Sakyubasu no Tatakai II (Finished)

Re: Sakyubasu no Tatakai II

Postby AsianP3rsuas10n » Thu Sep 13, 2012 1:45 am

Ya kno Lucky sometimes I just think you plain out just hate me. Then again my ideas are never good to start with. When i said repetitive game is fun, I meant I liked the fact that every time you faced a boss, theres really no change in the tactics that you use. Different is fun too but I liked the way this game was so made so that your own controls would end up ficking you over. The reasoning behind this is because after I manage to beat it, I think "i bet knly about 5 people have beaten this so far" and so it makes the win so much more than what it was. Now if this was a game up for sale that I'd had to buy. Yea of course I'd be like yea this game is fucking hard as shit and so much things need to be fix I wasted my money. But its not and Gore can fix this whenever she wants.

As for the save point idea, I really only thought of this because I saw how many people cried iver the mask. If there are in fact more battles like that in Sakyu 2 then thats where it would come into play. Not only that but I find it a bit tedious to run back an forth just to save. For instance, the hive. The save points are the entrance and before the broodmother. In between are 2 guards and about 4 tenders no? Okay so think about this as if you first started playing. Guard "wtf do I do here?" .......ok you beat it you save it comes back and you beat it again. Guards take essentially about 10-15 seconds to kill. Okay now you go to the next room, find tenders, get confused on how to fight it or didnt bring the right skill and bam ur dead. Now u have to all that again only to come back to the thing u dont know how to beat. See what I mean? You said it urself that repetitive gameplay is no fun right? So thats just my example on where it would actually be useful. Sure yea its in places just before the bosses but its really meant for getting to the bosses without being stuck on one kind of ememy for an hour. For me I honestly could care less either way since I like to be forced into fast thinking and coming up with a strategy to win. I find strategy games fun and its fine if I lose because, like a game of chess, I just find another plan to outsmart my opponent. And I probably missed some stuff you said cuz i kinda just skimmed it. But yea of course either way works.

And yes Zones games are fun but thats about it. I'm not saying it has no good games but most of them arent even finished or just plain stupid. I used to go there for my games cuz I was a noob and plus they never really gave credit to people so it was hard to find the actual game.
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Thu Sep 13, 2012 2:04 am

Hate you? Not in the slightest. And if you mean that once you've learned a boss or enemy's patterns you can beat the boss or enemy pretty reliably, then yeah, that's cool.

As to the hive gauntlet, yeah, that... did kinda suck, actually.
Having to deal with the Shieldbee every time the tenders pwn you is a bit irritating, especially because of the whole "CAN'T SPEED UP THE FIGHT MUCH" problem.
It's also pretty much another example of having to go through old challenges (shieldbee) to get to new challenges (tenders, and then the Tender+Shieldbee combo).

I could go for more savepoints, spaced to present a savepoint at LEAST before each new type of challenge, and to help avoid slogging through old shit.
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Re: Sakyubasu no Tatakai II

Postby AsianP3rsuas10n » Thu Sep 13, 2012 3:02 am

Haha I only said that cuz you usually go against my ideas lol. I'm usually very bad at backing up my ideas and then I end up just looking retarded.

Sure enough though more save points would definitely help a player what I was actually thinking was a full on start menu to pause, save, customize whenever they want. Of course its kot really neccessary since its only a flash game but what do you guys think? I think this would be helpful in many ways but I think to access this option you need to find a certain item. If you guys have play LOQO 2 or Legend of Queen Opala 2 you would know that there are items like the Coin of Saving that gives you abilities helpful to you mid game. So somthing like that, that could let you access the menu whenever you wish? Makimg it sorta like the Ol' Reliable. I would say let the save option be there unless there is an enemy on the map. That way idiots wont save mid boss fight only to start again in the same place to die and die. I like the points as they are now but I still think theres usually a flaw in this. Would constant change in customization be a problem? Or will accessing the menu at certain times cause problems? These are definitely questions to be considered as well as more but what do you guys think of this option?

