AsianP3rsuas10n Wrote:Dont you ever sleep? You update everyday. I think you deserve some nice R&R. Go to get a drink or something haha. I love the updates but I also dont want you to die either.
HappyGoomba Wrote:Here's a big one:
I got this script error in the toad house on the first level. It first showed up when I jumped to grab the coins. It kept showing up once per time slice (the time counter at the top decremented by one every time it showed up). It stopped at the top of the jump, there was a flash of the Peach dress replacing the Mario suit, then everything was back to normal. It happened again when I jumped to get the remaining coins, then it didn't happen when I jumped a third time.
I went up to the top of the toad house and was jumping to the next platform, when it happened again. Just for grins, I chose to abort the script. The result was awesome. She started cycling through all the costumes while continuously jumping in place and facing right to left. All the destroyable blocks in sight kept exploding and coming back together. The sound effects cycled through beeping sounds. The run indicator kept cycling, etc.
I had cleared my flash cache before playing
Also, clicking same character to all with Fire Peach doesn't change the Mario character.
Soda Wrote:Hello ivanaedler. Now finally I understand now how to look up the COUNT OF PATHS AND POINTS in Illustrator.
Now finally I have a good basement to calculate very exaclty when an object starts to get to HEAVY for the performance of the game.
Soda Wrote:To check the count of points and paths simply go to the menue bar in Illustrator -> View -> document information -> select the object/grouped object/s
[ this works NOT with already in symbols transformed objects. And that was actually the reason why I couldn't find a prober way to count my points and paths
Soda Wrote:Dear ivanaedler, can you tell me the what shall be the limit of points and paths within an object? Or just the limit of points. Just simply something where I can find orientation.
I really need that for a good fundament of guidlines.
Soda Wrote:Oh sorry, my mistake
its more like Illustrator menue bar -> Window -> Document info
A new panel will open. To achieve that the number of paths and points will show up you first have to
activate the [ object option ] within THE PANELS option menue
Here is a prober visual guidline
https://www.dropbox.com/s/0toftnpxrvupx ... %20MIM.jpg
Soda Wrote:Actually...
I did no optimizing at all. the objects are from ... .march or something.
Espeacially the toad house was never optimized. The [ToadHouse] Version you see in my .ai file is actually the
original raw one. After I posted this the first time in march around ivanaedler decided to do optimizing on it and change it a little.
After that the new "a little changed" toad house was placed in the current version of the game.
ivanaedler Wrote:Soda Wrote:Actually...
EDIT: hey!!! I got it! 111 curves without extreme changes (plus 140 of the roof)! 250 curves total!!! - I will improve the door.
A tip I give to you: dont use grouping at all!! You can paint directly using only one layer, or you can blend all groups in the end. Grouping can increase curves/points count up to 60%!
Soda Wrote:Ah ok.
I see I see.
so how much points... for instance... for the mushroom house should be the goal?
QuizmasterBos Wrote:What monster did you create?!
QuizmasterBos Wrote:I think it's time to revert your last change. I'm not even sure if this new gamemechanic really works. Yes, it's closer to the actual Mariogames, but this doesn't seem to translate as well to a porngame. If a player is naked and gets the mushroom, you become "Super", or better said: Mario Peach. Then you can become other kinds of Peach.
ivanaedler Wrote:IDEA: I plan adding a 'DROP option'. So the player can press a given key and Peach will be naked. E.g. for cases that the Frog suit isnt adequate (like outside the water). Peach would say 'oh no' and the sound of Mario bros 3 (when losing the raccoon powerup) may comes in.QuizmasterBos Wrote:What monster did you create?!
Sorry about this!! I've just added Super Peach. If the problem continues, its only because of that. Please calm down, I will trace it.
This 'monster' is how flash crashes, when an endless loop arises. Yes, its maybe JUST a line of code that's repeating endlessly (deadlock).
I will trace it.QuizmasterBos Wrote:I think it's time to revert your last change. I'm not even sure if this new gamemechanic really works. Yes, it's closer to the actual Mariogames, but this doesn't seem to translate as well to a porngame. If a player is naked and gets the mushroom, you become "Super", or better said: Mario Peach. Then you can become other kinds of Peach.
The only reason of adding Super Peach is that, now, people can take the mushroom to protect themselves. In the former version, if Peach is naked, then takes the mushroom, Peach continues to be unprotected. In some levels (like airship), this became a problem. And its a new item the player can change the outfit when taking big mushroom!
Again, I will test it more and more, and I will find the culprit.
As I'm seeing, its only in that area (level1) and next to Toad houses? Did you remember exactly which powerup you have taken? Maybe from Raccoon to Mario? I will keep testing on level 1.
EDIT: Can't reproduce so far. I will 're-up' the SWF anyway.
QuizmasterBos Wrote:I'll tell you exactly what I did.
I started the game with all the standard stuff, double keyboard set-up in case that matters.
I saw the chancellor scene, got the dress and then the fireflower in the box that normally contains a mushroom.
Then I went up on the roof and made the raccoon power-up appear. But I didn't take it...
QuizmasterBos Wrote:In terms of the new power-up system, I do think you're partially right.
The problem could be resolved via simply adding more power-ups into certain stages, like the Airship.
QuizmasterBos Wrote:I also think the cannons in the Airship should be solid, like the game. And if I'm not mistaken, didn't the cannons cease fire whenever you were very close to them.
QuizmasterBos Wrote:The Mario outfit can be added as an ordinary power-up just like the raccoonsuit, the frog suit or the fire-dress. And don't forget, when you're planning on multiple worlds, you could make certain power-ups not appear until later worlds.
QuizmasterBos Wrote:You can also change the Character Select screen.
Seeing how the gallery unlocks via seeing enemy scenes.
Fuck a goomba -> Open goomba gallery
Fuck a koopa -> Open koopa gallery...
Why not the same for clothes? Just allow the basics to be availabe from the start and as the player progresses, they unlock more costumes.
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