Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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About the gallery and the DO-OVER option...

Postby yurinicolau » Tue Sep 18, 2012 5:18 am

Hey dudes! I may just have I idea that may solve this DO-OVER conflicts and also the gallery function... But first I must say that I agree with ivanaedler about turning off the DO-OVER button and all...

Ok, now about the replay of the player's favorite sex scene (after passing through all the sex scenes avaiable for the enemy in case) I just have I idea for it! So here it is... At Corta's Plataformer it was implemented in the game one really nice submenu option that is like a hologram from the character watch... Of course that the high-tec stuff works perfect with that universe and not at all with Mushroom Kingdom. So what about giving Peach a diary?

So she could take off a little pink book and it suddenly opens at the hole screen... There she would report her sex adventures like:

"Ohh... I can' believe it, but I just did a handjob to one of those disgusting Goompas! So much cum!! Thank God it ended quickly!!"

But the main thing is that the player would be able to pass between pages to change some options, like her favorite position with each character with some Peach's hand drawing of her trying to reproduce what happened (and the players know what position they are choosing). It could be something very simple, like:

I like when Goompas [...]
(hand drawing here)

Or something little bit more complex with different sentenses for each position and enemie, for example:

"Ohh... Mario must never know!! :/ But I just love when three Goompas take me all together! God!! It's so WILD!!!"
(hand drawing here)

Also there could be some report there that is actually a hidden statistic, for example at each new position Peach unlocks she could write something about it, like:

"I just took my fifth Goompa... God! He just forced his entire cock inside my mouth... I couldn't breath!! It was tapping my gullet so roughly! But I liked it!! And started fingering myself... I could feel his balls spanking my chin and then, suddenly, I felt his cock throbbing... And when I realized my mouth was already full of Goompa's thick warm cum! Thank God I didn't swallowed... I wanted to spit it all out as soon as I tasted it! So thick and slimy... Yuck!

P.S. I'm sure he was trying to deepthroat me, but his dick wasn't big enough, and thank God for that because I still got my throat cherry!! Yay!!!


I personally think that the more complex diary is the cooler version because the player would be curious to read what Peach's wrote after each new sex scene! After all, who never wanted to read a girl's diary??? So I vote for it!! It would be like reading erotic tales!!! :mrgreen:

P.S. What do you say Ivanaedler? I could write those!!!
Last edited by yurinicolau on Tue Sep 18, 2012 7:37 am, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby AsianP3rsuas10n » Tue Sep 18, 2012 5:20 am

Alright please tell me if this has already been discussed since I'm too lazy to read through all 51 pages.

Have you have thought of lettin Peach fuck mutiple enemies as they walk into her? Something like what Cora did with his pirates. Just something simple like first enemy takes the mouth, next one her ass, and next one her pussy for instance. Of course I would think this would only be useful for when enemies pile up on you. That way you would fuck one only to have to do it again right after. Unless of course theres an invincibility time. Sorry I havent played this in awhile so my memory is a bit foggy.

Also is there any easier way to get the key and back? I find it annoying when I go to get the key and I die only to do it again while time still runs.

For achievements, if you do add them, i think there should be an H-Scene award for getting them. Mostly because achievements are not that rewarding if it gives you a little title and confetti.

Lets see what else do I want to ask...hmm...oh yes. The swimming! Do you think it would be better to let Peach just float where she is instead of the constant down pull? You have to keep pressing up for her to starting swimming and if she touches the ground once you go right into walking mode which slows you down a bit. Not to mention the fact that dodging the fish is 20 times harder while trying to keep yourself a float. I do realize your kill barriers on the ground would have to go though... Just a question thats all. But yea if you were to change it tho, all you'd have to do is make her arms and legs move constantly to make it look like shes swimming in place sorta so she doesnt sink. Actually it would make sense if she sank while her breasts were huge!

Ok thats about it. I'm typing this at like 1 in the morning so if I sound like a complete retard I apologize in advance.
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Re: About the gallery and the DO-OVER option...

Postby Ivan-Aedler » Tue Sep 18, 2012 5:34 am

yurinicolau Wrote:Hey dudes! I may just have I idea that may solve this DO-OVER conflicts and also the gallery function... But first I must say that I agree with ivanaedler about turning off the DO-OVER button and all. Ok, now about the replay of the player's favorite sex scene (after passing through all the sex scenes avaiable for the enemy in case) I just have I idea for it! So here it is... At Corta's Plataformer it was implemented in the game one really nice submenu option that is like a hologram from the character watch... Of course that the high-tec stuff works perfect with that universe and not at all with Mushroom Kingdom. So what about giving Peach a diary? So she could take off a little pink book and it suddenly opens at the hole screen... There she would report her sex adventures like
"Ohh... I can' believe it, but I just did a handjob to one of those disgusting Goompas! So much cum!! Thank God it ended quickly!!"

