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Re: MiM (hacked) - Updated June 29, 2012

Postby LuftMallow » Tue Jul 24, 2012 8:28 pm

I may have to remove the sheer fabric effect from Rosalina's dress. I have no idea how worse it makes the game run on less powerful machines, and Flash transparency doesn't work sometimes I've heard. I did have to hide the fact the skirt is a 2D object that's supposed to be 3D so I had the colors more opaque than the rest of the outfit. Might have to change the sleeves as well.

I could make a Shy Guy, but I know there's already one that's floating around unused in any project.
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Re: MiM (hacked) - Updated June 29, 2012

Postby Ivan-Aedler » Wed Jul 25, 2012 12:05 am

The real problem with Flash engine is the curves count. In the past, I've traced some old bmps and then started re-editing (sometimes revamping it entirelly) but the curves count was already high: 6500! It's a disaster for flash.
You can do everything , even using transparency, but with 300 or less curves in order to maintain speed. Use Modify->Shape-> Advanced Smooth, then Modify->Shape->Optimize (put at 100%) and it stays REALLY optimized. If a given brush/line becames corrupted, simply re-edit only this part.
For backgrounds, its better to stay as JPG. Okay, it will pixelate with zoom, but the speed will not be decreased, even a single percent.

I have this dirty version of a shyguy, just for reference. Head, body and arm. His body is almost like a toad body. The legs (not shown) are his boots, like goombas. Easy to move it once created.
Spoiler (click to show/hide):

shyguy head.jpg
shyguy head.jpg (4.89 KiB) Viewed 2959 times

shyguy body.jpg
shyguy body.jpg (3.42 KiB) Viewed 2959 times

shyguy arm.jpg
shyguy arm.jpg (1.87 KiB) Viewed 2959 times


The shyguy eyes+mouth could be another symbol, because , then, we can exchange feelings, like :o ;D D; ;) and sleeping
I also have a vase (already created), see if its good so far. I plan adding support for Peach to enter inside it! Currently at 420 curves.
Click to Play
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vase.swf [ 3.64 KiB | Viewed 2948 times ]

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Re: MiM (hacked) - Updated June 29, 2012

Postby Slayer_J » Wed Jul 25, 2012 1:39 am

ivanaedler Wrote:The real problem with Flash engine is the curves count. In the past, I've traced some old bmps and then started re-editing (sometimes revamping it entirelly) but the curves count was already high: 6500! It's a disaster for flash.
You can do everything , even using transparency, but with 300 or less curves in order to maintain speed. Use Modify->Shape-> Advanced Smooth, then Modify->Shape->Optimize (put at 100%) and it stays REALLY optimized. If a given brush/line becames corrupted, simply re-edit only this part.
For backgrounds, its better to stay as JPG. Okay, it will pixelate with zoom, but the speed will not be decreased, even a single percent.


Possibly the best piece of advise I have come across for some time. I have done everything with brush and line tools lol; why nobody told me about the smooth and optimize buttons before? (that's what I get for not taking tutorials or not playing around with everything flash has to offer...)

Thanks a lot ivanaedler!! (where's that "thanks" button when you need it? :D ) I tried it out a bit and everything looks 1000% more better (and professional lol, I wish...).
Still, the "optimize strength" at 100 seems a bit too much, at least for me; but I can see a preview before modifying anything, so that's okay I guess.
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Re: MiM (hacked) - Updated June 29, 2012

Postby LuftMallow » Wed Jul 25, 2012 2:30 am

I've finished Rosalina and Daisy dresses. The Yoshi hat is done as well. There's Shy Guy enemy parts and an example located in the Ghost House Area frame. A start for a new sex scene can be found in the Koopa Troopa folder. I'd finish it, but perhaps another enemy could use it.

The .FLA is here:
http://www.mediafire.com/download.php?3ad2rhebl7frczn
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Re: MiM (hacked) - Updated June 29, 2012

Postby Ivan-Aedler » Wed Jul 25, 2012 4:27 am

Nice work!! Loved the sex scene, in the way her legs spreads a bit, like viewing her in an angle when she falls!
The shyguy is perfect! Of course he is bigger than he should, but its just 'a tick' to adjust its size. His dick may be....erhm....beige/tanned. I'll see some examples to show you ;)
Last edited by Ivan-Aedler on Wed Jul 25, 2012 4:44 am, edited 1 time in total.
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Re: MiM (hacked) - Updated June 29, 2012

Postby LuftMallow » Wed Jul 25, 2012 4:39 am

I went with purple to keep up the mystery behind the mask and robe, but you're free to change the color any way you want though. At least it isn't my first idea for it, which was a question mark for his penis.
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Re: MiM (hacked) - Updated June 29, 2012

Postby Ivan-Aedler » Wed Jul 25, 2012 4:47 am

LuftMallow Wrote:I went with purple to keep up the mystery behind the mask and robe, but you're free to change the color any way you want though. At least it isn't my first idea for it, which was a question mark for his penis.

