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Re: A MiM hack

Postby UserN4meTak3n » Sun Jan 02, 2011 9:27 am

I think there are enough different costume characters in the game right now, more would be ridiculous, however the only thing that is missing in this game is more to the boss encounter, I mean really, morton koopa just getting a quick handy and nice blowjob without any deepthroating, just doesn't make sense to me.
Also why is the virgin ending basically the same as the whore ending with morton.

Yeah, anyway great work on updating the original(especially the jumping and landing being more realistic).
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Re: A MiM hack

Postby KaTsuO_O » Sun Jan 02, 2011 2:00 pm

I maybe make some scenes with morton koopa...
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Re: A MiM hack

Postby Blargh » Sun Jan 02, 2011 5:32 pm

UserN4meTak3n Wrote:I think there are enough different costume characters in the game right now, more would be ridiculous, however the only thing that is missing in this game is more to the boss encounter, I mean really, morton koopa just getting a quick handy and nice blowjob without any deepthroating, just doesn't make sense to me.
Also why is the virgin ending basically the same as the whore ending with morton.

Yeah, anyway great work on updating the original(especially the jumping and landing being more realistic).


Extending the Morton scene is one of the two really final additions that I need to make still (the other being more Goomba scenes). I've been kind of looking at it like a game: Those are the last of the main quests, all the bug-fixes and add-ons are side quests, and right now I'm finishing off one of the longest side-quests (costumes); new levels are basically the sequel.

However, you're probably right and I should get on with that. I can always come back and finish off that side-quest later....just a few more, and I'll stop, I swear. >_> <_<

As it is, I've only got one more spot on the roster to fill, it needs to be a Pokemon, and Absol won't work, unfortunately, because it's just a picture file and I can't get at the background objects because of it. I've already got Ditto (by Eggplants), Arcanine and Arceus (by Mr.D), and I'll be turning yellow Samus (looks like just a Varia re-color) into Samus-chu with a Pikachu tail and markings (hope you don't mind, SteelSaurus :? ), so if there are any other templates out there that I missed, please let me know.

KaTsuO_O Wrote:I maybe make some scenes with morton koopa...


I will happily steal (or use with permission :lol: ) an extended scene if you decide to make one, KaTsuO_O. However, I think I'll have completed adding all of the costumes within 2 weeks (maybe less if I don't have to fix too many parts), and then I'll be starting in on this.
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Re: A MiM hack

Postby Silent Torture » Sun Jan 02, 2011 8:08 pm

Happy new year everyone :mrgreen:

You know what i would like to see in this game? Some koopas. :idea:
I was wondering if we would be able to change up the goombas to make em look like koopas! Now i Don't know a whole lot about flash but i was thinking you could add a 'koopa costume' for the goombas (you know how peach has the different costumes in the game?). In other words- just add a costume for the goombas (which is really more of a 'recolor') that looks like a koopa.

Would that be possible? If not sorry for wasting your time :P
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Re: A MiM hack

Postby SteelSaurus » Mon Jan 03, 2011 12:34 am

I've got to ask, what is this Yellow Samus you're talking about? The Beedril Suit?

Also;
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Re: A MiM hack

Postby SteelSaurus » Mon Jan 03, 2011 12:35 am

Star, Fire Flower, Mega Mushroom, Poison Mushroom, Mini Mushroom, Feather, and Balloon are new.
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Re: A MiM hack

Postby malecamwhore » Mon Jan 03, 2011 1:20 am

Blargh, sorry to bother you, but I assume this is the best place to ask. The main question is addressed here.

But I've realized something since then.

Space is used to advance other scenes, would that still trigger my addition (not saying what it is yet, but I'm guessing people have an idea since it stems from her standing) since the "Kry Char Standing" animation is playing? Or is there a way for this to only work when space has no other function?
I'm hoping there is something like "if (keyboard.bound(Space)==false){//insert code}" except, you know, real AS3 code and not shit I made up.
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Re: A MiM hack

Postby Anonymous » Mon Jan 03, 2011 1:28 am

you should turn morton in to bowser
and say updated on the top so we know when it's updated
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Re: A MiM hack

Postby Blargh » Mon Jan 03, 2011 1:49 pm

Silent Torture Wrote:Happy new year everyone :mrgreen:

You know what i would like to see in this game? Some koopas. :idea:
I was wondering if we would be able to change up the goombas to make em look like koopas! Now i Don't know a whole lot about flash but i was thinking you could add a 'koopa costume' for the goombas (you know how peach has the different costumes in the game?). In other words- just add a costume for the goombas (which is really more of a 'recolor') that looks like a koopa.