I kinda feel like a nuisance suggesting all this crap. It's okay if you dont even consider these GP. I'm doing this just to put some ideas out there an to help me out a bit too just in case I make a game. It is something to think about for sure for me. As you probably already know I'm not a very. Confident person so you'll have to excuse my constant apologies.

On another note, will there be any scenes with that mushroom-ish plant thing? That little plant by Eva's house? I liked that in Dusty's Castle.
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Re: Sakyubasu no Tatakai II

Postby trrrr » Thu Sep 13, 2012 3:35 am

I just tested the new alpha version. Empower can affect the damage caused by Briget (I was under the impresion that it would only affect Eva).
And I found a bug: When u set 2 buff skills, one at the 2nd slot and the other on the 3rd, and u use them at the same time, only the skill on the 3rd slot takes effect. The 2nd just starts its cooldown, but no effect. (I tested by usin Honey Pot and Empower. I swiched their slots during the test.)
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Re: Sakyubasu no Tatakai II

Postby Riplead » Thu Sep 13, 2012 4:43 am

Useraro Wrote:
Riplead Wrote:Gore is a girl! That explains why that game is so goddamn hard.

Women make harder games? You're fucking killing every sexist stereotype I ever believed :lol:

No! Women make harder sex games! You're in it to punish the boners!

... but I'm all for killing your sexist stereotypes :D I am truly surprised a girl would be so into porn games to make one though. Regardless you write some great dialogue. If there's any writing you ever need done though, I'd love to help. I consider myself a good writer, and I've always wanted to collaborate with someone. All for free of course! I'd never ask a fellow brony for money.
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Re: Sakyubasu no Tatakai II

Postby Useraro » Thu Sep 13, 2012 7:48 am

Riplead Wrote:
Useraro Wrote:
Riplead Wrote:Gore is a girl! That explains why that game is so goddamn hard.

Women make harder games? You're fucking killing every sexist stereotype I ever believed :lol:

No! Women make harder sex games! You're in it to punish the boners!

... but I'm all for killing your sexist stereotypes :D I am truly surprised a girl would be so into porn games to make one though. Regardless you write some great dialogue. If there's any writing you ever need done though, I'd love to help. I consider myself a good writer, and I've always wanted to collaborate with someone. All for free of course! I'd never a fellow brony for money.

That don't makes any sense! Women have multiple orgasms, so their games should have like 5 minutes long scenes or 30 seconds long pauses between each other! :mrgreen:

P.S: Unfortunately the plot is the easier part, and probably the more rewarding according to the time invested. So I think that Gorepete should write it. Although if she makes it's plot public, we may tweak it a little!
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Re: Sakyubasu no Tatakai II

Postby dalthos » Thu Sep 13, 2012 8:03 am

I like Gore's games, I like a little bit of challenge to my fapping, just because some of us lack the pattern recognition gene doesn't mean that gore should make the game easier... in fact I like the challenge to the fapping, makes my fapping all the more rewarding :)
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Re: Sakyubasu no Tatakai II

Postby Useraro » Thu Sep 13, 2012 10:00 am

dalthos Wrote:I like Gore's games, I like a little bit of challenge to my fapping, just because some of us lack the pattern recognition gene doesn't mean that gore should make the game easier... in fact I like the challenge to the fapping, makes my fapping all the more rewarding :)

I agree with that, there are hentai masterpieces in sankaku channel but none of them is as rewarding as any of the animations here.
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Fast question (Gorepete)

Postby Useraro » Thu Sep 13, 2012 10:05 am

You're planning to do a (hard) puzzle game like Dusty's Castle after Sakyu II, or you'll try to make a third part or what?

