Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Ivan-Aedler » Sun Jul 29, 2012 5:30 pm

Biles Wrote:I think those of us can remember how you would jump up against a brick wall in such away that it would glide you across off-screen and take you to a warp pipe that leads to World 0 (or was it actually -1?).

I will see if I put it in a corridor in the Pond level, which will have an underground area. Or in the fifth level.

Fixes (still at 1.27c):
- Fixed raccoon suit not working in 'set character to all' in character select
- Piranha plants are still keeping inside now, if peach is just beside their pipes
- Timer dont advance if Peach is taking a bath with Mother Toadette.
- Flying Cheep Cheeps added on level 2 and 4
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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby Soda » Sun Jul 29, 2012 6:45 pm

ivanaedler Wrote:Be my guest, Soda, will really appreciate it! Yes, I tell you, no problem. Anyway you can see the curves count in Flash or Illustrator, I suppose. It should be less than 300. The lesser, the better.


Where can I look up the curves account in Illustrator and Flash?
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby IrrelevantComment » Sun Jul 29, 2012 7:02 pm

Thanks for the upload, I wanted to have a look at how the maps were made. Is it alright if I use some of the graphics (trees, plants and forest background) for my map editor?
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IDEAS AND IMPROVEMENTS TO SEX SCENES

Postby yurinicolau » Sun Jul 29, 2012 10:53 pm

This game already took it's place at Mario is Missing series, because it's not only improving playshapes main game, but trully adding awesome new features... So here some ideas to improve some old sex scenes and making AE version even better!!!
TO IMPROVE OLD SEX SCENES

-DRAW A BOTTOMHOLE FOR PEACH (right now she only has a pussy drawn)
At Legend of Krystal series, Krystal have a great bottomhole here a picture:
Krystal bottomhole 1.jpg
Krystal's bottomhole picture
Krystal bottomhole 1.jpg (53.32 KiB) Viewed 2897 times

Peach 4.jpg
Where the third Goompa will put his dick?
Peach 4.jpg (51.6 KiB) Viewed 2897 times

So it won't be weird when she is fucked from behind, because there will be an anus drawn...
Peach 5.jpg
There is no bottomhole for him to ravish!
Peach 5.jpg (60.17 KiB) Viewed 2897 times


-ANAL SCENES SHOULD BE MUCH MORE DRAMATIC! SHE SHOULD STRUGGLE A LOT, AND ONLY AFTER PRESSING "SPACE" (AND PASSING TO THE NEXT STEP OF THE SEX SCENE) THE ENEMY SHOULD BE ABLE TO PENETRATE HER, AND SHE SHOULD BE REALLY SHOCKED, LIKE KRYSTAL HERE:
Krystal bottomhole 2.jpg
Krystal's bottomhole penetrated
Krystal bottomhole 2.jpg (57.6 KiB) Viewed 2897 times


-SHE SHOULD HAVE AT LEAST A STRUGGLING HANDJOB SCENE (maybe for the first sex scene), WHERE SHE KEEPS THE GOOMPA AWAY (with one arm on his forehead) AND THE OTHER AT HIS DICK, BUT LOOKING AT THE OTHER WAY, AND SOMETIMES PEEKING, BUT VERY ASHAMED OF THE WHOLE THING...
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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby Ivan-Aedler » Sun Jul 29, 2012 11:45 pm

Hey, Luftmallow, please tell me when you're complete with the frontside, because then I can import the fla (I was able only to get the SWF you gave). No rush, only informe me. ;)

Soda Wrote:Where can I look up the curves account in Illustrator and Flash?

In Flash, menu 'Modify' -> Shape -> Advanced Smooth (try 100%, angle less than 100 degrees. If it distorts so much, try lesses angles).
To optimize: menu 'Modify' -> Shape -> Optimize. Try 100% (yes, maximum value). It it distorts a little, just fix it using the pen tool or line tool (YES, because brush tool adds too many curves).

