by Sortaix » Sat Aug 25, 2012 2:22 pm
Alright so no one can accuse me of favoritism, cheating, unfairness, or having your character raped for masturbation purposes, here are the game mechanics. Before you ask, no, I am not talking about the monkeys with big wrenches either. This is how my game will operate. Combat will be a little luck based with what is actually going on. If you score a super high critical hit attacking your enemy with a pillow, it's still a freaking pillow. You loose, (though some of you may like that). As for monster placement, it will be done room by room. It is entirely possible for ten character to walk into a room with one zombie, or one lone wolf character to open up an elevator with ten zombies. Also things will be based on room size. I am not going to have thirty zombies, waiting to come out of the closet so they can attack you, or ten zombies in one bathroom stall, etc. Also, some creatures will have special abilities, they will be listed below. There will also be special monsters, I.E. demon dogs, rabid tiger anthros, tentacle creatures, etc. If I have a special creature and a special ability in the same room, they will be the same creature. Here are some of the placement percentages.
0-9 nothing
11-15 one enemy
16-20 two enemies
21-25 three enemies
26-30 four enemies
31-35 five enemies, etc..
I am rolling up to one hundred, every five is one more enemy, except for one hundred. If you get a one hundred, you get something special. * cue evil laugh*
Things will work like this for monster type, bear in mind some places cannot have mercenaries. If you roll them it will most likely be armed bandits of some kind. Every enemy group of at least four or more will be mostly zombies, with maybe one or two creatures, depending on the amount of survivors. Will try to make it challenging, but not annoying.
1-50 zombies
51-70 demon dogs
71-85 rabid anthro creature
85-95 tentacle creature
95-100 mercenaries/ bandits
Power level is something else. Right now power is at 0% chance of lowering, every two post cycles, the percentage goes up by one. Every time power lowers, power lowers by five percent. Every time you enter the room the power level is the chance that the lights will be on. As of right now, you have a 50/50 chance of the room being lit. Dark rooms are NOT guaranteed to have enemies in them, but don't be surprised if you get hit in the crotch by an inanimate object. *snicker*
You will be able to find generators, to raise power level they are as follows the following:
Gas generator: requires fuel, raises power level for a single building to max, or one section on the station, by 2%
Plasma Generator: No fuel required, two post start up cycle, just hit the button and wait. one building to max, or whole section of the station by 6%
Thermo-Plasma generator: Same as plasma generator, but more powerful, single building to max, or whole section of the station by 12%
Backup Reactor: No fuel needed, two post start up, whole section of the station by 20%, or entire station by 5%
Main Reactor: Everything at max energy, bonus mission, NOT easy to get, boss and mini-boss *Muahahahaha!*
Special abilities by enemies:
0-50: nothing, lucky bastar....
51-70: Enemy has regenerative ability, not enough to make them un-killable, just slightly annoying/ I.E. eye that was gouged out, grows back after three posts.
71-85: poison ability, slight overtime damage if not treated, you can win the battle then fall unconscious. At which point I will roll to see you get raped/robbed while unconscious.
85-95:temporary paralysis, I.E. stun baton, knockdown, constriction, exact case depends on the monster. Will not stop you from attacking, but lowers you chance to hit.
96-100: aphrodisiac: beat enemy fast or get seduced.
DEFEAT
You have a 1% chance of dying if you lose, done mostly for the thrill of uncertainty,as no-one wanted death. (makes things a little more exciting) Most people have rape enable so that is what will happen, those that want the scene to be written out for them, I will write. Those that want to take part it will be done post by post so they can join in. I will stick to peoples rape/defeat preferences, even if I have to pull a cheesy excuse for it. Now, for those that want to get defeated, (I know you pervs are out there!) if you have an enemy that you want to loose to, just send me a pm and I'll set it all up. I want to avoid: player1 wants to get banged by monster5, but player2 and player3 kill it. Just send me a pm and all will be well, you can have all the monster sex you want. This RP is done for fun, no other reason whatsoever. Not counting Napsii asking me to make another rp.
Also if you get banged in an honest defeat, you have a slight chance of getting a mutation
20% chance of an internal mutation, I.E. lungs work better or worse, making running more or less difficult, or your breast size increases, or arm muscles mutate a little, making fighting easier or harder, or your mammary glands increase in size, or leg mutations, make you run slower, or faster, or your tits get bigger.
10% external mutations: skin hardens to a hide, may frighten other players to not trust you, or cup size increases, fingers gain claws, melee weapons, or making finger use more difficult, or possible increase in the size of the orbs on the female characters chests.
Now, the space station has six habitation sections. In the center or all of them is the main section where the transports and rescue reside. The main objective is to get off the station. The exact steps for that will be given in game. The rule will be, if you are near your objective, there is going to be a boss/mini-boss. All monsters accepted, except for anything spider related, I am arachnophobic. Minotaur's, centaurs, werewolves, lizard men, cheetah women, demon dogs, zombie dogs, anything and everything but spiders, end of discussion. I will do my best to stick to peoples monster preferences, but that does not include bosses.
By the time you realize this doesn't say anything. It's too late to stop reading.