Hmmm, nice idea! So it will have an image with clouded borders (like she's imagining the scene) with the scene the player want to see again? It should be!
Remember that the diary is a possible thing, but after the 11th scene (in case of the goombas) she will have expired what to say about the goombas, so no new text will be put there. Maybe in a 20, 30th sex scene (which will be with a bit of random taste), she can add some info to her diary.

yurinicolau Wrote:But the main thing is that the player would be able to pass between pages to change some options, like her favorite position with each character with some Peach's hand drawing of her trying to reproduce what happened (and the players know what position they are choosing). It could be something very simple, like:
"Ohh... Mario must never know!! :/ But I just love when three Goompas take me all together! God!! It's so WILD!!!"

Will these texts be put automatically, or will the player be able to write on this diary and keep it during the game? Or they will be like titles of each scene Peach did, so the player could replay that? (the image could have clouds, like the last sentence I wrote).

yurinicolau Wrote:Also there could be some report there that is actually a hidden statistic, for example at each new position Peach unlocks she could write something about it, like:
"[i]I just took my fifth Goompa... God! He just forced his entire cock inside my mouth... I couldn't breath!! It was tapping my gullet so roughly! But I liked it!! And start fingering myself... I could feel his balls spanking my chin and then, suddenly, I felt his cock throbbing... And when I realized my mouth was already full of Goompa's thick warm cum! Thank God I didn't swallowed... I wanted to spit it all out as soon as I tasted it! So thick and slimy... Yuck!

Yes it could be! We have the diary pages available from Playshapes himself.

Yes, so I give you these plans! Do them as you like (I will analyse them later). But lets do pace by pace. That is, I plan letting Peach open her diary in the MENU. So the player go there (pressing ESC or clicking in the button) then going to 'My Diary'.
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Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby yurinicolau » Tue Sep 18, 2012 5:44 am

AsianP3rsuas10n Wrote:For achievements, if you do add them, i think there should be an H-Scene award for getting them. Mostly because achievements are not that rewarding if it gives you a little title and confetti.

No worries about that mate! The main idea of the achievements is to relate special awards to them!! So be cool! :D

QuizmasterBos Wrote:So Shy Guy's Slut doesn't sound specific enough? Make it Shy Guy's Sexslave then. Covers all the bases and is still an alliteration. (Literally just came up with it)
We can reserve Bitch for the Boos.
So that makes it:
- Goomba's Girl
- Troopa's Tramp
- Shy Guy's Sexslave (only with your approval)
- Boo's Bitch
- Bob-Omb's Broad (not too sure about this)
And even some ideas for possible future enemies
- Monty Mounter
- Birdo Banger (not too sure about this one either)
And my personal favorite:
- Chuck Fucker (No alliteration, but still sounds nice)

Mmm... There are mostly cool!! But instead of Shyguy's sexslave let's keep it SEXSLAVE!!! Simpler, shorter, cooler! :D And Boo's Bitch I'm not sure yet... Let's wait to see how will be the sex scene, because if Boo they are focused at his tonge we'll have to come up with something... Bitch also sounds good with Bowser> BOWSER'S BITCH.

Thank's for the ideas I've wrote them down! :D
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Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Ivan-Aedler » Tue Sep 18, 2012 5:48 am

AsianP3rsuas10n Wrote:Alright please tell me if this has already been discussed since I'm too lazy to read through all 51 pages.
Have you have thought of lettin Peach fuck mutiple enemies as they walk into her? Something like what Corta did with his pirates. Just something simple like first enemy takes the mouth, next one her ass, and next one her pussy for instance. Of course I would think this would only be useful for when enemies pile up on you. That way you would fuck one only to have to do it again right after. Unless of course theres an invincibility time. Sorry I havent played this in awhile so my memory is a bit foggy.

I will need to do some groupal sex scenes, then I may add this funcionality in these special cases. We have one goomba groupal scene. If I made, say, 2 more, I can activate this scene when multiple goombas are there.

AsianP3rsuas10n Wrote:Also is there any easier way to get the key and back? I find it annoying when I go to get the key and I die only to do it again while time still runs.

Not yet. I'm upping an update with better mechanism about getting the key, but the timer will still run (remember that Peach doesnt die when timer gets to zero), and you still have to go back and get the key, being cautious about dying. Its planned like this to add difficulty.

