Cold Cry (OOC)

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Re: Cold Cry (OOC)

Postby Sortaix » Fri Aug 24, 2012 4:17 pm

Hailey, I'll let you get away with it, this one time. But pay attention, I said all the survivors were in the room already. Next time, your getting fed to zombies. This goes for all players, I need some things in a certain way to move on with the story, the reason why I made a character was to give me a little control.
Last edited by Sortaix on Fri Aug 24, 2012 4:20 pm, edited 1 time in total.
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Re: Cold Cry (OOC)

Postby hailey<3 » Fri Aug 24, 2012 4:19 pm

Sorry :( ....
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Re: Cold Cry (OOC)

Postby Sortaix » Fri Aug 24, 2012 4:21 pm

S'alright, just pay attention.
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Re: Cold Cry (OOC)

Postby Reaver » Fri Aug 24, 2012 4:22 pm

Haha lol just stick with Alis for the duration of the roller lasted and you'll be fine because this ain't Kansas no more this is the big leagues.
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Re: Cold Cry (OOC)

Postby Sortaix » Fri Aug 24, 2012 4:22 pm

I would say, raped by zombies, but you would probably enjoy that. And punishment only works if they don't like it.
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Re: Cold Cry (OOC)

Postby hailey<3 » Fri Aug 24, 2012 4:25 pm

You have got a point! :P I would enjoy it.
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Re: Cold Cry (OOC)

Postby Reaver » Fri Aug 24, 2012 6:09 pm

Hailey u should probably write in what you have for equipment on your character sheet. That way we know what you have and it doesn't look like your pulling guns and toys out ur ass :P
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Re: Cold Cry (OOC)

Postby daxtinator396 » Fri Aug 24, 2012 6:21 pm

Is the lovely cheerful Jessi accepted as well? And would she also start in the room?
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Re: Cold Cry (OOC)

Postby Sortaix » Fri Aug 24, 2012 6:44 pm

Yes, Dax you're accepted. And I'll say again... ALL players start out in the room everyone else is in.
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Re: Cold Cry (OOC)

Postby Reaver » Fri Aug 24, 2012 6:44 pm

"A fearsome man with two daggers, fighting a young Angel and a man with tiger features." golly gee that's sounds a lot like unsteady ground. I think that might be a really rad skateboard if it has all those pics on it.
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Re: Cold Cry (OOC)

Postby napsii » Fri Aug 24, 2012 6:46 pm

i'll mention some more characters and places when dahl's skateboard is brought up again. that's just the stuff that came to mind immediately :3
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Re: Cold Cry (OOC)

Postby Reaver » Fri Aug 24, 2012 6:50 pm

Well you gained +50 affection points with Ali's because of that. I guess I won't toss you to he zombies to protect myself...... I'll find someone else :D :P
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Re: Cold Cry (OOC)

Postby Sortaix » Fri Aug 24, 2012 7:05 pm

My posts are going to go to one a day for the next three days. Sorry, but I work twelve hour shifts.
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Re: Cold Cry (OOC)

Postby Reaver » Fri Aug 24, 2012 7:12 pm

Do u want a co-gm or something?
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Re: Cold Cry (OOC)

Postby shinox23 » Sat Aug 25, 2012 9:26 am

Ok, before I submit my CS, my only question is this... Is this perma-death?
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Re: Cold Cry (OOC)

Postby Sortaix » Sat Aug 25, 2012 12:40 pm

Perma-death is not impossible just highly improbable. After all, doesn't it make it a little more thrilling knowing there is an extremely small chance of your character dying?
As for the idea of a co-gm, I am going to post the game mechanics in a bit, and people can decide from there.
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Re: Cold Cry (OOC)

Postby Sortaix » Sat Aug 25, 2012 2:22 pm

Alright so no one can accuse me of favoritism, cheating, unfairness, or having your character raped for masturbation purposes, here are the game mechanics. Before you ask, no, I am not talking about the monkeys with big wrenches either. This is how my game will operate. Combat will be a little luck based with what is actually going on. If you score a super high critical hit attacking your enemy with a pillow, it's still a freaking pillow. You loose, (though some of you may like that). As for monster placement, it will be done room by room. It is entirely possible for ten character to walk into a room with one zombie, or one lone wolf character to open up an elevator with ten zombies. Also things will be based on room size. I am not going to have thirty zombies, waiting to come out of the closet so they can attack you, or ten zombies in one bathroom stall, etc. Also, some creatures will have special abilities, they will be listed below. There will also be special monsters, I.E. demon dogs, rabid tiger anthros, tentacle creatures, etc. If I have a special creature and a special ability in the same room, they will be the same creature. Here are some of the placement percentages.
0-9 nothing
11-15 one enemy
16-20 two enemies
21-25 three enemies
26-30 four enemies
31-35 five enemies, etc..
I am rolling up to one hundred, every five is one more enemy, except for one hundred. If you get a one hundred, you get something special. * cue evil laugh*

