Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.27b

Postby Darthan » Fri Jul 27, 2012 11:11 pm

Love the hew title screen.

Now on to the problems:
It seems the annoyed koopa issue has returned. On the castle level the first koopa caused Peach to freeze and after forfeiting a life he was giving me a evil glare. Every other koopa started moonwalking when I would touch it. So scene would trigger.
I still got the problem with the P switch and seem to have figured out where the problem lies. It seems to only occur if you hit the switch in the tanooki suit with the fire peach skin.
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Re: MiM 'Mim Ae version' (XXX) 1.27b

Postby Ivan-Aedler » Fri Jul 27, 2012 11:29 pm

NEW: living toad!

Darthan Wrote:Love the hew title screen.

Thanks!

Darthan Wrote:Now on to the problems:
It seems the annoyed koopa issue has returned. On the castle level the first koopa caused Peach to freeze and after forfeiting a life he was giving me a evil glare. Every other koopa started moonwalking when I would touch it. So scene would trigger.

Rushing to fix it once and for all!
EDIT: fixed (a very easy bug fix, one line of code again)!

Darthan Wrote:I still got the problem with the P switch and seem to have figured out where the problem lies. It seems to only occur if you hit the switch in the tanooki suit with the fire peach skin.

I have to observe this problem slowly. Thats because it does not have any code regarding peach or fire peach. Its a collision code directly. If Peach stomps on it, it should fall.
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Re: MiM 'Mim Ae version' (XXX) 1.27b

Postby Darthan » Sat Jul 28, 2012 12:23 am

ivanaedler Wrote:I have to observe this problem slowly. Thats because it does not have any code regarding peach or fire peach. Its a collision code directly. If Peach stomps on it, it should fall.

I tried hitting it in every other costume as both regular and fire peach, and that was the only time I ran into the problem. Hmm...I will play around with it some more.
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Re: MiM 'Mim Ae version' (XXX) 1.27b

Postby Ivan-Aedler » Sat Jul 28, 2012 12:29 am

Darthan Wrote:I tried hitting it in every other costume as both regular and fire peach, and that was the only time I ran into the problem. Hmm...I will play around with it some more.

I think it may have anything to do with running key (or left/right). I've replicated once, when I just released running button.
EDIT: Hmmm it happens when you jump not right on top of it, but beside it!
EDIT: Fixed it!

Hmmmm well.....as you all know, I try sometimes to be an artist :mrgreen: You know...when we have duties, we must follow them , otherwise we may lose ideas, creativity and so on.
So......Peach Frontside! (version 0.1)!

PS: ponytail with back hair was hidden. No need to adjust it.
PS2: I've already corrected the earrings (they're circular now)
PS3: her breasts are her default ones!But I think the shadow in that area is too high (it should have a center line without shadow).

Spoiler (click to show/hide):

Click to Play
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peach frontside.swf [ 58.46 KiB | Viewed 2593 times ]


Click to Play
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peach frontside2.swf [ 58.75 KiB | Viewed 2593 times ]


peach frontside.jpg
peach frontside.jpg (25.57 KiB) Viewed 2587 times


Above, in game (skirt partially shred).


!!peach frontside.fla
(886.35 KiB) Downloaded 25 times


If you have a better idea, be free to say it. You also can scrap/re-edit those FLA's.
Thanks ;) All must be......FTW!
Last edited by Ivan-Aedler on Sat Jul 28, 2012 5:49 pm, edited 12 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.27b

Postby Biles » Sat Jul 28, 2012 4:49 am

Unfortunately, the issue with the pipe piranha plants continuing to ignore Peach when standing next to them still happens. Another is when I exit the underwater scenario in "Watery" level, and then enter back into the pipe, she freezes underwater like a stiff statue while putting on a Japanese face. o_O I had to enter cheat mode to get her unstuck.