AsianP3rsuas10n Wrote:For achievements, if you do add them, i think there should be an H-Scene award for getting them. Mostly because achievements are not that rewarding if it gives you a little title and confetti.

Its planned, but I want to do pace by pace. That is, first, I will see what can be put in the level (like the 10 yoshi fruits). Upong taking these, Peach earn some score points and a random Picture of Peach doing nasty things will appear in the end of the level and in the gallery. Then I will be doing extra scenes (as a hobby) with some enemies. Some will be added in the mainstream scene pool. Others will be hidden ones. So if the player finds a given lonely enemy , he may be a special one, with a different scene. Then a coin sound may appear, and Peach may gain 'Enemy Slut' achievement (or any name regarding to the act).

AsianP3rsuas10n Wrote:Lets see what else do I want to ask...hmm...oh yes. The swimming! Do you think it would be better to let Peach just float where she is instead of the constant down pull?
The pull down is the gravity of the water. It should have in order to give fidelity , like Mario classic, and to add a bit more realism.

AsianP3rsuas10n Wrote:You have to keep pressing up for her to starting swimming and if she touches the ground once you go right into walking mode which slows you down a bit.

I decided to let Peach walk in the water ground because she can masturbate and lactate this way, as well as do other actions that's not possible while swimming.
Soon, Peach may be crouching, so it will be easier to avoid those enemies. I will place them in a way Peach can avoid them while crouching. Also, Mario classic works this way (he can walk in the ground).

AsianP3rsuas10n Wrote:I do realize your 'kill barriers' on the ground would have to go though...

You say, the abyss area? There are barriers there which let Peach die if she falls into the abyss.

AsianP3rsuas10n Wrote:But yea if you were to change it tho, all you'd have to do is make her arms and legs move constantly to make it look like shes swimming in place sorta so she doesnt sink

The frog suit does just that already. It lets Peach float. That's required, so the player will search for Frog suits.

AsianP3rsuas10n Wrote:Actually it would make sense if she sank while her breasts were huge!

Nice catch! I will think about this. Larger boobies = Larger gravity!

AsianP3rsuas10n Wrote:Ok thats about it. I'm typing this at like 1 in the morning so if I sound like a complete retard I apologize in advance.

And I'm answering this at 3am in the morning and I have to work at 8. There are no retards here, but great men who takes their time to improve the game, with possible improvements! Thank you!
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Re: About the gallery and the DO-OVER option...

Postby yurinicolau » Tue Sep 18, 2012 6:07 am

ivanaedler Wrote:Will these texts be put automatically, or will the player be able to write on this diary and keep it during the game? Or they will be like titles of each scene Peach did, so the player could replay that? (the image could have clouds, like the last sentence I wrote).

I was thinking about having these texts put automatically as she unlocks new sex scenes. Also whenever she gots any achievement (like Goompa's girl> if she loses her virginity with a Goompa) there could be a page for that, you know, reporting the experience! So each achievement would mean a new page at the diary!!! :D

ivanaedler Wrote:Yes, so I give you these plans! Do them as you like (I will analyse them later). But lets do pace by pace. That is, I plan letting Peach open her diary in the MENU. So the player go there (pressing ESC or clicking in the button) then going to 'My Diary'.

At Corta's Plataformer the command is "Ctrl", and it's nice option at least for the wsad (left hand) players! ;)
What do you think of Peach taking off her diary each time the player press "Crtl" (for instance) and it jumps off openning to fit the screen?
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Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Biles » Tue Sep 18, 2012 6:47 am

ivanaedler Wrote:
AsianP3rsuas10n Wrote:Actually it would make sense if she sank while her breasts were huge!

Nice catch! I will think about this. Larger boobies = Larger gravity!


Haha, that's contrary to what I posted much earlier. That her boobs are so big they could make Peach float.
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Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Ivan-Aedler » Tue Sep 18, 2012 2:46 pm

I may disable Peach on-click to zoom her. That's because:
1) you can do that pressing '-' key
2) you can also do that in the options menu
3) this funcitonaly doesnt work while Peach is doing a sex scene anyway (because she doesnt use the 'click object' during the scenes - a developmental limitation)
4) I want to do some interesting things on her instead (like clicking on her butt to let it move like a bubble butt, while she says 'ohh no', or clicking to move her pussy, like a hand doing this, or on her breasts) ;)

Biles Wrote:Haha, that's contrary to what I posted much earlier. That her boobs are so big they could make Peach float.

