Jet Force Gemini RP (OOC)

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Jet Force Gemini RP (OOC)

Postby Zender_Solarheart » Mon Aug 06, 2012 12:15 am

Title: Jet Force Requiem.
Setting: Spacey/Interstellar Science-Fiction.
Based on: Jet Force Gemini, Nintendo 64 game. Developed by Rareware, and released in 1999.
Game synopsis: Read the spoiler-tagged summary below. For more details, research at: http://jetforcegemini.faithweb.com/.
Spoiler (click to show/hide):

The game begins with the battle-damaged starship of Jet Force's Gemini team drifting through space. Its crew is composed of Juno, a calm and strategic field-op; Vela, Juno's hot-blooded twin sister; and Lupus, the cyborg war-hound they have as a combat-specialized pet. They had recently fled from a large battle between the insect tyrant Mizar and his massive Drone armada, vs the rest of Jet Force, which was decimated by the seemingly-endless swarms of Drone opposition. Unfortunately, a Drone Spawnship tracks them down, and sends Soldier Drones in to board them. Out of options, the three abandon ship in their personal craft, with Juno holding the Drones back as Vela and Lupus escape, then taking his own craft down to the nearby planet Goldwood.

Through a series of varied events, violent shoot-outs, and brutal boss battles with Mizar's top-class military units, the three Gemini team operatives meet back up at Mizar's palace, where they pump the despot full of lead...or so they think. Mizar actually survives the battle, and hijacks a passing asteroid with which he aims to destroy Earth. The Tribal king Jeff reveals that he has an ancient ship built by their race's ancestors, which is their only shot at reaching the asteroid in time...but it has missing parts. After a much more extensive series of events, Tribal rescues, and scavenger hunts, they are able to repair the ship, and chase down the asteroid as it's drawing dangerously close to Earth. They gun down the tyrant for good, and with the help of a defected Drone assault robot Floyd, demolish the Asteroid into tiny bits. The Earth is saved, the Tribals are freed, and Gemini team is awarded a bunch of medals in a Star Wars-esque ending ceremony.


Current backstory:
Spoiler (click to show/hide):

It is now Federation Calendar Year 3964. Over the 60 years between Mizar’s defeat, and the present day, Jet Force team has slowly rebuilt itself. Each of the Greek alphabet letters has regained its own team, and while Juno, Vela, and Lupus have been promoted to the top-brass rank of Alpha, their spots on Gemini team have been given to three volunteers. The Tribals have rebuilt much of their society as well, though the global devastation on the now-swampy Tawfret remains irrevocable.

Sadly, even today, peace is not universal. Without a Mizar-like leader to unite them, the Drones have devolved into a number of space-pirate clans, and raiding operations from the “Omnis Domina” clan are proving notably more troublesome than before. Their raids often involve highly-advanced weaponry of truly formidable power, which has made their insignia one that merchants avoid at all costs. To make matters worse, Jet Force Commander-in-Chief Juno has gone missing, and the resulting dent In strategic efficiency has actually caused some ground to be lost in anti-piracy efforts.
To address concerns on the Omnis Domina raids, Chairman Robert A. Baum of Baumtech Inc., supplier of top-notch military technology to Jet Force, is making a special (and private) announcement on a new prototype at this year’s Interstellar Tech Showcase, which Jet Force itself has sent operatives to for security. They can’t afford this tech falling into the wrong hands, especially with the recent rises in Drone piracy raids.


--Character creation--
Your ability to customize your character is relatively flexible here, and I will allow for suggestions of custom-made races and/or factions. The lore of Jet Force Gemini is built in a way that lets such additions be made rather easily, within reason. That said, each race/faction suggestion will have to go through an approval process by yours truly - the GM - before being implemented. If there's such a suggestion you'd like to make, please PM me about it, along with a background description of the addition you're suggesting. For example, if you wanted to implement a custom race, you'd need to describe their appearance, and provide a decent backstory for me to base their culture and lifestyle on.

While these suggestions are indeed open, they are not required. I have lists for some "standard" races and factions down below, which you may select from if you so choose. Also, being part of any faction is optional in itself; if you want to be neutral, that's fine too.

--Races--
Note that this list will be updated with any and all approved custom races as they surface.