Hey no problem!! ;) A Mistery? Hmmmm...Blargh will like to play with all the possibilities)!
I've detached the eyes/mouth with the plate and the head (three symbols total), and created a symbol 'Shyguy'. See it below (the second/third one may be used in some sex scene expressions). The third image shows the freedom of movement between the head, plate and expression (eyes+mouth joined). His face could also change to 'cum expression'.

FLA attached.
EDIT: updated with more animations and two symbols: ShyGuy Stopped and ShyGuy Cumming.

Spoiler (click to show/hide):

Click to Play
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shyguy_changes_and_head_separate.swf [ 4.69 KiB | Viewed 2868 times ]


Spoiler (click to show/hide):

Click to Play
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shyguy_changes_and_head_separate2.swf [ 4.75 KiB | Viewed 2864 times ]


Spoiler (click to show/hide):

Click to Play
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shyguy_changes_and_head_separate3.swf [ 5.33 KiB | Viewed 2846 times ]

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Re: MiM (hacked) - Updated June 29, 2012

Postby Biles » Wed Jul 25, 2012 5:14 pm

What's with the zit on the tip of his dick? O.o
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Re: MiM (hacked) - Updated June 29, 2012

Postby Ivan-Aedler » Wed Jul 25, 2012 6:18 pm

Biles Wrote:What's with the zit on the tip of his dick? O.o

It's the labia, the aperture of urethra. In anatomy, the fossa navicularies' ending.
Spoiler (click to show/hide):

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Re: MiM (hacked) - Updated June 29, 2012

Postby Biles » Wed Jul 25, 2012 9:31 pm

So you're telling me that red dot on his glans is the cumslit? O.o If that's the case, it's likely people will believe it's more of a zit than a cumslit IMO.
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Re: MiM (hacked) - Updated June 29, 2012

Postby LuftMallow » Wed Jul 25, 2012 10:14 pm

A minor update, I combined the little bob on the Shy Guy's to the rest of his head instead of as a separate part, this should keep the part count down while maintaining the look I was going for. Originally that was suppose to move as he walked, but this should be easier to animate overall.

Also, I knew I forgot something else in the main FLA I added, but some Blooper sex dialog is there as well. It's a bit more comical than the rest, but I tend to write like that when I'm tired.

Spoiler (click to show/hide):

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Shy Guy New Head.swf [ 6.48 KiB | Viewed 2545 times ]

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Re: MiM (hacked) - Updated June 29, 2012

Postby Ivan-Aedler » Wed Jul 25, 2012 10:21 pm

Blargh, a new post for you in http://legendofkrystal.com/forum/viewtopic.php?f=7&t=744&start=1780#p155125

LuftMallow Wrote:A minor update, I combined the little bob on the Shy Guy's to the rest of his head instead of as a separate part, this should keep the part count down while maintaining the look I was going for. Originally that was suppose to move as he walked, but this should be easier to animate overall. Also, I knew I forgot something else in the main FLA I added, but some Blooper sex dialog is there as well. It's a bit more comical than the rest, but I tend to write like that when I'm tired.

Wow , it becames better with the bob! And only 281 curves in the vase!! Mastering bezier curves = even lower curves!

Biles Wrote:So you're telling me that red dot on his glans is the cumslit? O.o If that's the case, it's likely people will believe it's more of a zit than a cumslit IMO.

Heheh okay okay I'll change its color and put a small black point hole. :roll:

EDIT: Please see if its better.
Spoiler (click to show/hide):

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shy penis.swf [ 1.76 KiB | Viewed 2521 times ]

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Re: MiM (hacked) - Updated June 29, 2012

Postby Biles » Thu Jul 26, 2012 1:40 am

Umm, actually it's supposed to be more vertical. And to be consistent, it has to kinda blend into the black outlining of the whole penis. But you can't just make it a straight vertical line, it will also have to curve a bit just as well. Besides, I don't see why you had to add a cumslit when the original cock looked just fine as it was.
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Re: MiM (hacked) - Updated June 29, 2012

Postby Ivan-Aedler » Thu Jul 26, 2012 1:56 am

Biles Wrote:Umm, actually it's supposed to be more vertical. And to be consistent, it has to kinda blend into the black outlining of the whole penis. But you can't just make it a straight vertical line, it will also have to curve a bit just as well. Besides, I don't see why you had to add a cumslit when the original cock looked just fine as it was.

