Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

The place to post Flash-based creative projects.
Forum rules
This forum is for posting and collaborating upon third party Flash work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.

Re: MiM 'Mim Ae version' (XXX) 1.4e

Postby Ivan-Aedler » Tue Aug 21, 2012 7:17 pm

Allsop2604 Wrote:Well that is a great idea all on its own but it's not what I meant. I'm sure the game falls under the ROR category as it is now, it just doesn't feel like ROR. The foundation of your game is built off of playshapes and Blarghs version, which funadmentally Peach consenting to sex acts in order to save her kingdom. Your version has started to take a different direction (just as you've said) and is noticeable through the text additions and changes you've already made, and some of the animations you've done. I was suggesting a mode to kick that up a notch.

I agree, so we will have two game modes:
1) non-ROR with increasing ROR characteristics, according to horny level or puzzles. Balloons will be changed to 'ROR' mode if horny level is high and if she fucked more than , say, 5 enemies in the current level.
2) ROR all the time. Text balloons will be in 'ROR mode'.

Okay, I will think about this ;)
For about the more balloon variety (every different balloon in every other scene, even if the same scene being repeated), I will also think about it. So all scenes can have different flavours, instead of only one fixed text until pressing space.

Allsop2604 Wrote:It's your game, do what you want

Actually, all of us have our part in the game features! In order to make a game better, not only the developer/artists need to plan, but the gamers too (and their comunities) ;) Just imagine if Nintendo had listened to Mario2 and Mario3 users (like a internet forum at that time). We might have a much more insight game with more features and replay value.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: Hilarious oversight.

Postby Ivan-Aedler » Tue Aug 21, 2012 10:30 pm

DeadlyAlias Wrote:I joined explicitly to tell you that if a player presses the panic button during a sex scene (specifically the leap-on goomba blowjob) the sex animation plays over of the "Mathematics" page. I think that speaks for itself.

Hi, thank you for pointing me out!
In which situation did that occur, exactly? Is the leap-on scene the second scene? I cannot reproduce. I've pressed all kinds of keys during the scene, and pressed enter (panic mode) , waited, pressed more keys, then used ESC. No problem here. Are you using MAC/Linux/Solaris/BSD/Chromium OS, or an older Flash player version (like 8?)
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.4e

Postby QuizmasterBos » Tue Aug 21, 2012 11:10 pm

Well, I'm back again. I've got a new glitch for you.

Start the game and watch the blowjob scene with the chancellor.
Then jump forwards and you should hit the trigger where Peach thinks about what the chancellor just told you in mid-air.

The result is that Peach gets locked in a weird straight-up position.
Here, I'll show you what I mean:
Spoiler (click to show/hide):

Image

Looks like she's ready to ski down those stairs, except she forgot skis... and clothes.

Anyways, while in this position, Peach can't jump, but she can still move. The run button still functions, except without Peach being able to take off.
Since she can't jump, I don't know if you can see sex scenes or not, but you probably can't.
Peach also can't get cleaned and her blushes constantly fade in and out.

That's all from me this time. :mrgreen:
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM 'Mim Ae version' (XXX) 1.4e

Postby Biles » Wed Aug 22, 2012 4:20 am

I'm back LOL. Sorta, well kinda. Blah IDK XD

I've played the recent update and it's quite awesome. So far some of the bugs that I would've originally reported during my absence has at least been covered, good jobs. Anyways, I just wanted to point out that in the 2nd level where Peach enters the underground with the 2 rows of coin blocks and single flower power-up, you should put in a ceiling barrier as I can make Peach jump up and land on the top row of blocks.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: MiM 'Mim Ae version' (XXX) 1.4e

Postby Ivan-Aedler » Wed Aug 22, 2012 4:49 am

Biles Wrote:I'm back LOL. Sorta, well kinda. Blah IDK XD

Hey, wa'sup? ;) Long time, no see!
Oh, now I'm doomed. Bugs will appear everywhere now :mrgreen: :mrgreen: (kidding!) But, really, no bug can escape from you!
Okay, I will be checking that ;)

I may up a new version still tonight. And we need one more level before going to World 2.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.4e

Postby Biles » Wed Aug 22, 2012 4:53 am

You know on the first level, I kinda have to wonder why there's a warp pipe for World 1 anyways. Also, when visiting a toad inside his house, he seems oblivious to a goomba laying on the floor LOL.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: MiM 'Mim Ae version' (XXX) 1.4e

Postby Ivan-Aedler » Wed Aug 22, 2012 4:57 am

LATEST UPDATE: 1.4f
1) Hog holes functionality (enemies will only respawn in those areas, when Peach is near them and horny)
2) New shoes by yurinicolau
3) Some changes to masturbation scene (feet).
4) New koopa tropa: RED color.
5) More space in level 2 (watery).
6) New enemy: Birdo! She will be walking in some areas (level 2 and level 4). No sex scenes and no egg physics yet (it will disappear as soon as it goes out).
7) New vines with leaves to be climbed to (by Slayer_J)
8) More blushing varieties and a fix to its color.
9) Fixes to Peach body and neck/breast shadows/blush
10) Bug fix - Peach should no more freeze if the gamer keeps JUMP key pressed while Peach is cumming until the end.