Humans.
Spoiler (click to show/hide):

The majority of Federation citizens, whose backstory is pretty much self-explanatory. While lacking in the natural boons of most other races, they generally learn quickly, and can adapt into a variety of roles with the right mindset.
Perk: Jack of all trades.
Quirk: Master of none.
(in other words, they have no particular pros or cons, being good for a well-rounded set of skills.)


Tribals.
Spoiler (click to show/hide):

An anthropomorphic bear-like race, which tend to live twice as long as the average human. Few seek military roles, but those who do are often found in technical positions, as – in contrast to their appropriately “tribal” architecture – they have a unique knack for mechanical design and repair. They still carry a strong distaste for Drones and their associates, however, and with their planets now recognized as Federation protectorates, attacking them could put you on the receiving end of a Jet Force firearm.
Unique ability: “Super Repair.” When repairing damaged equipment, standard wait time is cut in half. If the equipment takes only 1 turn to repair, then it gains added damage resistance.
Perk: "The Knack." Increased ability in technical and mechanical tasks.
Quirk: "Natural Wimp." Physical strength is reduced.


Dugbeaks.
Spoiler (click to show/hide):

A mole-like race of anthromorphs, who are largely driven by profit. Their key economic gain is in the mining industry, though they tend to conduct some of these operations in non-Federation territories, where they can forego the employment system in favor of slaves in the less law-bound areas. Mole Brothers Inc. once had such a mine on Rith Essa during the Mizar campaign, but after being infiltrated and shut down by Gemini team, and subsequently shut down by the Federation for “funding terrorism,” life for the Dugbeaks has turned to even less savory avenues, such as sex-slavery.
Unique ability: “Dig.” Dugbeaks can tunnel through most types of rock with their talons alone, Which can open access to special areas, among other things.
Perk: "Nature's Steroids." Physically strong.
Quirk: "Cannot Unsee." Generally not that good-looking, so don’t expect much admiration from the ladies.


Yodarians.
Spoiler (click to show/hide):

The Yodarians’ background is largely mysterious. From birth up until roughly the age of 135 (equivalent of human age 45), they resemble blue or green-skinned elves in appearance, and are actually quite easy on the eyes. From that age onward, however, they take on something more like a chimpanzee with fur the color of their skin, and large, floppy, mouse-like ears. They are amazingly intelligent, and many have such powerful minds that they develop what is now known as “Psynergy.” Psynergy is pretty much psychic abilities, such as telekinesis and mind-reading. Commonly among the Federation’s foreign relations department in older ages, but younger Yodarians are occasionally seen in military roles, often as field tacticians and advisors.
Unique ability: “Psynergy.” A user-made (no god-mod powers) form of Psynergy is used; effects may be a special attack, buff/de-buffs on surrounding allies/enemies, or mind-reading (not guaranteed to always work).
Perk: "Master Debator." Increase in negotiating ability, and cannot be lied to.
Quirk: "Glass-Vested." 2x damage from physical attacks.


Amueliates. (courtesy of Reapergod36.)
Spoiler (click to show/hide):

Race Name: Amueliates (Nicknamed by human scientists to be called snowflakes. Due to that every Amuliates is unique. No two are the same)
Massive beast transport in both air and ground
Migrational and live on their giant beasts
These beasts are often varied to suit different missions and needs. But are most often a brutish ape like lizard. With thick and large claws, as well as muscled arms and legs that they walk on all fours with. Their eyes often glow when they see another life form besides an Amueliates. They have massive tails like an crocodile that they can use to attack as well, although it betters. Because they have spikes on the sides of the tail. Amueliates often build entire cities on the eldest of the beasts. While the younger are used as transports. In space, like the Amueliates themselves. They propel themselves through gases in their bodies, through space. Odorless and often cloaking them from sensors.

Friction guns, friction makes heat. The gun will shoot an friction wave at you like a wall. That will light you on fire.
Electronic parasite nanite darts that change enemy to ally for a type of ammo
Energy based weapons. Replacing metals in war.
Reduced damage taken from energy weapons, and lasers.
Increase damage taken from gunfire, and ballistics.
Increased optical senses, switching to night vision and thermal. Transitions much faster than human.
Increased weakness to flashbang and optical disruption grenades.
Their grafted on armor provides little to no weakness vs. flame-like weapons.



Sex that requires an injection of phermones that make the sex partner(s) very aggressive and dominant.

Robots do most of the manual work, but run on any sexual extract and have a sex drive (the rapist kind.)

