Hentai: Peach's Untold Tale 3.48 (Nov 2/18) - HIATUS

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Re: MiM 'Mim Ae version' (XXX) 1.26d

Postby Ivan-Aedler » Thu Jul 26, 2012 1:32 pm

yurinicolau Wrote:Indeed Morton's cock is fatter then the Goompa's, but in terms of size it's not bigger... For example, here is Morton's cock original size....
P.S. I reproducted it as a black cock to make it look better with the rosy read (then the grey tones)

Hmmmm I'll see what can be done to that, but for sure I may have to change Peach animations a bit. For about the brown look, hmmmm I still prefer the beige one because it shows the former as an intimate area. Brown one acts like a fur.
EDIT: Done. Bigger dick.

yurinicolau Wrote:It's the sleeping Goompa Scene, here is the moment:

Ahhh, THAT! A really quick blazing fix. I'll fix it.
EDIT: Done

yurinicolau Wrote:I'm very gratiful that I could help. And... Keep on the awesome work!!!

Thanks, I will ;)
Last edited by Ivan-Aedler on Thu Jul 26, 2012 4:08 pm, edited 1 time in total.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Biles » Thu Jul 26, 2012 3:37 pm

Ooh "living code" this I must check out. :3

Whoa, it's certainly a lot of changes alright. Good to see some progress being made. With that said, more bug reports:

".
    ."
    Screen shot 2012-07-26 at 9.43.59 AM.png
    Screen shot 2012-07-26 at 9.43.59 AM.png (19.34 KiB) Viewed 2711 times

  1. It seems when Peach loses her tanooki power, she retains the tail.
  2. Also as a result, the piranha plants now ignore her when she stands next to their respective pipes.
  3. I'm assuming that she still loses her lingerie when she loses a life, right?
  4. Speaking of tail, there's no longer the wagging tail sound effect when she floats downward.
  5. And in reverse situation, Peach was wandering around in her tanooki power without a tail even though she can fly. I forgot how I did it, so I can't replicate it for the time being.

    Screen shot 2012-07-26 at 9.51.12 AM.png
    Screen shot 2012-07-26 at 9.51.12 AM.png (32.45 KiB) Viewed 2711 times
  6. On this second level, there's a brick here located very high, but the brick is phantomized as I can't yield anything when I hit it.
  7. I forgot to make a screenshot, but for some reason after Peach loses a life, she now literally falls right through the spinning platform on the second level even when it stops.

    Screen shot 2012-07-26 at 9.46.14 AM.png
    Screen shot 2012-07-26 at 9.46.14 AM.png (85.42 KiB) Viewed 2711 times
  8. Not really a bug per say, but rather an address to a minor aesthetic design. I know it's all and cool to see various mushroom houses in the background, but they kinda look to odd just floating in midair. I suggest you can add those dildo hills underneath just to make them look reasonably better. This pic is just one example where the houses could use a hill.
  9. Finally, when I suggested you add the thwomp sound to the P button, make sure the sound plays out first just before the music plays out.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Ivan-Aedler » Thu Jul 26, 2012 4:46 pm

Whoa, take it easy :mrgreen: Lets go!

Biles Wrote:1) It seems when Peach loses her tanooki power, she retains the tail.

I had to change the Dress code entirelly! Thats because when you assign , say, Striker, for Burn mushroom, when she has taken it, she became without any clothes.
Now this is fixed, but I see I have to address these tiny glitches that appeared.

Biles Wrote:2) Also as a result, the piranha plants now ignore her when she stands next to their respective pipes.

Easy to fix.

Biles Wrote:3) I'm assuming that she still loses her lingerie when she loses a life, right?

Yes! It's expected. She becomes stark naked. She can recover her inner clothing when she gets a Dress or a Fire Dress.

Biles Wrote:4) Speaking of tail, there's no longer the wagging tail sound effect when she floats downward. And in reverse situation, Peach was wandering around in her tanooki power without a tail even though she can fly. I forgot how I did it, so I can't replicate it for the time being.

Same case as 1).