Would that be possible? If not sorry for wasting your time :P


Making a costume change can be done, but I was planning on saving that for a new level, if it gets done. If I get everything done that I want to do and then don't want to make anymore levels, then I'd probably do this instead.

SteelSaurus Wrote:I've got to ask, what is this Yellow Samus you're talking about? The Beedril Suit?


There's a yellow Samus model in a compilation of models that you made (found here: [link=]http://legendofkrystal.com/forum/viewtopic.php?f=7&t=539&start=220#p13431[/link]). Since it appears to be just a re-color of the Varia, I'm not actually going to use it (sorry). I'm going to repurpose the idea to make a female Pikachu outfit (if I'm going halfway, I may as well take it all the way).

Some very nice icons, by the way (although I like my poison mushroom better >_>). :lol:

malecamwhore Wrote:Blargh, sorry to bother you, but I assume this is the best place to ask. The main question is addressed here.

But I've realized something since then.

Space is used to advance other scenes, would that still trigger my addition (not saying what it is yet, but I'm guessing people have an idea since it stems from her standing) since the "Kry Char Standing" animation is playing? Or is there a way for this to only work when space has no other function?
I'm hoping there is something like "if (keyboard.bound(Space)==false){//insert code}" except, you know, real AS3 code and not shit I made up.


I'll follow up on this tonight, since I have limited time right now.

paint-the-seconds Wrote:you should turn morton in to bowser
and say updated on the top so we know when it's updated


If I said updated on the top, it never be un-updated. Easiest way to check for a new version is to look at when the original post was last edited. You just have to keep track of when you last saw an update that way. Also, Morton is staying because I don't want to change him. And if I do go on to make more levels, Bowser would become the final boss.
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Re: A MiM hack

Postby TottoDurham » Mon Jan 03, 2011 7:54 pm

Mega Mushroom for even bigger boobs? :D
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Re: A MiM hack

Postby SteelSaurus » Tue Jan 04, 2011 12:52 am

Yellow Samus with Blueish armor? Yeah that's not mine. I don't remember who did make it, but I believe it's the SAX evil Samus futa clone. I was just compiling all the Samus images into swf's for anyone to access easily.

Did you get the also?
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Re: A MiM hack

Postby Acidrayne360 » Tue Jan 04, 2011 1:01 am

Mega Mushroom = HUGE boobs? I wanna see :D
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Re: A MiM hack

Postby SteelSaurus » Tue Jan 04, 2011 1:24 am

Just some ideas I was running with. If the Mushroom makes Mario big, and Peaches boobs big. Then the Mega Mushroom that makes Mario HUGE should in turn make Peaches boobs...
I'll get right on it! Eventually...
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Re: A MiM hack

Postby KaTsuO_O » Tue Jan 04, 2011 1:37 am

SteelSaurus Wrote:Just some ideas I was running with. If the Mushroom makes Mario big, and Peaches boobs big. Then the Mega Mushroom that makes Mario HUGE should in turn make Peaches boobs...


Was not that the same thing that Acidrayne360 said?
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Re: A MiM hack

Postby Blargh » Tue Jan 04, 2011 4:25 am

malecamwhore Wrote:Blargh, sorry to bother you, but I assume this is the best place to ask. The main question is addressed here.

But I've realized something since then.

Space is used to advance other scenes, would that still trigger my addition (not saying what it is yet, but I'm guessing people have an idea since it stems from her standing) since the "Kry Char Standing" animation is playing? Or is there a way for this to only work when space has no other function?
I'm hoping there is something like "if (keyboard.bound(Space)==false){//insert code}" except, you know, real AS3 code and not shit I made up.


It shouldn't affect the other animations since those are separate movies that cause the main character to become invisible while they play. The Standing animation will be made invisible while those movies play out. Sound is another matter, and I haven't played around at all with sound files so I don't know anything about how to work with them.