The rest of the race works to perfect their arts of combat to the extreme.(include some example classes)
For instance some warriors have gone to extreme with being stealthy and blending into the enemy. To the point where they will steal flesh, skin, and hair, to remain said body. And some even go so far to put poison in their genitalia and offer themselves for sex to the enemy. Others will say, favor claw weapons on thier hands and chop off their entire arm to make it a rocket firing claw weapon that grabs you and brings you in close via energy chain

The few that aren't really extreme into physical combat arts. Are the calm and sirene, Quellens a intelligent and powerfull (if well studied) magic user. That drawns power from a force known as only as the "The Calm" to the Amueliates. As they see Quellens reduce a roaring battlefield to a calm state.

The Amueliates are of many shapes and sizes. But the generalization of the race, armored plates grafted to the skin. With energy strands waving up and down, with a touch soft as silk. As well as a variety of colors. A plate over there entire face, giving them an inhuman look. The plate is smooth, without any dicerning features. Physical warriors, often are much different. Seeking to carve their face plate to be a object of horror. Because of this armor grafted appearance. The Amueliates are often hard to operate on medically as well as disect. As often they will have safety mechanisms to kill themselves. If they the plates are removed improperly, a feature only the Amueliates know. Because of this difficult procedure, the Amueliates often focus on energy based, or liquid based healing. As energy based healing is not intrusive, and liquid can just soak in. Their statures vary, but most are thin, slender, and lean. Standing at around 7-8ft tall. Also their feet have four toes (Think Cooler's final form, from dbz to make sure you know what i'm talking about for the feet. But remember their feet have four toes not three) Image There feet also have jets that propel an odorless sensor cloaking gas that will propel them through liquid and jam sensors.

The Amueliates religion revolves around something rather unusual. Instead of worshipping their best virtues. They worship their worst, as they find they can better focus on controlling their darker tendancies when they focus on them. Their other gods are celebrated and worshipped. But none so much as Re'vera the goddess of the mist. She is a physical being of immense power. That only interferes for her own self enjoyment. Sexual, emotional, or war torn, she is known to be seen by the Amueliates. As well as to be able to affect them. Amueliates do not frown upon those who fall under dark tendencies. Due to how much of her influence is focused on. She cannot be seen by other races. But when she is seen by an Amueliate. A faint purple mist with surround the Amueliate. It has happened that one Amueliate will not see her. As one will see her. It has even gone so far as for millions to see her at once. Which the more who see her. The less and less opaque the purple mist becomes. As well as the wider it spreads. Her appearance is a purple demon with sexually enticing features. The main problem, and the most enticing for the males is how well she conceals herself. Giving just enough show of flesh. But hiding with clothing that isn't too concealing or too revealing. Although she seems to never be beyond teasing her true naked form. But never to actually show it. She will wear many different attractive outfits. To suit the major attractions the male may have. But she maintains a constant form and motive. Her most notable occurance was killing the Warlord of the Amueliates, after he insulted her. Calling her a "teasing whore" None know why, because during these visions the Amueliates movements are brought to a halt even though they may be moving in real life. But their speech continues. Most often when an Amueliate is visited, man or woman. They fall to their knees sitting with there legs spread. Sitting on their legs, and then hands palms up, laying on top of either leg's thigh. One on each. While the goddess of the mist has offered great suffering. She is capable of great gifts, such as "The Calm". As well the ability for the Amueliates to shape their bodies as they see fit. She often favors those who excel at what they focus on. As well as in those who do so in their own unique way.


Nekos. (courtesy of Daxtinator.)
Spoiler (click to show/hide):

A nomadic space faring race, the Nekos often just go where they fancy following rumours and many become mercs or merchants.
Unique ability: "Cat's Paw." Allows Nekos to use one handed weapons while clinging to walls due to their claws and natural climbing ability.
Perk: "Catlike Reflexes." Increased chance to dodge thrown weapons or explosives.
Quirk: "Flammable." 2x damage from energy weapons.