You're right. So what's better? Boobs floating with more counter force than gravity (Peach will be going up!) so the player will have to press 'down' to do down? Or a less 'down' force? But this functionaly (going down) doesnt exist for normal swimmer. Only for frog. So she may float like frog it boobsize is maximum (instead of drifting up).
Maybe making a poll?

yurinicolau Wrote:I was thinking about having these texts put automatically as she unlocks new sex scenes. Also whenever she gots any achievement (like Goomba's girl> if she loses her virginity with a Goomba) there could be a page for that, you know, reporting the experience! So each achievement would mean a new page at the diary!

Ok so be it! ;)

yurinicolau Wrote:At Corta's Plataformer the command is "Ctrl", and it's nice option at least for the wsad (left hand) players! ;) What do you think of Peach taking off her diary each time the player press "Crtl" (for instance) and it jumps off opening to fit the screen?

Yes!! So be it! ;)
Last edited by Ivan-Aedler on Tue Sep 18, 2012 5:19 pm, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby QuizmasterBos » Tue Sep 18, 2012 4:30 pm

ivanaedler Wrote:I may disable Peach on-click to zoom her. That's because:
1) you can do that pressing '-' key
2) you can also do that in the options menu
3) this funcitonaly doesnt work while Peach is doing a sex scene anyway (because she doesnt use the 'click object' during the scenes - a developmental limitation)
4) I want to do some interesting things on her instead (like clicking on her butt to let it move like a bubble butt, while she says 'ohh no', or clicking to move her pussy, like a hand doing this, or on her breasts) ;)

Biles Wrote:Haha, that's contrary to what I posted much earlier. That her boobs are so big they could make Peach float.

You're right. So what's better? Boobs floating with more counter force than gravity (Peach will be going up!) so the player will have to press 'down' to do down? Or a less 'down' force? But this functionaly (going down) doesnt exist for normal swimmer. Only for frog. So she may float like frog it boobsize is maximum (instead of drifting up).
Maybe making a poll?


When you're floating up because of buoyancy, you'd have to dive in real life to go down. So the current mechanice isn't realistic anyways. But that doesn't matter.
I think a lesser down force sounds better in terms of in-game functionality and it might even be more realistic too. It's already been proven that real breasts don't have as much buoyancy as fake breasts. (Peach's tits are real, right?!)

A poll sounds like a good idea, but I do think you must make players experience each control scheme first. Maybe you could make miniswfs with swimming mechanics only?

Ivanaedler Wrote:
yurinicolau Wrote:I was thinking about having these texts put automatically as she unlocks new sex scenes. Also whenever she gots any achievement (like Goomba's girl> if she loses her virginity with a Goomba) there could be a page for that, you know, reporting the experience! So each achievement would mean a new page at the diary!

Ok so bet it! ;)

yurinicolau Wrote:At Corta's Plataformer the command is "Ctrl", and it's nice option at least for the wsad (left hand) players! ;) What do you think of Peach taking off her diary each time the player press "Crtl" (for instance) and it jumps off opening to fit the screen?

Yes!! So be it! ;)


I second this notion. We do need to think how the diary is going to function exactly though.
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Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Ivan-Aedler » Tue Sep 18, 2012 5:48 pm

I'm a bit happy today!
I've got SCROLL camera working!! That is, Peach can play those hard levels with lots of fall areas :twisted:
But, of course, I will let it easier for the player!

I'm nearing completion of the 8th level of World 1! 'Platty level' will be placed in the 4th level (if you have a better name for a level full of platforms, tell me).


QuizmasterBos Wrote:When you're floating up because of buoyancy, you'd have to dive in real life to go down. So the current mechanice isn't realistic anyways. But that doesn't matter.
I think a lesser down force sounds better in terms of in-game functionality and it might even be more realistic too.

I just need other opinions. I think the 'lesser down force' can stay.

QuizmasterBos Wrote:I second this notion. We do need to think how the diary is going to function exactly though.

This will be done while in production. Its better to do all at once (that is, planning, sketch, putting in the game, putting text, and them letting it improve).
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Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby QuizmasterBos » Tue Sep 18, 2012 6:07 pm

ivanaedler Wrote:I'm a bit happy today!
I've got SCROLL camera working!! That is, Peach can play those hard levels with lots of fall areas :twisted:
But, of course, I will let it easier for the player!

I'm nearing completion of the 8th level of World! 'Platty level' will be placed in the 4th level (if you have a better name for a level full of platforms, tell me).


QuizmasterBos Wrote:When you're floating up because of buoyancy, you'd have to dive in real life to go down. So the current mechanice isn't realistic anyways. But that doesn't matter.
I think a lesser down force sounds better in terms of in-game functionality and it might even be more realistic too.

I just need other opinions. I think the 'lesser down force' can stay.

QuizmasterBos Wrote:I second this notion. We do need to think how the diary is going to function exactly though.

