The Plan 2.0

Discussion about Legend of Krystal. For now this also includes any feature-requests or other ideas.

Re: The Plan 2.0

Postby c030612 » Fri Nov 19, 2010 10:56 am

sorry to excuse,is this plan delayed?
still not see new versions
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Re: The Plan 2.0

Postby Renara » Fri Nov 19, 2010 1:30 pm

c030612 Wrote:sorry to excuse,is this plan delayed?
still not see new versions

A project can't be delayed if we have no idea when we're going to be finished :D
I'll admit things have been slow going, and a lot of it is my fault but we're not giving up, it's just taking a lot longer than we'd hoped is all.
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Re: The Plan 2.0

Postby Csbears » Fri Nov 19, 2010 3:36 pm

I have unfaltering faith that this game will live up to what i hope it'll be and i believe it will be worth my patience, daily check in's, and debating over game tweaks. This game will be without a shadow of a doubt your (the person playing) "dream" porn game. If not...well...the option of going on a suicidal rampage through the center of town is always available. :D jk, but i would be like "Son, I am Disappoint" sayad T.T
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Re: The Plan 2.0

Postby MirceaKitsune » Fri Nov 19, 2010 6:15 pm

Woot! I love what I'm seeing in the first post here :D Was wondering if anyone will ever upgrade to ActionScript 3. I just started learning flash and I'm hearing the transition between AS 1/2 and AS 3 is a bit rough (mostly because you can't put scripts in objects any more). Also, multiple fla files sound great. Would likely help with keeping thing cleaner, and additionally help with my no Mario / Zelda idea (as you can easily remove them if they're separate source files). However, can multiple fla's be compiled in a single swf? I didn't hear anything about that in flash tutorials I seen (I'm hoping LoK stays a single swf file).

Then yay for SVN! I was wondering if a SVN or GIT repo will ever happen for LoK. Although I'd personally suggest using GIT instead. A project I've been with for years made this change a while back (switching from SVN to GIT), because it has better control over branches. They said SVN isn't so good with these and everyone would run into trouble if it came to merging branches iirc, while GIT has a better control over them. Learning GIT was a bit hard at first, but once I did I'm finding it even better :)

As for the engine / gameplay changes, lots of awesomeness again. I can see how LoK may soon evolve from a little fun game to a big and complex RPG. So yeah, I can't wait for 0.3 now ^_^
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Re: The Plan 2.0

Postby Renara » Sat Nov 20, 2010 1:42 pm

MirceaKitsune Wrote:However, can multiple fla's be compiled in a single swf? I didn't hear anything about that in flash tutorials I seen (I'm hoping LoK stays a single swf file).

You can compile any number of .fla (and technically .swf) files into a single .swf file at the end, basically the library of a .fla file can contain references to symbols in the library of another .fla file, and in this way you can link lots of smaller files together, which should be much easier for everyone as it avoids one humongous file that takes ages to save, and wouldn't be very good for passing around in a collaborative environment.
Regarding staying a single .swf; that'll depend just how much the game grows, if it gets too heavy then we may start building a downloadable version and a networked version; the former being a huge .swf, the latter being a small one that downloads parts as required, to avoid killing every server we host it on for those people that just play from their browser :)
I've designed the engine with that in mind, though of course we may not even need it, but it should hopefully be a possibility if we do!

MirceaKitsune Wrote:Although I'd personally suggest using GIT instead. A project I've been with for years made this change a while back (switching from SVN to GIT), because it has better control over branches. They said SVN isn't so good with these and everyone would run into trouble if it came to merging branches iirc, while GIT has a better control over them. Learning GIT was a bit hard at first, but once I did I'm finding it even better :)

Well the main problem is running a GIT server in the first place; my web host doesn't currently support it except for dedicated servers (mine's just a regular virtual host). Besides which I haven't seen many good GIT clients for Eclipse, at least not as good as Subclipse for SVN, and since Flash Builder (Eclipse for Actionscript) is what I'm using for the coding I'm inclined towards using SVN for that reason as well.
It is however possible to use GIT clients with an SVN host, as SVN does support branching of a sort, all GIT then does is handle the complex fiddly bits for you, I think you have to install some GIT to SVN software, haven't really investigated it but it's meant to be really good.
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Re: The Plan 2.0

Postby MirceaKitsune » Sat Nov 20, 2010 6:01 pm

That's great then :) Multiple swf files make sense if the flash will get too large (some games call that 'progressive loading' afaik).

And other than the discussion I heard in the other project, I don't know the differences between GIT and SVN that much. Since I'm on Windows I use Tortoise SVN and Tortoise GIT, so all I know are the interface differences mostly :P But if SVN can do what it's meant to (and possibly some branches too) then sure.
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Re: The Plan 2.0

Postby Aon » Mon Nov 22, 2010 7:59 pm

Renara Wrote:
Aon Wrote:I am tired of not being allowed to play games because i don't have the right flash and i can not download ANYTHING on my computer so please make it avalible on more than just one flash if you are planning to upgrade it to a higher flash.

Hmm, what version do you have? Most people have Flash 10 now and that's the one I've been targeting with the game engine so far, as it has some handy features we'd like to use. I'm not sure exactly which components I'm using so far are Flash 10 only though, when we come nearer to release I can check so we can try and build a Flash 9 version, but if it's too much work then we may not be able to keep that up.