Drones.
Spoiler (click to show/hide):

Labeled as “scum of the galaxy,” these insectoid anthromorphs are very well-known for both long-past and recent acts of crime, violence, and oppression. Their society is largely driven by strength and combat ability; stronger and more skilled Drones end up higher in rank, while the not-so-gifted take up lower ranks, often even being simple laborers (or breeders) if they can't even be a Soldier Drone. When united under Mizar’s banner, they were even more dangerous, though now they are far less organized, having split into pirate clans.
Unique ability: “Power Jump.” Drones have very strong legs, which allows them to jump twice as high as any equally-fit individual of a separate species.
Perk: "Eye of the Hornet." Very accurate with firearms.
Quirk: "Pride and Prejudice." Bad reputation makes most others shoot first, and ask questions never.


--Factions--
Like the other list, this one will be updated as custom additions are accepted. However, I suggest that any of you with ideas inform me before the IC thread starts up; being able to fit new factions in, while keeping things in-line with the story, will become more difficult later on. Once again, having a faction is optional.

Cosmic Federation.
Spoiler (click to show/hide):

Like any democracy, the Federation is a connection of many smaller cultures into one political bond of mutual interest. The politicians do business similarly to the United Nations: they allow each culture to operate independently, as long as it does not serve to harm, degrade, or undermine another allied state. Of course, should one ally seek the subversion and/or destruction of another, they will have the full weight of all other Federation states bearing down on them, though such an incident has yet to occur. At present, the Federation has three* races represented in its Council: the Humans, the Tribals, and the Yodarians. The Dugbeaks declined entry, opting to remain a neutral faction to their interests, and as for the Drones...well needless to say, they didn't get an invitation.

*If a custom-made race is integrated later on, with representation in the Federation, they will be added to the starting three.


Drone Pirate Clans.
Spoiler (click to show/hide):

Ever since they splintered into clans, the Drones have been going back and forth between raids on merchant vessels, and small "turf wars" between clans. In each skirmish, survivors of the losing clan are given an ultimatum: either join the victorious clan via assimilation, or be destroyed. More often than not, the defeated choose assimilation, and either way, the victorious grow stronger. It is through this process that the Omni Dominus clan gained ground, and became the largest among the Drones. Their leader is rarely seen, but when he is, everything below his shoulders is hidden from view, and his face is obscured by a purple-tinted visor on his helmet.


The Ecstacy. (courtesy of Reapergod36.)
Spoiler (click to show/hide):

The Ecstacy - A society mainly comprized of Amueliati. Is one that seeks perfection in certain of many things or only in one. Often to the extreme, some try to help others assume their perfection. But some are trying to perfect stealth and espionage. So accepting help is somewhat unwise. This faction was formed when the Amueliates learned to seek alliance from other like-minded races.


--Action System and Skill Ranks--
Combat and skill-dependent actions will be determined largely on the basis of causality; if the way you go about a task would work in a real-life form of the situation, chances are that it will work here. That said, there is still something in place to estimate your proficiency in certain skills, which I call the “Skill Rank” system.

There are 6 skill types in this RP:
•Power. This is your physical strength, and your ability to exert it. This also helps reduce how much recoil you get from discharging a heavy projectile weapon.
•Awareness. This is your ability to detect things not immediately obvious, such as a hard-to-spot button on a distant wall.
•Endurance. This is your ability to withstand physical stress and damage. It also affects how far you can fall without hurting yourself.
•Intelligence. Simply put, this is your brainpower, and how efficiently you learn new stuff.
•Agility. This is your ability to move quickly, make swift evasive maneuvers, and change direction when moving at a high speed.
•Charisma. This is your ability to hold sway in negotiation, haggling, and similar tasks. Sex-appeal won't get everything done, ya know. :P

Unlike other RPs, however, these are not true stats, as they are not given a numerical value for any algorithm. Instead, they are given a “rank” to illustrate how proficient the character is in that skill. These ranks range from A to E, with A being highest, and E being lowest. For example, your typical tank-type character will likely have an A in Power, and at least a B in Endurance, but perhaps a D or E in Agility.

In order to prevent abuse of this system (e.g., a well-rounded character who happens to have A in every skill), each rank will be given a number between 1 and 5, which will correspond to a set of “points” you are permitted to spend when creating your character. A-level rank will expend 5 points, B 4 points, and so on. You are not required to have an A in anything, and if you so choose, you could make a jack-of-all-trades kind of character with B or C rank in each skill.

