Darthan Wrote:Love the hew title screen.
Darthan Wrote:Now on to the problems:
It seems the annoyed koopa issue has returned. On the castle level the first koopa caused Peach to freeze and after forfeiting a life he was giving me a evil glare. Every other koopa started moonwalking when I would touch it. So scene would trigger.
Darthan Wrote:I still got the problem with the P switch and seem to have figured out where the problem lies. It seems to only occur if you hit the switch in the tanooki suit with the fire peach skin.
ivanaedler Wrote:I have to observe this problem slowly. Thats because it does not have any code regarding peach or fire peach. Its a collision code directly. If Peach stomps on it, it should fall.
Darthan Wrote:I tried hitting it in every other costume as both regular and fire peach, and that was the only time I ran into the problem. Hmm...I will play around with it some more.
Biles Wrote:Unfortunately, the issue with the pipe piranha plants continuing to ignore Peach when standing next to them still happens. Another is when I exit the underwater scenario in "Watery" level, and then enter back into the pipe, she freezes underwater like a stiff statue while putting on a Japanese face. o_O I had to enter cheat mode to get her unstuck
Biles Wrote:-In the "Pond" level, add flying cheep cheeps when Peach tries to cross the bridge with intermitted gaps.
-When Peach's in heat (that is, her horny bar is close to climax) have all minions whip out their cocks and go after Peach
Biles Wrote:For aesthetics and consistency, if you're planning to use one type of block tiles, they should all be the same in a given scenario unless Peach warps to a different area.
Biles Wrote:And all bricks should either yield at least something when hit. I'd call it a "no bricks left behind" policy XD
TehSoviet Wrote:So I've found two toads, the most interesting of them, the second ones, says - " Dear princess, free coins for you! But. . I. . Want something from you later. again. See if he breaks!" I'm assuming I have to tempt the toad into fucking peach, but I don't know how, or if it's even implemented yet. I masturbate in front of him and etc.
TehSoviet Wrote:Also - I'd love to have toads implemented as NPCs that can fuck. They're so cute, and just begging for it.
LuftMallow Wrote:I have a question: I'm currently planning on improving both the front and back view parts, and I need to know if you have any sex scenes planned to use them. If so, do you have any positions in mind? I'm asking because the outfits will have to be made to accommodate them. I'm particularly wondering about the Striker clothes having pants and how that would work.
Biles Wrote:Haha I love that booty shot. If you ever had to draw funbags in front view, you won't need to draw much
LuftMallow Wrote:I've got the base for the improved front view parts done. Some of the parts are just possible placeholders for proportioning, like the limbs. If there's anything that needs to be changed, just tell me.
mrkooliscool Wrote:the screen is super small, like 2 inches big. what happend?
Biles Wrote:Wow, I love the new update so far, especially the addition of Toadette (then who the heck holds the job of washing the princess? o.O). I just love how Toad walks right into that bathtub XD. I haven't played passed the first level, but as usual some bugs or issues to report.
Biles Wrote:For one, the piranha plants still continue to ignore Peach if she stands next to their pipes, except when she stands on top of them.
Biles Wrote:Also, do we allow the timer to countdown even as she's taking a bath?
Biles Wrote:I have an idea to suggest. At the splash (hehe, splash) screen, have Morton jerk and aim his cock right at the Princess's face.
ivanedler Wrote:like entering inside vases and the first shyguy sex scene (it will be a blowjob).
Biles Wrote:At the character selection screen, the "Set character to all" button doesn't seem to affect the tanooki power up item icon.
Biles Wrote:The "run" button becomes ineffective whenever a different operation (i.e. peach falling, jumping, turning, etc.) interrupts her run
Biles Wrote:When Peach has fire power, we should have her "slide" whenever the player hits the jump and run button the first thing when a level loads up
ivanaedler Wrote:You say, slippery action? Then Peach falls and becomes laid on the floor?
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