Three planes IC

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Three planes IC

Postby Rooiehaan #2 » Thu Sep 13, 2012 10:52 pm

The elders of the three races knew that the growing darkness must be haltered, and as such banded you together for various reasons, but for only one goal -investigate the evil growing down south, seek its roots and slow its growth at all costs while the rest of the land prepares for a full-on attack.

Having little reason to disobey your elders and risk beheading or worse, you reluctantly recline. You don't feel exactly fond of working with members of the other planes, but so be it. perhaps they'll die in the first skirmish, finally leaving you free to do as you want. Hoping your newfound companions will vanish off as soon as they got conjured up, you set off from marseille to madrid, the spanish capital where the darkness seems most pressing. At first you are able to travel by car, a very odd chariot to the members of the other two races, but after reaching a very thick oak wood right after a treacherous canyon filled with geysers, lava and other dangerous earthly eruptions you discard the car and continue on foot. The lands leading to the Pyrenees seems to have been altered vastly, rendering all maps useless and all roads ending up dead. The trek is exhausting, and nobody says a word. It seems nobody has very much trust in one another, and without someone breaking the ice it seemed the adventure would continue in silence. It wasn't until you hit the base of the Pyrenees and came across a small settlement of Orcish hunters that the silence got erupted by a pleased growl of your orcish compadre. With a content look on your faces you head towards the settlement, happy to rest your tired bones after the long hike. Once in the settlement containing four little shacks, however, you find only the wrangled bodies of the previous owners. Quickly checking your surroundings you find nothing of obvious danger- except for the slowly setting sun. With grim faces you all know what to do- grab the hunter's weapons, seal the doors and hope that the night would pass without incident.

But of course hoping for the better brings a grin on the face of the devil and indeed, in the midst of night you hear the loud thudding as something massive struts around outside the large hut you've barricaded yourself in, and soon you hear it sniffing at the door. You've been made.
Good thing you've searched the hunters' bodies before, for at the back of the hut is a little pile of weapons you can use. There is a bone spear, a hand axe, two little daggers made to skin dead animals and a heavy hammer used by the chieftain who moonlighted as a smith.

What do you do?
Breathe easy, the doctors are about to arrive.

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Re: Three planes IC

Postby Gorbaz » Mon Sep 17, 2012 12:40 am

Morosis of the Hooranbi Tanarro, butter known as Molten Minotaurs, has been very quiet on the journey. He hadn't met a Humankind or Elfkin before, unless you counted the stories of the Orcs being descended from Elves, and so didn't know what sort of subject to bring up that would have broken the silence. Also, the strange "car" was a most perplexing device - he had to stand up in the back due to being too large for the front!

Still he had been pleased enough when they had come apon some Orcish hunters. Although they wern't from his clan, they were still High Orcs and shared some history. The hut they had chosen to spend the night in, however, was less pleasing. Whoever it was who had lived here had not fared well if their remains were anything to go by, and suspicions were raised about the civilisations of his companions.

Still, after a short rest and the noises outside, Morosis decided that whatever was outside would need to be dealt with before he could accuse any of his companions of being related to mutilating murderers. As such, he grabbed hold of a nearby warhammer, and prepared to place it in the face of whatever was going to come through the door
One way, or another, I'm going to find you, I'll get you, I'll get you!
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