--Character Sheet--
Name: <No-brainer.>
Age: <None below the age of 18, or the equivalent developmental age in a non-human species.>
Race: <Either one of the races listed above, or make your own. Custom races must come with a perk and quirk; Unique Ability is optional, but recommended.>
Gender: <Once again, no-brainer.>
Appearance: <Picture is preferable, but a written description will also suffice.>
Faction: <Jet Force, Drones (specify clan), Mercenary, Other (specify if so), or none.>
Weapon specialty: <Primary and secondary. Weapons will be assigned at the start of the RP based on this; if your character is in a non-combat role, then they will receive equipment that can be used like a weapon if needed.>
-Skill ranks- (15 points to spend. A = 5 points, B = 4 points, and so on. Each field has 1 point in it to start with, which is equivalent to each field having an E. All points must be expended, regardless of what ranks you end up with. Note that no field can exceed an A rank.)
Power:
Awareness:
Endurance:
Intelligence:
Agility:
Charisma:
Last edited by Zender_Solarheart on Sat Aug 18, 2012 6:52 am, edited 3 times in total.
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Re: Jet Force Gemini RP (OOC)

Postby MiscChaos » Mon Aug 06, 2012 1:03 am

Name: Lilia Little
Age: 60
Race: Yodarian
Gender: Female
Appearance:
Spoiler (click to show/hide):

Image
Like this except Green

Faction: Mercenary- Lilia is a gun for hire with a preference for Jet Force jobs.

Weapon specialty: Sniper Rifles are Lilia's favorite type of weapon, allowing her to do serious damage while keeping out of the fight. She likes to use "True Shot" to increase the accuracy on her shots, something she desperately needs after a few rounds of recoil from her rifle.
When she can't use a rifle, she'll use a Machine Gun and use "True Shot" to increase the accuracy on the bullets.

-Skill ranks-
Power: D
Awareness: B
Endurance: D
Intelligence: A
Agility: B
Charisma: B
Psynergy Skill: True Shot- Uses Psynergy to touch up the accuracy of her and nearby ally's shots.
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Re: Jet Force Gemini RP (OOC)

Postby napsii » Mon Aug 06, 2012 1:05 am

Name: November-PR
Age: 19
Race: Human
Gender: Female

Appearance:

Spoiler (click to show/hide):

Image

Faction:

Spoiler (click to show/hide):

NIFLHEIMR Division:

NIFLHEIMR was the informal designation for a Cosmic Federation project aimed initially at the development of new combat technologies to support infantry on the battlefield. While originally an open secret with combating the threat of Mizar in mind, the political torrent following his defeat by JFG and the resulting changes in legislation, public opinion and policy swept the Division away into the shadows -- after a time, erasing it from many public and military records -- and cut its official funding and most of the original staff and resources vanished. That notwithstanding, a number of key staffers -- chosen for the project for their distaste for the Drones -- kept what little resources remained together, determined to continue their mission as a private entity, but under the same identity. Severing most ties with the Federation, those that remained made off for distant space.

The Division had, at first been provided with an incredible array of cutting edge Federation tools and equipment to complete its important mission, few of which were actually retrieved, destroyed or secured in the half-hearted "cleanup" effort when the Division was officially disbanded. It was likely this mistake that allowed NIFLHEIMR, now rather bitter, to continue functioning as the most critical tools used to engineer weaponry, tools and most importantly of all, soldiers remained. The Division's ultimate goal had not only been to create specific anti-Drone tech, but to (quite ambitiously) integrate it into an organic body to enhance combat performance. It did not come to fruition at first, but in the decades since the threat of Mizar ended, the Division has snowballed, receiving financing in secret and recruiting more personnel. While known by the Federation, they have been considered only a moderate threat.

Meanwhile, mistakes and mistakes later, the leadership of NIFLHEIMR had succeeded in their goal: using radical genetic engineering technology and battle data collected from the original JFG to produce a number of supersoldiers with the intent of defending humanity and their allies from opposition, without care for the laws of war set forth by any government. Due to their expense, only 12 (codenamed, quite simply, the Twelvemonths or 12M's) were produced, 1 named for each month of the year. It is but the first step, however. The Division hopes to secure more funding to produce newer and better soldiers once these 12 prototypes have fulfilled their mission, which although mostly compatible with the Federation agenda of "protect the people" often has some divergences in morality that make the Federation leadership reluctant to even acknowledge that NIFLHEIMR still exists.

And the 12M's, of course, are simply to do what they're told.

