Whoa, take it easy
Lets go!
Biles Wrote:1) It seems when Peach loses her tanooki power, she retains the tail.
I had to change the Dress code entirelly! Thats because when you assign , say, Striker, for Burn mushroom, when she has taken it, she became without any clothes.
Now this is fixed, but I see I have to address these tiny glitches that appeared.
Biles Wrote:2) Also as a result, the piranha plants now ignore her when she stands next to their respective pipes.
Easy to fix.
Biles Wrote:3) I'm assuming that she still loses her lingerie when she loses a life, right?
Yes! It's expected. She becomes stark naked. She can recover her inner clothing when she gets a Dress or a Fire Dress.
Biles Wrote:4) Speaking of tail, there's no longer the wagging tail sound effect when she floats downward. And in reverse situation, Peach was wandering around in her tanooki power without a tail even though she can fly. I forgot how I did it, so I can't replicate it for the time being.
Same case as 1).
Biles Wrote:5)On this second level, there's a brick here located very high, but the brick is phantomized as I can't yield anything when I hit it.
I will let it
lower higher.
Biles Wrote:5) I forgot to make a screenshot, but for some reason after Peach loses a life, she now literally falls right through the spinning platform on the second level even when it stops.
Have to check that.
Biles Wrote:6) Not really a bug per say, but rather an address to a minor aesthetic design. I know it's all and cool to see various mushroom houses in the background, but they kinda look to odd just floating in midair. I suggest you can add those dildo hills underneath
Okay!!
Biles Wrote:7) Finally, when I suggested you add the thwomp sound to the P button, make sure the sound plays out first just before the music plays out.
Okay, I will make a syncronization algorithm/frame to play the sound only after the former has played.