Biles Wrote:In the second level, if you have a laid enemy in front of Toad and Toadette, you will never be able to deliver them the key because upon trying to interact with them, you'll end up fucking the enemy over and over again, and will never finish the level at all.
Oh Darn!
I will change its mechanics. I was thinking about that since last week. Its better for Peach to interact when pressing up key (or W). As the creatures will be aside of ladders, vines and doors, it will work without those glitches.
Or she can just touch the toad (like the chancellor and Osama). No! The player will be annoyed when trespassing this area. The toad will let her stuck everytime, until exiting the conversation. Touching creatures only works in certain areas (like a corridor or if the enemy/friend is really blocking the area).
I may also disable DO-over selection (that is, pressing 0 to 9). Sorry but thats due to:1) The way 0-9 was coded in the first place: it conflicts with creatures that wander in the same area as the selected enemy.
2) 0-9 manual changes break the feeling of fucking in a new style, or a random one, depending on the laid number.
3) I will use 0-9 for other functions.
4) DO-OVER key can trigger a random scene if the player let Peach fuck all the scenes with that enemy anyway.
5) DO-OVER selection was created in an era when goombas and koopas only walked short distances (a bit left, then a bit right). So they never overlap. Also, there was a limited number of them (no way to respawn them), so DO OVER selection was useful. But now?? Peach can fuck endlessly in the hog holes, shyguy vases and enemies that wander along the level, falling from unexpected places.
I may even disable DO-OVER altogether if players understand the reasons of it. Because:1) some special enemies (like the laid goomba with its cock upwards in level 1) will fuck peach everytime she walks past him while in heat.
2) Peach can lactate/masturbate and trigger hogholes with tons of enemies.
3) it will make more sense (enemies will be dead/deep sleeping once and for all). So Peach IS doing her job well
4) 'Do Over' key, then, can be used for other purposes, like 'Meeting Key', or 'Talk TO Key'.
5) These sleeping enemies can be fucked again (like the laid gomba with cocks up) if Peach passes over them while in heat. So its a different way to let the player avoid that area if he doesnt want to let Peach lose the horny bar, which is her shield for hazards. However, it will be like that goomba scene. Peach sitting on his cock. The normal scenes (blowjob, titsjob, assfuck) should be done with living/not sleeping creatures.
I will also think of a way to let enemies CHANGE DIRECTION when hitting each other, so they will not overlap and it will give more fidelity to classic Mario.
Finally, I think of levels of just one kind of troopa enemy (a level with goombas only, another with shyguys only, another with koopas only, another with ostro only, another with chucks only). So, hogholes will only respawn a given enemy type in that level, giving Peach different feelings in each level. BUT! Certain areas of a larger level can have the same kind of enemy (like a catacomb/underground with goombas or a sky area with koopas), while the rest only has shyguys. Also, this configuration DOES NOT apply to the mini bosses (like Birdo).
Biles Wrote:BTW in the menu section before you start to play, did you deliberately disable the "same character for all" button or is that a bug?
BUG! I will fix that when I reach the computer.