Weapon specialty: Blades (Primary), One-Handed Firearms (Secondary)

-Skill ranks-

Power: C
Awareness: B
Endurance: D
Intelligence: C
Agility: A
Charisma: E
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Re: Jet Force Gemini RP (OOC)

Postby TheDaughterOfHades14 » Mon Aug 06, 2012 3:41 am

Good?


Name: Claire Jones
Age: 18
Race: Human
Gender: Female
Appearance: 4'9, black hair with red highlights, red eyes, double d cup breasts, skinny.
Spoiler (click to show/hide):

http://mjv-art.org/pictures/view_post/146126?lang=en

Faction: Mercenary
Weapon specialty: A sword that can split into two. 5 throwing knives.
-Skill ranks-
Power: 1 + D = 3
Awareness: 1 + C = 4
Endurance: 1 + D = 3
Intelligence: 1 + C = 4
Agility: 1 + C = 4
Charisma: 1 + D = 3
Seriously gonna stop being Rape-Bait

Y U NO HAZ SEX WIT ME ლ(ಠ益ಠლ)
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Re: Jet Force Gemini RP (OOC)

Postby Paradox » Mon Aug 06, 2012 3:42 am

Holy fuck yes!!! I love Jet Force Gemini!!! I'll make a character later.
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Re: Jet Force Gemini RP (OOC)

Postby Zender_Solarheart » Mon Aug 06, 2012 4:08 am

Alright Paradox, though I should warn you...

I've seen how you tend to post in other chat-rooms, and I just want you to know that you may want to keep things at at least 2 or 3 lines per post. I'm trying to be flexible on things like that, but really, it'll help you in the long run. Not trying to be judgmental or uptight here...just saying. Also, I won't riff you on 1st-person perspective writing, as long as you do so in a consistently understandable manner. Perfect English isn't required, per se, but at least enough for us to make sense of it. :P
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Re: Jet Force Gemini RP (OOC)

Postby Paradox » Mon Aug 06, 2012 4:30 am

I do first person only for specific RPs, and even then not always. I should do fine, I'm just lazy sometimes. I'll actually put in some effort.
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Re: Jet Force Gemini RP (OOC)

Postby Laughing Hyena » Mon Aug 06, 2012 5:20 am

Name: Ryan Martel
Age: 23
Race: Human
Gender: Male
Appearance:
Spoiler (click to show/hide):

Image

Faction: Jet Force
Weapon specialty: Machine Gun (Primary), Shuriken (Secondary)
-Skill ranks- (15 points to spend. A = 5 points, B = 4 points, and so on. Each field has 1 point in it to start with, which is equivalent to each field having an E. All points must be expended, regardless of what ranks you end up with. Note that no field can exceed an A rank.)
Power: 1+4 = 5 (A)
Awareness: 1+3 = 4 (B)
Endurance: 1+3 = 4 (B)
Intelligence: 1+1 = 2 (D)
Agility: 1+3 = 4 (B)
Charisma: 1+1 = 2 (D)
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Re: Jet Force Gemini RP (OOC)

Postby daxtinator396 » Mon Aug 06, 2012 5:35 am

Hehe looks awesome! I shall PM you tomorrow about making the Neko race becuase Neko :3 I have stuff brewing in me brain
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Re: Jet Force Gemini RP (OOC)

Postby Lady Foxy » Mon Aug 06, 2012 10:48 am

--Character Sheet--

Name: Alitzah'Mia vas Solani.
Age: 19
Race: Quarian.
Spoiler (click to show/hide):

Quarian Known History:
The quarians are a nomadic species of humanoid aliens known for their skills with technology and synthetic intelligence. Since their homeworld Rannoch was conquered, the quarians live aboard the Migrant Fleet, a huge collection of starships that travel as a single fleet.

Approximately three hundred years before the events of Mass Effect, the quarians created the geth, a species of rudimentary artificial intelligences, to serve as an efficient source of manual labor. However, when the geth gradually became sentient, the quarians became terrified of possible consequences and tried to destroy their creations. The geth won the resulting war and forced their creators into exile. Now the quarians wander the galaxy in a flotilla of salvaged ships, secondhand vessels, and recycled technology.

(Edited to fit accordingly in the Jet Force Gemini Universe.)

However, the Quarians are extremely rare in the current known universe. Meeting one, could be considered an honor. Sadly, that could mean they're stranded in these systems, most of them recurring to mercenary groups or clans for protection and safety.