In Illustrator, Menu Object-Path-Simplify and try all the options. (Curve precision below 80% and curves threshold below 100 degress). Then, Object-Path-Clean up optimizes more. If Clean up doesnt find anything, no problem, its already optimized.
• Curve Precision represents the similarity of the new path with the original; the highest percentage is more similar to the new path and has a larger number of anchor points.
• Angle Threshold is an angle between 0 and 180 degrees which controls the smoothness of the corners. You can use this value with a low angle to keep the sharp points unchanged when the Curve Precision is low.


And remember! For all vector editing, using PEN tool (bezier curves) are the MOST optimized way to create art! Its not difficult, because you can paint outlines AND the inside as well, when the shape forms (a polygonal close).

IrrelevantComment Wrote:Thanks for the upload, I wanted to have a look at how the maps were made. Is it alright if I use some of the graphics (trees, plants and forest background) for my map editor?

Yes, be free to use the art I did. For about the other images (in the menu of other designers like Playshapes, Luftmallow and Digfree), inform them. I'll organize the layers better in the future (with the author names). I just cant' dedicate myself on two or more 'hard-to-to' things (because it takes time). I prefer adding new features! (I think most people agree with that).

Hey, for about AS3 in your signature.....man, you're a genius! Seriously! Its one of my plans to convert this game (as well as creating new ones) using AS3 from now on. Much better, and with , say, 40% more features! I DO really know how difficult it can be to convert AS2 to AS3!
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Re: IDEAS AND IMPROVEMENTS TO SEX SCENES

Postby Ivan-Aedler » Mon Jul 30, 2012 5:45 am

yurinicolau Wrote:This game already took it's place at Mario is Missing series, because it's not only improving playshapes main game, but trully adding awesome new features... So here some ideas to improve some old sex scenes and making AE version even better!!!

Thanks, man! I'll take care of your nice ideas ;)

yurinicolau Wrote:-Draw a bottomhole for peach (right now she only has a pussy drawn). At Legend of Krystal series, Krystal have a great bottomhole. So it won't be weird when she is fucked from behind, because there will be an anus drawn...

It's entirelly possible! I can say its also easy to do. I'll put it in my to-do list! But I can't promise that it will be done, say, tomorrow. I need to finish the shyguy scene first ;)

yurinicolau Wrote:Anal scenes should be much more DRAMATIC!

I agree!!Image
But I'll doing it by parts. That is, I'll make this feature in the goomba anal scene (I think its the eight scene) first and see if it turns better.

yurinicolau Wrote:She should struggle a lot, and only after pressing SPACE (and passing to the next step of the sex scene) the enemy should be able to penetrate her.

I Agree!

yurinicolau Wrote:She should have at least a struggling handjob scene (maybe the first sex scene) where she keeps the goomba away (with one arm on his forehead)

Excellent point! All is in my todo list now!
Thank you ;)
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Residentlover2 » Mon Jul 30, 2012 6:31 am

so you´re gonna add a scene with krystal :P no futa please its the same that with a male only that with tits thats bored :(
English is not my main language :P
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Ivan-Aedler » Mon Jul 30, 2012 7:01 am

SuperDodoman12 Wrote:so you´re gonna add a scene with krystal :P no futa please its the same that with a male only that with tits thats bored :(

Okay, no futa. In the future, if and only if its so requested, I'll add an option to allow it ON or OFF anyway.
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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby Soda » Mon Jul 30, 2012 5:56 pm

ivanaedler Wrote:
In Illustrator, Menu Object-Path-Simplify and try all the options. (Curve precision below 80% and curves threshold below 100 degress). Then, Object-Path-Clean up optimizes more. If Clean up doesnt find anything, no problem, its already optimized.
• Curve Precision represents the similarity of the new path with the original; the highest percentage is more similar to the new path and has a larger number of anchor points.
• Angle Threshold is an angle between 0 and 180 degrees which controls the smoothness of the corners. You can use this value with a low angle to keep the sharp points unchanged when the Curve Precision is low.


And remember! For all vector editing, using PEN tool (bezier curves) are the MOST optimized way to create art! Its not difficult, because you can paint outlines AND the inside as well, when the shape forms (a polygonal close).



Thank you for this information, but actually :D I really just wanted to know WHERE I can look up the amount [ "heavyness" ] of the curves within an object.
I am familiar with these kind of simplyfying options within Illustrator.

for the illustrations i only use brazier curves, basicly because its very precise and .... well thats what I think... the object will stay lighter this way.
Pen tool normaly produce a hell load of points.... vertex... well you know what I mean.