Biles Wrote:5)On this second level, there's a brick here located very high, but the brick is phantomized as I can't yield anything when I hit it.

I will let it lower higher.

Biles Wrote:5) I forgot to make a screenshot, but for some reason after Peach loses a life, she now literally falls right through the spinning platform on the second level even when it stops.

Have to check that.

Biles Wrote:6) Not really a bug per say, but rather an address to a minor aesthetic design. I know it's all and cool to see various mushroom houses in the background, but they kinda look to odd just floating in midair. I suggest you can add those dildo hills underneath

Okay!!

Biles Wrote:7) Finally, when I suggested you add the thwomp sound to the P button, make sure the sound plays out first just before the music plays out.

Okay, I will make a syncronization algorithm/frame to play the sound only after the former has played.
Last edited by Ivan-Aedler on Thu Jul 26, 2012 8:25 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Biles » Thu Jul 26, 2012 4:59 pm

ivanaedler Wrote:
Biles Wrote:On this second level, there's a brick here located very high, but the brick is phantomized as I can't yield anything when I hit it.

I will let it lower.


Actually, the issue wasn't that the brick was too high for Peach to jump and hit, it's just that when she hits it, nothing happens. And there was one more issue I wanted to bring up but now it just escaped my mind! Gaah! I'll come back later when I remember it. -_-

Edit:

Oh yeah! I remember now. Let's say Peach suffers "wardrobe malfunction" halfway through, if she acquires let's say for example, a striker outfit, that too seems to have gone through some wardrobe malfunction just as well. Is this intentional, or have you yet to put in codes to reset the clothing codes?
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Ivan-Aedler » Thu Jul 26, 2012 5:34 pm

Biles Wrote:Edit:Oh yeah! I remember now. Let's say Peach suffers "wardrobe malfunction" halfway through, if she acquires let's say for example, a striker outfit, that too seems to have gone through some wardrobe malfunction just as well. Is this intentional, or have you yet to put in codes to reset the clothing codes?

Not intentional. When Peach dresses up (new powerup), it must come complete. Same as 1) and 4) above. I'm fixing that now in the next 3 hours (sorry, have to work).
Last edited by Ivan-Aedler on Thu Jul 26, 2012 6:38 pm, edited 2 times in total.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby DoggieDog52 » Thu Jul 26, 2012 6:25 pm

I noticed a minor glitch. During the second level I went through the whole level fucking various goombas and got back to the beginning to get the last one. After I fucked it, I wanted to do a redo so I hit 4 first and there was an indication at the bottom of the screen saying it changed the scene. However, when I tried to redo with the goomba, Peach froze. She couldn't move or do anything and the only way to get out of it was to press delete and lose a life. I attempted to redo with another goomba close to the checkpoint but got similar results.

Also would like to note that the randomizer code is fantastic, very well done. I like the new sex position where the goomba jumps up on her and she holds him while he fucks her, but when the goomba is on the ground the position looks odd. His dick should be pushing toward her stomach, not toward her ass unless you want him to just sorta tease her vagina as opposed to actually fucking her. Kudos for the actual position though, looks great.

On a side note, are you ever going to have just a threesome with her? She skips from ass fuck to the foursome and I was thinking there are a couple ways you could have threesomes with positions you already have. You could have:
-Double Jerk Off
-Fuck One, Tit Fuck the Other (or Fuck one, Blow Other)
-Double Penetration (1 anal, 1 normal)
-Suck one, Foot Job Other

As always great work ivan, always good to see so much work put into this project. :mrgreen:
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Biles » Thu Jul 26, 2012 6:47 pm

There is a serious bug problem in the watery secret room where Cheepcheep is guarding the 1up mushroom in the watery level. In her frog suit, the moment she gets hit, Charlie Foxtrot takes a dump all over Peach's moving ability. I ended up having to forfeit her life just to get unstuck in that secret underwater room. To replicate it, just wear the frog suit and touch cheepcheep in that room. Also, the swimming sound effect should also be present even when Peach has the frog power. And finally, any coins close to the edge of walls or ceilings are hard to get when Peach is swimming or drifting, it seems she can only get to them if she's standing or walking towards them.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Ivan-Aedler » Thu Jul 26, 2012 6:59 pm

Biles Wrote:There is a serious bug problem in the watery secret room where Cheepcheep is guarding the 1up mushroom in the watery level. In her frog suit, the moment she gets hit, Charlie Foxtrot takes a dump all over Peach's moving ability.