Thanks.
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Re: Sakyubasu no Tatakai II

Postby GoRepeat » Thu Sep 13, 2012 11:49 am

Lucky777 Wrote:By "resist" I did sort of mean
"NOT obey at first, despite her seduced status, and try to destroy the hive along with its inhabitants instead of accepting defeat, although she was already beaten."
I have to assume she was somehow just too buff for Mistress to properly seduce, or Beezy was faking being seduced, or... somefuckingthing, I really don't know.

And the "difference in personalities" thing doesn't really seem to explain the difference between the angel's complete about-face and Beezy's continued annoyance, but eh.


It was explained earlier that her seduction alone wouldn't be enough as Eva was still too weak compared to her; that is why she needed Tiki to learn how to get her futa on. You probably just forgot the conversation because it was in the previous chapter... it might have been an extra conversation with Tiki now that I think about it, so you could have missed it all together. Unlike lesser demons, Beezy was too strong to just be controlled by seduction alone, so she tried to go nuclear before the actual sex could take place.

The limit break type moves were something I wanted to do in the first game, but couldn't because of the different mechanics. In Sakyu I, if you got hit, most of the time it meant you were going to die shortly afterwards... so a "build damage then ultra attack" system wouldn't work at all. Because I removed the recoil and made invul frames, Sakyu II allows for something like that to exist as a nice bonus for not dying after getting your ass handed to you. Since you will start the game with honeypot, it also seems to gel decently well.
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Re: Sakyubasu no Tatakai II

Postby Useraro » Thu Sep 13, 2012 12:33 pm

Gorepete Wrote:Unlike lesser demons, Beezy was too strong to just be controlled by seduction alone, so she tried to go nuclear before the actual sex could take place.

That is, rape and forced sex.
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Thu Sep 13, 2012 4:29 pm

Gorepete Wrote:Unlike lesser demons, Beezy was too strong to just be controlled by seduction alone


Ah, so that's what that conversation was about.
See, I had interpreted that conversation to mean "Even if I go through the full process of seduction and then fucking, she'll still disobey me when the immediate effects wear off, just like with Bridg", since Bridg is the other example of something that is too strong to be controlled by seduction alone.

With the precedent of Bridg, seduction still caused complete helplessness on the part of the angel, BUT she wouldn't have been loyal after the effects on her body had worn off if Mistress hadn't had Tiki's help.
The ion cannon or whatever was needed to get rid of her HPs and make her vulnerable, but the telling blows were all struck by seduction.

In Beezy's case, there wasn't even any need for something other than a silly bone sword to get rid of her HPs in the first place, (AND she had shown that she was no match for Bridg when both were at full strength, earlier in the plot) so of course Beezy's weaker than Bridg to begin with, and so naturally I hadn't assumed that she was MORE resistant to seduction for whatever reason.

So yeah, I certainly hadn't interpreted the conversation to mean "EVEN when under the immediate effects of my seduction alone, Beezy will still be FULLY able to cast devastating spells and shit, I need help to restrain her even to BEGIN with."
Interesting to know, I guess.
Last edited by Lucky777 on Thu Sep 13, 2012 5:17 pm, edited 3 times in total.
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Re: Sakyubasu no Tatakai II

Postby Useraro » Thu Sep 13, 2012 4:39 pm

Lucky777 Wrote:As such, I certainly hadn't interpreted the conversation to mean "EVEN when under the immediate effects of my seduction alone, Beezy will still be fully able to cast devastating spells and shit, I need help to restrain her even to BEGIN with."

Still rape and forced sex! Yay!
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Thu Sep 13, 2012 4:41 pm

...Yes, there is raping in this videogame series, was that a surprise to someone at some time?
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Re: Sakyubasu no Tatakai II

Postby Useraro » Thu Sep 13, 2012 4:55 pm

Lucky777 Wrote:...Yes, there is raping in this videogame series, was that a surprise to someone at some time?

I, I thought someone said that there was "no rape" in this game; but instead that someone said that Eva was never raped; and that's a pretty different thing.