Things will work like this for monster type, bear in mind some places cannot have mercenaries. If you roll them it will most likely be armed bandits of some kind. Every enemy group of at least four or more will be mostly zombies, with maybe one or two creatures, depending on the amount of survivors. Will try to make it challenging, but not annoying.
1-50 zombies
51-70 demon dogs
71-85 rabid anthro creature
85-95 tentacle creature
95-100 mercenaries/ bandits

Power level is something else. Right now power is at 0% chance of lowering, every two post cycles, the percentage goes up by one. Every time power lowers, power lowers by five percent. Every time you enter the room the power level is the chance that the lights will be on. As of right now, you have a 50/50 chance of the room being lit. Dark rooms are NOT guaranteed to have enemies in them, but don't be surprised if you get hit in the crotch by an inanimate object. *snicker*
You will be able to find generators, to raise power level they are as follows the following:
Gas generator: requires fuel, raises power level for a single building to max, or one section on the station, by 2%
Plasma Generator: No fuel required, two post start up cycle, just hit the button and wait. one building to max, or whole section of the station by 6%
Thermo-Plasma generator: Same as plasma generator, but more powerful, single building to max, or whole section of the station by 12%
Backup Reactor: No fuel needed, two post start up, whole section of the station by 20%, or entire station by 5%
Main Reactor: Everything at max energy, bonus mission, NOT easy to get, boss and mini-boss *Muahahahaha!*

Special abilities by enemies:
0-50: nothing, lucky bastar....
51-70: Enemy has regenerative ability, not enough to make them un-killable, just slightly annoying/ I.E. eye that was gouged out, grows back after three posts.
71-85: poison ability, slight overtime damage if not treated, you can win the battle then fall unconscious. At which point I will roll to see you get raped/robbed while unconscious.
85-95:temporary paralysis, I.E. stun baton, knockdown, constriction, exact case depends on the monster. Will not stop you from attacking, but lowers you chance to hit.
96-100: aphrodisiac: beat enemy fast or get seduced.

DEFEAT
You have a 1% chance of dying if you lose, done mostly for the thrill of uncertainty,as no-one wanted death. (makes things a little more exciting) Most people have rape enable so that is what will happen, those that want the scene to be written out for them, I will write. Those that want to take part it will be done post by post so they can join in. I will stick to peoples rape/defeat preferences, even if I have to pull a cheesy excuse for it. Now, for those that want to get defeated, (I know you pervs are out there!) if you have an enemy that you want to loose to, just send me a pm and I'll set it all up. I want to avoid: player1 wants to get banged by monster5, but player2 and player3 kill it. Just send me a pm and all will be well, you can have all the monster sex you want. This RP is done for fun, no other reason whatsoever. Not counting Napsii asking me to make another rp.

Also if you get banged in an honest defeat, you have a slight chance of getting a mutation
20% chance of an internal mutation, I.E. lungs work better or worse, making running more or less difficult, or your breast size increases, or arm muscles mutate a little, making fighting easier or harder, or your mammary glands increase in size, or leg mutations, make you run slower, or faster, or your tits get bigger.
10% external mutations: skin hardens to a hide, may frighten other players to not trust you, or cup size increases, fingers gain claws, melee weapons, or making finger use more difficult, or possible increase in the size of the orbs on the female characters chests.

Now, the space station has six habitation sections. In the center or all of them is the main section where the transports and rescue reside. The main objective is to get off the station. The exact steps for that will be given in game. The rule will be, if you are near your objective, there is going to be a boss/mini-boss. All monsters accepted, except for anything spider related, I am arachnophobic. Minotaur's, centaurs, werewolves, lizard men, cheetah women, demon dogs, zombie dogs, anything and everything but spiders, end of discussion. I will do my best to stick to peoples monster preferences, but that does not include bosses.
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Re: Cold Cry (OOC)

Postby hailey<3 » Sat Aug 25, 2012 2:39 pm

So I see how you discussed it but will I launch an attack like. ''Charlotte takes aim at the Zombie's head and fires?''
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Re: Cold Cry (OOC)

Postby thealchemist » Sat Aug 25, 2012 3:33 pm

So basically if we enter a room you will roll a die and then post to tell us if their is monsters if so then how many, what is in it, what kind of enemies, and if the power is on?
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Re: Cold Cry (OOC)

Postby Sortaix » Sat Aug 25, 2012 3:38 pm

I'll let you know everything enemy related when you open the doors, not saying they won't charge when the door opens. If the power is out, you can't see anything, including the statue that you headbutt with your smaller head.

Hailey, as for ranged weapons, I will take in to account, the size of the room you are in, the distance to the target, if it is fast moving or slow moving. Zombies won't pull ninja moves to dodge your attacks, demon dogs will be harder to hit, anthros will be the hardest to hit, bandits will take cover in a sloppy manner, leaving them partly exposed, mercenaries will be semi-professional fighters, and tentacle creature will try to restrain you. You can make any attack line you want, more detail, the better I can judge. I don't mind: player1 uses slash on monster3, but a little detail is preferred, so I know it you are aiming for arm, head, leg, etc... But that attack line is fine and acceptable.
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