I really want to understand why some bugs unrelated to the new features starts popping in :/
I'm trying to correlate some changes with this.........hmmmmmmmmmmm... Eureka! Since peach new object code (update 1.25), I've had to redo all enemies code, but I may have forgotten cheepcheep. Nasty cheeps :/ In a few hours, I will go back to my lab, then I will fix it.

A positive thing, though. With better and better code, bugs will tend to be rarer.
In parallel with that above, I was adding a new feature: goombas/koopas will walk faster if Peach is horny and they will follow Peach along the level (if Peach goes right, they will go right as well). This will be finished along with Peach dripping (she will drip if she's about to cum, and this will alert the enemies).

Biles Wrote:The swimming sound effect should also be present even when Peach has the frog power.

I'll include it.

Biles Wrote:Any coins close to the edge of walls or ceilings are hard to get when Peach is swimming or drifting, it seems she can only get to them if she's standing or walking towards them.


An older problem I still need to fix. As I've said before, Peach rectangle (her entire body) changes when she's in certain positions like swimming. A 'all-in-one' and powerful fix will be creating special collisions for each action/position. The problem? It can throw 10 to 40 (wow!) bugs. Not a wise thing to do now. I prefer moving the coins, then delivering a more stable version first.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby DoggieDog52 » Thu Jul 26, 2012 7:10 pm

Speaking of bugs! Found a rather strange one.

In the last pipe that you take in the water level, the one to go back on land and to the flagpole, I found a bug. I went in once to get the mainland and accidentally went back in, taking me back to the water level. When I tried to go back in, Peach froze there. After fiddling with that for a minute, forfeited a life and came back to the same spot (the checkpoint was in the water level). When I came back, the frozen Peach was still there and I had to kind of "force" her to go into the pipe with the Peach from the new life. Then she popped up on the other side like normal. However, when I tried to fuck the Koopa after the flagpole, Peach and the Koopa disappeared, with the Koopa then reappearing standing still and giving me a rather strange look on his face. Almost like he was mocking me...
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Ivan-Aedler » Thu Jul 26, 2012 7:14 pm

DoggieDog52 Wrote:Speaking of bugs! Found a rather strange one. In the last pipe that you take in the water level, the one to go back on land and to the flagpole, I found a bug. I went in once to get the mainland and accidentally went back in, taking me back to the water level. When I tried to go back in, Peach froze there. After fiddling with that for a minute, forfeited a life and came back to the same spot (the checkpoint was in the water level). When I came back, the frozen Peach was still there and I had to kind of "force" her to go into the pipe with the Peach from the new life. Then she popped up on the other side like normal. However, when I tried to fuck the Koopa after the flagpole, Peach and the Koopa disappeared, with the Koopa then reappearing standing still and giving me a rather strange look on his face. Almost like he was mocking me...

:evil: I'll halt any progress to fix these. It will be a MIM SP1.
Hopefully, I got a better 'DEL' key handling, so some of these bugs can be zeroed, and Peach can resume playing. But not 100% perfect. Although is preferable a game without any bug, its important to have a button to cancel them without having to restart.

EDIT: I did some modifications. I didnt get this bug anymore here.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Darthan » Thu Jul 26, 2012 8:09 pm

DoggieDog52 Wrote: However, when I tried to fuck the Koopa after the flagpole, Peach and the Koopa disappeared, with the Koopa then reappearing standing still and giving me a rather strange look on his face. Almost like he was mocking me...


This appears to be tied to the fourth koopa scene as this happened with the first koopa in the castle level as well.