FLA (Version 1.4f + Fonts + SWF) CS5: http://rapidshare.com/files/546850350/Mario%20is%20Missing%20CS5%20AE%20%201.4f.rar

Biles Wrote:You know on the first level, I kinda have to wonder why there's a warp pipe for World 1 anyways

It was just there because, before, I was thinking about letting Princess Castle as a HUB. Its still possible to do that.
In every first world (1-1, 2-1, 3-1) Peach should revisit her castle. But only the castle (the insides). So I will think about making a level only with the castle. When she goes out of the castle, level 1 of each world sets off. So I will rename World1 pipe to World2, and so on. But those pipes should only be used when I have at least world 2, in order to activate one of them.

Biles Wrote:Also, when visiting a toad inside his house, he seems oblivious to a goomba laying on the floor LOL.

Hehehe, if I just turn him right, it may be strange to see him staring at the furniture as well :D .
Oh well...maybe I should put a 'thinking toad' animation, looking up.
Last edited by Ivan-Aedler on Wed Aug 22, 2012 5:08 pm, edited 1 time in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.4e

Postby Ivan-Aedler » Wed Aug 22, 2012 3:49 pm

QuizmasterBos Wrote:Well, I'm back again. I've got a new glitch for you.
Start the game and watch the blowjob scene with the chancellor.
Then jump forwards and you should hit the trigger where Peach thinks about what the chancellor just told you in mid-air.
The result is that Peach gets locked in a weird straight-up position.

Hmmmmmmmmmmmm I have to check this.
EDIT: Cannot reproduce. I think I've dealt with this two days ago.

QuizmasterBos Wrote:Oh sorry I wasn't too clear on that. I mean't walk away from the toad house. In SMB3 once you enter a toad house, you can't go back out unless you open a chest.
But honestly, I like your idea better. The only problem is that once someone knows Peach has to fuck to get a powerup or give up your precious powerup you already have, they won't enter the Toad houses anymore if they're doing an "embarassed for sex" run.
How would you resolve that?

Also, didn't think of Morton. Would fucking him still count against you? The chancellor won't.
Anyways, thanks for answering my questions. And that Birdo is starting to look pretty good by the way.

Thanks! Birdo still needs some work but I'll be doing that while making the scenes, as its easy to change a given body part later.

Morton (and other koopalings) fucking scenes (in the end of every castle AND/OR in the airship boss area) will have to be done in order to advance a level. Peach could be extremmelly embarassed but she just can't avoid that (yet).

In the future, it may be possible to fire him (using fireballs) or stomp on him, so the player will need skills to avoid obstacles and enemies in order to keep the Fire powerup until the end of the level, to let Peach inviolable in that level. This can be made later in development.
As for toad houses, they can be accessed in the player gets a special item (a big star) like Mario DS then Peach must go inside the Toad House in the end of this level. But she can refuse to have sex, then she may not get a powerup. Toads can ask for sucking/fucking or not (They will decide to let her go with the powerup without fucking, or not).

PENDING: [ ] Toad houses. If Peach gets a special item in the level, she will go to this house after the level in order to choose one of three treasures. A toad will be there, and he will walk towards peach upon getting the treasure. The toad may request fucking/sucking in order to open the chest, or not. Peach can refuse, so she won't get the powerup.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby MarioMaker » Wed Aug 22, 2012 6:10 pm

Hey all,
I am crap with flash and unfortunately I do not have a lot of time to sit around and learn it. Given this I wanted to play around with some of this work in XNA or C++/DirectX. Why you may ask? Because that is what I do know. :)
Anyway the only problem with me doing so is my lack of art work. There is an amazing large amount available for this flash game and I was curious if anyone knows of a way to convert all the animations (in each outfit) to a png strip or hell even individual png images (I can stitch them together myself.) If anyone can explain how I could pull that off or if someone is willing to do so I'd love to try putting together a Mario is Missing game using this art. I'm not asking for a new project or even any new artwork other than what is already made for this so please don't bitch me out for asking. Anyway I'd really appreciate any replies. If you'd be so kind please PM me as to not clutter up this thread. (E-mail works as well)
MarioMaker
 
Joined: Fri Nov 19, 2010 12:35 am

Re: MiM 'Mim Ae version' (XXX) 1.4e

Postby QuizmasterBos » Wed Aug 22, 2012 6:32 pm

ivanaedler Wrote:
QuizmasterBos Wrote:Well, I'm back again. I've got a new glitch for you.
Start the game and watch the blowjob scene with the chancellor.
Then jump forwards and you should hit the trigger where Peach thinks about what the chancellor just told you in mid-air.
The result is that Peach gets locked in a weird straight-up position.