" soda is re-reading your qutation" oh I see we are speaking already in the same sense...

early sketches of the object are on the layer below with reduced alpha level of the layer, drawn with a grafik tablet.

I just need a hint where I can see: oh fuck thats to havy.
or: smooooooooth

reducing complexity with simplyfing tools allways gets hand in hand with creating a little disorder in the image.
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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby Ivan-Aedler » Mon Jul 30, 2012 6:13 pm

Soda Wrote:Thank you for this information, but actually :D I really just wanted to know WHERE I can look up the amount [ "heavyness" ] of the curves within an object.

Hmmmmm I dont know either, sorry :/

Soda Wrote:For the illustrations i only use brazier curves, basicly because its very precise and .... well thats what I think... the object will stay lighter this way.

Thats what I mean. Pen tool, AFAIK, can be used to create bezier curves. BRUSH tool are the devil ones (except using them to fill color holes. More below)

Soda Wrote:reducing complexity with simplyfing tools allways gets hand in hand with creating a little disorder in the image.

No problem with some disorders. Anyway, its easy to re-structure the disorder, with pen tool (or any tool that make vertexes show). I use brush sometimes, because its a quicker way to correct, but I use it only to paint holes. When I paint using brush over the same color layer, it gets joined to it. If you have, say, a shape (closed polygon) with 60% of them painted (that is, with a hole), it will have more curves than 100% of them painted (because the holes are counted as curves). When I use Brush to fill these holes, the shape becomes 100% full, thus, with less curves. But the advantages of using brushes stop here.
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Ivan-Aedler » Mon Jul 30, 2012 10:29 pm

Only an announcement that I've created a new background texture (mushroom mountains) based on Mario3, and I've got 'creatures respawning' when Peach is very horny, shyguys leaving vases (unlimited ones) and living mushrooms! But I am still testing before uploading. The new creatures that are created when Peach is horny have an actual limit of 5. It may be a koopa, shyguy or goomba (no shyguy scenes yet). Depending on the place Peach is, one can appear per 10 seconds. If the 6th creature is spawn, the 1st one dies/disappears. This was done to maintain game speed. Also, when Peach cums, enemies stop respawning.

This time, those two were hard to do, but the effect is very interesting. In the case of mushrooms, if you dont take on time....mushrooms will fall (if a cliff is nearby).
So, I'll be putting more mushrooms in the levels. And I'll put a timer that will restart blocks with mushrooms when Peach loses a life.
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby GeraldMason » Mon Jul 30, 2012 10:36 pm

Sorry to disrupt you guys again, but my curiosity got the better of me.

Do you ever plan to add boss-type enemies into the game? Perhaps more Koopalings or something to that general effect? Or maybe, dare I ask, female enemies?
I know the female enemies bit is kind of out from left field, but what I mean is something along the lines of Pom-Pom, who uses her boomerang to do... things, to Peach?

Probably a stupid question, but I felt the need to ask it nevertheless. Often times when I play games like this I notice the distinct lack of either female on female rape, or female on male rape.

Please show mercy.
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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby Slayer_J » Mon Jul 30, 2012 11:05 pm

Hey man great job on your game. It's shaping up really well.

ivanaedler Wrote:In Flash, menu 'Modify' -> Shape -> Advanced Smooth (try 100%, angle less than 100 degrees. If it distorts so much, try lesses angles).
To optimize: menu 'Modify' -> Shape -> Optimize. Try 100% (yes, maximum value). It it distorts a little, just fix it using the pen tool or line tool (YES, because brush tool adds too many curves).