Unique Ability: Easy handling of any technology offers a significant prowess when dealing with any technical or mechanical 'problem'.
Perk: Most likely to be excellent in any area that includes technology or mechanical tasks.
Quirk: Weak Immune System.


Gender: Female.
Appearance: Except without the two 'things' sticking out of her shoulders. Her chest is still covered by the suit too.
Spoiler (click to show/hide):

Image


Faction: Drones; 'Omni Dominus'.
Weapon specialty: Shotguns and Pistols.

-Skill ranks-
Power: 1 + 1 = 2 (D)
Awareness: 1 + 2 = 3 (C)
Endurance: 1 + 2 = 3 (C)
Intelligence: 1 + 4 = 5 (A)
Agility: 1 + 4 = 5 (A)
Charisma: 1 + 2 = 3 (C)
Last edited by Lady Foxy on Thu Aug 09, 2012 9:10 am, edited 3 times in total.
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Re: Jet Force Gemini RP (OOC)

Postby Angel_Slayer_Alcatraz » Mon Aug 06, 2012 12:19 pm

(HAVE A FIELD DAY PARADOX)
Name: Aigis
Age: ....18 I think?
Race: Android, Perk: Complete Focus- Due to being an android she can easily concentrate on one task. Quirk: Amnesia- she knows she served a higher purpose in the past but cannot remember it. Unique Ability >:D : Orgia Mode- Vulcan cannons and Rocket launchers appear from her back making her a incredibly powerful beast of destruction, but she must shut down temporally after using it
Gender: Female
Appearance:
Spoiler (click to show/hide):

Persona 3 Aigis Wallpaper__yvt2.jpg

Faction: None, Kinda drifts from place to place and usually ends up finding trouble
Weapon specialty: Primary- The guns built into her hands, Secondary- Hand-to-Hand Combat
-Skill ranks- (15 points to spend. A = 5 points, B = 4 points, and so on. Each field has 1 point in it to start with, which is equivalent to each field having an E. All points must be expended, regardless of what ranks you end up with. Note that no field can exceed an A rank.)
Power: B = 4
Awareness: C = 3
Endurance: C = 3
Intelligence: D= 2
Agility: D = 2
Charisma: E = 1
Sae the mindin´ in yer heid
Unrowes afore yer een
Frae hours o´ sweet yestreen
Aye the ember deid in monie a heid
Fare ye well I´m pertin away
I say farewell tae the warld
Mind me weel
I say farewell tae the warld

(Old Irish folk Song)
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Re: Jet Force Gemini RP (OOC)

Postby Zender_Solarheart » Mon Aug 06, 2012 7:32 pm

@Hyena: I like it. Bonus points for choosing legit weapons from the game as your specialties. :D

@Dax: I had a feeling you would. Though for a race as well-known as the Nekos, I think the most I'll need is a brief description of culture, and knowing whether it's a half-human or full-anthro version (i.e., is it like Thundercats, or Swat Cats? :P)

@Foxy: Bringing some Mass Effect in, eh? Seems legit; the two games are rather similar anyhow. :lol:

@Alcatraz: I'm a bit hesitant on yours, because of that "Orgia Mode" ability. I can let it pass, but bear in mind that your weapons won't really be vehicle-class on firepower. The Vulcan cannons will have to be more like the Machine Gun from the game (with a little better accuracy), and the rockets will be about the same power as a Homing Missile round, though I'll permit you to fire up to 4 at one time with that. In other words, you can expect to take out a maximum equivalent of one tank-class vehicle, but only if every shot hits the target(s). Aside from that, I can accept your bio.

Also, I would've pegged you about your race not being pre-approved, but for simple cyborgs, I think an exception can be made. :lol:
Certified Determinator and Japanese Technique Namer of the LoK forums. Also, the eternal nemesis of Razajin.
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Re: Jet Force Gemini RP (OOC)

Postby daxtinator396 » Mon Aug 06, 2012 9:22 pm

Alright cools I got that in mah head just gotta pm you tonight! Im hanging with friends I just stole a quick moment on here
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Re: Jet Force Gemini RP (OOC)

Postby Paradox » Mon Aug 06, 2012 10:21 pm

I ended up breaking out my old copy of the game for inspiration, so it might be a day or two. Plus, I forgot how much I live this game!
If you see something, say nothing, and drink to forget.
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Re: Jet Force Gemini RP (OOC)

