Jered -
Spoiler (click to show/hide):
The idle warehouse workers, too doped up on their own boredom to do much beyond scan the crates and check off boxes on their clipboards, barely give a glance to the door as you dashed for it, moving with a tiger's finesse through the neat rows of crates and then sliding the last of the way to the door, which to your prediction, was unlocked. There was a brief moment of panic, though, as one of the workers tilted his head up to spy a moth that'd been buzzing around the room. You duck down fast enough, though, and he returned to his duties leaving you to twist open the door slowly but surely. The metal frame gave a groan as you slipped it open, but you hastily ducked into the other side before anyone could notice, clicking it shut behind you. You turn and look to your surroundings.
You felt the need to sigh in relief. Now that was not very fun.
Good. That is likely not the only room of its kind, however, so keep cautious. commended the telepathic angel calmly. To your extended relief, however, you find yourself in what is merely a corridor, rather than another bomb filled room. Like the storage room previous, the architecture here is plain and sturdy, cut plainly from stone. A few glowing torches illuminate the walls up and down the long corridor, with labeled metal doors of various color dotting the walls. To your left -- the south -- it seems to be more storage rooms for varying purposes, though the doors would likely be locked. Still, they may be worth a visit. To the far end, just barely visible in the distance, though, is a pair of large, sealed black double doors labeled "RESTRICTED ROOM -- DO NOT ACCESS".
I get a bad feeling from that room, but it is not worth our time. Head right. commanded the angel as your eyes brushed over it. To your right -- the north -- you see similar rooms, all of them locked (including one door painted black and white curiously labeled "Tal and Nil's Clothes & Stuff -- KEEP OUT!") where at the far end, you see a stone spiral staircase begin to wind upwards at a T-junction, with two paths leading east and west, presumably to more rooms. This multi-floored basement houses both storage rooms and even living quarters for some lowly servants and other things, you cannot imagine what strange things are kept and live here.
It would be best if you leave right now, but the Journal is bound to the castle. It must be removed before you can escape. If there is nothing else for you to do here, please proceed up the stairs. It will take you to the main complex of the castle. added the Angel.
You seem to be alone, though, so it would be a straight run to the staircase assuming nobody stepped from the numerous doors around you. The stone architecture creates an echo. Almost any action will be very loud, but so will your enemies'.
Vivienne -
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"Ehehehe..." Cier laughed nervously, trying to save face for his obvious anxiety. Regret practically poured out of his eyes at how he had um... "introduced" himself to you. Now, he struck you as a little more modest than most demons. Xierante's insistence on being personable had rubbed off on him, it seemed. He squeezed your hand in return as you walked along. The castle town provided a strange amount of vibrancy and amusement for a village that was run by usually crass demons. The buildings had been mostly repurposed to fit some darker needs, but still expressed strong architecture and maintenance, which gave the demons under Xier's close command an unusually organized feel, though beyond the elite SVN, a few distinguished Demonic Knights you passed along the way and some mind-controlled servants, there isn't too much courtesy to be had.
Naturally, though, you do get a few looks yourself. It is not every day someone of your physique is in the castle. Not anyone that you don't have to pay dearly for, anyway.
And of course, one sharp look from the Margrave almost has their heads exploding. You don't imagine you will run into any trouble here.
Xier looked up to the dueling Nil and Tal thoughtfully, but gave no comment. Cier, conversely, lingered on it for a while, his eyes flickering with concentration as he tried to break Nil's mental barrier.
You felt a few sharp pains in your head, and then the black dragon's thoughts poured in.
UNF! URGH! Ugh, sorry... distracted! Tal's really mad and stuff! She said she just really liked the guy and wanted to -- DURF! -- help him! she explained telepathically through some snarling in the background. You got an intense vibe from her. Sorry, gotta g- Nil was cut off. There was a long, loud whistling sound, and you looked up again to an astoundingly bright flash. Your ears were split with an echoing pair of roars atop a sonic boom produced by that explosion. For a moment, it was all eyes on the sky as the silhouettes of Nil and Tal collided together, illuminated by flames of black and white. There were more roars, and they flailed, snapping at each other one last time before they seemed to lose control of themselves and plummet with a great force back to earth.
"What the hell!?" Cier gawked as the twin dragons dissolved mid flight back into their human form, leaving them like little arrows falling back to the castle. They seemed prime to crash into the castle's main complex, the doors to which you had just arrived at, but presumably by magic, they were grabbed by an invisible hand just as they would have struck the ground, leaving them motionless in mid-air before they faded down over the castle walls, guided by whomever had caught them. Looking to Xier, you can see he was deep in thought, obviously communicating via telepathy with somebody. Cier grit his teeth, seeming to panic. Clearly, he did like Nilgalos.
"Don't fret, Cier. They are unhurt. I just do not want them destroying my castle." he explained tersely over his shoulder.
"But... how did you do that!? I've never-" Cier was cut off.
"A new weapon I had engineered by Ms. Gallwin just for this scenario. Now, let's get a move on." dismissed Xier to Cier's reluctant growling as the magnificent double doors of the castle's main complex were pulled open for you...
Razajin -
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Norith hummed, tapping his own glass before giving an understanding laugh.
