaded like that is in "Hounds of the Blade".

For some reason, removing the character dead sprite and getting that to load externally seems to be bringing up errors upon death. I'm looking into that ATM.

Then of course, I need to work on the "3d" version of the game, since that runs with a lot of lag. (it has something to do with when Rebecca is outside of the proximity of the zombie...)

Sorry for the lack of progress and info. Doing my best.
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Composer, Songwriter, Guitarist, Singer, Programmer, Gamer, and Zombie Expert!

My Project: Resident Evil: Progeny - Blog

"Our limits are only created by our mind, our dreams, our desires."
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby gravifan89 » Thu Sep 20, 2012 4:24 pm

Okay, I suppose this is cheating, but I have to ask. I don't have the computer power to run this game for very long (more than one game in a row crashes my laptop), so I can't easily unlock things. Could I bother someone for a copy of the game with all the characters unlocked already? Sorry to be a bother.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Thaedael » Thu Sep 20, 2012 6:01 pm

Hey Z-fied. I am an angry old man. I am so angry I might do more pixel work if you need some. My own projects are all stalling out so if you have a list of shit you need that isn't high priority since I too am weighed down by work and uni let me know.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Sun Sep 23, 2012 12:05 am

gravifan89 Wrote:Okay, I suppose this is cheating, but I have to ask. I don't have the computer power to run this game for very long (more than one game in a row crashes my laptop), so I can't easily unlock things. Could I bother someone for a copy of the game with all the characters unlocked already? Sorry to be a bother.


To my recollection, no other characters are available other than Rebecca. There are four cheats available, but besides that there's not much that can be unlocked in the game as it is at this time.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby MetalGear09 » Tue Oct 02, 2012 7:46 pm

Are you still working on it? because the last update is 28.05.12? or the game will be first finished and then posted it here or on youre site?
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby ZeroEXE.ZX17 » Thu Oct 04, 2012 10:04 am

RE6 got out 2 days ago and yet no update? is it still being worked on? (pre ordered my copy but didn't get it yet :D )
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby FAPCOM » Thu Oct 04, 2012 1:57 pm

Ah... Sorry about that MetalGear. And dmanspeed. And zeroexe. And insert-everyone-else's name here.
I guess I should keep a strict schedule for updates even if they are just progress posts for courtesy's sake. Plus, hey, I get free input!

So, let's see... progress report for today...
I guess I should talk about where it's at with the town of Montbury?
The idea for world generation is this: Instead of a single, contiguous building exterior involving fairly large bitmaps... I was thinking that for the generic buildings we should have the same system as the road... And by that I mean tiles:
Bldg_Internal.png
Example of an interior wall
Bldg_Internal.png (26.57 KiB) Viewed 4652 times
Tile_AlleyWall_1 (Cracks).png
Example of an alley wall.
Tile_AlleyWall_1 (Cracks).png (28.38 KiB) Viewed 4652 times


That way I can even overlay a different window tile over a different wall tile and have plenty of neat combinations using the same couple of tiles. Also, I'm going to cast some shadows over the alley wall tiles. And apply a darker filter over it. I've been meaning to do that for a while, just never got around to it. Honest. Laziness has nothing to do with it. At all.

There is one caveat: The tiles I make have to be more or less the same color theme or style. I can't have a gaudy purple wall and then suddenly put in a bleak almost colorless grey. So I have to be restrictive with my palette, but hopefully I can still have a lively (undead) city. But you guys probably care more for what's in the foreground (hint hint). Speaking of which...

LeechSmx3(scaled).gif
Yes. There's sprites with more leeches/worms on her.
LeechSmx3(scaled).gif (32.62 KiB) Viewed 4652 times

ZFied wants a perpetual sex loop for the leeches. So they can pump Rebecca's bodily fluids all the merry day-long.

The huge problem with the worm/leech group is that it has 4 actors (Rebecca and 3 happy fluid suckers). This means that even a happy wriggle becomes a chore that's got to be repeated twice.

Also:

TheInitialCrudeSketch.png
The initial (and very crude) sketch
TheInitialCrudeSketch.png (21.43 KiB) Viewed 4652 times
FromSketchToPixelArt.png
Pixel art not yet downscaled
FromSketchToPixelArt.png (17.41 KiB) Viewed 4652 times

I've brought this up several times before, but again the huge problem I get initially is the jump from sketch to pixel art. Instead of being able to use smooth gradients that look real nice, I get fudge. And by fudge I mean pixels. Which might end up making the sketch look funny. The sketch that I posted up there isn't all that great to begin with, but the transition into pixel art is always a pain. Insert grumpy face here.

Also, I'm sure you guys have noticed, but the sketch and the shot of Rebecca after it... well, they're huge. Much bigger than the end result I posted earlier. It's kind of what I'm used to. Whenever I'm not doing pixel art, my artwork is bigger than it should be so I can scale it down just a little bit. And it works much better. I have no idea why. With pixel art though, I have to be really careful, otherwise I'm stuck hunting rogue pixels everywhere.

Conclusion? So, from a concept that was supposed to be Rebecca grasping her head frantically in ecstasy, I am bordering dangerously close to Rebecca looking like she's having a migraine. THAT'S how difficult it is to transition sketch to pixel art. Also, I wanted Rebecca to struggle more, but with 3 leeches/worms on her, it became really boring really fast.

Rebecca became a lot more stiff with a lot less going on around her chest than I originally intended (making the abdomen move is a lot harder than moving the torso up and down, so I thought, hey, why not? : D ), and the worms/leeches are wriggling a lot less than I originally intended for 8 frames. Eh.