I have some few ideas:
".
    ."
  1. In the "Pond" level, add flying cheep cheeps when Peach tries to cross the bridge with intermitted gaps.
  2. When Peach's in heat (that is, her horny bar is close to climax) have all minions whip out their cocks and go after Peach :D

For aesthetics and consistency, if you're planning to use one type of block tiles, they should all be the same in a given scenario unless Peach warps to a different area. (i.e above ground, bricks could be golden or brown, below ground, it would be blue.) And all bricks should either yield at least something when hit. I'd call it a "no bricks left behind" policy XD
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Re: MiM 'Mim Ae version' (XXX) 1.27b

Postby Ivan-Aedler » Sat Jul 28, 2012 5:06 am

Hey, let's go! ;)
Biles Wrote:Unfortunately, the issue with the pipe piranha plants continuing to ignore Peach when standing next to them still happens. Another is when I exit the underwater scenario in "Watery" level, and then enter back into the pipe, she freezes underwater like a stiff statue while putting on a Japanese face. o_O I had to enter cheat mode to get her unstuck

I still cannot reproduce. :/ I need help from someone else (to identify this bug). I know that DoggieDog52 also found it. Some tests was made in watery level, and I was able to go back and forth from the last pipe with no problems. Did Peach die while in the water, then you go to the pipe? Is the problem caused only with frog suit?

EDIT: AHA!!!!!! Found it!
The problem occurs when the player presses BOTH LEFT AND RIGHT and keep these pressed while entering the pipe!

I will study the code.
EDIT: Almost certain now its fixed.

The bonus pipe (CAUTION area) will be fixed soon.
For about piranha plants, I stayed on top of the piranha plant hole, and it didnt raise up. But, if you just stay next to the pipe (not on top of it), yes, the piranha will raise up.

Biles Wrote:-In the "Pond" level, add flying cheep cheeps when Peach tries to cross the bridge with intermitted gaps.
-When Peach's in heat (that is, her horny bar is close to climax) have all minions whip out their cocks and go after Peach :D

Nice catch! For the second one, I'll see what I can do, because it just a matter of respawning new monsters. BUT! If Peach is near a cliff area, it will be a LMAO!! Tons of them will die!!

Biles Wrote:For aesthetics and consistency, if you're planning to use one type of block tiles, they should all be the same in a given scenario unless Peach warps to a different area.

Yes, you're right. I'll doing these sweepings after finishing Pond Level and starting the Ghost House level.

Biles Wrote:And all bricks should either yield at least something when hit. I'd call it a "no bricks left behind" policy XD

Okay!! But beware. Those with no bonus still give you points!! But for the golden ones, I didnt yet because I was in a hurry, and I still need to do a black heels/stockings/glove option.
Finally, there are places that need non-breakable blocks.
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Re: MiM 'Mim Ae version' (XXX) 1.27b

Postby Ivan-Aedler » Sat Jul 28, 2012 6:05 pm

TehSoviet Wrote:So I've found two toads, the most interesting of them, the second ones, says - " Dear princess, free coins for you! But. . I. . Want something from you later. again. See if he breaks!" I'm assuming I have to tempt the toad into fucking peach, but I don't know how, or if it's even implemented yet. I masturbate in front of him and etc.

Already fixed! The phrase 'see if he breaks' is a junk text that wasnt supposed to be there! This toad still don't do anything!

TehSoviet Wrote:Also - I'd love to have toads implemented as NPCs that can fuck. They're so cute, and just begging for it.

It will be the next add-ins, but I need to check priorities list first.
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby LuftMallow » Sat Jul 28, 2012 6:37 pm

I have a question: I'm currently planning on improving both the front and back view parts, and I need to know if you have any sex scenes planned to use them. If so, do you have any positions in mind? I'm asking because the outfits will have to be made to accommodate them. I'm particularly wondering about the Striker clothes having pants and how that would work.
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Ivan-Aedler » Sat Jul 28, 2012 7:18 pm

LuftMallow Wrote:I have a question: I'm currently planning on improving both the front and back view parts, and I need to know if you have any sex scenes planned to use them. If so, do you have any positions in mind? I'm asking because the outfits will have to be made to accommodate them. I'm particularly wondering about the Striker clothes having pants and how that would work.

Hi, what's up? Yes! For sure I plan to use them in sex scenes ;) I have those scenes in mind (images mean more than 1000 words). All are references found in Google.
Spoiler (click to show/hide):

backside and frontside positions.jpg
backside and frontside positions.jpg (77.17 KiB) Viewed 2458 times


They could be used either in front or backside modes.
1-backside bent mode
2-squatting sex from behind
3-dog style
4-stand up with opened legs
5-cowgirl
6-stand-up looking to the left
7-seated from behind
8-spread legs
9-kneeled backside

That's all possible to do because that is the current butt part I have.
Spoiler (click to show/hide):

butt.jpg
butt.jpg (5.5 KiB) Viewed 2458 times

But these kind of positions are not possible without making a new part.
Spoiler (click to show/hide):

require backside orthogonal butt.jpg
require backside orthogonal butt.jpg (6.94 KiB) Viewed 2458 times


I've said to Blargh that I may be adding backside and frontside sex positions for goombas, koopas and shyguys.