The code for a single key press is "on (keyPress "<Space>"){//code to start the movie}", but that only works outside of any other "on" function (which should be okay if it's something that can be done anytime). For holding it down, you'll want "if (!Key.isDown(32)){//code to stop/advance}". If you only put it in the first and last frames of the animation, it should play the animation to the end after space is released before continuing on. Otherwise, if you want the movie to cut out right away (or if you change it so that just pressing space will advance it), it'll probably need to be on every frame of the animation.

SteelSaurus Wrote:Yellow Samus with Blueish armor? Yeah that's not mine. I don't remember who did make it, but I believe it's the SAX evil Samus futa clone. I was just compiling all the Samus images into swf's for anyone to access easily.

Did you get the also?


Okay, that answers a lot for me. Yes, I did get the also, I just didn't want to repost the whole file in a reply.

Acidrayne360 Wrote:Mega Mushroom = HUGE boobs? I wanna see :D


You're on your own with this one, since I'm not a big fan of ultra-huge boobs. :lol: Maybe there could be a giant-size sex scene overlaid on the screen instead (there are parts for a forward-facing body, it would just be Peach and only Peach).
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Re: A MiM hack

Postby malecamwhore » Tue Jan 04, 2011 5:50 am

Blargh Wrote:
malecamwhore Wrote:Blargh, sorry to bother you, but I assume this is the best place to ask. The main question is addressed here.

But I've realized something since then.

Space is used to advance other scenes, would that still trigger my addition (not saying what it is yet, but I'm guessing people have an idea since it stems from her standing) since the "Kry Char Standing" animation is playing? Or is there a way for this to only work when space has no other function?
I'm hoping there is something like "if (keyboard.bound(Space)==false){//insert code}" except, you know, real AS3 code and not shit I made up.


It shouldn't affect the other animations since those are separate movies that cause the main character to become invisible while they play. The Standing animation will be made invisible while those movies play out. Sound is another matter, and I haven't played around at all with sound files so I don't know anything about how to work with them.

The code for a single key press is "on (keyPress "<Space>"){//code to start the movie}", but that only works outside of any other "on" function (which should be okay if it's something that can be done anytime). For holding it down, you'll want "if (!Key.isDown(32)){//code to stop/advance}". If you only put it in the first and last frames of the animation, it should play the animation to the end after space is released before continuing on. Otherwise, if you want the movie to cut out right away (or if you change it so that just pressing space will advance it), it'll probably need to be on every frame of the animation.


My biggest problem, is WHERE to put that code, I've tried putting it on the frames for the standing animation but that didn't work, I really don't know what I'm doing in Flash, sorry.
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Re: A MiM hack

Postby Blargh » Tue Jan 04, 2011 1:47 pm

In the standing/walking animation's first frame, put the "on (keyPress"<space>"){gotoAndPlay(5);}" code. Make a new frame at the end after the walking frames (frame 5) that is your actual animation (preferrably a separate movie). Inside your animation, put the "if (!Key.isDown(32)){//code to stop/advance}" in the frames of the animations. The code and labels *can* go in the same frames as the objects, but it's better to have a separate action layer and separate label layer at the top for that.
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Re: A MiM hack

Postby hornguy6 » Wed Jan 05, 2011 8:33 am

Idk if i've just been playing too much LoK, but i'm kinda thinking it'd be sexy if you did the thing where peach retained the cum she's "received" all over her body.
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Re: A MiM hack

Postby Blargh » Thu Jan 06, 2011 7:13 pm

Whew! New version is up with all of the costumes I have. Well, I do have a costume for Shiek made by Valithan already in the FLA, but it looks like a lot of resizing and positioning and please don't make me adjust anymore jaws, so I'll leave that for later.

I guess that means I can't dick around and ignore the Morton scene anymore, huh? Well, I'll get to work on that next then. :roll:

:lol:

hornguy6 Wrote:Idk if i've just been playing too much LoK, but i'm kinda thinking it'd be sexy if you did the thing where peach retained the cum she's "received" all over her body.


Me too, me too. Believe me, I want to. However I don't know anything about masking yet, so that's gonna have to wait until another time. :cry:
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Re: A MiM hack

Postby Timmeh » Thu Jan 06, 2011 7:53 pm

Sorry guys if this is a silly question, but Blargh, when you say that the new version is up, where can I find it? And is it in SWF or just FLA for now. Thanks in advance
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