"Hahaha, I can sympathize. Secrecy and all that... a gruesome thing, but I'm no stranger to it." he grinned, taking a sip of his drink. At that moment, the purple-dressed elf girl from before stepped back over silently, depositing a small platter of hot biscuits onto the table. Nodding his thanks (to which the elf inclined her head) the Jarl took one and bit in. The biscuits looked plain, but extraordinarily well made -- you guess either magic was involved, or the Margrave had an ace chef on his payroll. Or, well... soul roll. Material wealth seemed less valuable ever since the great magic of Soul Essence was unlocked to mortals. And yet even though they did not fight, the nobles and even the servants here reeked of Soul Essence -- Norith especially.
At your mention of an angel, the Jarl scratched his chin and hummed thoughtfully, seeming to find your phrasing a little boorish, but tolerable nonetheless.
"Mmh, so I see. It seems a rather crude task, but there is no evil to be had in thinning the Angels' ranks as far as I'm concerned, hahaha. Their power wanes, you know. The Holy Church of this mortal world does not like it, but the stale society the Angels seem content with does not transfer well to you mortals." commented the Jarl with keen insight. While there are many small religions fixed around the Divine in general, the Holy Church was endorsed long ago by Autum's leadership and thus its ideals remain the most widespread throughout Autum, possessing the most magnificent churches and cathedrals. As such, the symbol of the Holy Cross has become a prime target for the demons' hatred.
"Now, I had a favor to ask since you are here." said the Jarl after a pause. He leaned in closer, folding his hands on the table. "Perhaps it may be not worthy of your esteem, but I've been plotting a little prank on my business partner Gliun for a while now. Our business deal went south and... well, let's just say I'd like to get some payback." grinned the Jarl. Reaching into his coat, he withdrew what looked to be an ornate silver compass.
"As I recently discovered, Gliun took one of my favored objects: an enchanted rod which can stimulate any emotion in what it touches. I have bound this compass to it, so that I would always know where it is, but I cannot retrieve it without inciting a hellstorm. If you would use this compass, and retrieve, then I have a reward for you." proposed the Jarl. The compass' needle seemed directed at the wall next to you -- in the next room over, perhaps?
"Get my possession back without raising an alarm. That is all I ask." he raised an eyebrow expectantly.
Clife -
Spoiler (click to show/hide):
Stepping onto the grass did indeed energize you. Like a shot of pure energy, you felt your vitality come back to you, and link into the nearby land with your power as Jegen and Reila search about fruitlessly... though Jegen seemed more concentrated on panting and his liquor flask than anything. You feel on top of the world! Your performance in battle is boosted a little bit. Extending your power in every direction, you found yourself running into an unusual amount of life considering an ashen forest stood but a hundred yards behind your back. Field mice, snakes, birds and even a fish in a small pond underground can be detected -- the winds of war have not reached here yet, except for one spot.
Reaching for the earth around that glimmering silver, you picked up an odd cocktail of destruction, but also life. Dots of lifelessness permeated one very large and very powerful presence that sprung up noticeably among the other trees. From your brief experiences with Silverwood, you are aware this is what you're looking for. The immense vitality of a Silverwood is something that cannot be replicated easily. And, of course, most importantly of all, a far smaller and shaky presence can be perceived at the base of the tree itself. That must have been the person who sent the letter to Lirithia. Tuning in on it, you felt the person is alive and rather uninjured, but battered up by the recent events.
Reila squinted toward the silver glimmer of the tree.
"Dat must be 'it, yeah! Wot else is silvah and glimmahs like dat, anyway?" reasoned the girl in her thick accent.
"Silver?" commented Jegen sarcastically as he stuffed his flask away, stepping over to you two.
Reila harrumphed and skipped off the boulder that was her lookout, her wood sword in hand.
"Well, caman! Ain't gunna 'git much done standin' 'ound here, no sir-ee!" Reila waved a hand excitedly, and dashed off down the shallow field of grass, headed toward the road with Jegen pausing behind her. Procuring what seemed to be a whistle, he raised it toward the sky and blew, loosing a loud, sharp noise. Nothing happened immediately, but you presume that's what he used to summon Reila's men.
With that, he brushed off after her, leaving you standing there.
At that moment, though, you could have looked to the sky and saw an odd silhouette. It seemed to be an extraordinarily large bird, colored an unnatural maroon red with eyes of gleaming gold. You were rather well versed in Autum's native species, and that bird came off as too strange for your liking, but it only seems to orbit about and so you dismissed it for now. It is probably a 1 or 2 minute run to the Silverwood tree.
Sortaix -
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Dashing on ahead helped to clear your dizzying head, having you steadied by the time you could jog up to the hastily-wrought clipboard that had been left behind. You picked it up and looked down on it. The number of parchment pages were thoroughly laden with graphics and text of all kind, some of it written in a demonic scripture you only loosely decipher -- most of it mentioning "water" and "distribution" in vague formats -- while others in plain Common. The telltale mark of a necromancer's involvement.
The pictures were far clearer. While crude, they depicted what seemed to have been going on. Along with a complex formula for an alchemy potion you don't understand, and runes for a small but thorough spell of corrosion, you saw a rough sketch of the water distribution system's tunnels, as well as in what direction the water is funneled to from the reservoir marked with arrows. As you thought, the cultists clearly had something in mind for the city's water supply. What it is doesn't even need to be known to quicken your steps, though -- the city's ability to sustain its own water needs is critical in helping to defend it against the many factions which besiege it. With no water, the city would fall in a matter of days. You decided to keep the pages on the clipboard for later reference.
Sortaix got: Necromancers' Plans - A collection of four pieces of paper bound together at the corner, with detailed though vague information spelling out an attack on Marche's water supply.
On ahead was a shallow staircase running alongside an incline in the river of water. Beyond that should be the entrance to the reservoir.