And remember! For all vector editing, using PEN tool (bezier curves) are the MOST optimized way to create art! Its not difficult, because you can paint outlines AND the inside as well, when the shape forms (a polygonal close).


ivanaedler Wrote:No problem with some disorders. Anyway, its easy to re-structure the disorder, with pen tool (or any tool that make vertexes show). I use brush sometimes, because its a quicker way to correct, but I use it only to paint holes. When I paint using brush over the same color layer, it gets joined to it. If you have, say, a shape (closed polygon) with 60% of them painted (that is, with a hole), it will have more curves than 100% of them painted (because the holes are counted as curves). When I use Brush to fill these holes, the shape becomes 100% full, thus, with less curves. But the advantages of using brushes stop here.


ivanaedler Wrote:BRUSH tool are the devil ones


Since I started, I only use the brush tool. So your saying I'm doing everything wrong? I'm not familiar with anything else...
*Goes to the corner to cry*

Joking aside, yes at the end of the day most of my drawing looked like crap and had many curves and whatnot. To "cheat" myself I had always drawn in like 1000% magnification, so that when seen at normal size does errors won't be that visible. That was before I read your post for optimizing and smoothing... Now everything looks better lol.
Image
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Residentlover2 » Mon Jul 30, 2012 11:39 pm

no futa....Image :)
English is not my main language :P
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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby Ivan-Aedler » Mon Jul 30, 2012 11:47 pm

GeraldMason Wrote:Sorry to disrupt you guys again, but my curiosity got the better of me.

No problem, man. Cast it!

GeraldMason Wrote:Do you ever plan to add boss-type enemies into the game? Perhaps more Koopalings or something to that general effect? Or maybe, dare I ask, female enemies?

Yes! We are right now on designing part:
1) Peach Frontside design (Luftmallow and me)
2) Shyguy sex scenes
3) Birdo design
I will put Pom Pom too. But at a lesser pace. You are true, this game needs a bit more rape ;) It will depend on the development speed. I think I'll need a SSD. Flash sometimes lasts until 10 minutes just to save a project!

Slayer_J Wrote:Hey man great job on your game. It's shaping up really well.

Thank you!

Slayer_J Wrote:Since I started, I only use the brush tool. So your saying I'm doing everything wrong? I'm not familiar with anything else...
*Goes to the corner to cry*

Hey, not that wrong! Brushes are nice, but not for EDGES! You can paint and do things with brushes but its a lot better to use the pen (with inner color activated! That is, the two colors choice...inner and outer color). You start drawing the EDGES using PEN, then you fill the insides with brush (or better, do it all with PEN). Its easy to change the color later.

An example of bad habits using brush.
Spoiler (click to show/hide):

curves1.jpg
curves1.jpg (33.66 KiB) Viewed 2627 times

curves2.jpg
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Biles » Tue Jul 31, 2012 2:33 am

Here are some interesting takes for Birdo hentai designs just for some ideas hehe.
Attachments
564730 - Birdo LordStevie Super_Mario_Bros.png
564730 - Birdo LordStevie Super_Mario_Bros.png (96.35 KiB) Viewed 2594 times
326546 - Birdo LordStevie Nintendo Princess_Peach Super_Mario_Bros. Toad.png
326546 - Birdo LordStevie Nintendo Princess_Peach Super_Mario_Bros. Toad.png (281.73 KiB) Viewed 2594 times
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Re: MiM 'Mim Ae version' (XXX) 1.28a

Postby Ivan-Aedler » Tue Jul 31, 2012 3:13 am

Version 1.28a
1) NEW: shyguys leaving vases (level 4)
2) NEW: Living Big Mushroom. Search for them in the brick blocks.
3) NEW: Enemies going to Rape Peach. if peach is near to cum, random enemies will appear next to her. There is a limit of them, otherwise the game would be so slow and might even crash! Anyway, enemies will wander to get her at any cost (I'll let the fantasy for the player to create!)
4) 'The Pond' level construction advanced to 60%. New trees and some mountains
5) FIXES to horny bar between levels
6) Improved sex->cumming->sex->sex->... queue when a lot of creatures is next to her.
7) Improved the 6th goomba scene (fucking stand-up then Peach falls). Goomba's dick is better positioned.

FLA will be released soon. I want to do more updates first.

To Biles:

Image
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Re: MiM 'Mim Ae version' (XXX) 1.28a

Postby Biles » Tue Jul 31, 2012 3:25 am

LOL I just got done playing the game for bugs, till this surprice buttsecks of an update! :P Gotta love the big splash sound Toad makes when he jumps into the bathtub, sounded like he shitted out a Big Mac or something.