This will be done while in production. Its better to do all at once (that is, planning, sketch, putting in the game, putting text, and them letting it improve).


Thank you so much! With this post you reminded me of something I thought of this morning.

See, your idea is to base the 8th level on level 4 of SMB3, right? Well, if I remember correctly, if you collected all coins in that level a secret white toad house would appear.
Are you going to implement such an idea in your level(s) as well? We can even make an achievement for it.
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Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Ivan-Aedler » Tue Sep 18, 2012 6:24 pm

QuizmasterBos Wrote:See, your idea is to base the 8th level on level 4 of SMB3, right? Well, if I remember correctly, if you collected all coins in that level a secret white toad house would appear.Are you going to implement such an idea in your level(s) as well? We can even make an achievement for it.

YES!! But I just need to see how to count these coins. In that level in particular, I have to trace every coin. Not hard to do but tests are needed.

For about the scroll camera, I'm having the 'spring peach bug' problem. I explain. I've created this new camera, but I've put an object into it by mistake while editing the game. I deleted this object normally, but somehow It corrupted the camera object inside Flash and, in Platty level, Peach started to jump like a spring when pressing the jump button. that is, when reaching ground, she trespass a bit of it then return to the ground. On each level, only one camera must be set. All was set correctly, including Platty level, which has this different camera.

I deleted this camera and created another one from scratch, but the problem remains :evil: I tried to restart Flash, clean flash cache and delete the SWF, creating another. Same problem. I dont know whats the real culprit of this. The normal camera works okay. It may have something to do with inner variables corruption, or incompatilities around camera objects and Timer function. I will test:

1) backward plan: CS6->CS5->CS4, then create a SWF from CS4
2) 'scroll cam' object with different variables than 'normal cam'.
3) test scroll cam in level1.

Remember that sometimes I just don't create a bunch of new features (hasting the development pace) because of those bugs that sometimes locks me up for HOURS into them. I will only be able to look at this problem tonight (or midnight).
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Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby humbird0 » Tue Sep 18, 2012 10:38 pm

ivanaedler Wrote:YES!! But I just need to see how to count these coins. In that level in particular, I have to trace every coin. Not hard to do but tests are needed.

Rather than making it a one-time feature, make it a normal feature that's only used once in awhile.
(handling new ideas this way creates more reliable code)
The coins themselves could always increase a counter variable.
Then you can reset that variable each time a level loads.
Since this variable would reset with each level, you could store it in the level movieClip itself.

If you keep a running total of the coins you've acquired in the game, there's another way you could do this.
Just remember how many coins you had when you first entered a level, and then compare that to how many coins you have when you exit it.

In general, I find it useful to have a global object containing any gameplay variables for information that's shared between different things in the game.
You could name it something like: _global.FLAGS
That way, you don't have to figure out or keep track of where you're storing each variable, they can all be in one place.
I usually store things like: event flags, game settings, money, items, experience points, the player's HP, and anything else that persists between levels.
It's convenient for a couple of reasons. The characters and interactive stuff in a level can easily modify this data, and the HUD and menus can easily read it.
It's also handy when you want to save the game. You just save the contents of this object, and overwrite all those things when you load a saved game. (doing this involves making actual copies of objects and anything inside of them, which can be a little tricky, but it's possible)
On the other hand, variables that are only used by one movieClip can remain inside of that movieClip, such as the player's movement velocity or state.
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Re: MiM 'Mim Ae version' (XXX) 1.5h

Postby Ivan-Aedler » Wed Sep 19, 2012 12:17 am

humbird0 Wrote:The coins themselves could always increase a counter variable.
Then you can reset that variable each time a level loads.
Since this variable would reset with each level, you could store it in the level movieClip itself.

Yes, just like this (pseudocode).
Spoiler (click to show/hide):

Code: Select All Code
//inside coin MC:
peach hit the coin
if (coin == 99)
    {
     coin =0
     lives++
    }
else
   coin++;
_global.FLAGS.coinsTaken++;
But I have to put code inside the coin, and 3 different bricks that give coins (not a problem).
I plan converting all data variables used form the player and powerup items in a FLAG or GAME_DATA. But it will be a lot of work and it will help the developer, with no new features in the game.

humbird0 Wrote:It's also handy when you want to save the game. You just save the contents of this object, and overwrite all those things when you load a saved game. (doing this involves making actual copies of objects and anything inside of them, which can be a little tricky, but it's possible)

Using loadinfo.data?
Spoiler (click to show/hide):