And yes, I again forgot about Rebecca's choker and gloves, and only added that in after I was satisfied with the leech sex.

Oh, and one more!

CruiserLoopPreview.gif
Yay. More sex. Now if only I could find the determination not to lose focus and get bored again.
CruiserLoopPreview.gif (28.64 KiB) Viewed 4652 times

This one is supposed to be one of those sprites where there's interaction with the environment, but I'm stumped. How should it go? Should the insertion sprite be one where he hooks her leg up and eases into her, or what? And the climax... Mrh. Honestly I'll figure it out. I think. It's just that I don't want to overload my head with ideas for all these different sex scenes.

Oooh, and I've also got Rebecca's sex sprite with four leeches/worms happily clamped on her, but that one's not complete. Because I want the leeches/worms to look happy as they... uh... do... stuff!


PS: For those interested (a few I guess?), the reason with the delay in the project is a sense of accomplishment. Back in Uni I had assignments I could keep up with, but I liked completing stuff for this project on the side. Sense of accomplishment get!

But then I got work. Work actually gets me excited. I'm weird.
I do a lot of things at work that gets me that sense of accomplishment so when I sit down for the project... I go 'meh' and sleep. Honestly, it's much more fun drawing stuff like this:

BeccaIdleNudity7ArmouredDevil.gif
ZFied will not be happy at my unproductive use of time.
BeccaIdleNudity7ArmouredDevil.gif (27.9 KiB) Viewed 4652 times

Or even a non-pixel art wallpaper. It's because after you keep at something for a while, then it becomes a chore. Which is why there's so many unfinished sex sprites/tiles on my drive, and I'm just to embarassed at the lack of completion to share (HA!). Anyway, I'll still keep going with the project. Seriously, I'm like DaVinci, never completing my shit. Only his works were better.


PPS: Uh, does anyone have any idea of how animated breast licking/suckling ought to look like, because I've got a sex sprite of Rebecca near the ice cream stand with a zombie suckling on her choco-tits and I need help. :(
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Lucky777 » Thu Oct 04, 2012 4:09 pm

FAPCOM Wrote: So, from a concept that was supposed to be Rebecca grasping her head frantically in ecstasy, I am bordering dangerously close to Rebecca looking like she's having a migraine.


Ayup.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Thu Oct 04, 2012 11:16 pm

Yay. More sex. Now if only I could find the determination not to lose focus and get bored again.CruiserLoopPreview.gif (28.64 KiB) Viewed 173 times
This one is supposed to be one of those sprites where there's interaction with the environment, but I'm stumped. How should it go? Should the insertion sprite be one where he hooks her leg up and eases into her, or what? And the climax... Mrh. Honestly I'll figure it out. I think. It's just that I don't want to overload my head with ideas for all these different sex scenes.


Since we already have a sex scene with her having that kind of position, wouldn't it be more interesting to have her laying on her side with one leg to the zombie's left? (don't know what that position would be called)

And yay, Fapcom lives!
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby ZeroEXE.ZX17 » Fri Oct 05, 2012 9:44 am

XD the first time i say something and thats when fap responds, ether that was good luck or i need to post more (joking of course) lol but it all looks good so far fap keep it up (when you can that is ^^ lol)
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby xblurp » Sun Oct 07, 2012 8:16 pm

As far as the zombie sucking breast thing, maybe the zombie could have his/her hand on the breast he is sucking. His/her hand could have a squeezing motion on it to help emphasize on the sucking. The zombie's cheeks could go inward to show that as well. Another thing that might help is having those line n the breast showing the pressure from the lips on them. I'm not sure if you could show any of these things, but just ideas to help.I guess any way of showing the breast being squeezed would help.

As far as the leech/worms I wanted to know if the leeches are going to have animations based on the number you get attacked by. I see you apparently have 3 and 4 attack animations, but are there going to be ones for if one oo two attack. Also are there going to be animations with the leech/worms under the clothes? If I was good enough with the sprites drawing or even using something to move around the existing sprites to do the same I would help, but I think we've seen I kind of suck with that.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby whatdontlookaatme » Tue Oct 16, 2012 1:12 am

Animations look good so far! WIth the zombie easing into her thing, I don't think it would make sense since Zombies are hostile beings and don't care about anyone's well being lol.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby gravifan89 » Tue Oct 16, 2012 12:48 pm

Must ask, and pardon if this has been covered already and I simply missed the memo, but is there gonna be anything involving the Cerberus (or zombie dogs, for those unaware that there is a distinction)?
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby Kuragari » Wed Oct 17, 2012 9:50 am

gravifan89 Wrote:Must ask, and pardon if this has been covered already and I simply missed the memo, but is there gonna be anything involving the Cerberus (or zombie dogs, for those unaware that there is a distinction)?


Yes.

There was a brief demo thing that involved the streets of the city your in, some zombies, and I think two Cerberi.
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Re: Resident Evil: Progeny (Last Update: 28/05/2012)

Postby gravifan89 » Wed Oct 17, 2012 12:50 pm

Kuragari Wrote:
gravifan89 Wrote:Must ask, and pardon if this has been covered already and I simply missed the memo, but is there gonna be anything involving the Cerberus (or zombie dogs, for those unaware that there is a distinction)?


Yes.

There was a brief demo thing that involved the streets of the city your in, some zombies, and I think two Cerberi.


Where might I find this?
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