Anyways, I was kinda amused that those golden blocks are made out of glass hehe. Seeing that you already know how to alter the music when given a certain condition. When can we expect the 100 second warning jingle to kick in before the level starts playing the theme at super-fast mode. I'm well aware that one must edit the mp3 to have it speed up would be required. In regards to any bugs or issues I found. I noticed that sleeping goombas don't really fall down if Peach destroys brick from below as you can tell by this pic.
goombafloats.png
goombafloats.png (31.42 KiB) Viewed 2578 times


I found a real bug here. Peach appears to clip right through these obstacle sets in the Watery level.
Peachclipping.png
Peachclipping.png (16.29 KiB) Viewed 2560 times


Oh and did I metioned that in that same level when Peach is in heat underwater, "It's raining Goombas, Hallelujah, it's raining Goombas!" well also koopas and shyguys too :D

However with the recent update, I don't know what other bugs you might have already covered if it wasn't covered in the list of changes in the post you just made awhile ago. One more idea I had in mind. The "pre-sleeping" goombas could suddenly wake up if Peach becomes in heat and start chasing her. Hmm, or even yet, you know how the minions will go back and forth waiting for their buddies to finish fucking Peach? Well, I suppose it'd make sense if they started to masturbate. This kinda thing was seen in ToonPimp's Fifi's Fury.
Last edited by Biles on Tue Jul 31, 2012 4:15 am, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.28a

Postby Ivan-Aedler » Tue Jul 31, 2012 4:12 am

Biles Wrote:LOL I just got done playing the game for bugs, till this surprice buttsecks of an update! :P

I've got some time ;)

Biles Wrote:Anyways, I was kinda amused that those golden blocks are made out of glass hehe

It is the best Copyright Commons sound I've found so far. I could use some metals and glasses in my garage but I think people wont like the noise :mrgreen:

Biles Wrote:When can we expect the 100 second warning jingle to kick in before the level starts playing the theme at super-fast mode?

Afaik, the 100 second warning is already there (I remember I've added it). For about music acceleration:
1) It will be a lot easier if the game is in AS3. I dont have time/sufficient knowledge to convert it
2) It may be possible using third party flash libraries but I dont know its possible to put inside the same SWF. So the game will be locked up in a website in order to play accelerated music
3) Accelerate each music by hand. Since Flash doesnt support MIDI music, the already 5.4mb will increase to 7 or even 8mb just for the music :/

Biles Wrote:I noticed that sleeping goombas don't really fall down if Peach destroys brick from below as you can tell by this pic.

Not really a bug, its a limitation, because when Goombas die, the movement code and gravity check vanishes.
I can add gravity check but the game may be slower. Only testing will tell , though, as gravity code isn't that complex.

Biles Wrote:I don't know what other bugs you might have already covered if it wasn't covered in the list of changes in the post you just made awhile ago.

Neither do I :mrgreen: Sometimes I find a bug no one here has found. Some of them even impresses me. They are REALLY nasty bugs.

Biles Wrote:One more idea I had in mind. The "pre-sleeping" goombas could suddenly wake up if Peach becomes in heat and start chasing her

Easy and possible to do! However, I would like to have some sleeping goombas (deep sleep), then Peach will fuck them if SHE is in heat ;)
I'll see the implications of re-awakening goombas, but I will put in a second priority.

Biles Wrote:Hmm, or even yet, you know how the minions will go back and forth waiting for their buddies to finish fucking Peach? Well, I suppose it'd make sense if they started to masturbate

It's Possible too! A good idea. I'll think about it.

Biles Wrote:I found a real bug here. Peach appears to clip right through these obstacle sets in the Watery level.

Already discussed a month ago. I have to recode everything in regard to those collisions :/ Its in priority ring 4. But I will raise it sooner or later. I just can't stop the 'add on' rush yet.

Biles Wrote:This kinda thing was seen in ToonPimp's Fifi's Fury.

I didnt like this game just because of the gore :/. But I liked when Fifi got her clothes shred ;)
Last edited by Ivan-Aedler on Fri Aug 03, 2012 5:17 am, edited 6 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.28a

Postby Biles » Tue Jul 31, 2012 4:18 am

Check my post again, I added some bug report updates.
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