Code: Select All Code
_root.loadinfo.data.GAMEDATA= new Array();
for (n in GAMEDATA)
   {
      _root.loadinfo.data.GAMEDATA[i] = _global.FLAGS.GAMEDATA[i];
   }


EDIT: I've seen the code. Interesting! Why do Flash use different functions instead of using only one method (polymorphism)? At least a default behavior, so it may be simplified. But I'm happy there are plausible workarounds like that. So the code uses thisChild itself to copy variables (what we common do), thisChild.clone() for bitmaps, thisChild.cloneNode(true) for XML, and destObj[childName] for arrays and objects! I will analyse it then I will use it when I'm in the phase of load/save level.
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Re: MiM 'Mim Ae version' (XXX) 1.5k

Postby Ivan-Aedler » Wed Sep 19, 2012 12:41 am

Version 1.5k is up! Added features in the first page.

HumBird, for about 'new checkPoint_p = new flash.geom.Point( 0,0 );' the correct is 'checkPoint_p = new flash.geom.Point( 0,0 )', otherwise,
Flash throws an exception (left side assigment error). But I'm not getting Peach to follow the platform.
Spoiler (click to show/hide):

I use _root.Peach, _root.ground, and _root.ground.Platform.
I want Peach to follow the Platform, which is moving left, then right.
Even with localToGlobal, Peach keeps warping to another place.

Code: Select All Code
stop();
onEnterframe=function()
 {
 _x++; //move the platform
if (_root.Peach.hitTest(this))
  {
   auxPoint = new flash.geom.Point(_x,0);
   localToGlobal( auxPoint ); //I dont want to use _root.ground.platform1, 2, 3, 4, 5 because its not scalable. I suppose 'this' or just the function call directly will call this path anyway.
  _root.Peach._x=auxPoint.x;

  //Peach disappears from view!
 }

My workaround so far:

Code: Select All Code
_x+=charspeed; //platform moving in a given speed
if (_root.Peach.hitTest(this))
  {
  _root.Peach._x+=charspeed; //if charspeed<0, she will move left with the platform. If not, she is moving right.
  }


But I really like to know how to warp her to a given place, because there will be situations that the code above will not be sufficient.

Do you know those Vcams? Do you know why it corrupts objects' movement? (that is, when Peach jumps, the background moves because the camera is centered on Peach. But Peach itself and enemies don't stop right in the ground. They trespass the ground a bit then returns, like a spring. So, if I duplicate the camera MC, calling them, say, VCAM SCROLL, and put in any level after level 1, this bug starts ocurring. It only occurs in y axis. Its like they corrupt enemies' and Peach's gravity! :evil: I would like to create a new functionality for this camera in another object (avoiding the use of on-object code -> timeline code is better). In the level 1, VCAM is loaded and all is good. In level 2, VCAM SCROLL goes in instead (I didnt touch its code inside). Its just a clone of VCAM, just for testing. But it corrupts gravity. Do you want to see this, just in case you're interested in this?

PS: VCAM MC already has the code 'this.onUnload = reset' that gets run when the level is finished
PS: VCAM use setInterval.
PS: the actual code VCAM uses is below (maybe some of these variables dont get vanished upon 'this.unload=reset'? Maybe I will have to unloadMovieClip manually? Anyway, this camera gets destroyed when leaving the current level keyframe -> after finishing the level, the game goes to the Stat Level Screen, with only background images.)
Spoiler (click to show/hide):

Code: Select All Code
maxLeft = _root.boundary._x + (_width / 2)
maxRight = _root.boundary._width + _root.boundary._x - (_width / 2)

function wait()
   {
      _root.camtheft = false;
      clearInterval(myTimer);
   }