Logically speaking any Flash version that supports ActionScript 3.0 should be possible for us to support easily, but then Adobe doesn't work on our crazy Earth logic, which would be why ActionScript 3.0 in Flash 9 and 10 actually has a number of differences, despite there being no change in the AS version number :(

Is there any particular reason you're unable to update?




idk i just have a basic flash
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Re: The Plan 2.0

Postby Destrocto » Fri Nov 26, 2010 7:48 pm

any chance you could turn part of the website into a section where all your games are hosted?
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Re: The Plan 2.0

Postby Renara » Fri Nov 26, 2010 8:30 pm

Destrocto Wrote:any chance you could turn part of the website into a section where all your games are hosted?

We only have one game (Legend of Krystal) and all versions are currently available via the home-page? Everything else you've seen is either other work by PlayShapes, or third party creations.
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Re: The Plan 2.0

Postby Renara » Fri Nov 26, 2010 8:30 pm

Destrocto Wrote:any chance you could turn part of the website into a section where all your games are hosted?

We only have one game (Legend of Krystal) and all versions are currently available via the home-page? Everything else you've seen is either other work by PlayShapes, or third party creations.
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Re: The Plan 2.0

Postby pencilcheck » Wed Dec 08, 2010 2:26 pm

Hey, how do I join the team? I'm interested. I can contribute my coding skills :D
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Re: The Plan 2.0

Postby haloman » Wed Dec 08, 2010 5:41 pm

pencilcheck Wrote:Hey, how do I join the team? I'm interested. I can contribute my coding skills :D

I whould thinkto join the team you whould have to show your skills, and also contribute to others and how Ren and the other mods and admins that your "worthy" of joining. But thats just what i whould think. Im just an idea guy.
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Re: The Plan 2.0

Postby Eddie » Fri Dec 10, 2010 3:20 pm

To download an flash players, just download the debug version.
http://download.macromedia.com/pub/flas ... _debug.exe

Can I join to de AS3 team too ?
The most of my works can be found here: www.wonderfl.net/user/Thy/codes
And its all pure AS3, except if an music is downloaded from somewhere..

Im just sayin, but Flash IDE no longer runs in my PC, idk why. CS3 and CS5 crash.
So I always code using FlashDevelop.
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Re: The Plan 2.0

Postby me929 » Thu Dec 16, 2010 8:03 am

errrrg waiting for the new version is a killer but i understand the wait if ur redesigning the freaking game engine! im lad your doing that because the way you explined it it sounds like in exchange for this extended wait youl be able to work much faster in the future (correct me if im wrong i use GML((G)ame (M)aker codeing (L)anguige) to make games and therefore know nothing about flash) but anyways im all around excited...i have a question though...will we be seeing more of bowsers castle or has LOK replaced it? if yes then what is the curent version of bowsers castle and where could i find it?(not to be off topic) anyways i wait for future versions...and maybe this project has inspired me to learn flash...im downloading that link now but if its anything like java script im never learning it lol...oh and sorry for the wall of text bt it 2:02 A.M. ad i feel like typing incesantly...peace
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Re: The Plan 2.0

Postby trunks2585 » Thu Dec 16, 2010 11:23 am

bowser's castle is playshapes prodject, LoK is the LoK team's prodject, they are worked on by two seperate people (well one by a group and the other by a single person).

So you'll see more of bowser's castle, but it'll be done by playshapes, we have no influence on that, and are definatly not replacing it.
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Re: The Plan 2.0

Postby Renara » Thu Dec 16, 2010 2:23 pm

If you want news on Bowser's castle then the best place is PlayShapes' Newgrounds page, he's basically said he won't be making many more news posts though until it's finished, but it has some nice sneak peeks already.
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Re: The Plan 2.0

Postby Ookamisuke » Fri Dec 17, 2010 1:39 am

Any way I can help (Financially, ideas, et cetera. I suck with flash) I'd be willing to.
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Re: The Plan 2.0

Postby pencilcheck » Thu Dec 23, 2010 3:15 pm

Actually, although I had little experience making flash out of flashCS5 whatever for flash making, but I had experience making games using Flex, which is an open source language for making flash.
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Re: The Plan 2.0

Postby OwnerOfSuccuby » Sat Jan 29, 2011 8:05 pm

Renara - may i ask a little question about AS3 version ?

I now try to make site :mrgreen: - it use UILoader=>that loads flash into it self. I now try to send messages from this main flash and a loaded one.

Are you planing to seporate full game on it ? What part of it are you planning to load ? Full stage - or some background part (sex animation etc.) ?

Is there any prototype of code that can be shared (not secret and can be shared) about it ? It will be very interesting to see it if it is - for some swf communication for me. If it is not - if i can make it for my site - i can post some idea and may be some source of it.

So i am interested - are you still planing to seporate the game on a seporated flash files ?

--------------------------

I try it it work for site. So i am interested even more what kind of data is in "What1" and "What2" in future game ?
Only algoritms in What1 and all animation in What2 - or it is seporated - or all code and animation in What1 ?
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Re: The Plan 2.0

Postby dndman997 » Sat Sep 03, 2011 1:41 am

seems 0.3 will be much better and different then how LOK first started
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