Developing a new game

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Developing a new game

Postby MysteriousLegohead » Thu Aug 16, 2012 7:47 pm

The game will be based on the Nintendo world. I want to do something with Playshapes' most recent graphics and import them into a better environment. I'll be simplifying his current assets to make the game run smoother. I have ripped the sprite sheet from PaperMario for the hero and reanimated it using flash.

First Update:

I'm not entirely sure how to upload the file structure, the swf relies on several other files to exist. Anyway, I've uploaded a video to show progress on the engine. If someone knows a website where I can upload the file architecture (most of it runs on XML position data), please tell me!

View My Video

So I just spent the night sorting out how the text will work. It basically works out the length of the textfield and loads each letter on a timer. It looks like the typewriter effect that you get on games like pokemon / harvest moon. Here's a screenshot:

Image

Also been working on the plot. I have a large text file but you get the idea:

Welcome! This is Dinosaur Land. Bowser has done it again, he's captured our beloved princess peach! But this time, one princess just isn't enough. He's found a way to reach alternate dimensions using warpzones. It's your job to find to stop bowser in his tracks. The princesses are in danger!

Spoiler (click to show/hide):

I'll be making the game using Box2d (using the Citrus Engine), and a few other libraries for fancy effects. It will be a large project and I work a lot during the day, so updates may be far and few between. I'll be posting a SWF for large updates: this will appear on the second post (so you don't have to keep scrolling through the thread).

I'll be using XML to make the speech situational. It'll contain aspects which will alter gameplay, meaning the game will have replayability, and also that the voices will be editable by the player if they want to change the default. I haven't properly figured this out yet so I'll update it once I venture further into it, but here's a little example of the architecture:

<rooms>
<room1 name="bedroom">
<char1 name="" age="" work="">
<happy text="" />
<timi text="" />
<angry text="" />
<horn text="" />
<mische text="" />
<sleep text="" />
</char1>
<char2 name="" age="" work="">
<happy text="" />
<timi text="" />
<angry text="" />
<horn text="" />
<mische text="" />
<sleep text="" />
</char2>
<char3 name="" age="" work="">
<happy text="" />
<timi text="" />
<angry text="" />
<horn text="" />
<mische text="" />
<sleep text="" />
</char3>
</room1>
<room2 name="downstairs">
<char1 name="" age="" work="">
<happy text="" />
<timi text="" />
<angry text="" />
<horn text="" />
<mische text="" />
<sleep text="" />
</char1>
<char2 name="" age="" work="">
<happy text="" />
<timi text="" />
<angry text="" />
<horn text="" />
<mische text="" />
<sleep text="" />
</char2>
</room2>
</rooms>
Last edited by MysteriousLegohead on Sun Aug 19, 2012 3:11 am, edited 2 times in total.
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Re: Developing a new game

Postby trunks2585 » Thu Aug 16, 2012 9:04 pm

I understand jack shit about coding language, but it's nice to see someone (a new member non the less) saying they are going to be doing all the work, and not asking everyone for help. Good luck, and we got a few other programmers on here that might be able to help you out if you run into some snags.
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Re: Developing a new game

Postby Zeus Kabob » Fri Aug 17, 2012 4:41 am

Very good! Good luck with the project and I am excited to see what you come up with!
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Re: Developing a new game

Postby BlueLight » Fri Aug 17, 2012 5:18 am

I know of nothing about action script but that looks like variables.
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Re: Developing a new game

Postby BlueBody » Fri Aug 17, 2012 6:58 am

Eager to see your results, best of luck to you! :D
(no 7th Heaven though?)
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Re: Developing a new game

Postby BlueBody » Fri Aug 17, 2012 7:00 am

duplicate thread? I posted in the one that Zeus Kabob posted in... >_>
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Re: Developing a new game

Postby IrrelevantComment » Fri Aug 17, 2012 10:01 am

BlueLight Wrote:I know of nothing about action script but that looks like variables.


It's XML, a mark-up language used for storing data and sending it between different programs.

@OP
Spoiler (click to show/hide):

As I understand it,
<char1 name="" age="" work="">
<happy text="" />
</char1>
is the same as
<char1>
<name></name>
<age></age>
<work></work>
<happy text="" />
</char1>

Is there any advantage of using properties over nested tags, or vice versa?
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Re: Developing a new game

Postby Workhorse » Fri Aug 17, 2012 10:49 am

You're making a big game with a physics engine but don't have much time to work on it. This sounds like bad planning to me. Box2D is not an easy thing to implement, you may want to consider something more realistic.
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Re: Developing a new game

Postby GoRepeat » Fri Aug 17, 2012 12:01 pm

I AM THE MERGE KING
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Other Stuff: Click Here
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Re: Developing a new game

Postby Zeus Kabob » Fri Aug 17, 2012 11:35 pm

Yay! Merge!
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Re: Developing a new game

Postby Zeus Kabob » Sun Aug 19, 2012 2:44 am

Ah! Quickly, MysteriousLegoHead, get 10 posts!

Your post disappeared until I approved it right now, so if you want to keep editing your first post, please post 9 more times quickly. If you spam the Image thread in General (with images, of course), I'd approve all of them.
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