Well, it does not have to be 101% well placed, imho. The goal of having the tip is just to increase realism a bit, and to show where the cum is coming (also to fantasize it entering Peach). I'll see if I can improve more. Or depending on the implications (e.g. nobody liking this tip) I will remove it.
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Re: MiM (hacked) - Updated June 29, 2012

Postby Blargh » Thu Jul 26, 2012 4:01 am

Captain Dinosaur Wrote:THIS right here is what MiM was supposed to look like. Keep up the epic work!

Even though my productivity has dropped off a fair bit, I'm still forging ahead. Hope you enjoy what's to come! ^_^

LuftMallow Wrote:I'm working on making dresses for Daisy and Rosalina, and a hat for the Yoshi costume. I know there were a few people who said they were going to make those dresses, but if you need ideas you're free to take these as suggestions. Rosalina's has issues with her arm straps not coming off in certain scenes, but I had to work with what I have. Daisy's is kind of a mess, I had no real idea where to go with it and tried using the new Playshapes' parts only to find they had the wrong perspective. So I redrew the parts, winging it at times. Yoshi hat is way off from finished, I need to keep the size consistent between the two views and make it not block anything on everyone. Now we need to have a Rosalina and Daisy that aren't literally someone's first Flash project...

Va va voom! O_O Oh my, dat Rosalina dress. O_O Daisy's looking pretty stylish too!

ivanaedler Wrote:Rosalina Dress is one of the most beautiful ones I've seen! Cute short skirt, almost like a tutu! Nice work!!
Hey Luftmallow and Blargh, any project / drawing (even at the earlier stages) of the shyguy? If you want, I can design it (with its limbs). Then I throw a CS4 FLA file of him. Blargh, how about the frog animation, do you want it in a separate FLA?

May as well include it. I haven't been opening a lot of FLAs recently, but once I have one open I try to grab everything at once. >_>

LuftMallow Wrote:I may have to remove the sheer fabric effect from Rosalina's dress. I have no idea how worse it makes the game run on less powerful machines, and Flash transparency doesn't work sometimes I've heard. I did have to hide the fact the skirt is a 2D object that's supposed to be 3D so I had the colors more opaque than the rest of the outfit. Might have to change the sleeves as well.

I could make a Shy Guy, but I know there's already one that's floating around unused in any project.

If it's a matter of _alpha, that doesn't seem to affect much. Well, the most I've used it is in the foreground for the underwater area, so that probably isn't a fair comparison. >_> Once I've got dat dress in, it'll be an easy matter to test, being Similar to Cortana's scrolling text. Which didn't work out having two text boxes entirely filled with individual 1's and 0's in a classic tween a few hundred frames long with only four keyframes, shrunk down to size (really small size for the nipples) and multiplied over 14 parts. I don't think current systems are capable of handling that much AI. <_<

LuftMallow Wrote:I've finished Rosalina and Daisy dresses. The Yoshi hat is done as well. There's Shy Guy enemy parts and an example located in the Ghost House Area frame. A start for a new sex scene can be found in the Koopa Troopa folder. I'd finish it, but perhaps another enemy could use it.

Oh. Oh, my. Objectively, I know it's a re-color of the Hench Woman's, but under Daisy's dress is even nicer. O_O I could become a fan at this rate (I'll never leave you, Rosalina o_o). ^_^ And the Yoshi hat is nicely cheeky (barring eye-layering). ^_^

Now, that Koopa scene. Hmm. I just wish I could do a slightly different perspective to really make the most of it! Either with a straight on body/pussy to go with a raised leg, or a twist/side-motion on the Koopa for a horizontal depth that isn't angling up or moving left. o_o

LuftMallow Wrote:I went with purple to keep up the mystery behind the mask and robe, but you're free to change the color any way you want though. At least it isn't my first idea for it, which was a question mark for his penis.

Why not a colored condom (shiny with a white tip like his face mask)? >_>

LuftMallow Wrote:A minor update, I combined the little bob on the Shy Guy's to the rest of his head instead of as a separate part, this should keep the part count down while maintaining the look I was going for. Originally that was suppose to move as he walked, but this should be easier to animate overall.

Also, I knew I forgot something else in the main FLA I added, but some Blooper sex dialog is there as well. It's a bit more comical than the rest, but I tend to write like that when I'm tired.