I already have backside cloth parts as well, like 'butt clothes' (pants) , vest backside clothes and legs backside clothes (afaiRemember). But not yet frontside ones, because frontside mode is still fresh, right out of the oven. I only ask you to use my actual versions of backside as starting models when adding new ones (maintaning the same center position), because I will not need to re-position everything from scratch, as I have more than 4 full animations of her with backside mode (like climbing). The backside mode (FLA) is in the first page of this topic.

I have no doubts you can do wonders improving those parts, great man! ;)
And I do know Blargh likes these positions a lot (he mentioned it), but he said the problem is time to design the new clothing parts, in order to have all the 46 clothes for the 3 backside parts and maybe 4 frontside parts, aside of backside chars, like head, breasts and torso. The arms/hands and even legs could be re-used (except backside mode, as I need to create a new lower leg - which cames with a backside foot).
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Biles » Sat Jul 28, 2012 9:34 pm

Haha I love that booty shot. If you ever had to draw funbags in front view, you won't need to draw much :D
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Ivan-Aedler » Sat Jul 28, 2012 10:49 pm

Biles Wrote:Haha I love that booty shot. If you ever had to draw funbags in front view, you won't need to draw much :D

Eureka! That's it! I can use the half of this booty picture to make a front boob! Thanks! ^-^
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby LuftMallow » Sun Jul 29, 2012 1:18 am

I've got the base for the improved front view parts done. Some of the parts are just possible placeholders for proportioning, like the limbs. If there's anything that needs to be changed, just tell me.

Spoiler (click to show/hide):

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peach front WIP.swf [ 10.72 KiB | Viewed 2354 times ]

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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Ivan-Aedler » Sun Jul 29, 2012 1:30 am

NEW ADDED: black stockings, heels and gloves.
NEW ADDED: Toadette character (same size as the toads)
NEW ADDED: Three types of shyguys (you can see two types in 'The Pond' level)

LuftMallow Wrote:I've got the base for the improved front view parts done. Some of the parts are just possible placeholders for proportioning, like the limbs. If there's anything that needs to be changed, just tell me.

Excellent, LuftMallow ;) Excellent! I dont have ANYTHING to object to! :o Of course, there are new parts, but no problem. I prefer wasting time coloring/putting new costumes, for a very very sexy look this game deserves, than re-using parts/tweaking, as it will never be as good as that!

EDIT: Hmmm she maybe is taller than in the game. I don't know, I dont have a quick reference. Anyway its only a matter of scaling. ;)

The movement of her thighs (left to right) should have a good tolerance (in order to let it possible to spread her legs), and for about her tits, its just a matter to create new movie clips of left and right, that increases in equal amounts when mushrooms are eaten.

Its still possible to do a front/back movement with her legs being frontside (with some distort), like climbing backside (the effect is adequate). But , for sure, the majority of sex scenes will be done with 'legs spread' movement.
Last edited by Ivan-Aedler on Sun Jul 29, 2012 7:50 am, edited 4 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby mrkooliscool » Sun Jul 29, 2012 2:00 am

the screen is super small, like 2 inches big. what happend?
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Ivan-Aedler » Sun Jul 29, 2012 3:30 am

mrkooliscool Wrote:the screen is super small, like 2 inches big. what happend?

Legend of Krystal isn't accepting well Flash 11 published games so far :/ Version 11 is good because of LZMA compression. My version became 4mb instead of 5.5 but the window shrunk. So I went back to Flash 10 SWF since last hour. Anyway, you always can right click on it and download locally. Then it would appear maximized.
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Biles » Sun Jul 29, 2012 4:00 pm

Wow, I love the new update so far, especially the addition of Toadette (then who the heck holds the job of washing the princess? o.O). I just love how Toad walks right into that bathtub XD. I haven't played passed the first level, but as usual some bugs or issues to report.