Postby Reaver » Tue Aug 07, 2012 12:43 am

Name: Emile Lazurus
Age: 23
Race: Human
Gender: Male
Appearance:
Spoiler (click to show/hide):

Emile.jpg

Faction: Mercenary
Weapon specialty: Primary:CQC (preferablly with blades) Secondary: Explosives
-Skill ranks- (15 points to spend. A = 5 points, B = 4 points, and so on. Each field has 1 point in it to start with, which is equivalent to each field having an E. All points must be expended, regardless of what ranks you end up with. Note that no field can exceed an A rank.)
Power:A
Awareness:D
Endurance:B
Intelligence:C
Agility:C
Charisma:E
Renegade, Mercenary, Wielder of the Shaft of Justice, Angel-Rapist, Rp Contract Killer
He enters like a shadow, exits like a Horseman of the Apocalypse.
Seen it all, done it all.
Keeper-Senpai
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Re: Jet Force Gemini RP (OOC)

Postby Icaelus » Tue Aug 07, 2012 7:33 am

Name: Alma Lenn
Age: 20
Race: Human
Gender: Female
Appearance:
Spoiler (click to show/hide):

Image

Faction: Mercenary, but prefers Jet Force jobs if possible. They pay better.
Weapon specialty: Primary : Mid-Close Ranged Combat, using two sawn-off shotguns. Secondary : A variety of grenades and explosives
-Skill ranks- (15 points to spend. A = 5 points, B = 4 points, and so on. Each field has 1 point in it to start with, which is equivalent to each field having an E. All points must be expended, regardless of what ranks you end up with. Note that no field can exceed an A rank.)
Power: 1 + 1 = D
Awareness: 1 + 3 = B
Endurance: 1 + 1 = D
Intelligence: 1 + 3 = B
Agility: 1 + 4 = A
Charisma: 1 + 3 = B
Sleep unbeknownst to I, this one lives in perpetual need of coffee..
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Re: Jet Force Gemini RP (OOC)

Postby Zender_Solarheart » Wed Aug 08, 2012 5:56 am

Currently typing up what's left of the first IC events. Also, Nekos, Quarians, and Amueliates (Reaper's race) are all approved races. May want to jump on that profile soon, Dax. :lol:

EDIT: I'll also be adding a weapons list soon, though none of you will really need to use your weapons straight from post #1. While you're still free to make custom weapons for your character (excluding stuff on a god-mod level), the list will help you with some of the "trickier" weapon specifics, such as charge-up/cooldown times on weapons like the Flamethrower and Plasma Shotgun.
Last edited by Zender_Solarheart on Wed Aug 08, 2012 6:21 am, edited 1 time in total.
Certified Determinator and Japanese Technique Namer of the LoK forums. Also, the eternal nemesis of Razajin.
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Re: Jet Force Gemini RP (OOC)

Postby daxtinator396 » Wed Aug 08, 2012 6:10 am

Wootastical! Prolly get it up tomorrow since its after 1 in the morning lol
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Re: Jet Force Gemini RP (OOC)

Postby Lady Foxy » Wed Aug 08, 2012 9:03 am

Oh snap! D:

I'm talking to teh Omni leader himself!
Atton Rand: "Feels like my last time on Telos."
Bao-Dur: "Crashed a shuttle that time, too?"
Atton Rand: "No, pazaak.''
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Re: Jet Force Gemini RP (OOC)

Postby daxtinator396 » Wed Aug 08, 2012 4:53 pm

Name: Dax Sierra
Age: 22

Race: Neko!
A nomadic space faring race, the Nekos often just go where they fancy following rumours and many become mercs or merchants.
Perk: Catlike Reflexes- Increased chance to dodge thrown weapons or explosives.
Quirk: Flammable- Takes double damage from energy weapons
Unique ability: Cat's Paw- Allows Nekos to use one handed weapons while clinging to walls due to their claws and natural climbing ability

Gender: Male
Appearance:
Spoiler (click to show/hide):

Kagami_by_LovelyDagger.png
Kagami_by_LovelyDagger.png (263.17 KiB) Viewed 2716 times

Faction: None
Weapon specialty: Primary: SMGs Secondary: Throwing knives.
-Skill ranks-
Power: D
Awareness: B
Endurance: C
Intelligence: B
Agility: A
Charisma:C
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