Well, I'm laughing. ^_^ Peach sounds like she'd been in the land of the late night commercial. It's probably too distracting to stay as is, I'm sorry to say. :lol:

ivanaedler Wrote:Blargh, a new post for you in http://legendofkrystal.com/forum/viewtopic.php?f=7&t=744&start=1780#p155125

Heheh okay okay I'll change its color and put a small black point hole. :roll:

Thanks, got the reply now. ^_^

I'm kind of biased against natural adornments and odd penis styles, since that fossa navicularis should be at the base of the glans, not on top of it. <_< It also changes the perspective of the penis from purely side-view to a twisted top-down view in relation to the rest of the body. :?
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Re: MiM (hacked) - Updated June 29, 2012

Postby Ivan-Aedler » Thu Jul 26, 2012 9:15 am

Blargh!! Prepare to edit more your FLA's! I did it! Living creatures! Now, goombas, koopas and shyguys wander and can fall.
You can see it working in my SWF on the first page.

The most important thing: the existing code is re-used! Only some changes needed. When you're ready for it, tell me and I'll show you how to convert it!
- Goomba Main, Goomba Scene Main and others are kept intact. However, in order not to let them walk when Peach is soo distant from them (that would let Peach too late to find them without falling), it just requires a collision square inside Goomba Main, then if Peach collides with it, Goomba starts walking.
Others changes include using goomba on-object only for onClipEvent(load) and the first frame for onEnterFrame=function () -> yes, like peach.
Also, it needs a new frame special for 'goomba stopped', aside of squish and the 10 scenes. If goomba is touched, he must stop the walking animation somehow. You can:

1) detach the first frame and put the walking animation in frame1, and the standing up goomba in the second, with stop() in both;
[o][o] -> this second frame is the SQUISH one.

2) let the default (only second frame with stop, using the walking goomba without changes) and create a , say, frame 20 keyframe, with label 'stop'.
[ ][o] [o][o][o][o][o][o][o][o][o][o][ ][ ][ ][ ][ ][ ][ ][ ][ ] [o]
Then, if peach hittests him, it will gotoAndPlay("Stop"), then , squish (yes, it can enter in squish frame and the goomba will be stopped in the end anyway);

Now I'll try to do that for the bloopers! For them its a bit more complex because they must check roof collision too. However, its possible to check them like Ground, so it will be the same code logic.

If you dont like them falling, just put some blocks for them. They will turn to the opposite direction! Also, its possible to do a respawn code, in case lots of them falls in a given area.
Last edited by Ivan-Aedler on Thu Jul 26, 2012 8:04 pm, edited 2 times in total.
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Re: MiM (hacked) - Updated June 29, 2012

Postby Biles » Thu Jul 26, 2012 4:26 pm

ivanaedler Wrote:If you dont like them falling, just put some blocks for them. They will turn to the opposite direction! Also, its possible to do a respawn code, in case lots of them falls in a given area.


Hmm, you know, if you find a way to add invisible blocks that can impede Bowser's henchmen movements but not Peach's, then I can safely say you might be able to create the red-shelled koopas or other henchmen that naturally patrol back and forth on any platforms.
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Re: MiM (hacked) - Updated June 29, 2012

Postby Ivan-Aedler » Thu Jul 26, 2012 5:51 pm

Blargh, new post!
viewtopic.php?f=7&t=744&start=1780#p154974
(I hope you dont mind of me finding some old topics you haven't yet seen). Sometimes I go back some pages and there are so many interesting questions and comments that is important to notice.

Biles Wrote:Hmm, you know, if you find a way to add invisible blocks that can impede Bowser's henchmen movements but not Peach's, then I can safely say you might be able to create the red-shelled koopas or other henchmen that naturally patrol back and forth on any platforms.

This is the second stage. Adding invisible blocks just for that will require a new 'ground' especial code (let's call 'enemy_patrol_ground'). Thats because Peach uses 'ground' to check her collision. These two objects must be different. Enemies can be blocked from the sides and also from falling, if enemy_patrol_ground is used. But it may sound strange to see them floating (maybe with a wing that appears only for that purpose). But in the future, its possible. It depends on the game code pacing. However, patrolling with 'enemy_patrol_ground' is a short to medium term, not long.
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Re: MiM (hacked) - Updated June 29, 2012

Postby Lucky777 » Thu Jul 26, 2012 10:00 pm

Blargh Wrote:I'm kind of biased against natural adornments and odd penis styles, since that fossa navicularis should be at the base of the glans, not on top of it. <_< It also changes the perspective of the penis from purely side-view to a twisted top-down view in relation to the rest of the body.