function camControl()
{
    rp.x = _x;
    rp.y = _y;
    var _loc5 = camH * (_yscale * 1.000000E-002);
    var _loc6 = camW * (_xscale * 1.000000E-002);
    var _loc3 = sH / _loc5;
    var _loc4 = sW / _loc6;
    _x2 = _loc6 / 2 * _loc4;
    _y2 = _loc5 / 1.300000E+000 * _loc3;
    _xscale2 = _loc4 * 100;
    _yscale2 = _loc3 * 100;
    _rotation2 = -_rotation;
    //_parent.filters = this.filters;
    //_parent.transform.colorTransform = this.transform.colorTransform;
} // End of the function
function reset()
{
    _parent._xscale = 100;
    _parent._yscale = 100;
    _parent._x = 0;
    _parent._y = 0;
    _parent._rotation = 0;
    _parent._visible = true;
} // End of the function
function set_x2(value)
{
    var _loc2 = {x: rp.x, y: rp.y};
    _parent.localToGlobal(_loc2);
    _parent._x = _parent._x + (value - _loc2.x);
} // End of the function
function get_x2()
{
    var _loc2 = {x: rp.x, y: rp.y};
    _parent.localToGlobal(_loc2);
    return (_loc2.x);
} // End of the function
function set_y2(value)
{
    var _loc2 = {x: rp.x, y: rp.y};
    _parent.localToGlobal(_loc2);
    _parent._y = _parent._y + (value - _loc2.y);
} // End of the function
function get_y2()
{
    var _loc2 = {x: rp.x, y: rp.y};
    _parent.localToGlobal(_loc2);
    return (_loc2.y);
} // End of the function
function get_xscale2()
{
    return (_parent._xscale);
} // End of the function
function set_xscale2(value)
{
    setProperty2("_xscale", value);
} // End of the function
function get_yscale2()
{
    return (_parent._yscale);
} // End of the function
function set_yscale2(value)
{
    setProperty2("_yscale", value);
} // End of the function
function get_rotation2()
{
    return (parent.rotation);
} // End of the function
function set_rotation2(value)
{
    setProperty2("_rotation", value);
} // End of the function
function setProperty2(prop, n)
{
    var _loc3 = {x: rp.x, y: rp.y};
    _parent.localToGlobal(_loc3);
    _parent[prop] = n;
    var _loc2 = {x: rp.x, y: rp.y};
    _parent.localToGlobal(_loc2);
    _parent._x = _parent._x - (_loc2.x - _loc3.x);
    _parent._y = _parent._y - (_loc2.y - _loc3.y);
_root.HUD._x = _x- widthHUD;
_root.HUD._y = _y - heightHUD;
_root.controlList._x = _x - widthControlList;
_root.controlList._y = _y - heightControlList;
} // End of the function

addProperty("_x2", get_x2, set_x2);
addProperty("_y2", get_y2, set_y2);
addProperty("_xscale2", get_xscale2, set_xscale2);
addProperty("_yscale2", get_yscale2, set_yscale2);
addProperty("_rotation2", get_rotation2, set_rotation2);
var oldScaleMode = stage.scaleMode;
stage.scaleMode = "exactFit";
var sW = Stage.width;
var sH = Stage.height;
stage.scaleMode = oldScaleMode;
var bounds_obj = this.getBounds(this);
var camH = Math.abs(bounds_obj.yMax - bounds_obj.yMin);
var camW = Math.abs(bounds_obj.xMax - bounds_obj.xMin);
var rp = {x: this._x, y: this._y};
var widthHUD= (_width / 2);
var heightHUD= (_height * 2/3)+15;
var widthControlList= (_width / 30);
var heightControlList= (_height / 4)+13;

onEnterFrame = function ()
{
   if (_root.camtheft != true)
   {
      setProperty("", _y, _y + (_root.Peach._y - _y) / 4);
        if (_root.isScrollLevel)
        setProperty("", _x, _x + 2);
        else
        setProperty("", _x, _x + (_root.Peach._x - _x) / 3);
   }
   else
   {
      myTimer = setInterval(wait, 4000);
   }
   if (_x < maxLeft)
   {
      _x = maxLeft;
   }
   else if (_x > maxRight)
   {
      _x = maxRight;
   }
   if (_y < maxTop)
   {
      _y = maxTop;
   }
   else if (_y > maxBottom)
   {
      _y = maxBottom;
   }
   //_root.water._x = _x - (_width / 2);
   //_root.water._y = _y - _height;
   if (_root.zoomout)
   {
      _root.controlList._x = _root.controlList._x - 1;
      _root.controlList._y = _root.controlList._y - 2;
   }

    if (!once)
       {
        once=true;
        //IT ONLY WORKS HERE because the camera RESETS itself in camControl(), nulifying zoommode variable!!
        if (_root.zoommode!=_root.zoomlevelsaved)
          {
          _root.HUD._yscale = 80;
        _root.HUD._xscale = 80;
          }
        _root.zoommode=_root.zoomlevelsaved;
       }
    camControl();

if (_root.zoommode==1)
    gotoAndPlay("out");
else if (_root.zoommode==2)
    gotoAndPlay("in");
else if (_root.zoommode==3)
    gotoAndPlay("in2");
};
this.onUnload = reset;
stop();


PS: I've corrected the problem (a workaround), using only one kind of VCAM object in the entire game. I decided to add a IF statement inside it just to check if the level has the object '_root.Scrollcamera', a simple dummy MC, so the camera starts scrolling in that level. If I try to create new VCAMs (Duplicate Movie Clip) to avoid this IF, using ONLY one of these clones in a given level, the problem returns.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Changes about Peach tonge

Postby yurinicolau » Wed Sep 19, 2012 8:38 am

Hey Ivanaedler! Today I bring a color correction at Peach's tongue...