P.S: But anyway, isn't it a little "odd" that Eva is always "dominant"? There isn't a single creature out there that basically "dominates" Eva while the sex act, even if in the end Eva ends controlling it after?

P.S2: Yes, I know that the game has already been "mapped out", I'm asking not suggesting.
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Thu Sep 13, 2012 5:00 pm

Ah, yeah, for there to be "no rape" is certainly different from "One given character never getting raped."

But yeah, I doubt Mistress will be the dom in every single scene in the series.
She even kinda looks like she may have bitten off a tad more than she could chew with the Chief.
I'm just pretty sure that she'll never get raped, especially since you literally CANNOT rape the willing.

...It'd be interesting to see her take on a Hoooge beast again like in Rush, though, and I'd be happy to see a scene like the second zergling one from that version of the game.
That scene triggered if you seduced the Zergling but didn't initiate the fucking yourself, causing the Zergling to pounce on Mistress of its own volition when it recovered.
The mechanics of the scene's triggering would have to be different, but the idea of a seduced creature getting more vigorous or taking the lead doesn't seem at all unusable.

Heh, I should go back and play that oldass version of the game again.

While I like the gameplay in this version A LOT more than the gameplay in "Rush", there was still a lot of stuff in Rush which was awesome, NOT LEAST the model for Mistress.
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Re: Sakyubasu no Tatakai II

Postby Useraro » Thu Sep 13, 2012 5:21 pm

Lucky777 Wrote:Ah, yeah, for there to be "no rape" is certainly different from "One given character never getting raped."

But yeah, I doubt Mistress will be the dom in every single scene in the series.
She even kinda looks like she may have bitten off a tad more than she could chew with the Chief.
I'm just pretty sure that she'll never get raped, especially since you literally CANNOT rape the willing.

...It'd be interesting to see her take on a Hoooge beast again like in Rush, though, and I'd be happy to see a scene like the second zergling one from that version of the game.
That scene triggered if you seduced the Zergling but didn't initiate the fucking yourself, causing the Zergling to pounce on Mistress of its own volition when it recovered.
I like the gameplay in this version more than that in "Rush", but there was a lot of stuff in Rush which was awesome, NOT LEAST the model for Mistress.

Actually with a little too much imagination you may even difference 2 types of sex, one based on pleasure and another on pain. Then if there's a powwwwwerful rapist-with-pain who wants to rape Eva, then it would technically possible to rape her.

But that's obviously too much for an already "mapped out" plot. But at least it's technically possible.

And I've played the zergling-insemination-birthing scene; I spent like 3 hours trying to trigger that scene, specially since I mixed the term "zergling" with "tender" and those monsters who fired purple spikes.

And the model for mistress is a little... translucent. I mean, like the tentacles of the goddamned mask, they're not enough "solid" to be fappable.

Anyway, I think the game is good as it is; but I'd like to see at least 1 scene where Eva is not dominant, but basically a sex slave till the end of the sex act.
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Re: Sakyubasu no Tatakai II

Postby Riplead » Thu Sep 13, 2012 9:50 pm

Also I'd like to see Eva enjoy some of it. Could be done with either dom or sub. Just wanna see her smile. :D Come on, Eva just a little smile? ;)
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Re: Sakyubasu no Tatakai II

Postby Lucky777 » Thu Sep 13, 2012 9:59 pm

Yes.
Moar obvious orgasms for Mistress plox.
I mean, the one Bridgette had was pretty great, such that even with the damned portraits it's still my favourite scene from the game, so ... more of that sort of thing : O.
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Re: Sakyubasu no Tatakai II

Postby AsianP3rsuas10n » Thu Sep 13, 2012 11:42 pm

Gore please telle we can actually view the whole scene in the gallery this time! The dialouge makes it more fun and makes it so you dont feel like your just staring at two pictures moving with absolutely no sound.
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