It also seems that with the new fix for alternate costumes, changing defaults, you now get the tearing sound with the tanooki suit even though it cannot be torn.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Ivan-Aedler » Thu Jul 26, 2012 8:13 pm

Darthan Wrote:This appears to be tied to the fourth koopa scene as this happened with the first koopa in the castle level as well.

I suppose the randomizer is not gathering koopaTroopa arrays correctly, although it fit perfectly with goomba arrays.

Darthan Wrote:It also seems that with the new fix for alternate costumes, changing defaults, you now get the tearing sound with the tanooki suit even though it cannot be torn.

It's the same bug as the item 1) and 4) replied to Biles.
viewtopic.php?f=7&t=2265&p=161233#p161098
I'll get to them in the next two hours.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Darthan » Thu Jul 26, 2012 8:19 pm

ivanaedler Wrote:It's the same bug as the item 1) and 4) replied to Biles.
viewtopic.php?f=7&t=2265&p=161233#p161098
I'll get to them in the next two hours.

Kinda figured that, just wasn't sure if you were aware of that problem as well.

ivanaedler Wrote:I suppose the randomizer is not gathering koopaTroopa arrays correctly, but it liked the goomba arrays.

Funny thing is, it worked fine prior to the newest update that made all enemies roam freely instead of having a set move area. Possibly this is what caused the problem?
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Ivan-Aedler » Thu Jul 26, 2012 8:20 pm

Darthan Wrote:Funny thing is, it worked fine prior to the newest update that made all enemies roam freely instead of having a set move area. Possibly this is what caused the problem?

Hmmm, the goomba scenes are working okay with them wandering, afaik.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Darthan » Thu Jul 26, 2012 8:35 pm

ivanaedler Wrote:
Darthan Wrote:Funny thing is, it worked fine prior to the newest update that made all enemies roam freely instead of having a set move area. Possibly this is what caused the problem?

Hmmm, the goomba scenes are working okay with them wandering, afaik.

That they are, but this seems to be the only change to the koopas in the new update.

Things like this are why I have little patience for coding. Kinda like the time I had to spend thirty minutes looking for that one stupid semi-colon that was supposed to be a colon to get things working. Stupid little coding errors are really annoying. :evil:
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Ivan-Aedler » Thu Jul 26, 2012 8:59 pm

Darthan Wrote:Things like this are why I have little patience for coding. Kinda like the time I had to spend thirty minutes looking for that one stupid semi-colon that was supposed to be a colon to get things working. Stupid little coding errors are really annoying. :evil:

You're true! But..... it strenghtens the brain... ;) Sometimes it burns! :mrgreen:
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby RockSora2 » Thu Jul 26, 2012 9:54 pm

I don't know if this is meant to be here but I pressed Enter by accident and it came up with the meaning of mathematics? If this happens to anyone else all you have to do is open the menu and it goes away but it is still weird...BECAUSE IT'S EDUCATIONAL!!!! :o
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Darthan » Thu Jul 26, 2012 10:57 pm

RockSora2 Wrote:I don't know if this is meant to be here but I pressed Enter by accident and it came up with the meaning of mathematics? If this happens to anyone else all you have to do is open the menu and it goes away but it is still weird...BECAUSE IT'S EDUCATIONAL!!!! :o

Enter brings up panic mode. Basicaly for if someone comes over and you don't want them knowing you are playing a porn game.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby LuftMallow » Thu Jul 26, 2012 11:50 pm

Darthan Wrote:
RockSora2 Wrote:I don't know if this is meant to be here but I pressed Enter by accident and it came up with the meaning of mathematics? If this happens to anyone else all you have to do is open the menu and it goes away but it is still weird...BECAUSE IT'S EDUCATIONAL!!!! :o

Enter brings up panic mode. Basicaly for if someone comes over and you don't want them knowing you are playing a porn game.

...Unless of course that other person recognizes the screen, then it gets awkward.
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Re: MiM 'Mim Ae version' (XXX) 1.26f

Postby Allsop2604 » Thu Jul 26, 2012 11:53 pm

Sorry to ask again, but I'm assuming you forgot. Any chance you could still add black stockings, gloves, and shoes?
^.^
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