Original version (previously released by me, tongue has Tifa's purple tones):
Spoiler (click to show/hide):

Kingdom Whore.jpg
There is something really sexy about this purple tongue...
Kingdom Whore.jpg (46.68 KiB) Viewed 2528 times

In-game actual version (notice that the shadow and the main tongue colors are misplaced):
Spoiler (click to show/hide):

Kingdom Whore red tonge.jpg
The innermost part of the tongue should be darker instead of brighter... ;)
Kingdom Whore red tonge.jpg (46.15 KiB) Viewed 2528 times

New version (your version with a swap of the shadow and main color)
Spoiler (click to show/hide):

Kingdom Whore red tonge corrected.jpg
Now the mouth makes proper shadow on the innermost part of the tonge... :D
Kingdom Whore red tonge corrected.jpg (46.06 KiB) Viewed 2528 times

I particularly like the contrast effect that the purple tongue do with Peach's pink lips, highlighting both, though I couldn't make a new version of it for you to choose from (making it closer to your choosing of colors), because I've just found out that I don't know how to use very well flash color editor... :( Sorry about that!
Well, but I supose the new version of the red tongue already does the job! :D

I sent the FLA file to your e-mail... ;)
User avatar
yurinicolau
 
Joined: Fri Apr 06, 2012 6:19 pm

Re: MiM 'Mim Ae version' (XXX) 1.5k

Postby trev12 » Wed Sep 19, 2012 1:11 pm

how do i get the keys for the castle from the goombas? i do what is says and fuck them and it does nothing to let me steal the keys.
trev12
Newly Registered
 
Joined: Wed Jan 18, 2012 5:26 am

Re: MiM 'Mim Ae version' (XXX) 1.5k

Postby Ivan-Aedler » Wed Sep 19, 2012 6:08 pm

trev12 Wrote:how do i get the keys for the castle from the goombas? i do what is says and fuck them and it does nothing to let me steal the keys.

You have to search for the goomba. Only one of them has the key. There are tips Toad gives (like the area the goomba probably is).
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.5k

Postby AsianP3rsuas10n » Wed Sep 19, 2012 7:48 pm

But the only way boobs would float would be if the density was lower than that of water. I mean those boobs would have to be like ballons! Lol

Larger boobs means slower speed because they are heavier and filled with milk right? So wouldnt that make their density higher than water? Which in turn sinks? Haha. Of course take in my idea only if you want to get that scientific about it lol. I like the floating idea too but I like science so I will argue will scientific statements lol.

Yea i see how you are trying to implement how actual mario was played. But have you thought about resizing the water environment? If you look at the original mario games. Mario is only about the size of one block. Which makes swimming alot easier overall since there would never be a time where he'd have to squeeze through a fish and whatnot.

Give me a bit. I'll play your new version in a bit (if i remember) and I'll get back to you to see if I can make sense of my reasoning for you. Lol I'm kinda just saying stuff all by memory lol sorry if its like spam to you.
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AsianP3rsuas10n
 
Joined: Tue May 22, 2012 10:23 pm
Location: Somewhere in the MIM PUT section...

Re: MiM 'Mim Ae version' (XXX) 1.5k

Postby QuizmasterBos » Wed Sep 19, 2012 8:47 pm

AsianP3rsuas10n Wrote:But the only way boobs would float would be if the density was lower than that of water. I mean those boobs would have to be like ballons! Lol

Larger boobs means slower speed because they are heavier and filled with milk right? So wouldnt that make their density higher than water? Which in turn sinks? Haha. Of course take in my idea only if you want to get that scientific about it lol. I like the floating idea too but I like science so I will argue will scientific statements lol.

Yea i see how you are trying to implement how actual mario was played. But have you thought about resizing the water environment? If you look at the original mario games. Mario is only about the size of one block. Which makes swimming alot easier overall since there would never be a time where he'd have to squeeze through a fish and whatnot.

Give me a bit. I'll play your new version in a bit (if i remember) and I'll get back to you to see if I can make sense of my reasoning for you. Lol I'm kinda just saying stuff all by memory lol sorry if its like spam to you.


Breasts are generally filled with fat, not milk. Milk is only produced during a woman's pregnancy.
And so, female breasts do not sink because the fat makes the breasts buoyant. So they float up.
However, they do not provide enough buoyancy to stay floating, unless they're pretty big.
So, science is against you on this one.

Therefore, we should probably go for a lesser down-force as I had previously mentioned as well.
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QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

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