Hmmmmmmmmmmmm I have to check this.
EDIT: Cannot reproduce. I think I've dealt with this two days ago.


You must have. I've tried it again myself and although Peach still flies straight up, it doesn't lock her in that weird position anymore.
(I posted that comment when you still had version 1.4e on the first page, but by the time my comment became visible, you had upgraded to 1.4f.)
User avatar
QuizmasterBos
 
Joined: Wed Aug 15, 2012 1:31 pm

Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Ivan-Aedler » Wed Aug 22, 2012 7:14 pm

New add-on being worked on: OSAMA castle.
It will require osama model. For those who doesn't know who he is, he's the king of SubCon world in Mario 2. He doesnt appear in the game (only in SMB USA, in japanese version of Super Mario Bros 2). I plan making him more chubby, like a Bourbon.
I plan resembling the castle before airship levels in Mario3. So, Peach will go to this castle, in every world, or in certain situations she may need to talk to the king (and other things). :oops:

I just need to finish the column and brick tiles to this area, then I will make it playable before Airship, with Mario hat (or Osama crown), so Peach can advance the level before this is implemented.
Spoiler (click to show/hide):

osama castle.jpg



MarioMaker Wrote:Hey all, I am crap with flash and unfortunately I do not have a lot of time to sit around and learn it. Given this I wanted to play around with some of this work in XNA or C++/DirectX. Why you may ask? Because that is what I do know. :)
Anyway the only problem with me doing so is my lack of art work. There is an amazing large amount available for this flash game and I was curious if anyone knows of a way to convert all the animations (in each outfit) to a png strip or hell even individual png images (I can stitch them together myself.) If anyone can explain how I could pull that off or if someone is willing to do so I'd love to try putting together a Mario is Missing game using this art. I'm not asking for a new project or even any new artwork other than what is already made for this so please don't bitch me out for asking. Anyway I'd really appreciate any replies. If you'd be so kind please PM me as to not clutter up this thread. (E-mail works as well)

I would be very glad seeing MIM in other platforms ;) I just imagine MIM working on, say, a Pentium 100 mhz! Its possible to do that in C/C++. Even in some PalmTops and cheap mobile phones it will be possible to play it.

I dont know a plausible and faster way to convert animations to PNG parts but I can research it. Anyway, the animations just take the default vector models and translate/rotate/motion tween them, so in many animations, the PNG of a given body or cloth part is the same in several frames! However, I also know that C/C++ games work better with a tile map of images (much less CPU usage!) Anything I find, I will PM you. I can also help you if you need it (I just need a bit of more free time). See you!

QuizmasterBos Wrote:You must have. I've tried it again myself and although Peach still flies straight up, it doesn't lock her in that weird position anymore.
(I posted that comment when you still had version 1.4e on the first page, but by the time my comment became visible, you had upgraded to 1.4f.)

Gotcha! Anyway, I'll be lurking for some bugs too. They must be laid dead!
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Lex_Liven » Thu Aug 23, 2012 4:11 am

Damn, Ivanaedler! It's look awfull. Please make the carpet at the same perspective as floor.
I'm not sure my english is good, I'm russian. So I'll be please if you will correct me ;) Thank you for understanding.
User avatar
Lex_Liven
 
Joined: Thu Apr 26, 2012 11:44 am

Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Ivan-Aedler » Thu Aug 23, 2012 12:51 pm

Voting system finished. "Birdo model (which one is better?)"
viewtopic.php?f=7&t=2265&p=172666#p172666

Results:
Model 1: 18 votes
Total Remake of the Models: 17 votes
Model 2 with slimmer body: 13 votes
Model 2: 8 votes


So I'll be sticking with Model 1, with possible fixes to her body in the future.
Thanks for all who voted!

Lex_Liven Wrote:Damn, Ivanaedler! It's look awfull. Please make the carpet at the same perspective as floor.