peachplant.png
peachplant.png (34.79 KiB) Viewed 2204 times

".
    ."
  1. For one, the piranha plants still continue to ignore Peach if she stands next to their pipes, except when she stands on top of them.
  2. At the character selection screen, the "Set character to all" button doesn't seem to affect the tanooki power up item icon.
  3. The "run" button becomes ineffective whenever a different operation (i.e. peach falling, jumping, turning, etc.) interrupts her run, in which case, I'd have to re-hit and hold the run button again. I don't know if this could be considered a bug or not, but I think I probably didn't have to do it in the original game. Though it did bring up an easter egg idea. When Peach has fire power, we should have her "slide" whenever the player hits the jump and run button the first thing when a level loads up :D
  4. Also, do we allow the timer to countdown even as she's taking a bath?

I have an idea to suggest. At the splash (hehe, splash) screen, have Morton jerk and aim his cock right at the Princess's face. Then maybe have those minions chuckle given how they're looking at her with leering eyes. :D
Last edited by Biles on Sun Jul 29, 2012 5:20 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Ivan-Aedler » Sun Jul 29, 2012 4:08 pm

Biles Wrote:Wow, I love the new update so far, especially the addition of Toadette (then who the heck holds the job of washing the princess? o.O). I just love how Toad walks right into that bathtub XD. I haven't played passed the first level, but as usual some bugs or issues to report.

I'm glad things are going well ;) Erhm, yeah, the toadette character at the bath becames ......different. It should be toadette (toad-size one). But.....hmm...will she need a ladder? :mrgreen: Let's say right now that person washing up Peach is the Mother Toadette.

Biles Wrote:For one, the piranha plants still continue to ignore Peach if she stands next to their pipes, except when she stands on top of them.

Ahh, Now I get the point! I've thought this was fixed. Actually, standing on top of the pipes really make them stuck until Peach goes away. But they should do the same if Peach becames beside the pipe. I'll see what's the heck there.

Biles Wrote:Also, do we allow the timer to countdown even as she's taking a bath?

No, absolutelly. I will fix that.

Biles Wrote:I have an idea to suggest. At the splash (hehe, splash) screen, have Morton jerk and aim his cock right at the Princess's face. :D

Splash screen literally! ;) Nice idea but hmmmm...maybe in a third priority ring. That's because there are special items I must do first, like entering inside vases and the first shyguy sex scene (it will be a blowjob).
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Biles » Sun Jul 29, 2012 4:29 pm

ivanedler Wrote:like entering inside vases and the first shyguy sex scene (it will be a blowjob).


Or coming out of them like a factory. Maybe we can do the same for Cobrats too. :D
Oh yeah, be sure to check my previous post as I added more issues.
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Ivan-Aedler » Sun Jul 29, 2012 4:45 pm

Biles Wrote:At the character selection screen, the "Set character to all" button doesn't seem to affect the tanooki power up item icon.

BUG! Will be fixed.
Interesting enough, I haven't touched that part because it cames from Blargh's version (he used 'Coon' variables, but there are 'Raccoon' variables too, so Coon was being used instead of Raccoon), so his version may have this bug as well. Have to check.

Biles Wrote:The "run" button becomes ineffective whenever a different operation (i.e. peach falling, jumping, turning, etc.) interrupts her run

Intentional. Thats because there are places which running button always active generates bugs and stuck situations due to the game mechanics itself. A good example is when the flying_mode (Arrows blinking) gets over. In any situation, peach was able to keep runnning (increasing arrows) which can bother the player in some areas (yes, I know, people like to keep the run key pressed all the time, but not always to fly) Moreover, the running button should be activated per click when it resets, instead of holding it all the time, so the player knows he need to restart the sequence.

Biles Wrote:When Peach has fire power, we should have her "slide" whenever the player hits the jump and run button the first thing when a level loads up :D

You say, slippery action? Then Peach falls and becomes laid on the floor?
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Re: MiM 'Mim Ae version' (XXX) 1.27c

Postby Biles » Sun Jul 29, 2012 5:23 pm

ivanaedler Wrote:You say, slippery action? Then Peach falls and becomes laid on the floor?


Well, I don't know about getting laid on the ground, but it was just an easter egg suggestion joke though :D Of course speaking of "Easter Egg' maybe we add in a hidden warp pipe zone for future development. I think those of us can remember how you would jump up against a brick wall in such away that it would glide you across off-screen and take you to a warp pipe that leads to World 0 (or was it actually -1?).
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