Good answer.
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Re: MiM (hacked) - Updated July 27, 2012

Postby Blargh » Fri Jul 27, 2012 6:03 pm

New update:
- Changed the text for the Toad by the second flag in Mushroom Kingdom so he'll give a clue on where to explore next.
- New Star power animation (Super Saiyan style!) XD
- Added Striker Orange costume by Biles, and Daisy Dress and Rosa Dress by LuftMallow.
* Also added the head piece to Yoshi, by LuftMallow.
- Added Koopa Troopa scene 5 ("69")
* Five koopa troopas are in the Ghost House.
* New games won't be able to unlock Koopa Troopas in the gallery from just the four in Morton's castle
PS: This update's FLA is here: http://www.mediafire.com/?mr0ydus7n7oqjxd.


ivanaedler Wrote:Blargh!! Prepare to edit more your FLA's! I did it! Living creatures! Now, goombas, koopas and shyguys wander and can fall.
You can see it working in my SWF on the first page.

The most important thing: the existing code is re-used! Only some changes needed. When you're ready for it, tell me and I'll show you how to convert it!
- Goomba Main, Goomba Scene Main and others are kept intact. However, in order not to let them walk when Peach is soo distant from them (that would let Peach too late to find them without falling), it just requires a collision square inside Goomba Main, then if Peach collides with it, Goomba starts walking.
Others changes include using goomba on-object only for onClipEvent(load) and the first frame for onEnterFrame=function () -> yes, like peach.
Also, it needs a new frame special for 'goomba stopped', aside of squish and the 10 scenes. If goomba is touched, he must stop the walking animation somehow. You can:

Spoiler (click to show/hide):

1) detach the first frame and put the walking animation in frame1, and the standing up goomba in the second, with stop() in both;
[o][o] -> this second frame is the SQUISH one.

2) let the default (only second frame with stop, using the walking goomba without changes) and create a , say, frame 20 keyframe, with label 'stop'.
[ ][o] [o][o][o][o][o][o][o][o][o][o][ ][ ][ ][ ][ ][ ][ ][ ][ ] [o]
Then, if peach hittests him, it will gotoAndPlay("Stop"), then , squish (yes, it can enter in squish frame and the goomba will be stopped in the end anyway);

Now I'll try to do that for the bloopers! For them its a bit more complex because they must check roof collision too. However, its possible to check them like Ground, so it will be the same code logic.

If you dont like them falling, just put some blocks for them. They will turn to the opposite direction! Also, its possible to do a respawn code, in case lots of them falls in a given area.

Okay. Sounds great! ^_^ Oh, the problems I had with the Bloopers, but you're obviously doing better than I did. :D Boo code should come naturally from the Blooper code if it works out, and when Peach faces them I think I'll have them hide their dicks instead of their faces. ^_^

Oh, yeah. The first new Koopa Troopa scene is done (there may be some differences between the AE version and the RE version):
Koopa Troopa extra scenes.fla
(3.04 MiB) Downloaded 142 times

When you copy it over you shouldn't need to overwrite anything, and you shouldn't anyway since I used the 1.21 version for the parts. I'll be re-using this FLA for the other scenes too.

Slayer_J Wrote:Hm okay, make sense.
Even so, coding (and animating) everything has it's own rewards; it's much of a contribution as drawing. Truth be told, Digfree and LuftMallow (and others artist) have made characters and costume (and enemies right?) that really had given life to this game. But well, it's your decision in the end anyway.

Blargh Wrote:Well, right now it's just for extra lives, since the total isn't saved. I was thinking of using them for an in-game economy, but I haven't really thought about what could be bought.


Well I got an idea but...... it'll be a huge "FFFFFUUUUUUUUUU" for fans.
If you decide to implements a game economy, why don't you make all those extra characters and costumes unlockable by coins? And also make ppl buy the gallery scenes... of course after encountering the enemy. (that would be kinda evil lol).
The other idea would be to eliminates powerup scattering around, and make them buyable (although this isn't very mario-like, so scratch this idea...)
If everything else fails, buying game modification (make peach really fast, jump high, always star power...etc.).

When I think that it's gotten around enough, I'll rename it to Mario is Missing (Remade), MiM RE for short. Hm, or maybe Mario is Missing Do-Over (MiM DO) would be better? >_>

Yeah, that's my problem with the economy. Every time I think of something, I think "I don't wanna restrict access to stuff." And then the economy falls apart. <_<
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