Cold Cry (OOC)

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Re: Cold Cry (OOC)

Postby Sortaix » Tue Sep 25, 2012 3:07 pm

edit your previous post, and your current passing out one, edit it for something different, or start over, your choice
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Re: Cold Cry (OOC)

Postby KnightVanilla » Tue Sep 25, 2012 3:38 pm

Okay made the quick fix just got to wait for others to do the same I guess...
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Cold Cry (OOC)

Postby Zender_Solarheart » Tue Sep 25, 2012 4:49 pm

My post's been fixed too. Pretty sure B-horn's post is the only edit left to be made. :P
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Re: Cold Cry (OOC)

Postby Gorbaz » Tue Sep 25, 2012 11:36 pm

Alright, so here is the character sheet template.
Name: Rosalie
Age: 23
Gender: Female
Race: Human Cyborg
Appearance:
Spoiler (click to show/hide):

Image

Equipment: Vibroblade, cubernetic implants
Bio: The result of a science experiment, Roasile was artificially grown from donor cells and kept in a false womb until she had reached 2 years of age. From there, she was awakened and braught into the world by the scientists working on her project, and gradually implanted with cybernetic implants as she grew up, continually being monitored for rejection and adaptation. She, along with 25 other "children" were initially test subjects deemed neccissary to the development of full cybernetic-biological integration and, to that end, she was a success. None of her implants malfunctioned, or were rejected by her specially crafted genetic makeup. Apon reaching physical maturity, she was fitted with her last set of implants, designed to be permanent. These included her arms, neck filter, and legs in addition to her already existing data plugs in her skull, often hidden by her hair. Having been given flash-training as an education, she is not as emotionally developed as others, and relies more on cold hard facts than intuition. Har artificial limbs don't enable her to have strength or speed any greater than an average human, but do increase her endurance. She has a far higher psi on ger grip than biological beings
Gameplay: Monsters, rape, zombies and such are ok. Extreme violence and filthy filth are not
One way, or another, I'm going to find you, I'll get you, I'll get you!
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Re: Cold Cry (OOC)

Postby Sortaix » Wed Sep 26, 2012 12:40 pm

Accepted Gorbaz. You can be hiding in the mall, surrounded by monsters, wanting to get "friendly". You just have to wait till the story progresses to the mall.

Also,I may be incorrect, but it looks like Icaelus and Napsi have both dropped this RP. If that is true, I will accept one more player.
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Re: Cold Cry (OOC)

Postby Sortaix » Thu Sep 27, 2012 1:29 pm

Alright! woohoo! I finally have a map for the mall, let me know what you guys think of this one. I have it gridded to help me with combat. The enemies can now move their positions, also this is again an experiment, let me know if you guys like it or hate it. The rules for the new map will be down below.

You can move then attack, but you cannot move after attacking.

Players: can move two squares and/or attack.
Zombies: can move one space and/or attack
Feral Hounds: Can move fours spaces and/or attack

And here is the map, please ignore the crappy quality.
Spoiler (click to show/hide):

Shopping Center.png
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Re: Cold Cry (OOC)

Postby KnightVanilla » Thu Sep 27, 2012 10:59 pm

pretty cool idea like a turn based game I know of.
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Cold Cry (OOC)

Postby Zender_Solarheart » Thu Sep 27, 2012 11:05 pm

Funny how I've been getting into Fire Emblem recently, and now is the time you implement this "mobile enemies on strategic map" trick. Let's put my newly-acquired strategic experience to the test, shall we? :P
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Re: Cold Cry (OOC)

Postby Sortaix » Fri Sep 28, 2012 12:44 pm

Hey Dax, please post in the OOC if you are still playing, just post anything.
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Re: Cold Cry (OOC)

Postby daxtinator396 » Sat Sep 29, 2012 2:57 pm

I am :3 I`m back again! Well for alittle bit until school decides to get another level up x.x
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Re: Cold Cry (OOC)

Postby berserkerhorn » Sat Sep 29, 2012 10:17 pm

Well I'm not moving until the bloodshed begins
Hi. My name is Silk. You're all, uh... under arrest.
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Re: Cold Cry (OOC)

Postby Sortaix » Thu Oct 04, 2012 3:45 pm

when everyone is ready, the assault on the mall shall begin.
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Re: Cold Cry (OOC)

Postby daxtinator396 » Thu Oct 04, 2012 4:47 pm

Poor Jessi needs some clothes x.x
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Re: Cold Cry (OOC)

Postby Sortaix » Thu Oct 04, 2012 6:14 pm

If you look on the map, there are clothing stores, ask her "friend" to keep her safe.
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Re: Cold Cry (OOC)

Postby daxtinator396 » Thu Oct 04, 2012 6:46 pm

Cassie will keep her safe :3 And I can`t read the map on my fone the words are too small I`ll check it out somehow x.x
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Re: Cold Cry (OOC)

Postby Zender_Solarheart » Thu Oct 04, 2012 7:05 pm

Something tells me Zan's crowbar won't last him too terribly long, so I'm trying to pick out stores to find alternative and/or secondary weapons at. From what I can tell, a few of the stores have decent potential for this...

1: The Hardware store is probably where I'd look first, as that's the place where you'd find things like construction tools, saws, and maybe even gardening tools, all of which would make excellent melee weapons.

2: The arts and crafts store may have whittling knives, and maybe props for Halloween costumes. While the latter wouldn't be all that effective against the feral hound, a plastic sword thrown with enough force might at least cripple a zombie, since rotting flesh isn't that durable. Likewise, whittling tools would be better used as makeshift throwing knives, but could still help out if a monster gets too close for comfort.

3: Ah, GameStop. Your prices for trade-in games might be lackluster...and your name-brand controllers might suck ass...but a Guitar Hero peripheral makes an excellent bludgeon. If nothing else, we could find a way to power the store up, and use all that noise and lighting as a distraction. :P

4: Random Crap R Us could be either really good for re-arming, or rather sucky, as I'm guessing the stuff found in there is...well, random. :lol:

But yeah, at least we have ideas on where to go for re-equipping ourselves. :P
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Re: Cold Cry (OOC)

Postby KnightVanilla » Thu Oct 04, 2012 11:08 pm

Yo guys as of right now I'm hold up with a lot of projects that need to be taken care of so I might not be able to post for a while. Maybe on the weekend if I get a chance but I'm not sure.
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Cold Cry (OOC)

Postby Sortaix » Sun Oct 07, 2012 1:16 pm

Clothing status:
Officer Silent: Fully clothed, armed and armored
Zan: Fully clothed
Hakkyou: Topless, right leg torn from pants, underwear in tact
Cassie: Full bodysuit with right sleeve torn off
Jessi: Fully nude
Alvina: Shirt, bra, and panties,
Ak'Vit: Top and Bra, nude from waist down.
Last edited by Sortaix on Mon Oct 08, 2012 1:15 pm, edited 2 times in total.
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Re: Cold Cry (OOC)

Postby thealchemist » Sun Oct 07, 2012 1:34 pm

wheres mine?
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Re: Cold Cry (OOC)

Postby Sortaix » Mon Oct 08, 2012 1:15 pm

What do you mean?

By the way. Character movement on the map is now limited to three squares in one turn
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