I Will do. Its only an example. I've also chosen an interesting music in this area, and its being rendered using VST instruments. 4 hours to be done. I use 512 point sampling for best quality. Now I have to finish the 3th shyguy scene, fix a small bug with the balloon text and then I'll start making Osama model.
Last edited by Ivan-Aedler on Thu Aug 23, 2012 4:21 pm, edited 1 time in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Terrantor!!! » Thu Aug 23, 2012 1:09 pm

This one is best played on high quality, lol. One of my fave playshapes games. Glad we got a pro working on it.
User avatar
Terrantor!!!
 
Joined: Thu Aug 23, 2012 10:36 am

Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Biles » Thu Aug 23, 2012 4:06 pm

You know, I think Birdo might look better if she had a sort of Chibi-like anatomy, you can check out my sig below (shameless plug I know XD). Also, Birdo would be able to walk better if you gave her joints.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Ivan-Aedler » Thu Aug 23, 2012 4:19 pm

Biles Wrote:You know, I think Birdo might look better if she had a sort of Chibi-like anatomy, you can check out my sig below (shameless plug I know XD). Also, Birdo would be able to walk better if you gave her joints.

I already have her joints. :shock: If you can let it better, please, man!
!!TODO - birdo aedler5.fla
(173.24 KiB) Downloaded 30 times

For about a chibi like anatomy, what do you suggest? Maybe an update to her body torso? You can just paint it over a fixed image of the current birdo for me to have an idea.
I'm rushing to others priorities and some testing. Yesterday, I had some problems with energy power lines, so I've halted programming. When I have time and outside the computer, I use the ol' good pen and paper to plan the next features.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Biles » Thu Aug 23, 2012 4:26 pm

ivanaedler Wrote:For about a chibi like anatomy, what do you suggest? Maybe an update to her body torso?

Did you check out my sig? But yes, that what I was suggesting, a basic overhaul of her anatomy.

ivanaedler Wrote:You can just paint it over a fixed image of the current birdo for me to have an idea.

Well, it'd be more like the other way around, apply Birdo's character design on that chibi anatomy animations. Though I might see what I could do.
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Ivan-Aedler » Thu Aug 23, 2012 5:17 pm

Biles Wrote:Did you check out my sig? But yes, that what I was suggesting, a basic overhaul of her anatomy.

Hey, nice animations!! Really! Well done! The squatting/crouching mode can be used as a base for Peach crouching. I can do that. I will add this as a TODO ;)

Hmmmmmm I liked the model, but I just think her thighs are a bit fat to be used that way on Birdo. I'll see what I can do.
I will implement a better body using it.
Then I'll post here.

As you see, I'm doing many parallel things, but for sure, I can just stop a 'mind thread', fix something, add something else, then resume the thread.
Sometimes it does not work immediatelly :lol:

Thanks, man!

Hey, what's that? :o

osama head.jpg
osama head.jpg (14.88 KiB) Viewed 6616 times

Oh it's Osama being made ;) At least trying. Slayer_J is helping me with this one.
EDIT: Holy cow, now its 90% complete. Thanks Slayer_J!! Now Peach will have even more trouble now! :lol:
Last edited by Ivan-Aedler on Fri Aug 24, 2012 2:23 am, edited 1 time in total.
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby unrak01 » Thu Aug 23, 2012 8:54 pm

don't plan to read all 38 pages to find out if it was mentioned but birdo is a guy, america made him a girl for censorship, but he's just a crossdresser
unrak01
 
Joined: Thu Oct 06, 2011 4:20 pm

Re: MiM 'Mim Ae version' (XXX) 1.4f

Postby Ivan-Aedler » Fri Aug 24, 2012 1:31 am

unrak01 Wrote:don't plan to read all 38 pages to find out if it was mentioned but birdo is a guy, america made him a girl for censorship, but he's just a crossdresser

Hmm people have discovered that, even the japanese version has mistaken Birdo being a guy. Actually, Ostro was the creature to be refereced as a guy that wanted to be a girl.

Quoting Darthan, that also agree with that: "Apparently the part in Super Mario Bros 2 that said Birdo is a guy that thinks he is a girl was an error and that is supposed to be the description of Ostro. It seems though that nothing has been said by the original creators, just by the American localization staff stating that Birdo is indeed female and that the previous misconception was due to a localization error. After further looking it seems that in Japanese games that feature Birdo they all seem to imply that Birdo is female but never definitively give her a gender."
User avatar
Ivan-Aedler
 
Joined: Fri Jun 03, 2011 6:34 am
Location: GMT -3

PreviousNext

Return to Flash Projects



Who is online

Users browsing this forum: Bing [Bot], fatolvaj, Google [Bot]