...Should you ever reconsider editing your post to take out the pictures remember do not screw with the [Quote] at the start.
It goes beyond for or against having them in the game because if the game "does it right" you won't be taken out of the experience and it might make you want to play even more. Conflict in games is the focal point in playing them, without conflict there is no drive, and without any drive you might think about shutting off your Pc / 360 / Wii and actually going outside. A compelling war on either side ( or remaining neutral ) could add depth and perspective to an already good game. It could add quests, mini-games, storyline, main characters, and more overall play time and if you naysayers look at just the facts I presented and not your biased opinion you'll find what I say more agreeable. *Red Dead Redemption SPOILERS* Look no farther than what RDD did with the Texas / Mexico rebellion...you started off helping the Mexico army against the "crazy" rebels, then you helped the rebels fight the "Corrupt" Mexican Army, all the while you see cut scenes showing that neither side is very different because they both want more disposable women & more power. At the end they gave you what you were after, they got what they were after, and you skedaddled the hell outta Mexico. *END SPOILERS* That actually happened during that Era...IRL the guy leading the revolution was killed by his revolutionaries, which is kinda of funny because it was almost immediately after they had won. The only real hurdle would be to come up with a original idea to work the opposing characters into the game and how it would all progress the story.